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The Seas of Vodari (v1.3) PDF

271 Pages·2020·63.342 MB·English
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Swashbuckling & Sorcery on the High Seas Credits Project Lead: Shawn Ellsworth Cartographers: Daniel Hasenbos, Jack Houser, Kate Woodall, Designers: Brandes Stoddard and Colin McLaughlin and Dave Jumaquio Contributors: Jack Houser, Michelle Houser, Mark Cookman, Playtesters: Ashley Q. E., Dave Jumaquio, Emily G., and Tomas Gimenez Rioja Emmanuel Villamor, Greg Benage, Jason Pollack, Joseph L. Editing: Brandes Stoddard and Rabbit Stoddard Kirk, Marco Rotondi, Michael Teng, Sam Pike, Samuel Mather, Consulting: Kevin Rae Tiffany Roberts Layout and Typesetting: Dave Jumaquio Illustrators: Mariam Trejo, Dave Jumaquio, and Stephen A special thank you to all 978 of our Kickstarter backers who Garrett Rusk supported this project. On the Cover Mariam Trejo illustrates Korfel, Ayo, Neresi, Phelan, Jae, and Bree battling a kraken that is attacking their ship. ISBN 978-1-56581-231-4 www.Tribality.com Printed in Canada © 2020 Tribality (Innovaworks Inc.) Tribality, Vodari, their associated logos, and the product name “The Seas of Vodari” are trademarks of Tribality (Innovaworks Inc.). Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, graphics, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Game Content: The Open content in this book includes all rules for races, class options, domains, spells, feats, magic items, monsters, conditions, equipment, and all other descriptions of game-rule effects specifying die rolls or other mechanic features of the game. No other portion of this work may be reproduced in any form without permission. Table of Contents Chapter I: Welcome to Vodari 7 Draga (Dragonborn) ..........................................106 Chapter VI: Ships & Cannons 161 Six Things You Should Know About Vodari ..8 Gnomes ................................................................106 Sample Ships ........................................................161 History of Vodari ................................................9 Goblinkin .............................................................108 Cannons ...............................................................176 Religion in Vodari ...............................................14 Half-Elves .............................................................108 Ship Upgrades .....................................................178 Life in Vodari .......................................................23 Half-Orcs ..............................................................108 Ships & Crews .....................................................180 Halflings ...............................................................109 Chapter II: A World to Explore 29 Chapter VII: Magic Items & Spells 185 Humans ................................................................110 Southern Nations ................................................29 Minotaurs .............................................................111 Magic Items..........................................................185 Arushi ...................................................................29 Sirens .....................................................................111 Spells .....................................................................191 Taevara ..................................................................32 Tieflings ................................................................113 Chapter VIII: Gamemaster Tools 197 Veraci ....................................................................36 Vodas ....................................................................114 Duels .....................................................................197 Xolen .....................................................................40 Additional Racial Options .................................115 New Actions for Combat ...................................199 Zavros ...................................................................45 Height and Weight ..............................................115 The Pirate Isles ......................................................49 Gambling ..............................................................199 Coral, Dagger & Reef ........................................50 Chapter IV: Character Options 117 Code of the Sea....................................................201 Fortana .................................................................51 Gunslinger .............................................................118 Visiting Ports ......................................................201 Ghost ....................................................................52 Arcane Gunmaster .............................................120 Seafaring Adventures .........................................206 Mirta & Morto .....................................................52 Musketeer .............................................................122 Chapter IX: Allies & Adversaries 213 Sharkfin ...............................................................53 Pistolero ................................................................123 Monsters .................................................................213 Tabulu ..................................................................55 Sniper ....................................................................124 Carnivorous Plant ...............................................214 The Colonies ..........................................................57 Barbarian ..............................................................126 Coral Golem ........................................................215 Faraway Chain .....................................................57 Path of the Buccaneer.........................................126 Deep Terror Shark ..............................................216 Liberty Chain.......................................................58 Bard ........................................................................126 Eels ........................................................................217 Vulcani ..................................................................60 College of Nature ................................................126 The Glass Menagerie ..........................................219 The Forest Realm ..................................................61 College of Shanties ..............................................128 Arachni .................................................................62 Cleric .......................................................................128 Kallidus .................................................................221 Aubori ...................................................................63 Spirit Domain ......................................................129 Mist Otters ...........................................................224 Druid ......................................................................130 Sea Dragons .........................................................226 Fernwa ..................................................................65 Circle of the Deeps .............................................130 Sea Monsters ........................................................230 Leafi .......................................................................66 Fighter ....................................................................132 Skeletons ...............................................................232 Luna ......................................................................66 Cannoneer ...........................................................132 Wereorca ..............................................................234 Silvari ....................................................................68 Corsair ..................................................................134 Wereshark ............................................................235 Marradi Archipelago ...........................................70 Monk .......................................................................135 White Whale ........................................................236 Draga.....................................................................70 Way of the Wild ..................................................135 Beasts ......................................................................238 Istori .....................................................................71 Paladin ...................................................................136 Huge Crab ............................................................238 Morndirn .............................................................72 Oath of Discovery ...............................................136 