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The Sinister Spire (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure, 4th Level) PDF

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Preview The Sinister Spire (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure, 4th Level)

1 ----- ----- - - .... ~-~ " \ --~~ , ,_:'\-~------- --'--'- THE SINISTER SPIRE" c R E D I T s DESIGNERS ART DIRECTOR BRUCE CORDELL AND Au MARMELL KARIN POWELL DEVELOPMENT AND EDITING COVER ARTIST CHUS SIMS STEVE PRESCOTT FREELANCE MANAGER INTERIOR ARTIST GWENDOLYN F. M. KESTB.EL WAYNE ENGLAND EDITING MANAGER GRAPHIC DESIGNERS KIM MOHAN KARINJAQ!!ES, ALYSSA FIEDOR DESIGN MANAGER CARTOGRAPHER CHRISTOPHER PERKINS MIKE SCHLEY DEVELOPMENT MANAGER TACTICAL MAP DESIGN JESSE DECKER NICK ISAAC DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALISTS BILL SLAVICSEK ANGELIKA LOKOTZ, EUN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSH FISCHER, RANDALL CREWS SVENBoLEN BasedontheoriginalDUNGEONS& ORAGONS~rulescreatedbyE.GaryCygaxandDaveArneson,andthenewDUNGEONS& DRAGONS gamedesignedbyJonathanTweet,MonteCook,SkipWilliams,RichardBaker,andPeterAdkison. Thisproductusesupdatedmaterialfromthev3.5revision. ThisWIZARDSOFTHECOAST*gameproductcontainsnoOpcnGameContent.Noportionofthisworkmaybereproducedinanyform withoutwrittenpermission.TolearnmoreabouttheOpenGaminglicenseandthed20SystemLicense,pleasevisitwww.wizards. comjd20. u.s~CANADA,ASIA,PACIFIC, EUROPEANHEADQQARTERS WIZARDSOFDiECOAST, &LATINAMERICA HashroUKLtd BELGIUM Wi1.ardsoftheCoast,Inc CaswellWay 'tHofvdrl6D P.O.Box707 Newport,GIO'entNP9OYH 1702Groot-llijgaarden Renton WA 980:1"7-0707 GREATBRITAIN Belgium Q!!.estions?1-800-124·64-96 PleasekttpthisaddrC$llfor)'OIIrrttarch +n2467B60 620-10797740-001-EN OUS"GEOS"S& OUGOS"S,D&O,DUS"GEOl'l\1ASTER,d20,d20System,WrU~DSOPTHECOAST,'Pla)u'sHa"dbod,'D""t.ro,, Afalrrr'sG"iJr,JifOl1Jttr..\faRHat,TbrSiRiUffSpifr,thfirrespttti\1:logos,andallotherWizardsproductnamesarctrademarks ISBN:978-0-7869-Hp·9 ofWizardsoftheC03stintheU.S.A.andothercountries.ThismaterialisprotectedunderthecopyrightlawsoftheUnited 9 876 r 4 321 StatesofAmerica.AllYreproductionorunauthorizeduscofthematerialorartworkconuinedhereinisl'rohibitedwithout FirstPrinting:June2007 fheexpress"'rittenpermissionofWiu.rdsoftheCoast,Inc.Thisproductisaworkoffiction.AnysimilarityfOactualpeople. organiutions,places,oreHntsispurelycOHlcidellta\[email protected]. Visit our website atwww.wizards.com/dnd Introduction Theaction in The SinisterSpireoccurs in the Underdark, Damp, cool air blew across DarcIH/'s face. He blinked several starting in asurf<lce runnel located anywhere convenient times.AtIcastJ1Cthoughthedid. Blachwashiswholewodd-a foryou,theDungeonMaster(DM).lfyourplayershavejust blank nothinglless) hollowfor its unknown depths-eyes open completedDDl: BarrowoftheForgotten King,the hole they ordosed. discoveredintheflooroftheforgottenking'srombleadsto ThechillyairbrushillghiscllceblickleahisnoseI.vithdustalla thistunnel.Thepesbegin thisadventure there. themustysmellofold rot, remindingJ.lim ofthecellaybelowhis ThisadventureassumesyouhaveexperienceasaDM.It grandmother'shome.IIwaslikethat,but5OI11chowwider,wilder. islikelyyou'llruntheadventureoverthecourseofseveral WJ.ulfastrallgeplacetowake.... gamesessions,soprepareroruntheinitialencountersthe He'dfallen!TIle memoryburstupon him with imagesoftile first time you pby. In atypical game session, you should s/arllcdfaces ofhiscompanionsflashitlg by, hoarse scream (l m<lkeitthrough threetoliveencounterareas. fdling hIS tinont. The rope hnd faIled, and he hnd pllll1ged clown tIle narrowcllil1lllCythey'd discovered ncar tlteforgot tell /zing's tomb. HowfarIHtd hedropped? He tried to lift his hands, but pain The encounter format used in this adventure uses keyed flared in answer.Aboneortwowerecracked,thatwascertain. Hestrailleahisheadaileway,thellall~ther. "Godsbethanlml," enrries similar 10 other published adventures. However, tacticalencountersareseparatefrom slOryinformation. hecroaked.Atleastliewasll'tcompletelybrol~en.lfhejustwaited Tactical Encounters: Numbered, or keyed, areas are Jlere,hiscomradeswOlilafiIHl him. described in theinitialsectionofthis rext. Use thekeyed HowIOllghadJ1ealreadylail! in