STUDIO ONE ARCHITECTURE AND THE TECHNOLOGICAL ARTIFACT Special thanks to Tom Buresh – Chair of the Department of Architecture, Marco Cenzatti – Professor of Architecture, Luisa Caldas – Professor of Architecture, the CED Fabrication Shop Staff, Chris Plamer, Patty Mead, James Guard, Luxology, Joe Gouig, Chris Williams, Ehren Tool, Bryan Allen, and each of the guest critics invited to Studio One reviews. © Tom Buresh, Ronald Rael, and the Regents of the University of California. University of California, Berkeley Designed and edited by Shawn Swisher and Ronald Rael. Department of Architecture All rights reserved. Studio One 2012–2013 No part of this may be reproduced without written permission of the publishers. Ronald Rael Associate Professor of Architecture CONTENTS 6 FOREWORD : UNNATURAL ARCHITECTURE 9 SHANSHAN SHE OBJECTS IN PLACE 21 RUI HOU WOMB OF AFTER LIFE 37 SEONG KOO LEE UNNATURAL MUTUALISM 51 ELLI KOUTSELOS -(CH -CH )- 2 2 67 YIXIAO WANG FABRIC CITY UNDER WATER 83 LIJIN ZHU STARTUP-ITECTURE 99 SETH BARNARD THE DUMPING GROUNDS 117 SHAWN SWISHER THE LONG LINE 129 MARY ENGLUND OF TOXIC WASTE 141 ALEX YEH CENTER FOR ECOLOGY AND RECREATION 151 ELEFTHERIA STAVRIDI CYCLES OF WATER AND LIGHT AT SUTRO BATHS RONALD RAEL FOREWORD : UNNATURAL ARCHITECTURE Vernacular architecture is defined as a category of building in- landscapes of the bay are also artifacts that challenge our per- formed by localized needs and materials in response to the envi- ception of the bay as a natural landscape and the ecologies and ronmental, cultural, technological and historical context in which technologies that have emerged in the Bay Area are increasing- it exists. In contrast to the vernacular, modernity saw these ly synthetic (e.g. Google maps, iPhone, pop-up shops, Burning forms of making as outdated and pushed to employ contempo- Man, etc.). rary materials that reflected an international vocabulary. Critical regionalism, as theorized by Kenneth Frampton and others, pos- As H. G. Wells stated in his 1905 fiction, A Modern Utopia, “Man ited a counter argument to the placelessness and lack of iden- is the unnatural animal, the rebel child of nature, and more and tity in modern architecture by considering the buildings geo- more does he turn himself against the harsh and fitful hand that graphical context. Today, we are encountering a new paradigm reared him.” The work herein poses an inquiry into this historical in contemporary architectural practice: digital design and com- rebellious relationship between man and nature through the de- puter aided manufacturing. While one might consider vernacu- sign of a Center for Unnatural Ecology in the dynamic landscape lar architecture, modernism and the digital movement as a linear that is the San Francisco Bay Area, out of the materials available sequence of technological progression, digital manufacturing is in the bay area, while engaging the ecologies of the bay (from simultaneously challenging architects to think much more criti- technological ecologies to the social, geographic, geologic and cally about the localized contexts and the selection and perfor- biological). The work focuses on contextual explorations that mance of materials that evolved in vernacular architecture, while demand architectural responses to a series of unnatural land- embracing the technological advancements of a movement, as scapes that were sites of production and transformation, but did modernity in the face of the industrial revolution. are currently landscapes latent with unseen potential—sites that may engender possibilities to rethink the making of architectural The San Francisco Bay area could be seen as an epicenter of space through a contemporary rethinking of Bay Area materi- technological advancements on the planet and the ecological als through the lens of digital manufacturing techniques that history of the San Francisco Bay is wrought with human trans- demonstrate architectural experimentation at multiple scales. formation. Its natural history can be seen as highly unnatural, from mining, salt production, wood harvesting, urbanization, dredging and restoration, and the landscape of the Bay is a cul- tural artifact, a term used in the social sciences that describes anything created by humans that gives information about the culture of its creator and users. The natural sciences defines the term artifact differently—any error in the perception or repre- sentation of any visual or aural information introduced by the involved equipment or techniques. In a sense, the disrupted 6 SHANSHAN SHE PLACELESSNESS As geographer Edward Relph