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The strategic value of authentic narrative in branded entertainment PDF

472 Pages·2017·5.38 MB·English
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The strategic value of authentic narrative in branded entertainment Marthinus van Loggerenberg Dissertation presented in fulfilment of the requirements for the degree of Doctor of Philosophy in Business Management and Administration at the University of Stellenbosch Business School Principal supervisor: Dr Carla Enslin Co-supervisor: Prof Marlize Terblanche-Smit Degree of Confidentiality: A December 2017 Stellenbosch University https://scholar.sun.ac.za ii DECLARATION By submitting this dissertation electronically, I, Marthinus Johannes Coetzee van Loggerenberg, declare that the entirety of the work contained therein is my own, original work, that I am the owner of the copyright thereof (unless to the extent explicitly otherwise stated) and that I have not previously in its entirety or in part submitted it for obtaining any qualification. Marthinus J.C. van Loggerenberg December 2017 Copyright © 2017 Stellenbosch University All Rights Reserved Stellenbosch University https://scholar.sun.ac.za iii ABSTRACT This study explored the strategic value of authentic narrative in branded entertainment. Authentic narrative gives form to narrative that is original, communicates the brand’s identity and purpose, and aligns with the target audience’s value system in a meaningful way, with the potential to achieve customer-brand resonance – therefore, its strategic value. The discipline of branded entertainment is imbedded in alternative brand contact planning. The term branded entertainment seemingly holds varied meanings among industry professionals and academics. This is of concern as the discipline is growing in importance as a means to disrupt conventional brand communication practice and to break through commercial clutter. One can compare this problem to an industry that for argument’s sake does not understand or agree on the fundamental principles of advertising or public relations, resulting in ineffective communication efforts. In many instances, branded entertainment is employed with an overt sales orientation as opposed to a brand orientation that engages an authentic brand identity-based narrative. The brand communication effort thus comes across as insincere, in particular where Millennials are concerned. This generation responds to brand communication that they can make a genuine emotional connection with and they expect of brands to provide entertaining content in their brand communication Stellenbosch University https://scholar.sun.ac.za iv campaigns. They furthermore engage with brands on their own terms, something that branded entertainment enables and encourages. The lack of a cohesive understanding and application of branded entertainment erodes its core value, that is to break through clutter and connect with audiences through authentic narrative and thus, the potential for branded entertainment to achieve resonance is depleted. Using a qualitative interpretivist approach with a judgement sampling design, this exploratory study was conducted to engage the perceptions of globally recognised brand communication decision makers, i.e. advertising agency-side strategists and creatives, and client-side marketers on the strategic value of authentic narrative in branded entertainment. Interviews were conducted across six continents with these planners and creators, all who have received the highest international recognition of excellence in the form of multiple Grand Prix and Gold wins at the world’s most respected advertising award shows, for branded entertainment campaigns that they were directly responsible for. Depth of thought and opinion was gained through the exploration of the potential of authentic narrative to achieve brand resonance. The qualitative exploratory research that was conducted delivers a proposed definition: Branded entertainment is a communication effort that employs a compelling authentic narrative to achieve brand resonance, being the primary contribution of the study. This definition is of significance as it provides a common understanding of the Stellenbosch University https://scholar.sun.ac.za v branded entertainment construct towards brand resonance and guides the application thereof. Key findings were employed during this study to deliver a conceptual framework for the strategic value of authentic narrative in branded entertainment, being the secondary contribution of the study. The findings can advise brand communication decision makers on sound branded entertainment practice that engages authentic narrative for strategic brand-building success. It is envisaged that those agencies and clients that are responsive to the explorative and experiential nature of authentic narrative employment in branded entertainment planning will find the proposed conceptual framework to be of immediate