The Storytelling Game 20TH ANNIVERSARY Credits Editing: Oh Soon Shropshire and Cynthia Summers Art Direction: Richard Thomas Street Fighter: The Storytelling Game Layout: Robert Dixon 20 th Anniversary Edition Playtesting: Bill Bridges, Josh Timbrook, Jim Compiled by: Rodger Gionelli Townsend, Richard Haight, Aileen Miles and Brian Transcription Assistance: B. Honda Campbell Editing: Rodger Gionelli, B. Honda, Matt Meade Street Fighter Player's Guide Cover Concept: Rodger Gionelli Written by: Andrew J. Lucas Layout: Rodger Gionelli Prelude Written by: Nigel Findley Interior Diagrams: Matt Meade (http://sfrpg.com) Developed by: Mike Tinney Special Thanks to everyone who made the original Street Edited by: Robert Hatch and Cynthia Summers Fighter: The Storytelling Game possible! Art Direction: Richard Thomas Cover Art: Matt Haley Street Fighter: The Storytelling Game Cover Design: Larry Snelly Written by: Bill Bridges, Phil Brucato, Brian Campbell, Layout: Aileen E. Miles Sean Lang, Mike Tinney, and Stephan Wieck Interior Art: John Bridges, John Hartwell, Ron Development: Mike Tinney and Stephan Wieck, with Spencer, Joshua Gabriel Timbrook, Gary T. Washington Andrew “Rudolf the Red” Greenberg and Bill “Blanka” Colorists: Aileen E. Miles, Larry Snelly Bridges Editing: Robert Hatch The Perfect Warrior Art Direction: Richard Thomas Written by: John "The Gneech" Robey Cover Art: Kevin Murphy Developed by: James Estes Layout and Design: Michelle Prahler Editing: Jennifer Clarke Wilkes Cover Design: Chris McDonough, Larry Schnelli Art Direction: Richard Thomas Maps: Chris McDonough Cover Art: Ron Spencer Art: John Bridges, Darryl Elliott, Tony Harris, Jeff Cover Design: Lawrence Snelly Rebner, Joshua Gabriel Timbrook, Jennifer Yuh Colorist: Larry Schnelli Layout: Aileen E. Miles Special thanks to David & Martha's class: Andrea, Interior Art: John Bridges, Jim Daly & Hank Carlson, Anthony, Billy, Brendan, Caroline, Carry, Dave, David, DP, John Hartwell, Dave Johnson, Joshua Gabriel Timbrook Elena, Elizabeth, Genni, Harding, Katie, Kelly G., Kelly M., Colorist: Aileen E. Miles, John Park, Lawrence Snelly Kyle, Laura, Lindsay H., Lindsay I., Michael, Mike, Mollye, Maps: Shaggy Dixon, John Park Nick, Olivia, Pat, Rachel, Rae, Richie, Rob, and Sean for their help in playtesting this game. Contenders Written by: Phil Brucato, Mike Chaney, Alessandra Secrets of Shadoloo Clayton, James Estes, Andrew Greenberg, Rob Hatch, Written by: Bill Bridges, Phil Brucato, Brian Campbell, Harry Heckel, Ross Isaacs, John Park, Erin Kelly, Andrew Sean Lang, Mike Tinney and Stephan Wieck Lucas, John "The Gneech" Robey Development: Mike Tinney, Stephan Wieck Developed by: James Estes Editing: Brian Campbell Editing: David Remy Art Direction: Richard Thomas Art Direction: Richard Thomas Cover Art: Tony Harris Cover Art: Jeff Rebner and Robert Ro Cover Design: Lawrence Snelly Cover Design: Larry Snelly Layout: Aileen E. Miles Layout: John E. Park Art: John Bridges, Tony Harris, Jeff Rebner, Joshua Interior Art: John Heartwell Gabriel Timbrook, Jennifer Yuh Colorists: Larry Snelly, John E. Park Colorist: Aileen R. Miles, Lawrence Snelly Thanks to Thai Iced Tea. Thanks to Joshua "Mookie" Timbrook, Phil "Dr. Holocaust" Brucato, Mike "Sergeant Alex Stone" Tinney, Brian Special Thanks to Valerie Alvarez, Hadzuki Kataoka and "Mindquake" Campbell, Steve "Maurice Jackson" Wieck, Alex Jiminex at Capcom, USA for their continuing support. and Bill "Blanka" Bridges for playtesting "Tourist Trap" Capcom, Street Fighter, and The World Warriors are Shades of Gray trademarks of Capcom Co., Ltd. Written by: Mike Tinney Balrog, Blanka, Cammy, Chun Li, Dee Jay, Dhalsim, E. Developed by: Mike Tinney Honda, Fei Long, Guile, Ken, M. Bison, Ryu, Sagat, T. Hawk, Vega and Zangief are trademarks of Capcom Co., Design Contributions: Ken Cliffe, Stephan Wieck, Ltd. Phil Brucato, Bill Bridges and Brian Campbell TABLE OF CONTENTS CHAPTER ONE: INTRODUCTION 6-18 CHAPTER TWO: PLAYING STREET FIGHTER 19-24 CHAPTER THREE: CHARACTER CREATION 25-35 CHAPTER FOUR: CHARACTER TRAITS 36-63 CHAPTER FIVE: THE EXPENDABLES 64-70 CHAPTER SIX: STYLES OF THE STREET FIGHTERS 71-99 CHAPTER SEVEN: COMBAT & SUPPLEMENTAL RULES 100-113 CHAPTER EIGHT: SPECIAL MANEUVERS 114-159 CHAPTER NINE: STORYTELLING 160-168 CONCLUSION 169-173 “If you're an average warrior, I be the master. I could short years later they would be acquired by CCP, teach you how to fight and move faster. One false move developers of the Sci-Fi MMO Eve Online. Publication of kid, that'd be disaster. I'll beat you endless and continue new material ended shortly after. the day