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The UX Book PDF

947 Pages·2012·82.872 MB·English
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This book isdestinedto become aprimary referencefor just about anyone involved inthe development ofinteractive products ofalmostany kind. It addresses both the design processand design principlesand goes beyond traditional usability to address all aspectsof the user experience. Theauthors have distilledtwo careers’ worthofresearch, practiceand teaching into a concise,practicalandcomprehensiveguideforanyoneinvolvedindesigningfor the user experience ofinteractive products.—Deborah J.Mayhew, Deborah J. Mayhew& Associates The UX Book covers themethods and guidelines for interaction designand evaluation that have been showntobe the most valuable tostudents and professionals. The students inmy classes havebeen enthusiastic about the previousversionsofthistextthattheyused.Thisbookwillbenefitanyonewho wantstolearntherightwaytocreatehighqualityuserexperiences.Likegood user interfaces, thistext has been refinedthrough multipleiterations and feedbackwithactualusers(inthiscase,feedbackfromstudentsandfacultywho used earlierversionsof the book in classes), and thisis evidentin the final result.— Brad A. Myers, Professor, Human-ComputerInteraction Institute, School of ComputerScience, CarnegieMellonUniversity TheUXBooktakesonabigchallenge:acomprehensiveoverviewofwhatit takes todesign great user experiences. Hartson and Pyla combine theory with practicaltechniques:youleavethebookknowingnotjustwhattodo,butwhyit’s important.—Whitney Quesenbery, WQusability, author, Global UX: Designand researchin aconnected world The UX Book Process and Guidelines for Ensuring a Quality User Experience The UX Book Process and Guidelines for Ensuring a Quality User Experience REX HARTSON PARDHA S. PYLA AMSTERDAM (cid:129) BOSTON (cid:129) HEIDELBERG (cid:129) LONDON NEW YORK (cid:129) OXFORD (cid:129) PARIS (cid:129) SAN DIEGO SAN FRANCISCO (cid:129) SINGAPORE (cid:129) SYDNEY (cid:129) TOKYO Morgan Kaufmann is an imprint of Elsevier AcquiringEditor:RachelRoumeliotis DevelopmentEditor:DavidBevans ProjectManager:Andre´Cuello Designer:JoanneBlank CoverDesigner:ColinDavidCampbellofBloombergL.P. MorganKaufmannisanimprintofElsevier 225WymanStreet,Waltham,MA02451,USA #2012Elsevier,Inc.Allrightsreserved. Nopartofthispublicationmaybereproducedortransmittedinanyformorbyanymeans, electronicormechanical,includingphotocopying,recording,oranyinformationstorageand retrievalsystem,withoutpermissioninwritingfromthepublisher.Detailsonhowtoseekpermission, furtherinformationaboutthePublisher’spermissionspoliciesandourarrangementswith organizationssuchastheCopyrightClearanceCenterandtheCopyrightLicensingAgency, canbefoundatourwebsite:www.elsevier.com/permissions. Thisbookandtheindividualcontributionscontainedinitareprotectedundercopyrightby thePublisher(otherthanasmaybenotedherein). Notices Knowledgeandbestpracticeinthisfieldareconstantlychanging.Asnewresearchand experiencebroadenourunderstanding,changesinresearchmethodsorprofessionalpractices, maybecomenecessary.Practitionersandresearchersmustalwaysrelyontheirownexperienceand knowledgeinevaluatingandusinganyinformationormethodsdescribedherein.Inusingsuch informationormethodstheyshouldbemindfuloftheirownsafetyandthesafetyofothers,including partiesforwhomtheyhaveaprofessionalresponsibility. Tothefullestextentofthelaw,neitherthePublishernortheauthors,contributors,oreditors, assumeanyliabilityforanyinjuryand/ordamagetopersonsorpropertyasamatterofproducts liability,negligenceorotherwise,orfromanyuseoroperationofanymethods,products, instructions,orideascontainedinthematerialherein. LibraryofCongressCataloging-in-PublicationData Applicationsubmitted BritishLibraryCataloguing-in-PublicationData AcataloguerecordforthisbookisavailablefromtheBritishLibrary. ISBN:978-0-12-385241-0 PrintedinChina 13 14 10 9 8 7 6 5 4 3 2 ForinformationonallMKpublicationsvisitourwebsiteatwww.mkp.com “Don’t panic!”1 1DouglasAdams,TheHitchhiker’sGuidetotheGalaxy Preface GOALS FOR THIS BOOK Ourmaingoalforthisbookissimple:tohelpreaderslearnhowtocreateand refine interaction designs that ensure aquality user experience (UX). Agood userinterfaceislikeanelectriclight:whenitworks,nobodynoticesit.