thedark.depthsoftheeartJ1? entriesasbothasummaryoftheadventureandaflowchart. Somehow, he'lad the impression considerable time had passed. Ifakeyedentryinvolvescombatorotheractionthatplaces WhyJ1I1aH't theyalreadyfouud 11im? importance on position and movement, that entry refers "Hello?"hecalledout. Per/wpstlleywerelook.ingeven now youtoatacticalencounter. but col/lan't find llim i/1 the dark. "Angell,l? Jamal'ch? I'111 Atacticalencounter'spageorpagesincludeamapofthe down here!" .He heard the desperate edge offear in llis voice. areainwhichtheencountertakespbce,notesonsettingup Hold it together, he told himself. He tried afew deep, cleans theencounter,monsterstatisticsblocks,and textdescrip illgbreaths. tionsofhowtheterrainandfeaturesoftheencounteraffect His callechoea illtoavastdistance beforefailing.lfhewas ill play.Everyaspectofanencounler need notbe used-the acave,itmllsl begigantic. Dreaagripped him.Had hefallen all playersmightnotbeinterestedinallthederailsofanarea. thewayiHtotheUllderdarh? Indeed,thecharactersmightavoidwholeencounters,either Atasuddenclntter,DnreJu/jerlwlIlisheadforward. Nomatter intentionallyorunWittingly. howwideJlCopmed11iseyes,theycat/ldn'!gatherallYlightill the Thecombatencountersinthisadventurearedesigned 1II1relieveddarlmess. for usewith 0&0Mil'liatul"cs.Ifyou don'thavetheexact I'AHgelU?"hecalled,JlOfJefuL miniaturetorepresentamonster,oryouaren'tusing D&D Nothing. Hishearl t/wllderul;Jlismoulhdried. Miniatures,justusewhateversubstituteyou choosetorun Ana/herclallercallle,closerIllislime.Astraugechitterfol/owed. thetacticalencounters. Then aroilingswarmengulfedhim. DD2:TheSinisterSpireis<lDUNGEONS& DR.t\GoNs@<ldventure ADVENTURE designed for four 5th-level characters. Pbyer char<lcters __---:-:--:--....B...""-'A""""CKGROUMD. whocompletethisquestshouldadv<lnceoneortwolevels, dependingon where they st<lrred in experience <lnd how Ayuan-tipurebloodsorcerer namedXeron W<lSpartofan successfultheyareindefeatingthethreatspresentedherein. evilconsortium known as the Vanguard ofSerrrous.The Although The Si/listerSpire is astand-aloneadventure, itis Vanguardsenthim in search ofthe tomboftheforgotten alsoparrofaseries,sotheendofthisjourneycouldleadto king,hopinghewould recover Ihe m<lgic items said tolie aconnectingquest. withtheking'sbody,aswellasIheking'sbones.Xeronand hisunderlingss·ucceeded,burtheiractivitiesarrractedroo muchattention. Aday <lgo, aparty ofadventurers confronted Xeron, TheSinisterSpire isintended[orusewith the DUNGEONS& defeatingthesorcererandhisband.Acoupleoftherobbers DRAGONSgame.YouneedthePlayer'sHandbookandDungeon h<ld moved through asmall hole in the floor ofthe tomb, Masler'sGuidetoplay,andeven though thisbook includes carryingwiththemthemagicitemsandthebones.Where statisticsforallthemonstersinthetacticalencounters,the the opening leads, none now living know. The situation MamIeI'Mam./l1Iremainsahelpfulresource. wouldbeb<ldenoughsimplybecausetheilemsstolenfrom the tombshould notbeallowed tofaU intowicked hands. takesplaceinvariouslocationsthroughoutthisarea,which However,theactualityisevenworse. thelocalinhabitantscalltheGreatGrotto.Aduergartrader Prophecyhasitthatrheforgortenkingmightreturnfrom providesthePCswithinformationthatleadsthemtocross beyond death toaid the realm in its mostdesperate hour. theSullenSea,bywayofastructurecalledtheOceanbridge, However,ifhisbonesarenorrecovered,theprophecymight totheruinedciryofPedestal.Allencounterareasassociared neverbefulfilled.Worse,thepredictioncouldbeperverred withtheGreatGrottoarecodedwithaG. toevilends.(Ifthe pesarenorplayingthisadventureasa Pedestal (Area P): This ravaged City is dangerous for continuationofBarrollloflheForgollellKillg,thisinformation surfacer and Underdark native alike, though habitable canberelatedtothembywayoftheKing'sBonesadventure portionsexist.Tofindwhattheyseekandgetalongbetter hook;seebelow.) . inrhealienenvironmentofPedestal,thePCsfindanally intheinformationbrokerEsSarch.Theymustundertake WHAT THE pes KNOW acouple ofmissions for this unusual undead togain his aid.Allencounterareasassociatedwith Pedestalarecoded pesknowtheinformation in rheAdventure Background. with aP. TheyalsoknowthatthelongertheywailtofollowXeron's Rikaryon'sIsle:Anislandofluminescentfungusfloats unded.ings,thelesschancetheyhaveofbeingablerocatch ontheSullenSea.The