after! For fans of White Wolf, the mid-2000s were a grim time, - Infinite but fortunately Onyx Path Publishing (created by former White Wolf/CCP personnel) was founded and licensed old Welcome, Street Fighters! It's been a long time. Just White Wolf properties from CCP to republish old material over 20 years ago Street Fighter II was still the hottest and begin work again on new materials for nearly every thing in the fight game, we were just learning about Akuma product line White Wolf ever produced. One trend they (Gouki) for the first time, Jean Claude Van Damme was became known for was producing lavish 20th Anniversary about to star in a beautiful disaster, and White Wolf had editions of the original World of Darkness games utilizing released their very best RPG. The year was 1994, and the the crowd-funding site Kickstarter. These editions collected game was Street Fighter: The Storytelling Game. nearly all rules material produced for those games, White Wolf were at their peak, churning out the original clarifying inconsistencies and fixing any clearly broken and 2nd editions of their World of Darkness games, the rules. The Anniversary editions have been of high quality, deeply satisfying for many fans of the original works. There most famous of which being Vampire: The are even plans for new editions of non-World of Darkness Masquerade. With a solid track record for producing titles formerly published by White Wolf. In all of these grim, serious horror games, no one could have predicted plans, however, one game slipped through the cracks... that their best game was to take the form that it did. and something had to be done! Street Fighter: The Storytelling Game, a game based on the famous video game series, heralded the A NEW GENERATION OF STREET FIGHTERS beginning of a role playing trend that would find expression in later games such as Exalted, Feng Shui, Weapon of the Gods, Qin and later indie RPGs such as Street Fighter: The Storytelling Game 20th Thrash, Fight!, Super Gachapon Fighter and Anniversary Edition is a fan response, an act of preservation for one of the great RPGs. This book aims to Wushu. A colorful world of over-the-top action, crammed collect all of the official rules, styles, maneuvers, abilities with every insane pulp trope imaginable, Street Fighter's and backgrounds that were created for Street Fighter: The aesthetic can also be seen mirrored in games like White Storytelling Game during its short run, clarifying and Wolf's Adventure and many games and settings that documenting inconsistencies, putting everything in easy would be released for the Fate or Savage Worlds rule reach. This book provides everything you need to play. At sets. It was a refreshing change of tone compared to some its core, however, this is a rule book. The original of the darker material at the time, or some of the heavy adventures, characters and setting materials White Wolf "realism simulator" style games of the era. produced were not included in the compilation of this work. As brilliant as Street Fighter: The Storytelling Street Fighter has a solid fan community, though, and Game was, the product line was abandoned and fell out there is no doubt more to come! of print by 1995. White Wolf seemed to act as if the game had never existed, with no sign of it to be found on their AN OVERVIEW OF THE BOOKS web site for years. Was it a misplaced shame, or simply licensing issues that were to blame? World of Let's take a look at the books produced for Street Fighter Darkness: Combat, released in 1997, was a clear over its brief run. Material from each of these books can be attempt to bring the rules of Street Fighter into White found in the 20th Anniversary edition, and attempts have Wolf's other product lines. Later, during the Revised been made to annotate the sources whenever possible. Ruleset era, both Adventure and Exalted (and perhaps For example, you may read an entry that says "Elbow a bit of Aberrant) contained elements that seem to have Smash (SoS p.27)", which indicates a Special Maneuver their seeds in Street Fighter. In any event, White Wolf that was originally published on page 27 of Secrets of continued on, with Street Fighter being an almost forgotten Shadoloo. As we discuss the books, you will see the oddity from their past. In 2004 they would relaunch their abbreviation used to reference the original books used as horror titles with the New World of Darkness, but 2 we cite them in the 20th Anniversary. An introduction to the core rules behind Street Fighter, x Street Fighter: The Storytelling Game (Core) teaching you the basics of the