suggests, placelessness arises OBJECTS IN from kitsch—an uncritical acceptance of mass values, or tech- nique—the overriding concern with efficiency as an end in itself. The overall impact of these two forces is the “undermining of place for both individuals and cultures, and the casual replace- ment of the diverse and significant places of the world with PLACE anonymous spaces and exchangeable environments”. With the existing dynamic landscape in San Francisco Bay Area, contemporary digital design paradigm and local computer aid- ed manufacturing technology, the issue of placelessness in this urban environment were addressed in two ways: the creating of full-scale technological architectural objects that can be hand- made and crafted, mass produced and mass-customized; the exploration of how these objects will emerge in a unnatural place and finally form the image of a building. OBJECTS Digital designed and manufactured object undoubtedly will en- hance the identity of itself and the place it emerges from, but limited its application in a larger context. For me, a “critical acceptance of mass value” is embracing the technological ad- vancement in digital manufacturing while providing possibility for mass production. PLACE The site of this project is located in San Francisco salt ponds, a place that opens architecture to material improvisation. The pro- cess of salt production cycle sheds light on how the designed architectural objects can emerge from the site—by continuous- ly exchanging materials with the site. The diversity and signifi- cance of the place were addressed through the response of the history, industry culture and future development of this unnat- ural ecology. 8 9 OBJECTS_digital manufactured ceramic components stacking-assembly The basic geometry of the component is designed as a simple continuous surface which allows the component to be easily produced by methods of slip casting, 3d printing or one time forming. stacking-assembly The making of ceramic components employing the CNC manu- facturing technology and slip-casting technique. 150 pieces of hanging-assembly ceramic were produced in 7days. Pattern variations and assembly tectonic systems were explored to investigate the components’ architectural potential as build- ing enclosure, skin and space. A system of differential repeti- tion becomes a means of exploring the potential assemblies and their performances. The tectonic systems included range from the very practical to the speculative. tectonic system of hanging-assembly 10 11 While the ceramic pieces are de- signed for mass production, the parametric assemblies are de- signed for customized produc- tion by digital manufacturing methods. The basic component were redesigned by connecting two pieces as one, thus enhance the performance of the assem- bly variations. Possible applications in architecture (as building enclosure, interior wall, installation, ceiling, skin etc.) Fabricate in components & inner connections Fabricate in layers & assembly on site 12 13 PLACE_San Francisco salt ponds Site strategy: creating micro ponds Salt growing experiment on different materials The San Francisco salt ponds were created and altered over the past 150 years. Initially, broad flat salt marsh was reclaimed and changed into salt ponds. Ponds are interconnected, moving bay Currently, salt ponds restoration projects is undergoing with most of San Francisco salt ponds. This project water and brine through the ponds as the salinity is gradually proposed a way to maintain a part of this historical artificial landscape and its unnatural ecology system by increased. The vivid colors were created by microorganisms that keeping and transforming a pond into a smaller scale of this ecology system. Buildings will emerge along change their hues as the salinity of the pond increases. The site the micro ponds and exchange the material of salt with its surroundings. is in constant flux of color, the salinity of salt, the flow of sea water. The program focused on the study of how the designed Salt growing on 3D printed ceramic objects architectural assemblies can embed in this context. Except in forms of sea water and crystal, salt can emerge in an expressive way by growing on objects. Experiments on ceramic pieces as building components, exploring the methods and prin- ciples of producing this phenomenon. Results showed that salt emerges near the area that most effectively exposed to the air. Salt growing with different patterns on ceramic component 14 15 Salt growing on ceramics 16 17 18 19
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