PCsventureouttothislivingisleat upwith themand retrievethestolen items. EsSarch'sbehest. Necromancer'sSpike(AreaS): The naturalcolumn pes WHAT THE DON'T KNOW aroundwhich Pedestal isbuilt,theNecromancer'sSpike Xeron'ssmallestservantsdescendedtheholeintherombof wasoncehomeroaninfamouswizardnamedMaroe.Now the forgotten king,andahooded womannamed Fadheela FadheelalivesinpartoftheSpike. rnside,thePCsface the metrhem nearaterraceinrhedarkrunnelbelowthehole. horrorsleftbehindbyMaroeandeventuallyconfrontFad Fadheela demonstrated herselfto be an emissary ofthe heela,gainingproofofherassociationwiththeVanguard Vanguard ofSerrrous byprovidingXeron's minions with ofSertrous.Though the PCs manage to recoveranother agolden key shaped into the proper identifying insignia. item thatwasstolen frolU the king's tomb, theydiscover WhenXeron's toadies still refused to give up theirprizes that the other items and the king's bones were already and follow Fadheeladownward, sheslew them and rook transportedtothe Vanguard'sstronghold,theFortressof whattheycarried. the SerpentOrder. All encounter areas associated with Fadheela descended from the terrace into the vertical the Necromancer'sSpikearecoded with an S. shaftofachimneylikecavernofexceptionalsize-anappar entdeadend.1nfact,thetear-shapedcavernisthefocusof ADVENTURE HOOKS anearthnodethatallowspassagebetweenitandoneother PCs can become involved in this adventure in a number similarnode. Using herknowledgeofthe node, Fadheela ofways. transported herselIto the twin node far away and exited Adventure Continues: If the PCs completed DD1: intothe Underdark. of Barrow the Forgotten King, this adventure is specifically She thenproceeded toherlairin the Underdarkcityof designedtopickupwherethatone leftoff.Thecharacters Pedestal,wheresheworksasanagentforthelocalAssassins' descendthroughtheholeintheforgottenking'stombinto Guild.ShesentmostoftbeitemsonwardtotheVanguard's thetunnelwhererhisadventurebegins. fortress through amagicponal, burshe kept oneofthe King's Bones:,A prominent citizen ofthe village of legacyitemsforherself. Kingsholm namedIanTurbrandcontactsthe PCswitha storyaboutrhelootingofaveneratedtomb,includingthe lossofaking'sbones. Heoffers the PCs500gpapiece to returnthemissingbones-hedoesn'tcareaboutthemagic Thisadventureisdivided intoseveralsections. itemsthatwerealsostolen.Thebonesarepartofanancient Earth Node (Area E): When the PCs investigate, they prophecy,Ianexplainsasherelatestheinformationfound discovertheremainsofXeron'ssubordinatesandavertical in the Adventure Background,so they're very important. naturalchimney.Votaciousinsectsnestatthehollow'slowest He directs the PCs to a tunnel recently discovered near point,butanearthnodetheregramsaccesstoatwinnode Kingsholm'sgraveyard. locatedinagiganticUnderdarkcavern.ALIencounterareas Descent:The pes learn awayinto the Underdark,and associatedwiththeearthnodearecodedwithanE. forcampaign-relatedreasonsprovidedbyyou,theychoose GreatGrotto(AreaG): Uponexitingthesecond node, td enter those subterranean depths. On the bodies of the characters find themselves on the shore ofa sunless Xeron's minions, the characters discoveranote thathints deepcalled theSullenSea,beyond which theyseeawide atpowerfulrelics.TheymighlthenwishtofindFadheelain Underdarkvistalitbypalelight.Therestoftheadventure hopesofgainingoneormoreoftheitemssheacquired. Into the Depths Thosewhodescendthesteeppassage(aslopeofabout45 degrees)for ilOOOfeetfind itpunches intotheupperedge The charactersfind themselves in asubterranean runnel, ofachimneylikeearth node. regardlessofwhich hookthey'refollowing. WhenthePCsenterthetunnel,read: Lightlcs5 space gives way to YOIIY illumitwtiol1, revealing a Earthnodesarerareandcherishedsubterraneanlocations res/Tict'ea,steeplyslopingtUllnel that is maybe5feet wideand7 wherethe powerthatflows through the mineralbonesof feet tall. Postsofgreen wood 'wid upthewalk The airisdamp, . theworldpools.Becausefewearthnodespossessanatural stinl?iJlgwithrot.I!theslopeholas,thetUtlllellilwlysurfaceshlln~ outlet into thegreaterUnderdark, they remain undiscov dredsofyardstothenorth thoughhownluchfarlheritpenetrates ered.This node's power is not evident to the unpracticed I toHIesouth islost todarkness. eye,butforthosesensitivetomagic,itisawashwithenergy thatcanbesensedand