Storyteller system. – The one that started it all! The 20th Anniversary edition draws heavily from this book. The only material from this CHAPTER 3: CHARACTER CREATION book not used in the project would be the introductory Everything you need to create your own hero. Are you fiction, the characters, and the adventure “High Stakes”. ready to stand with the World Warriors? x Secrets of Shadoloo (SoS) – Detailing the styles and characters of Shadoloo, this book was a useful CHAPTER 4: CHARACTER TRAITS addition! Also, plans and descriptions for the mysterious land of Mriganka, along with an adventure were provided. Learn all about Attributes, Abilities, Backgrounds and The styles and maneuvers were the key parts pulled into Techniques; important Traits that define the capabilities of the 20th Anniversary edition, along with some minor rules your character. scattered throughout the book. (Science!, Blind!, Scuba!) x Street Fighter Storyteller's Screen/Shades CHAPTER 5: THE EXPENDABLES of Gray (SoG) – While largely a summarized collection As characters engage in exciting adventure, they of information from the first two books combined with a change! Learn about character advancement, Health, Chi, new adventure, Shades of Gray provided us with some Willpower and character Renown in this chapter. Special Maneuvers and Abilities which were incorporated into the project. x Street Fighter Player's Guide (PG) – Plenty of CHAPTER 6: STYLES OF THE STREET material was introduced in the Player's Guide, though the FIGHTERS book is not without its detractors. The book adds a few styles, the unique backgrounds, and a batch of new How do you fight? This chapter describes the martial art special maneuvers. In addition, there is material on styles available to Street Fighters, and the other special managers and their associated abilities, teams and techniques those styles are capable of. stables, arenas and tournaments. Beyond that, the Player's Guide discusses masters, staff, and what a CHAPTER 7: COMBAT & SUPPLEMENTAL character may do after retirement. All of this material has been pulled into the project. RULES x The Perfect Warrior (PW) – This book is not so much a supplement as an adventure. Regardless, it Learn all there is to know about engaging in combat, or contained material brought into the project! Aside from the using the rules to deal with the other various hazards adventure (which is not included in this project), there were Street Fighters may encounter in their adventures. rules for languages, obstacles in the arena, and the introduction of Majestic Crow Kung Fu. CHAPTER 8: SPECIAL MANEUVERS x Contenders (SFC) – Sometimes described as “The A collection and complete description of the special Street Fighter Monster Manual”, Contenders was largely maneuvers and powers available to the varied denizens of made up of statistics for a number of original Street the Street Fighter universe. Fighters and teams. Towards the back of the book, however, was a nice slate of material that was all pulled into the project. A decent number of new styles were CHAPTER 9: STORYTELLING introduced, as well as a couple new special maneuvers. Advice and resources for running adventures and Also, Contenders was the book that finally addressed the structuring chronicles in the world of Street Fighter. Duelist division in some detail, describing a large number of new weapons and the techniques used to wield them. While the characters in the book (not included in this CONCLUSION project), are of very mixed quality, it was nice that the final Notes and clarifications on the errata that was book published in the Street Fighter line was able to give incorporated into this text, as well as pointers to other us a bunch of new styles and weapons to play with. useful resources for Street Fighter fans. WHAT'S IN THE BOOK? Now… let's get to it! The 20th Anniversary edition is broken down into the following chapters. THE WORLD OF THE STREET FIGHTER You are about to enter a world of danger, intrigue and CHAPTER 1: INTRODUCTION heroism – a world where crime cartels rule the streets and spies stalk the corridors of power. The stakes are high and What you're reading! In addition to saying hello and a the danger is great, for an evil organization led by one man brief overview of the books, this chapter provides an stands poised to seize world power. Only a few warriors introduction to the world of Street Fighter. stand in this tyrant's way. Welcome to the world of Street CHAPTER 2: PLAYING STREET FIGHTER Fighter. This chapter details the Street Fighter world. It also and incredible combat expertise. No one