(Weused to beable to usethetelephone asasimilar example,but now multifunction cellphones with all kinds ofmodalities have thrownthat example under the bus.) Agood user interface seems obvious,but what isnot obvious ishow to designitsothatitfacilitatesagooduserexperience.Thus,thisbookaddresses both what constitutes apositive user experienceand theprocess by which it can be ensured. Booksneedto be designed too, whichmeans establishing user (reader) experiencegoals,requirements,userrole(audience)definitions,andthelike. Our goals for the reader experience include ensuringthat: n thebookiseasytoread n thematerialiseasytolearn n thematerialiseasytoapply n thematerialisusefultostudentsandpractitioners n thereaderexperienceisatleastalittlebitfun Our goals for the book contentinclude: n expandingtheconceptoftraditionalusabilitytoabroadernotionofuserexperience n providingahands-on,practicalguidetobestpracticesandestablishedprinciplesina UXlifecycle n describingapragmaticprocessbuiltonaniterativeevaluation-centeredUXlifecycle templateformanagingtheoveralldevelopmenteffort n expandingthetraditionalroleofdesignintheiterativelifecycletoembracedesign thinkingandideationtoaddressthenewcharacteristicsembodiedwithinuser experience x PREFACE n providinginteractiondesignguidelines,includingin-depthdiscussionofaffordances andotherfoundationalconcepts n facilitatinganunderstandingofkeyinteractiondesigncreationandrefinement activities,suchas: n contextualinquirytounderstanduserworkthatthedesignistosupport n contextualanalysistomakesenseoftherawcontextualinquirydata n requirementsextraction n design-informingmodeling n conceptualanddetaileddesign n establishinguserexperiencegoals,metrics,andtargets n buildingrapidprototypes n performingformativeuserexperienceevaluation n iterativeinteractiondesignrefinement. n describingalternativeagileUXdevelopmentmethods n providingpointersonhowtogetstartedwiththeseideasinyourown workenvironment Our goals for scope of coverageinclude: n depthofunderstanding—detailedinformationaboutdifferentaspectsoftheUX process(likehavinganexpertaccompanyingthereader) n breadthofunderstanding—ascomprehensiveasspacepermits n rangeofapplication—theprocessandthedesigninfrastructureandvocabulary, includingguidelines,arenotjustforGUIsandtheWebbutforallkindsofinteraction stylesanddevices,includingATMs,refrigerators,roadsigns,ubiquitouscomputing, embeddedcomputing,andeverydaythings. Aswe were wrapping up this book, the following quote from Liam Bannon (2011) came toour attention: Someyearsago,HCIresearcherPanuKorhonenofNokiaoutlinedtomehowHCIis changing,asfollows:IntheearlydaystheNokiaHCIpeopleweretold“Pleaseevaluateour userinterface,andmakeiteasytouse.”Thatgavewayto“Pleasehelpusdesignthisuser interfacesothatitiseasytouse.”That,inturn,ledtoarequest:“Pleasehelpusfindwhat theusersreallyneedsothatweknowhowtodesignthisuserinterface.”Andnow,the engineersarepleadingwithus:“Lookatthisareaoflife,andfindussomethinginteresting!” This,inanutshell,tellsastoryofhowHCIhasmovedfromevaluationofinterfacesthrough designofsystemsandintogeneralsense-makingofourworld. PREFACE xi Wewere struck by thisexpressive statement ofpast,present, and future directionsofthefieldofHCI.Itwasourgoalinthisbooktoembracethisscope of historicalroots, thechanging perspectives of thought,and future design directions. USABILITY IS STILL IMPORTANT Thestudyofusability,akeycomponentofensuringaqualityuserexperience,is still an essential part of the broad and multidisciplinary field of human– computer interaction. Itis about getting our users past the technologyand focusingongettingthingsdoneforwork.Inotherwords,itisaboutdesigning thetechnologyasanextensionofhumancapabilitiestoaccomplishsomething and to be astransparent aspossible in the process. Asimpleexamplecan help boost thisoft-unexplained imperative, “make it transparent,” into morethan anice platitude. Considerthesimpletaskof writingwithpencil and paper.The writer’sfocus is all about capturing expressionsto conveycontent and meaning.Much mental energy canbe directedtowardorganizingthethoughtsandfindingtherightwordstoexpress them.Nothoughtatallshouldbenecessarytowardthewritingtools,thepencil and paper,or computer-based word processor. These tools are simplyan extensionofthewriter.Until,thatis,theoccurrenceofabreakdown,something that causes an attention shift from the taskto the tools. Perhaps the pencil lead breaks or aglitch occurs in the word processor software.Thewritermustturnattentionawayfromthewritingandthinkabout how to get the software towork, making the tool that was transparent to the writer in the writingtask become the focus of abreakdown recovery task (Heidegger, 1962; Weller & Hartson, 1992). Similarly,interaction designs that cause usability breakdowns for users turn attention awayfrom the taskto the computer and the user interface. BUT USER EXPERIENCE IS MORE THAN USABILITY Asour discipline evolvesand matures,more and more technology companies areembracingtheprinciplesofusabilityengineering,investinginsophisticated usability labs and personnel to “do usability.” Astheseeffortsarebecoming