tapped. Any dwarfcan plainlysee, as can anychar<lcrerwho suc ceedsonaDC15Knowledge(dungeoneering)orProfession AsthePCsapproachthenode,read: (miner)check,thistunnelwasrapidlyandrudelyduginthe The airseems to pulse aheaa, bringing WitJ1 it ascent Ii/{e thai lastmonth by someone usingacombinationofpicks and wlJich preccdcsastorm. magic. Infact, ithasthe lookofanexploratoryshaftsunk intotheearthtolocatevaluable minerals. All PCs are entitled to aDC 20Spellcraftcheck or Intel The north end ofthe tunnel opens onto rhe surface, ligencechecktonotethata"concentrationofearthpower" thoughtheopeningishiddenbeneathacunninglyfash~ liesahead. ioned stone cap. Locating it from the surface requires a successful DC 25Searchcheck. It'sobvious from within the tunnel. EI. CHIMNEY'S EDGE leadsoffrhe edgeofthe terrace, as i£the creature walked Whenthecharactersreachtheedgeoftheearthnode,they intoemptyspace. comeuponaterrace. DescendingintoE2:Theearrhnodeisaverticalchim~ ney, its width slowly narrowing as it rises, unt"il it finally Whenthepesreachthispoint,read: pinchesoffcompletely40feetabovetheleveloftheterrace. The roughlyhewn tUl1nel widens into aterrace, at least 20feel Attheleveloftheterrace,thechimneyis15feetindiameter. wideandlong,with ceilil'lgrisingto8or10feet. Theporch has Thesmooth,verticalwallsofthechimneydescendthrough (l tIDfarwall,imteaaopeningil1toagreat,alJOinghollow.Thisdose theutterdarknesstothehard,flatfloorofthenode150feet to tIlecaVCYrlOllS rift,tlteairseemschargedas ifagreat5101'111 is below.Therethediameterwidenstonbour50feet,creating imminent.TIle wallsoflhe0pcllillgl1scmdallddcscclHl,lI1ovil'lg anelongated,teardrop-shaped hollow. closer togetJ1cras lI1eyrise il,ltodar/mess,formingawiderspace Successful DC 25 Climb checks are required to climb as theygo downward. li~IO 11I/I/Ialloid[antis lie tmmOv11lg Ilcay thewallofthechimney.Climbingaropefrom theterrace wherethe terracedropsoffilltothehollow. bringstheDCdownto15(charactershavenowalltobrace against),whileaknottedropereducestheDC to5. ThepescanmakeanotherDC20SpellcrafrcheckorIntel ligence check to recognize they've discovered an earth E2. WITHIN THE NODE node. However, the benefits theearth node offersarenot" Thecharactersdescend theearl'h nodetoproceed. accessibletoanyoneoutsideE2. Corpses: peswhochecktheformsdiscoverthecorpse whenthePCsreachthebottomofthenode,read: ofamalehalflinginvioletrobesandthetoppledstatueofa Thehollow'ssl1100thfloorisrOl/ghlycirwll1r.Theairhereisalive wide-eyedfemalegoblin.ADC15Healcheckissufficientto withenergyandthid~withthesmellofdevelopingligllinillg.Small determinethehalflingwasshotwithseveralarrows,which !Iolespunctllrethewallslleartheflool",opellillgintoadozcllsl11nll wereremoved,andbittenin theface byafew tiny,fanged llll'lnelstllal rimoffintolighllesmess.Dulldml islhid"}'heaped creatures.Twolargebagslienearby, though thosebagsnre arol/lld Iheedges, thickest neartluholes. nowempty.Inhishand,thehaWingyerclutchesamessage writteninsquigglyscript.ThelanguageisYuan-Ti,andthe Thecharactersmightbelievethey'vereachedadeadend, messagereads: unless they arewilling to navigate the narrowboles, 2 1/2feetin diameter, thatleadtothecockroachwarrens radhec/a, (see E3). However, the nature of the earrh node soon J have beeH dc/ayed. My servants Cllrry tile lling's bones and becomes clear. all the items ofhis champions lhat 1collid find. Merrhuviall Dust: PCs who sift through the dustdiscover that it is coil/wI!ocl1te.lshallspelldabitmoretimetryillgtofind il,but1 made upofthousandsofdisintegratingemptyshellsshed amsendingalCseallsoourrel'ldezvollsiSl'1otcompromised.Please byinsects(DC 15 Knowledge [nature] check to knowthe giveH1CVanguard /11}'regards. lshall bealongshortly. shells were left by cockroaches). Ifa character looking -Xeroll through thedustsucceeds on aDC 10Searchcheck, that PCnotesafewshellfragmentsindicatecreatllreSth<ltarea ADC 20Search check(orasimilarSurvivalcheck, made footormoreacross. bysomeonewhohastheTrackfeat)issufficienttodiscover EarthNodeEffects:Spellcasters,manifesters,andchar faint tracks, apparently those ofa Medium humanoid acterswhohavespell-likeabilitieswhostandonthefloorof creaturewearingboots.Jfsomeonewhocan follow tracks thenodebecomeawareofitspower.Suchcharacterssense succeededonthe check, thatcharactersees thatthe trail