knows where introduces the World Warriors: who they are and why they Blanka learned his Capoeira, but many say that he is self- fight. Last, but by no means least, this chapter offers a trained, and that his electrical powers were taught to him glimpse at Shadoloo, the evil empire in the world of by electric eels. Sound outrageous? Perhaps. But who truly knows the secrets of the deep jungles? Perhaps Street Fighter. Blanka knows… Cammy: This highly skilled Brit's amazing reflexes and STREET FIGHTERS agility have enabled her to defeat opponents twice her size. When she's not practicing her Special Forces fighting Who are the heroes of this world, a world wracked by against other World Warriors, Cammy is a British special underworld crime and powerful tyrants? They are the agent, traveling the world on secret missions for Queen Street Fighters, the tough-as-nails combatants found all and country. She is new to the championship, and no one over the globe in the most unlikely places, continually knows just what her full abilities are yet. forging themselves anew in the crucible of battle. That Chun Li: Chun Li's delicate appearance belies the back-alley thug could be a Street Fighter, as could that power packed into her small frame. She is driven to pretty girl who soaks up rays on the beach in the morning destroy Shadoloo, the evil organization run by M. Bison, but punches a heavy bag all afternoon. Street Fighters for she believes Bison killed her father. Now she wants have many faces and hail from many countries. Some revenge. Toward this end, she has mastered the art of Wu Street Fighters aren't even fully human, such as the Shu. She is also a detective working with Interpol to cripple mutants who come from the farthest reaches of the Shadoloo's operations. unexplored world. Dee Jay: When he's not jammin' to a reggae beat on Street Fighters aren't always heroes. Many, in fact, are the arena floor, Dee Jay is perfecting his Western villains – thugs and assassins in the employ of underworld Kickboxing style. This flamboyant Jamaican hopes to be crime. These few bring shame to the honorable fighting the ultimate entertainer – a fighter and a musician. He's arts, but nonetheless control many of the most famous already well on his way to stardom, having just joined the fighting tournaments – in this world, power equals ranks of the World Warriors. Dee Jay's fans know they're influence. Influence, however, isn't everything; self- in for a good show when their hero fights – the local band perfection is a higher goal, and the ultimate key to victory, even lays down a beat for the fight. as Ryu, Grand Master of the Street Fighters, has proved. Dhalsim: Few know the mysteries of mind, body and Many Street Fighters are unlikely heroes whose goals spirit so well as Dhalsim, yoga master from India. Dhalsim just happen to coincide with the path of honor. Vengeance has nearly perfected his existence and is almost ready to is a common Street Fighter goal. This vengeance is often enter a higher state of consciousness, as did his fueled by M. Bison, evil tyrant and crimelord. Bison has a predecessors. But he first needs to perfect himself through list of people waiting to take him down. This is easier said competition, testing his physical powers and resolve to than done, for Bison is one of the most formidable fighters their fullest. There is no better place than in the Street of all. Until some brave young fighter rises up and defeats Fighter arena. Bison, the empire of Shadoloo will continue to inflict pain Fei Long: This famous Kung Fu action-film star and misery the world over. renounced the glitter of the movies to perfect his Kung Fu. His movie fans were disappointed at first – then they saw THE WORLD WARRIORS him fight. His films are nothing compared to his real-life battles. His style is amazing to watch. Fei Long is new to Certain Street Fighters are exceptional even among the the championship ranks and is sure to develop some other members of their profession. Those who excel above impressive moves as he perfects his art. the rest have become legends among their peers and the E. Honda: At first, sumo wrestler Edmond Honda fans. These are the 16 World Warriors, the Street Fighter seemed like an unlikely Street Fighter, but he soon had his Champions. All of them have fought hard to achieve their opponents reeling under the force of his Hundred Hand status. Lesser Street Fighters dream of induction into the Slap. Nobody laughed anymore. E. Honda has proved to ranks of the World Warriors. With conviction, courage and be one of the most enduring World Warriors, and