strategic value. Companies and agencies in need of empirical evidence can apply the key findings of this study in the development of hypotheses for future research. Stellenbosch University https://scholar.sun.ac.za vi KEY WORDS Authentic narrative; branded entertainment; brand narrative; brand resonance; content marketing; customer-based brand equity; digital marketing; Millennials. Stellenbosch University https://scholar.sun.ac.za vii DEDICATION This study is dedicated to my parents, Dr Johan and Mrs Annette van Loggerenberg You are my guiding light, always Stellenbosch University https://scholar.sun.ac.za viii ACKNOWLEDGEMENTS Dr Carla Enslin For your wisdom, mentorship and belief in me My gratitude to:  Prof Marlize Terblanche-Smit, for your invaluable insights and encouragement  Anne Myers, who inspired me to undertake this study  Michelle Wolfswinkel, for your unequivocal support and sound sense of reason that made me see the wood for the trees on many occasion  The Vega School of Brand Leadership; Foote, Cone & Belding (FCB) Cape Town; and Hellocomputer Cape Town, for your support in making this study possible  David Smythe, Strategic Planning Director at FCB, for backing me all the way  Jeanne Enslin, Natalie Leicher and Babette Carstens for your skilled assistance  Susanna Griffiths, for your love, friendship and support  My brother Ben, my rock, and my godchild Dunay, my darling, for your love All participants across six continents that brought this study to life: Kieran Antill; Jamie Robinson; Lauren Turnbull; Irene Steyger; Lauren McInnes; Amr Darwish; Dr Gordon Euchler; Björn Engström, Annika Viberud, Damien Eley; Ricardo John; Matthew Pullen; Dean Paradise and Aste Gutiérrez. And James Mok, FCB Executive Creative Director for Asia-Pacific, for your uninhibited support and profound knowledge that made a significant contribution to this study. Stellenbosch University https://scholar.sun.ac.za ix TABLE OF CONTENTS DECLARATION ii ABSTRACT iii KEY WORDS vi DEDICATION vii ACKNOWLEDGEMENTS viii LIST OF ACRONYMS AND ABBREVIATIONS xvi CLARIFICATION OF KEY TERMS AND CONCEPTS xvii CHAPTER 1 INTRODUCTION, RESEARCH PROBLEM & OVERVIEW OF THE STUDY 1 1.1 INTRODUCTION 1 1.2 BACKGROUND 8 1.3 PROBLEM STATEMENT 9 1.4 RESEARCH QUESTION 13 1.5 RESEARCH OBJECTIVES 13 1.6 DELINEATION, ASSUMPTIONS AND DEFINITION OF TERMS 15 1.6.1 Delineation 15 1.6.2 Assumptions 15 1.6.3 Definition of terms 15 1.7 LITERATURE REVIEW 16 1.7.1 Introduction 16 1.7.2 Authenticity and branded entertainment 19 1.7.3 Narrative and branded entertainment 19 1.7.4 Resonance and branded entertainment 20 1.7.5 The authentic narrative construct in context of branded entertainment 22 1.7.6 The branded entertainment construct 22 1.8 IMPORTANCE/ SIGNIFICANCE OF THE STUDY 23 1.9 RESEARCH DESIGN AND METHODS 24 1.9.1 Research design 24 1.9.2 Research methods 25 1.10 STRUCTURE OF THE STUDY 29 1.12 CONCLUSION 31 Stellenbosch University https://scholar.sun.ac.za x CHAPTER 2 TOWARDS A DEFINITION FOR BRANDED ENTERTAINMENT 33 2.1 INTRODUCTION 33 2.2 BACKGROUND 34 2.2.1 Introducing branded entertainment 34 2.2.2 Branded entertainment’s growth and growing need 43 2.2.3 Branded entertainment by example: Dove’s Real Beauty Sketches 52 2.3 THE CORE VALUE AND STRATEGIC POTENTIAL OF BRANDED ENTERTAINMENT 57 2.3.1 The core value of branded entertainment 57 2.3.2 The strategic potential of branded entertainment 58 2.3.3 Kevin Lane Keller’s take on BMW’s The Hire for resonance 59 2.3.4 Conclusion 60 2.4 THE CHALLENGES BRANDED ENTERTAINMENT FACES AT PRESENT 61 2.4.1 Deliverance of inauthentic content 61 2.4.2 Deliverance of poor quality content 64 2.5 BRANDED ENTERTAINMENT MOST CONDUCIVE TO BRAND RESONANCE 67 2.5.1 Exploring different meanings of branded entertainment and introducing the concept of authenticity 69 2.5.2 The branded entertainment vs. branded content debate and introducing the concept of narrative 87 2.5.3 Summative discussion on branded entertainment most conducive to brand resonance 93 2.6 CONCEPTUALISING A PROPOSED WORKING DEFINITION FOR BRANDED ENTERTAINMENT 95 2.7 CONCLUSION 98 CHAPTER 3 AUTHENTIC NARRATIVE TO ACHIEVE BRAND RESONANCE 100 3.1 INTRODUCTION 100 3.2 TOWARDS AUTHENTIC NARRATIVE IN BRANDED ENTERTAINMENT 101 3.2.1 The authenticity concept 102 3.2.2 The narrative concept 108 3.2.3 Constructing a set of authentic narrative characteristics in branded entertainment 114 3.3 THE STRATEGIC VALUE OF AUTHENTIC NARRATIVE IN BRANDED ENTERTAINMENT 133 3.3.1 The brand resonance concept 135 3.3.2 Authentic narrative to achieve brand resonance 143 3.4 CONCLUSION 150

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4.3.1 Phenomology in the hermeneutic tradition in context of the study. 154. 4.3.2 The interpretivist paradigm in context of the study. 156 entertainment: “We're still testing the waters and seeing what can be done, or can't” (Adweek,. 2016). The Clio Awards is reckoned by international advert
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