thar the powerhas b~en used within the lastweek. They also realize ifthey make a successful Intelligence check (DC 11 +spell level)when castingor manifesting within the node, the caster level or manifester level ofthe spell EARTH NODES orpower receives a+1 bonus. Afailed Intelligence check rf you Ilave access to the PORGOTTENREALMS :3Upplement meansthespellorpowerfunctions normally. Ullderdark, thenodedcscribedhereandtheoneinarea01are Those same characters also realize that ifthey spend at Class1nodes(Ul1dcrdark49),butwith modifications.First, least8hoursrestingincontactwith the floorofthenode, t~c I/odedo~r effect"toredineach node is aspellsimilarto they can lise a 2nd-level spellslot or 3power points to (Underdark 59),exceptit·is2nd level andcanbe usedonlyto instantlytransferthemselvesandwillingalliestotheearth maketripsbetweenE2and01.Second,tileeffectisavailalJle n~dedescribed inG1. toanyspellcasterorrnallifestcr,includingcreaturestlwthave An hour after the PCs begin to rest to gain access to spell-likea!Jilibes,regaJ:dlessofwhetherthiltcreaturehasthe thiseffect,theytriggerthetacticalencounter,unlessthey NodeSpellcasbngfeat(Ullderdark26).Inallotllcrways,treat alreadyhavedonesobyentering£3(see thatencounter). thisclass 1CaJ:tll nodeasdescribed in Uuderdark. TacticalEncounter:£2.Earth Node,page 34. E3. GIANT COCKROACH WARRENS The narrow tunnels lead to awarren housing thousands The Great Grotto is a cavern of prodigious size, usu~ ofcockroaches. ally referred to as avault. About 3~1/2 miles across in its longest dimension, a little more than 1~1/2 miles IfaPClooksintoatunnel,read: wide,and averaging 1,000feet high, the GreatGrottois The wallsofthisconstrictedtunnelareoilywith alayerofblacJ~ trulyaminiatureworldallitsown.Creaturesthatmake grit.Anoffensiveodorhangsin theairwithin it. use ofthe effect described in E2 are seamlessly trans~ . poned hundreds ofmiles into one corner ofthe Great PCswho succeed on aDC 15 Knowledge (nature)check Grotto-area G1. recognize the smell as the odorofroach attar and roach excrement.Thisisaclearsign thatcockroaches,possibly Gl. GROTTO NODE ofunusuallylargesize,frequent therunnels.Thesmellis unpleasantburharmless. When the PCs arrive, they find themselves in a 30~foot~ MovingintoatunnelrequiresaSmallorMediumchar diameterrockcraterwithinalargerspace,butthe crater's actertocrawlandsqueeze-seethetacticalencounter.Ifa rimobscuresthenatureofthatspace. characterenters arunnelpriortdthe triggeringofthe£2 Node:Thecrater isalive with power. It'saneanh node tacticalencounter,thatencountertriggersimmediately. thatisatwintotheonedescribedinE2,similarintheabili~ TacticalEncounter:£2.EarthNode,page34. tiesitgrantsandtheeffectitharbors. pescangainaccess Treasure: If the roaches are defeated, PCs are free to the effect that allows transport to £2 from this node, to worm theirway into the oilywarrens <lnd explore. A allowingalinkbacktothesurface. determined characterwho spends 30 minutes or more squeezingthroughthetightspaces,allthewhilesending Whenthecharactersascendthecrater,read: swarmsofregularcockroachesscurryingahead,isfinally Beyond thecrateropensawideUnderdark vista litbypalelight rewarded.Thedesiccatedbodiesofwhatapparentlywere shiningthrougJ1 enormoHScolI/mIlS that march into the misted oncedrowarebeneaththemoistdust.Gearonthecorpses distance.Thebenightedwatersofasunlessseameelapebble-streuJll is worrhlessorruined,butajasperspiderfigurine (see the shoreahalfmileorsoaway.Acrossthatdark water,acityglim sidebar) and 52gp are nearby.The coins are stamped on mersaroundIhebaseofthenearestcolumn. onesidewith theprofileofafemale elfandon theother Acobbled road,which e"mergesfrom an openingin thedimly withaspider,aswellastheword"Pedestal"in Undercom~ glowingcavernwallaboutaquarter~miletotheleft passeswithin l mono One ofthe corpses' mummified hands clutches a 10feetofthecraterand continu"on to theright. Itfinallycon potion ofcure moderate wounds. nects to anarrow bitt elongated stoneformation thatspam the shadowysea,reachingmorethanamiletothecity. Just acrosstheroadfrom thecrater,astrangecoveredwagon sit,. Abroad and du,ky dwarf, bald but with awhile beard, stands in front ofii, smiling. He wears a thick. leather coat JASPER SPIDER FIGUIUNE andglovesthathavegoldpiping.Two largegraylizardsstand Price (Item