he keeps a little bit of luck, they one day might. coming back to prove his sumo style to the world. Guile: A trained fighter pilot for the U.S. Special Forces, CHAMPIONSHIP ROLL CALL Guile gained the ability to harness sonic powers after a super-sonic jet fighter test went wrong. This, in addition to his expertise in Special Forces combat, vaulted Guile to Balrog: Once a popular heavyweight boxer, Balrog lost the ranks of the World Warriors. Guile's true goal, however, a fight in a controversial knockout. To restore his name, he is to destroy M. Bison, killer of Guile's best friend and army entered Street Fighter competitions, quickly battling his buddy. way to the top ranks. Balrog wants fame and wealth more Ken: Trained in Shotokan Karate by the legendary than anything; he grew up poor and has sworn to Gouken, Ken is one of the most famous fighters in the overcome this by becoming the epitome of the American world. He's almost a household name in the U.S., the man Dream: a rags-to-riches hero. Balrog has hired himself out every boy wants to be and every girl dreams of meeting. as muscle for M. Bison and will to do anything to regain his All the adulation in no way impedes Ken's training; he's fame – no matter how wrong it is. always ready for the next big fight. Blanka: From the steamy jungles of the Amazon he Ryu: The Grand Master Street Fighter, Ryu was, along came, this bestial mutant with strange powers of electricity with Ken, a student of Gouken, who taught Ryu and Ken behind him, back there in the jungle, were Bison's guards, the deadly Dragon Punch. Ryu has dedicated his life to searching for him. one thing only: the perfection of his martial art. He beat He'd done what nobody else had ever done; he'd Sagat in the Grand Master tournament and has since escaped from Bison's fortified sanctuary in the jungles of retreated to solitary study of his art. Thailand. But he'd escaped alone, and for that Bison Sagat: Once the Grand Master of Street Fighters, would pay; so Guile swore. Sagat lost his title to Ryu and has burned with the need for He hadn't heard the guards for a while now. He'd finally revenge ever since. He wants his title back, and to this end outdistanced them; they had returned to their master he has allied with M. Bison, hoping the dictator can lure empty-handed. Guile fell to his feet, tired from running and Ryu back into the tournaments. He has been improving his exhausted from grief. Unable to contain himself anymore, Muay Thai kickboxing and has invented the deadly Tiger Guile roared to the sky: “Charlieee!!! I'm gonna make them Uppercut in response to Ryu's Dragon Punch. pay, Charlie! I'm gonna make them regret they ever captured us! They're gonna pay for what they did to you!” T. Hawk: A most intimidating warrior, T. Hawk stands Guile stared back the way he had come, back where the over seven feet tall. He is an expert in Native American fortress stood, hidden in the depths of the thickest forest. wrestling techniques; his style is said to have been taught He would never forget the way, not even if years of growth to him by a great hawk spirit. His tribal lands were taken and underbrush covered the path. One day, when he was away through the machinations of Shadoloo. T. Hawk has strong enough, he would return. And then Bison would see entered the championship for one reason: to take down some hell… Bison. Indeed, there are as many reasons to fight as there are Vega: The savate fighter and ninja master gained his fighters. E. Honda wishes to prove to the world that his peculiar style by fighting bulls in the pastures of his sumo fighting style is indeed worthy of acclaim. Zangief Spanish homeland. He combined what he learned with his wrestles for his country, to prove that Mother Russia can sly ninja training to create a while new style of Spanish produce the greatest and toughest of children. Blanka Ninjitsu. Besides his leaping and kicking, Vega strikes with seeks to know more of the world outside his jungle and a razor-sharp claw. He is extremely vain, even to the point discover who he really is. T. Hawk fights to save the land of of wearing a mask during combat lest his face be marred. his people, the Native Americans. Both Ryu and Dhalsim Still, Vega is a showman, rewarding onlookers with a seek the ultimate goal of self-perfection, whereby they can vision of his beauty by unmasking when he wins. He is eventually rise beyond the need to fight. also an assassin and has occasionally hired himself out to There are other, darker, goals. Not all fighters are so M. Bison. noble as those listed above. Vega fights for vanity and