effectiveatensuringacertainlevelofusabilityintheproducts,levelingthefield onthatfront,newfactorshaveemergedtodistinguishthedifferentcompeting products. xii PREFACE While usability isessential tomaking technology transparent, inthese days of extreme competition among different products and greaterconsumer awareness, that isnot sufficient.Thus, while usability engineering isstill a foundationforwhatwedointhisbook,itdoesnotstopthere.Becausethefocus isstillon designing for the humanrather thanfocusing on technology, “user- centereddesign”isstillagooddescription.Wenowuseanewtermtoexpressa concern beyond just usability: “user experience.” Theconceptofuserexperienceconjuresabroaderimageofwhatuserscome awaywith,invitingcomparisonswiththeatre(Quesenbery,2005),updatingthe oldacronyms—forexample,WYXIWYG,WhatYoueXperienceIsWhatYouGet (Lee, Kim, & Billinghurst, 2005)—and spawning conferences—forexample, DUX,DesigningforUserExperience.Wewillseethat,inadditiontotraditional usability attributes,user experienceentails social and cultural interaction, value-sensitive design,and emotional impact—howtheinteraction experience includes“joy of use,” fun, and aesthetics. A PRACTICAL APPROACH This book takes apractical, applied,hands-on approach, based on the applicationof established and emerging practices, principles, and proven methodsto ensure aquality user experience. The processis about practice, drawing on the creativeconcepts ofdesign exploration and visioning tomake designsthatappealtotheemotionsofusers,whilealsodrawingonengineering conceptsofcost-effectiveness—makingthingsasgoodastheresourcespermit, but not necessarily perfect. The heart ofthe book isan iterative and evaluation-centeredUX lifecycle template,called the Wheel, for interaction design inPart I: Process. Lifecycle activities aresupported by specific methods and techniques spelled out in Chapters3through19,illustratedwithexamplesandexercisesforyoutoapply yourself.The process iscomplemented by aframework of principles and guidelines in PartII:Design InfrastructureandGuidelines for getting the right contentintotheproduct.And,throughout,wetrytokeepoureyeontheprize, the pragmatics of making it all work in your developmentenvironment. ORDER OF THE MATERIAL Wefaced the question of whether to present the processfirstor the design infrastructurematerial.Wechosetostartwiththeprocess becausetheprocess containsdevelopment activities that should precededesign. Wecould just as PREFACE xiii well have started with thedesign infrastructure chapters, especially the interaction designguidelines,and you can read it in that order, too. One importantreason for coveringthe processfirstis apractical considerationintheclassroom.Inourexperience,wehavefounditeffectiveto teach process firstso that students can get goingimmediately on their semester-long team project.Perhaps theirdesigns might be alittle better if theyhadtheguidelinesfirst,butwefindthatitdoesnotmatter,astheirprojects are about learning the process, not making the bestdesigns. Later, when we doget into thedesign guidelines,thestudents appreciate it more because they have aprocess structure for where it all goes. Use the Index Usetheindex!Wehavetriedtokeepthetextfreeofinter-sectionreferences.So, if you see aterm youdo not understand,use the indexto find out where it is definedand discussed. OUR AUDIENCE This book isnot asurvey of human–computer interaction, usability,or user experience.Nor isit abouthuman–computer interaction research.It is a how-to-do-it handbook,field guide,and textbook for studentsaspiring to be practitionersandpractitionersaspiringtobebetter.Theapproachispractical, notformalortheoretical.Somereferencesaremadetotherelatedscience,but they are usuallyto provide context to the practice and are not necessarily elaborated. Anyoneinvolved in,or wishingto learn moreabout, creating interaction designsto ensure aqualityuser experience will benefitfrom this book. It is appropriateforabroadspectrumofreaders,includingallkindsofpractitioners— interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, softwarequality-assurance specialists, human factorsengineers, cognitive psychologists, cosmic psychics,trainers,technical writers,documentationspecialists,marketingpersonnel,andprojectmanagers. Practitionersinanyoftheseareaswillfindthehands-onapproachofthisbook to bevaluable and can focus mainly on the how-to-do-it parts. Researchersinhuman–computerinteractionwillalsofindusefulinformation about the current state ofuser interaction design and guidelines in the field. Softwareengineers will find thisbookeasy toread and apply because it relates interaction designprocesses tothose insoftware engineering.

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.