Level), 5,000gp (9th) idlynearby. Bodyslot,- The grinning dumrf calls out in a deep baritone in perfect CasterLevel: lIt), Common,"Nodetravelers,and unless1missmymark,surfacers Aura: Moderate; (DC20) transmutation too!IamBruthwolCoalhauler,ahumblemerchant!Perhapsyou Activation:Standard (manipulation and command) would like toseemywares?" Weight, - Brurhwol Coalhauler(N male duergar rogue 10; Diplo 0/ Tllisperfectspiderfigurineiscarved black.balldedredjasper. macy +17, Bluff+13, Sense Motive +14; see Table 4-20: NPC Rogue, DMG 123;for otherstatistics, see duergar \'{Thenthisobjectistosscddownandtileword ~/urux"isspoken, NPC adjustments, DMG 127) is interested in trading the figurinebecomcsalivingLargemonstrousspider(.i\Il',.f merchandise, information, or both with any creature 289). Itcan'tattack,butaMediumorsmallercreaturecan he meets. Thus, he is amodel diplomat, and he tries to rideit.Thespiderremainsfarupta12110ursperuse.After putthe PCsatease. Hedoesn'tthreaten themeven ifhe 12 hourshavepassed, when themonstrOllSspider iskilled, is threatened. orwhen thecommandword isspoken oncemarc, thcjasper TalkingtoBruthwol:IfrhePCsarefriendly, Bruth spiderreturnstofigurineformandcannotbeactivatedagain wol mightbecome an importantcontactfor them. The for 24 hours. duergar trader continues to speak in Common, and he Prerequisites: CraftWondrous Item,allimateobject. shows his genuine interest in the characters by asking Cosllo Cmakc 2,500 gp, 200XP, 5 days. them questionsduring the conversation. He continues withthesestatementsand responses,amongothersyou Bruthwol'sWagonandWares:Bruthwol'swagoniscom mightdevise; posed ofalightiron frame ontowhich buoyant materials have been bolted and sealed. It's acovered wagon that is "You have questions? I can try to answer them. An in alsobuilttofloat, anditcontainstwocompartments-the formed customerisarepentcustomer!" front compartment is open and has aspace for the driver "Thisvaultis the GreatGrotto. Oncenmajorcenterof rositandliedown,andtherearholdstradegoods.Thetwo trade, it has been relegated to abnckwater by disease cavelizards(treatasdeinonychuses,MM60,withnotalon and war. Brigands, ne'er-do-wells, and refugees from orpounceattacks)canbehitchedon topullthewagon. this or thnt Underdark power inhabit the fallen drow TradeGoods;Bruthwol'scleverlypackedwagoncontainsat CityofPedestal.Seeittheresurroundingthatfirstcol leastoneofeach itemonTable7-8: GoodsandServicesin umn beyond the Sullen Sea?Ofcourse, even lowlifes thePlayer'sHandbookthatdoesnotexceed10gpincost.He need trade to sustain them. Thus, I also call Pedestal hasmultiplesofcheaporeasilysolditems,andofcourse,he my home." doesn'tsellanimals,animal-relatedgear,lodging,transport, "Mytrade routepassesbythis nodeandouryondertun orspellcastingandservices. nel to the west. You never knowwho mightuseanode Strongbox: Kept in asecretspace (Search DC 25) below totravelquicklythrough the Underdark." the driver's seat cushion, Bruthwol's boxcontains 100cp, • "You'relookingforsomeone?Well, I've beencamped 300sp,and500gp(strange,assorredUnderdarkcurrency). here afew days. Not roo long ago, acloaked figure, a Bruthwolhas100cp,100sp,and50gponhimsohedoesn't female humanoidbyshape,thoughIcouldn'tdiscern havetoaccessthestrongboxinfrontofcustomers.Healso muchelse,emergedfrom thisverynode. Perhapsshe hasthekey. is your quarry? That person ignored my greetings and Fighting BruthwoJ: Ifthe PCs attack Brllthwol and stalkedoffdowntowardtheOceanbridge." can't be dissuaded by his calls for apeaceable resolution, • "Now that you mention it, I hnve heard ofsomeone heuseshis tattooofrecall,amagicartwork he pays ro have called Fadheela. Must have aconnection ro Pedestal's applied ro his skin prior ro every trade expedition. This Assassins'Guild. YOli see, likeothetsin Pedestal,I pay tattooisthereasonheisableroriskbeingalone,diplomatic protection moneytoguild toleave mealone. Once, an merchant even in the face ofaggression. Aswiftaction is agent collecting my dues worried ro his friend in my required [0activatethetattoo.IfBruthwolactivatesit,the earshot, 'If\.ve faU too farbehind, Fadheela'llgutus.' So tattooinstantlytransfersbothhimand[hestrongboxinhis takewarning,friend-thisFadheelaistoughenough ro trade wagon directly back ro his stall in Pedestal's Bazaar