kills Zangief: Although his homeland, Russia, is undergoing for profit; Balrog fights for money and fame, not caring political upheaval, Zangief stands firm in his goal: to prove whom he hurts to get it. And M. Bison fights for sheer to the world the superiority of the Russian physique. arrogance, gaining immense pleasure in beating the best Toward this end, he wrestled grizzly bears in the wastes of who challenge him at his home base in Thailand. Siberia until no beast could stop him. He is revered by the Every Street Fighter character should have a drive, or industrious people of Mother Russia – and his devastating goal, which defines his purpose and aids the player in piledriver is feared by all contenders. roleplaying the character. M. Bison: The evil overlord of Shadoloo, M. Bison was dictator of Thailand before taking command of this criminal FIGHTING STYLES organization and raising it to the ranks of a world power. No one knows where he came from or where he learned his daunting psychic powers, but all fear this evil genius. The perfection of style is important to every fighter. Style He now rules his own country, granting him diplomatic determines everything about a character's fighting immunity to the laws of many governments, and he uses techniques, from her moves to her stances to whether or his dark powers to read the minds of world leaders, giving not she prefers punches, kicks or grabs. The various his crime organization an occult edge. However, Bison fighting styles are detailed in depth in Chapter Six; they cannot read the minds of many Street Fighters because of are summarized below. their daunting self-discipline and inner mastery. This Aikido: A passive style based heavily upon Zen makes Bison very angry… philosophy and non-resistance. This style relies upon the fluid redirection of an opponent's motions, leaving them off GOALS balance and defenseless. Baraqah: A little-known art with origins in North Africa, it has traveled the globe following the path of Islamic Every Street Fighter has a goal, some driving force that civilization. Most Baraqah Masters are Sufis – Muslim compels him to travel all over the world to go head-to-head mystics who cultivate a deeper communion with the divine. against other fighters. Why does a Street Fighter do it? Boxing (Balrog): Classic heavyweight boxing is a Why risk broken bones and contusions day in and day favorite American sport. It relies on devastating punches to out? For some, the answer is vengeance. They seek knock an opponent into submission. Boxers have very fast revenge for a past wrong, and fighting is the only way they hands and can deliver punishing blows. They've also can release their anger over this wrong. For Guile, it was learned how to protect themselves from similar injury. the death of his army buddy Charlie… The jungle vines reached out to trip him, the ankle-deep Capoeira (Blanka): This art was developed by mud tried to break his legs, and the heat fought to sap all Brazilian slaves. Forbidden to learn fighting, the slaves hid his energy. But Guile didn't stop. He kept running, because their practicing in their dancing. Thus, Capoeira resembles a mad, festive dance with many leaps and spins. karate. Unlike boxing, however, it employs a number of Jeet Kune Do: Pioneered by the late Bruce Lee, Jeet jump kicks and highly acrobatic techniques. First Kune Do is a fast, efficient, and powerful fighting style. The associated with French mariners, it spread throughout style takes what is best from many arts, focusing on no- France in time. nonsense maneuvers that eschew the niceties of formal Shotokan Karate (Ryu and Ken): A style involving traditional martial arts training. hard blows and kicks, Shotokan Karate is a deadly fighting Jiu Jitsu: Originally developed in Japan in the 15th - art developed in Japan. Its moves are straightforward and 17th centuries, Jiu Jitsu is a “soft” martial art, relying upon deceptively simple. Most practitioners wear a gi, a sort of using an opponent's own weight and momentum against loose jacket and pants. them. The style places an emphasis on joint locks and a Silat: An Indonesian martial art that in many ways is variety of grabs intended to control and ultimately disable parallel to Kung Fu. In addition to a wide variety of any opponent. techniques, Silat is also known for the quality of its Kabaddi – Yoga (Dhalsim): An art involving physical weapons training. manipulation of the body, Kabaddi relies on mysticism and Spanish Ninjitsu (Vega): This style, developed by extension of one's kicking and punching ranges. It is a Vega, involves agility