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The Stuff of Bits: An Essay on the Materialities of Information PDF

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Acknowledgments A c k n o w l e d g m e n t s When I read a book, I always read the acknowledgments first; the glimpses they provide of how projects emerged helps me place the work in context, and I appreciate the more personal voice that many authors use there. When I write a book, though, I write the acknowledgments last, partly because the cast of characters grows as the book is written, and partly because recalling and acknowledging my intellectual debts is a pleasure that I like to leave as a treat for myself when the process is (nearly) over. My students and postdocs, past and present, form the center of my intel- lectual world. During the period of research and writing represented by this book, that group has included Morgan Ames, Ken Cameron, Marisa Cohn, Garnet Hertz, Leah Horgan, Lilly Irani, Silvia Lindtner, Katherine Lo, Lilly Nguyen, Katie Pine, Noopur Raval, Miya Sylvester, Janet Vertesi, and Chris Wolf. They were subject to various halting presentations and meandering accounts of early versions of these ideas, and their feedback was invaluable. More importantly, though, it is a genuine privilege and unparalleled joy to witness their progress and their successes as researchers and scholars. I con- tinue daily to learn an immense amount from them, and the opportunity to do so makes my job the best in the world. The work that culminates in this book—and particularly the writing process—has unfolded in many places. Primary among these is my home institution at the University of California, Irvine, with the remarkable col- lection of colleagues there whose thinking focuses on society, culture, and technology. These have included Tom Boellstorff, Geof Bowker, Simon Cole, Martha Feldman, David Theo Goldberg, Gillian Hayes, Mimi Ito, Peter Krapp, Liz Losh, George Marcus, Bill Maurer, Keith Murphy, Simon Penny, and Kavita Philip. Melissa Mazmanian deserves special mention; my first explorations of many of these topics arose in our collaborations, and her thoughtful influence is felt throughout this book (the good bits, at any rate). Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216613/9780262340120_cab.pdf by New York University user on 08 April 2022 x Acknowledgments The brief flowering of the Intel Science and Technology Center for Social Computing in the period 2012–2015 provided a rich and engaging context for aspects of this research. Among a list of people too long to mention, and in addition to many of those listed above, I owe much to Jeff Bardzell, Sha- owen Bardzell, Ian Bogost, Carl DiSalvo, Tarleton Gillespie, Steve Jackson, Chris LeDantec, Helen Nissenbaum, Winnie Poster, Erica Robles-Anderson, Phoebe Sengers, Eric Stolterman, and Malte Zeiwitz, as well as, of course, partners from Intel, especially Ken Anderson, Genevieve Bell, Melissa Gregg, and Scott Mainwaring. The text of the book largely came together during my sabbatical year in 2015–2016. Over this time, I was generously hosted by a number of institu- tions that offered not only peace and quiet to write but also stimulating intellectual settings in which to work and think. For conversation and provocation during my visit to the IT University of Copenhagen, I must thank Pernille Bjørn, Marisa Cohn, Rachel Douglas-Jones, Christopher Gad, Naja Holten Møller, Irina Shklovski, Brit Ross Winthereik, and Laura Watts; I am also grateful for support from the Velux Foundation. For my stay at the University of Melbourne, my home away from home, I am indebted to Kat Franks, Frank Vetere, and Justin Zobel; the Russell and Mab Grimwade Mie- gunyah Fund helped make this trip possible. During my happy months at Microsoft Research New England, I had the good fortune to be working alongside Andrea Alarcon, Nancy Baym, Sarah Brayne, Jennifer Chayes, Kevin Driscoll, Tarleton Gillespie, Mary Gray, Caroline Jack, Butler Lamp- son, and Lana Swartz; I’m also deeply grateful to others in the Cambridge area who made us welcome, including Judith Donath, Fox Harrell, and T. L. Taylor. At workshops, conferences, symposia, and lectures around the world, and in the teeming circuits of social media, I am fortunate to have been able to discuss aspects of my emerging thinking with a stunning array of people for whose insight, kindness, friendship, mentorship, example, critique, inspiration, and provocation I am variously and overwhelmingly grateful. These include Yoko Akama, Morana Alač, Panos Antoniadis, Liam Bannon, Nic Bidwell, Jean-François Blanchette, Susanne Bødker, Sandra Braman, Paul Carlile, Kate Crawford, Jon Crowcroft, Pelle Ehn, Ylva Fernaeus, Mat- thew Fuller, Bill Gaver, Kim Halskov, Lone Koefoed Hansen, Kia Höök, Heather Horst, Katherine Isbister, David Karger, Rob Kitchin, Ann Light, Paul Luff, Adrian Mackenzie, Lev Manovich, Danny Miller, Wanda Orlikowski, Sarah Pink, Alison Powell, Daniela Rosner, Christine Satchell, Kjeld Schmidt, Jolynna Sinanan, Brian Cantwell Smith, Nicole Starosielski, Jonathan Sterne, Lucy Suchman, Fred Turner, Anna Vallgårda, and Mikael Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216613/9780262340120_cab.pdf by New York University user on 08 April 2022 Acknowledgments xi Wiberg. Many have read parts of the text along the way and offered cri- tiques and correctives that have improved it immensely. None bears respon- sibility for its remaining failings. Molly Steenson has been a longtime fellow traveler in materialist hinter- lands. She was also an early reader of the draft manuscript—a hardship, dear reader, not to be casually dismissed. I am uncertain whether I value her intellectual brilliance or her friendship more, but I’m glad that I don’t have to choose. Janet Vertesi gamely read the entire manuscript in the final months of preparation, and her suggestions for how I might sharpen the argument were characteristically astute, incisive, and generous. At MIT Press, I continue to benefit from the insight and support of Doug Sery, and the editorial and production support of Susan Buckley, Virginia Crossman, and Margarita Encomienda. And, saving the best for last, the inspiring Susan Hwang makes my world go around. I am a lucky man indeed to go through life with you. Thank you! Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216613/9780262340120_cab.pdf by New York University user on 08 April 2022 Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216613/9780262340120_cab.pdf by New York University user on 08 April 2022 1 Introduction: Information as Material Chapter 1 I n t r o d u c t i o n On November 16, 2015, the United States Air Force announced that it had recently completed the third and final test of a B61-12 nuclear gravity bomb. The B61-12 was designed as part of a program called the Life Exten- sion Program, intended to update the US stockpile of nuclear weapons. The weapon tested in the Nevada desert, though, did not itself contain any enriched nuclear material. The test-ban treaties that the United States and most other nuclear powers have signed since the 1960s do not permit actual nuclear detonations. The cold-hearted Cold War calculus of deterrence, however, demands that weapons continue to be designed and improved, even if they can’t be detonated in tests. Alternative regimes for experimen- tation, testing, and assessment need to be found. The primary alternative for designing and assessing new nuclear weapon designs is digital simulation (Gusterson 1996, 2001). By turning the math- ematical descriptions of nuclear fission and fusion, material deformation, the response of the environment to detonation events, and other relevant factors into executable computer code, one can produce, in the form of a computer model, an account of how a new or imagined weapon would perform. Historically, technologies of simulation have been deeply tied to military needs. So-called Monte Carlo simulation techniques, which manage the complexities of real-world modeling by employing random numbers to explore the divergent paths of probabilities and assessing statistical likeli- hoods of different outcomes, were initially developed by John von Neu- mann and colleagues as part of the Manhattan Project (Aspray 1990). Monte Carlo methods were eagerly taken up by those who saw in them opportunities to explore scenarios as diverse as the movements of molecules in a gas or the likely political responses to military crises (Ghamari-Tabrizi 2005; Winsberg 2010). Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216615/9780262340120_cac.pdf by New York University user on 08 April 2022 2 Chapter 1 An algorithm or a formal procedural framework like the Monte Carlo method is one of the key components for simulation technology, but only part of the solution. One also requires a powerful computer system to run one’s simulations. Indeed, the effectiveness of the simulation, by which I mean the degree to which it can be put to use in particular contexts such as weapons design, depends crucially on the capacities of the computer sys- tem involved, and their match to the mathematical methods being imple- mented. Algorithms make results possible, but implementations make them feasible. Incorporating digital simulations into the process of weapons design, therefore, depends on having sufficiently powerful computers. At Los Alamos during the Manhattan Project, those building the first weapons were constrained by the material processes of uranium enrich- ment. For contemporary designers, by contrast, material constraints on design are more likely to be processing capacities of their computers. The development of new computer architectures, from vectorization and array programming in the 1980s to advanced high-speed interconnections for large, distributed architectures today, frames the feasibility and possible extent of digital simulation. Indeed, one could argue that the limits on contemporary weapons design are those imposed by digital materials, not radioactive ones. It is worth stopping for a moment to contemplate this a little more deeply. Where digital information was once being used to model and antic- ipate goings-on in the physical world, it is here used to displace the world that it purports to model. Where once nuclear and military strategists might have worried over a “missile gap,” they might now look at the list of the world’s most powerful supercomputers and worry instead about a simula- tion gap.1 Nuclear weapon design has become, in a practical sense, an infor- mation science. Information—most particularly, digital information and the processes by which it is generated, collected, managed, distributed, and used—has come to play such a pivotal role in all aspects of Western life that many theorists have dubbed our contemporary condition an “information soci- ety” (or similar terms, such as network society or knowledge society; Cas- tells 1996; Webster 2006; Kline 2015). In many of these accounts, a key feature of information is its dematerialized nature. Indeed, the shift to an information society is often framed as a shift from material objects to 1. Computer scientist Jack Dongarra from the University of Tennessee leads a team that maintains and publishes twice a year a closely watched list of the five hundred fastest supercomputers. Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216615/9780262340120_cac.pdf by New York University user on 08 April 2022 Introduction 3 digital equivalents on computer screens (as in online shopping, online movie rentals, digital libraries, electronic newspapers, and digital health records, for example). Technology pundits applaud this “substitution of bits for atoms” associated with digital technologies and suggest that the “future” will be fueled by some vague and ideal sense of digitality. In the words of MIT Media Lab founder and indefatigable tech booster Nicholas Negroponte: World trade has traditionally consisted of exchanging atoms. … This is changing rapidly. The methodical movement of recorded music as pieces of plastic, like the slow human handling of most information in the form of books, magazines, news- papers, and videocassettes, is about to become the instantaneous and inexpensive transfer of electronic data that move at the speed of light. … This change from atoms to bits is irrevocable and unstoppable. (Negroponte 1995, 2) Gabrielle Hecht (2002) calls this kind of discourse “rupture-talk”; it frames its topic in terms of major historical disjunctions and a radical breaking free from the past. Even in this information-rich environment, however, the physical world persistently makes itself felt. Networks are disrupted when undersea cables are broken, and information is lost when cloud servers fail. The microprocessor engineers whose work fuels the digital revolution find themselves locked in daily struggle with the limits of physical fabrication and the properties of semiconductor materials. More broadly, the informa- tion that undergirds the “information society” is encountered only ever in material form, whether that is marks on a page, electrons flowing through wires, or magnetized segments of a spinning disk. Increasingly, social scientists have begun to recognize these material realities and have turned their attention to the intertwining of social phe- nomena with the material world. Coming from various disciplinary back- grounds, scholars argue that the social world manifests itself in the configuration and use of physical objects and that the properties of those physical objects and the materials from which they are made—properties like durability, density, bulk, and scarcity—condition the forms of social action that arise around them. Organizational scientists (e.g., Orlikowski and Scott 2008), anthropologists (e.g., Miller 2005), sociologists (e.g., MacK- enzie 2009), scholars in science studies (e.g., Suchman 2007), communica- tion scholars (e.g., Ashcraft et al. 2009), information scientists (e.g., Blanchette 2011), political theorists (e.g., Bennett 2010), and feminist scholars (e.g., Barad 2003) have begun to unpack the importance of the specific material configurations of our informated world. Research like this has been matched by an increasing interest in popular discourse in the Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216615/9780262340120_cac.pdf by New York University user on 08 April 2022 4 Chapter 1 material manifestations of digital technologies, including the geographies of internet infrastructures (e.g., Blum 2012) and the environmental conse- quences of information processing (Tomlinson 2010). It’s clear, then, that there are many different ways to interpret and approach the topic of the materialities of information (Dourish and Mazma- nian 2013). To start with, one might choose to focus on the material culture of digital goods—examinations of the cultural currency of particular digital products such as iPhones, USB sticks, or the Linux operating system kernel. One might instead choose to take up the transformative materiality of digital networks, examining the role that information and information technolo- gies play in the encounter with space (e.g., Kitchin and Dodge 2011; Gra- ham and Marvin 2001). Alternatively, a third conception might focus on the material conditions of information technology production, proffering per- haps a Marxian account of such topics as the economic conditions favored by the speed, ubiquity, and manipulability of information rendered into digital forms (e.g., Harvey 2006), and the labor, both skilled and unskilled, to build technologies, encode information, maintain infrastructures and facilities, and deal with increasing amounts of toxic e-waste (e.g., Pellow and Park 2002; Irani 2015). A fourth approach is to explore consequential materiality of information metaphors, examining the growing significance of the metaphor of information as a keyword for speaking of cultural condi- tions and its place in public discourse (e.g., Hayles 1999; Day 2008; Kline 2015). This book is concerned primarily with a fifth construal of the materiali- ties of information—the materialities of information representation. This approach examines the material forms in which digital data are represented and how these forms influence interpretations and lines of action—from the formal syntax of XML to the organizational schemes of relational data- bases and the abstractions of 1 and 0 over a substrate of continual voltage— and their consequences for particular kinds of representational practice. The prevailing mythology of information, as laid out by Claude Shannon (Shannon and Weaver 1947), holds that it is an abstract entity, a property of configurations of matter, so that a signal in a wire, a flag on a pole, or an arrangement of tin cans might convey the same information, but the infor- mation remains independent of that matter. In this book, I argue that the material arrangements of information—how it is represented and how that shapes how it can be put to work—matters significantly for our experience of information and information systems. As an illustrative example, consider the case Paul Edwards (2011) raised in his study of climate science, where he notes the problems faced by the Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216615/9780262340120_cac.pdf by New York University user on 08 April 2022 Introduction 5 US National Weather Records Center in storing meteorological data on punch cards in the early 1960s. The center’s concern was not that it had more