rattleadrowassassin." (seePH,page21)wirhaflashofgreenlightThewagon,its • "Ifyou want to locate someone, talk ro Es Sarch. You wares,,melthecavelizardsremain.Uponhisarrivalbackin can find him in the Dripstone Inn on theStreetofFive Pedestal, BruthwolcontactstheAssassins'Guildandtakes Hanged, directly north three blocks from Pedestal's outacontractonthecharacters. southerngate. Heknows everythingabouttheCity,but AdHocExperienceAward:IfrhePCsdealwithBruth he'ssuretowantsomethinginreturnforhishelp." wol peacefully, award them experience points as ifthey "Listen, Pedestalhasnocentralpower.Severalgroups successfullyovercame aCR2encounter.They receive no claim sovereignty, but during bad weeks, the city is experienceforattackingBruthwol,even iftheydefeatthe little better than awar zone. Good weeks are merely duergartrader. lawless. Anarchy rose in the collapse ofthe drow hi erarchy. A terrible plague ten years ago wiped nearly G2.ROAD all of'em out." A cobbled road eme1rges from a natural tunnel to the • "The three top power groups are rhe Inheritors, west and connects ro the Oceanbridge that spans the HouseDusklorn,andtheguild.ImeantheAssassins' SullenSea.ItthenleadsonroPedestal.Theroadprovides Guild, ofcourse. The assassins are making aplay for easy passage over the rough floor ofthe cavern, which completecontrol by trying to allywith House Dusk is covered in broken rock, slippery clay, and fissures. lorn, but the Inheritors oppose them. Who knows Eventually the road plunges into apassage in the Great what the Inherirors want-they say a Pedestal free Grotto's eastern wall, which is hollowed with deserted ofdrow and assassin control. Doesn'tsound too bad cliffdwellings.Thosewhotakethiseasternpassageleave tome." the area detailed in this book. • "Be careful crossing the Oceanbridge. Wild kuo-roas andworseswimthesea'smurkywaters.Sometimestrav G3. WESTERN TUNNEL elerswhostartoutatoneend oftheOceanbridgefail to arrive at the other. In fact, parr ofthe bridge has been Thetunnelin thewesternwallleadsinto[helabyrinthine damagedforawhilenow." world that is the widerUnderdark, potentially tospecific areas and locations presentin yourgame's version ofthis subterranean realm. pes who journeydown this passage portionofitwascut[rom tbesideoftheGreatCrono,but leavebehindtheadventuredescribed inthisbook. massiveslabsofquarriedstonefill ingaps. G4. SULLEN SEA WhenPCsapproachtheOceanbridge,read: Spansofmassivestoneblocks miHglewith theswlptedsouthern TheSullenSea'spebblybeachessmoothlyslopeintothewater. sideoftheGrealGrotto,forlllillgabridgeovertheomrl'lollSwaters Coldandsalty,theseaishome1'0avarietyofmarinelife,bng oftheSIdlen Sea. ingfromfish tokuo-roasandevenanaboleth(seeC6). . Examinationofthebridgeshowsittobesolid,ifold.The IfthePCslookoutacrossthewater,read: bridgerisesabout2feetabovethesurfaceofthewateral its Alone isle protrudesabove theglassywaterahalf-mileormore highest,eventuallyconnecting10aroadontheeasternside away,faintlyglowingwithbluelightfrom 11sourceimpossibleto oftheSullenSea nearPedestal'ssoutherngate. determineatthisdistallce. G6. BRIDGE ASKEW WalkingalongthewesternshoreoftheSullenSearewards explorers with the discovery ofthe pilings ofacollapsed Asectionofthebridgehasbeencompromised. dock. Now, those who don'tcarry theirboats with them use theOceanbridge. WhenthePCsseethedamagedsection,read: Theilluminated pointisRikaryon's Isle(seepage22). Ahead,nfewofthe massiveslone blocbofthe OcenllbJ'idgeare cmcl?edandsitaskew.AnnvignblepathyelexistswhereIfIecorners G5. OCEANBRIDGE ofthecrookcd stonescome close OWl/gIl logelher, bllt lln/ike the minorerosion endured byflu majorityofthebridge,thissection TheOceanbridgespanstheSullenSea.Itisanancientcon seemstohnvesl/staineddamage. structioncarved byslaveshundredsofyearsago. Alarge Creaturesiftbesubterraneandeepscometip10feed As the pesmovenearthe firstaskewblock, they trigger thetacticalencounter.Aftertheydealwith rheencounter, Pedestal is not athriving city, bustling with activity and theymightdiscoverapcarlofU/ldcrcomlJ1on(seethesidebar) trade. Onlyabollt halfofthebuild;ngs in thedark streets amongthetreasure inthisarea. areinhabited,andthoseinhabitantsaren'talwayscivilized TacticalEncounter: G6.BridgeAskew,page36. creatures. In fact, Pedestal'sstreetsarearguablymoredan G7. Eastern Grotto