and leaping. Its kicks rely on jumping slippery art; its practitioners nimbly avoid blows. A single momentum and speed rather than leg strength. Special strike may lack power, but a Kabaddi barrage can wear ninja maneuvers, such as wall climbing, also work to the down even the toughest opponent. fighter's advantage. Kung Fu (Fei Long): There are many styles of Kung Special Forces (Guile and Cammy): This is Fu, from monkey to tiger to praying mantis to eagle. commando training, designed to incapacitate an opponent Developed by Shaolin monks in a secluded monastery, this quickly. It evolved from a hodgepodge of arts: boxing, jiu- fighting form borrows much from the wisdom of animals jitsu, karate, etc. It involves many surprise blows. and human sages. Kung Fu draws philosophies and styles Sumo (E. Honda): Sumo is mainly thought of as a from the vast panorama of Chinese history and myth. spectator ring sport in Japan, but E. Honda has proved Ler Drit (M. Bison): Little is known about this that it can be devastating in the Street Fighter arena. mysterious form developed by M. Bison. Combined with Sumo relies on strength and sheer mass, and involves Bison's dark psychic powers, this is a devastating art. grappling and slapping. Lua: Lua is a brutal martial art that originates in the Tai Chi Chuan: A Taoist form of Kung Fu designed to Hawaiian islands. A combination of grappling and striking cultivate inner harmony and the practitioner’s Chi, Tai Chi that relies upon the practitioner's knowledge of human Chuan is sometimes called “meditation in motion”. While anatomy, particularly musculature and the nervous system. practiced by many as a mild form of calisthenics, in the Majestic Crow Kung Fu: A relatively unknown right hands it can function perfectly well as a form of self- variant of Kung Fu, Majestic Crow is an external style – defense. i.e., it relies more upon muscle power and physical Western Kickboxing (Dee Jay): While this prowess than on internal psychology and spiritual resembles Muay Thai, it does have its differences, such as development. more spinning kicks and allowances for punches. Muay Thai – Thai Kickboxing (Sagat): The power Wrestling: A catch-all term referring to the multitude of of this art is in the legs, and kickboxers develop powerful fighting arts around the world that focus on grapples, holds legs indeed. While this style is not very mobile, it has and throws. blindingly fast combinations. Wu Shu (Chun Li): A wild, acrobatic and showy art Native American Wrestling (T. Hawk): This art developed in China. There are many substyles of Wu Shu, was developed as a wrestling game among Native and many practitioners enter the Chinese Olympics to American tribes, but T. Hawk has shown that it can be a compete. Those who seek the toughest challenges, dangerous art also, especially when wielded by one of his however, fight in the Street Fighter competitions. size and strength. It relies on physical prowess and a spirit attuned to nature. CHI Ninjitsu: The legendary art of the Japanese assassins known around the world as Ninja. This art relies on Chi is the internal power or energy inherent in everyone. mobility, deception and quick disabling strikes over raw It enters with the breath and flows like water through the power. In addition to their physical prowess, a variety of body, yet it roots the body to the earth, making one stable, mystical abilities are often ascribed to the Ninja. and its energy is like fire. Chi is all elements harmonized Pankration: Arguably one of the oldest fighting styles into one. Some believe Chi is magical, while others in existence, Pankration was first formulated by the Greeks attempt to explain it scientifically. Chi is all these things and exhibited in the earliest days of the original Olympic and more. Games. Grappling is utilized along with a number of brutal The greatest mysteries of the martial arts are revealed strikes. only to the student who unlocks the power of Chi and Sanbo – Russian Wrestling (Zangief): An learns to utilize this life force. Those who master its secrets intimidating style to watch, this art relies on brute strength may transcend to another level of consciousness, as have and size. Its piledrivers and bear hugs can quickly end yoga masters before Dhalsim, or they can become fights. powerful warriors, like Ryu. Savate: The art of French kick fighting was developed Through the disciplined practice of martial arts, a fighter in the 18th century and bears similarities to boxing and can learn to channel his Chi in amazing ways, from blasts
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