data than it might be able to process, but that it might have more data than the building could physically support. One gigabyte of data on punch cards weighs more than thirty-five tons. The point is not simply that this is a lot, although it certainly is. Instead, note that the specific material instan- tiations of the data have implications for where it can be stored (and there- fore for the kinds of institutions that can afford to house it), for how quickly it can be moved from place to place, for how easily elements can be accessed, and so on. In turn, this shapes our ideas about the kinds of questions that can be asked of data, the sorts of information we have available to us, and what we assume is worth collecting. Transformations in storage media play out as reconsiderations not simply of the availability of information, but also of the institutional auspices under which it can be collected and man- aged, its lifetime, the temporalities of access, its resistance to change, and even what we think of as being practical as a data set in the first place. JoAnne Yates (1993) makes similar arguments in her account of the emer- gence of scientific management and related phenomena around the novel technology of vertical (hanging) filing systems in the early twentieth cen- tury. The same set of documents, physically arranged in a new way, become available for drastically new forms of manipulation and use. Materials and their properties play a pivotal role in the production of new objects and experiences. Philosopher and educator Donald Schön characterized design as a reflective conversation with materials (Schön 1984, 1990). This evocative phrase immediately calls to mind some quint- essential examples of creative production. One can picture the potter shap- ing a vase with her hands as it spins on the wheel, molding the clay but also responding to its capacity to hold its form. One can picture the carver find- ing how best the grain and the shape of the wood can accommodate a desired artistic goal. On a teaching tour in Taiwan a few years ago, my hosts took me to see a prized exhibit in the National Palace Museum. The Jadeite Cabbage is a sculpture in jadeite of a piece of bok choy in which the color variation in the mineral has been perfectly matched to the variegation of colors in the cabbage, and the flaws and fissures in the stone have been incorporated into the veins and ribbing of the vegetable (and even to a grasshopper depicted as hiding in the leaves). One can picture the “reflec- tive conversation with materials” through which the sculptor came to match artistic goals and the materials at hand. What does it mean to adopt Schön’s perspective in the realm of the digi- tal? What are the materials with which the designers of information Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216615/9780262340120_cac.pdf by New York University user on 08 April 2022 6 Chapter 1 systems find themselves in a reflective conversation? Chip designers need to concern themselves with the layout of logical units on silicon, and hard- ware designers need to pay attention to the propagation of timing signals from one part of a computer to another: material constraints abound. While it’s no surprise that people designing hardware deal with material constraints, I want to draw attention to how even software designers and developers have a sense of a “conversation with materials.” Throughout this book, I argue that software and digital information—the ultimate “vir- tual” objects, the poster children for the triumph of bits over atoms—have a material dimension in the interactional processes of their construction and use. Programmers understand the ways in which digital structures can resist their will, every bit as much as clay, wood, or stone. They recognize that different programs and program designs fit more or less easily on dif- ferent platforms, just as different sculptures or carvings are more or less easily accommodated or executed in different substrates. Materiality—the nature of the substrates and the properties that constrain and condition the designerly encounter—is at the core of each experience. The topic of this book is the nature of the material encounter with the digital that Schön’s phrase identifies. That said, asserting or demonstrating the materiality of the digital gets one only so far. My concern is with the specific materialities that digital objects exhibit. Accordingly, my topic here is not the materiality of information but the materialities of information. The materialities of information are those properties of representations and formats that constrain, enable, limit, and shape the ways in which those representations can be created, transmitted, stored, manipulated, and put to use—properties like their heft, size, fragility, and transparency. I main- tain that understanding the role of digital information in social and cul- tural contexts requires that we start from the ground up and attempt to understand the specific ways in which the digital is already material. Material Consequences of Representational Practices Students of human–computer interaction or the cognitive science of nota- tions are familiar with an example that illustrates the consequences of rep- resentational materialities—doing arithmetic with Roman numerals. Basic arithmetic is, of course, about numbers; numbers are what we add, subtract, divide, and multiply. But our ways of performing arithmetic are often not so much about numbers as about numerals. That is, we don’t simply perform arithmetic on abstract numbers; we manipulate the sym- bolic representations of those numbers. This becomes very clear when we Downloaded from http://direct.mit.edu/books/book/chapter-pdf/216615/9780262340120_cac.pdf by New York University user on 08 April 2022

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