gerous than the average Underdark tunnel-threats are moreconcentrated inthecity. EastofPedestal, rhe Great Grotto continues, ashadowy The city's importantfeatures are described here, along vastness illuminated atintervalsby patches ofnalUrally with game mechanics and Gather Information DCs for bioluminescentfauna. learning facts abom them. Acharacter who makes a suc cessfulchecklearnstheinformation from thehighestDC Pedestal equaled or exceeded, as well as information on the same topicfromlowerDCs. Thiscitywasonceadrowcity-state,knownfor itsaccess CityWalls: An outerwallencircles theentirecity,and to the frontier beyond and beneath the Sullen Sea. aninnerwallsurroundsNoble'sBluff,anareaimmediately However, a prolonged butsuccessful war with a mind aroundthecolumn atPedestal'scenter.Thewallsarccon £layerpod weakened thecity, leavingitsusceptible toa structedofmortared stone,andeach rises30feet(DC10). magicalplaguethatbroughttherulingclasslowtwenty Parapetedwalkwaysrunalongthetopsofbothwalls,but years ago. noforceofficiallydefendsthem.Allthegatesarebreached, but the westone into Noble's Bluffis blocked with stone WhenPCsnearPedestal,read: (DC15). The widc, sloping basc ofa1l1llssivccolllmn is built lip with Watchersemployed bytheAssassins'Guild notewhen streets, walls, and IllHldrcds of elaborate structures. A few everanyoneentersorexitsthecity,especiallyoverthewalls glirl"ll1Jerwithfail'lI ilIumiHatiOIl,and ~lcrcafldthere,lalltems (DC 20). shed grccn illumination ill slJlall pools separated bygulfs of Thewallsare15feetth;ck;hardness8,1,350hp,andbreak shadow. Portions of the small city are complelely collapsed DC60per1O-by-1O-footsection;C[;mb DC 20.Thosewho and obviously aba~ldol1ed, tJlOugh OHlCl"S showclearsigl1S of climbover the walls and succeedon a DC 20Hidecheck habit'alion and lIpluep. Agreat wall surrol/l1ds 1I1e lowest emerthecityunnoticed. edgesofthecily,and UP01! thatedifice,hlO1dredsofrustyspikes CityStructures:Pedestalisinhabitedbythedowntrod~ point toward the cavern's high ceiling. Rotling heads adorn den,thevicious,andthemonstrous.Asmanybuildingsare scorcs ofthoscspikes. emptyasinhabited,andnearlyalldoorsarebarredagainst intrusion(DC10). Ifadoorisbarred,ithashardness8,50hp,andabreakDC of25.Ifabuildingisnotempty(50%chance),;t'sinhabited bywhateveris indicatedon the PedestalEncounterstable (seepage12). PEARL OF UNDERCOHHON DangerousAreas:The mostdangerous and run-down Pdee(hemLevel), 600 gp (3,,1) areaofthecityisl"heRiddle(seeP12)onthesoutheasternside, BodySlol, Face thoughthegangsthereprefertofightoneanother(DC10). CasterLevel: 7th Illumination: Remnantsfrom Pedestal's daysasarnain~ Aura: Moderate; (DC 18)divination tainedcity,lanternsstl'ungonblackwireilluminateportions Activation: Standard;see text ofthecityinaghoulishgreenlight.Withouttending,hlmdreds Weigk- havebeenshattered,theircontinualflamesstolen(DC10). Keyedencounterareasareilluminatedunlessotherwise TIl/Osiridescentblack pearlissIlO! tI,rollg/l witl,silverveins. noted. Necromancer'sSpike:EvenwhilePedestalwasunderthe Whenyouplaceapearlo/UndcrCOlnmOHuponyourtongue(a firm hand ofdrownoble houses, the Necromancer'sSpike standard action), itis absorbed into your moutll until you remained apart. Maroe, the PaleApprentice, anecroman speak commaml word "blacktongue" to release it. While'it cerofparticularability, inhabited it.Nowtheplace isjust remainsabsorbed, tile pearl grants yOll theability tospeak ahaunted ruin(DC10). andunderstandUndcrcol11man.Inaddition,wlliletIlepearl Abouttwentyyearsago,Maroeembarkedonadarkexperi is active, it can be used to produce a comma/Ideffect once <4 ment,andhesealeduphisdomicilepriortoinitiatingit.The pe'day (W;II DC 11 negales). nal"ureoftheexperimentandtheresultremainamysteryto Prerequisites: CraftWondrousltclll,command, tOJ/glles. thisday.Maroehas neveremerged,and neitherhasanyone Cosllo C"ale,300gp, 24XP, 1day. whohasventuredwithintheforebodingcolumn(DC15).

Description:
Dare you brave The Sinister Spire?The Sinister Spire is the second of a three-part adventure arc that started with Barrow of the Forgotten King, but is easily played as a stand-alone adventure.Chasing the tomb-robbers from Barrow of the Forgotten King into the Underdark, the heroes stumble upon a de
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