Monkey .................................................................239 Red Axe ................................................................75 Ranger ....................................................................138 Parrot ....................................................................239 Taggthirn ..............................................................75 Stormcloak ...........................................................138 Nonplayer Characters ........................................240 The North & Untamed Wilds .............................78 Rogue ......................................................................138 Arcane Gunmaster ............................................240 Ghak ......................................................................78 Mask ......................................................................138 Buccaneer ............................................................240 Nordaa ..................................................................80 Scoundrel .............................................................140 Cannoneer ...........................................................241 Iselaad ...................................................................83 Sorcerer ..................................................................142 Corsair .................................................................241 Khar ......................................................................86 Tidal Sorcery .......................................................142 Elemental Master ................................................242 Stonetusk ..............................................................88 Warlock ..................................................................143 Mask .....................................................................243 Zeth’Kur................................................................90 The Council .........................................................143 Mistwalker ...........................................................243 The Map’s Edge ......................................................92 Pact Boon .............................................................144 Musketeer .............................................................244 Jameson ................................................................92 Eldritch Invocations ...........................................144 Pirate .....................................................................244 Isle of Whispers ...................................................93 Wizard ....................................................................144 Pistolero ...............................................................245 Kraken ..................................................................93 School of Mistwalking .......................................144 Sailor .....................................................................245 Sanador ................................................................93 Backgrounds..........................................................146 Scoundrel .............................................................246 Sanctuary .............................................................94 Substitute Bonds ...................................................150 Sea Captain ..........................................................247 Stormwind Chain ...............................................95 Feats ........................................................................151 Shanty Bard ..........................................................247 Taur .......................................................................95 Chapter V: Equipment 153 Stormcloak ...........................................................248 The Teeth ..............................................................96 Heavy Armor .......................................................154 Tidal Sorcerer ......................................................249 Vesi’s Rage ............................................................97 Under the Seas ......................................................97 Weapons ...............................................................154 Warlock of the Council ......................................249 Adventuring Gear ...............................................156 Chapter X: Starter Adventure 251 Chapter III: The People of Vodari 101 Tools ......................................................................157 Appendix A: Monster Lists 264 Cursed Souls ........................................................101 Trade Goods ........................................................158 Dwarves ................................................................103 Trinkets .................................................................159 Appendix B: Nautical Terms 265 Elves ......................................................................104 Chapter I: Welcome to Vodari Vodari is a world that grew out of various one-shots and full cam- Using this Book paigns I have run for players over the years. I created this world to provide my players with new experiences when traveling across the This book is the start of your voyage on The Seas of Vodari. Players monster-filled wilderness between settlements. I thought that sailing will find options for creating and equipping swashbuckling characters from location to location would make typical wilderness travel feel who are ready to set sail. Gamemasters will discover content to run completely new. I filled Vodari with islands for us to explore, with the seafaring adventures in existing settings or Vodari. next adventure just over the horizon. I wanted to run more than just Chapter I presents Vodari’s history, pantheon, and everyday life. a pirate campaign, so I made sure to have islands and inhabitants that You’ll find a history of Vodari from its creation to the present, a pan- varied widely from place to place. theon with sixteen gods, holidays to celebrate, and more. Vodari was inspired by stories full of adventure, exploration, and Chapter II takes a tour of Vodari from the pirate islands of the intrigue such as The Three Musketeers, Star Trek, Stardust, Pirates of south to the kingdom of the frost giants in the north. This gazetteer the Caribbean, Zorro, Indiana Jones, The Mummy, The Count of Monte focuses on power groups, allies and adversaries, key locations, city Cristo, and Treasure Island. The Seas of Vodari campaign setting was maps, and adventure ideas for dozens of islands. created to support seafaring adventures focused on the crew of a ship Chapter III details the people of Vodari and offers rules for players hunting sea monsters, exploring uncharted islands, visiting bustling to create cursed soul, sea dwarf, siren, minotaur, and voda characters. port cities, following maps to buried treasure, and battling cutthroat Chapter IV provides additional player options, including the gun- pirates. The setting is also well-suited to running campaigns in its slinger class with four subclasses, fourteen new subclasses for the core large port cities, with swashbuckling heroes getting mixed up with rules classes, backgrounds, substitute bonds, and feats. fierce rivals, notorious crime syndicates, evil cults, feuding nobles, Chapter V takes you on a shopping trip for swashbuckling and sea- courageous rebels, and scheming politicians. faring equipment, including flintlock firearms, musical instruments, Vodari contains all of the iconic things you expect in a fantasy adventuring gear, trade goods, and trinkets. setting, but the familiar becomes surprising and new. Dungeons can Chapter VI details ship templates, ship modifications, cannons, be found above and below the waves, in the form of caves, ship- and example ships with crews to launch onto the seas of your cam- wrecks, and lost temples. From island to island, you’ll find variety and paign. wonders, ranging from bustling ports filled with travelers from distant Chapter VII includes interesting and powerful aquatic and seafar- lands to unexplored wilderness, ruins, monsters, and other dangers. ing themed magic items and spells. Halflings live in villages made of interconnected boats and anything Chapter VIII is a resource for gamemasters to run swashbuckling that can float. Dwarves are respected shipbuilders, sailing the seas in and seafaring campaigns, in Vodari or their own campaign world. search of relics from their sunken homeland and battling an enemy This chapter provides rules for running duels, the Code of the Sea, below in the Night War. Elves dwell high in the treetops and below random tables to fill out your world, and more. the surface of the seas. Gnomes find themselves on opposite sides Chapter IX contains monsters, beasts, and nonplayer characters of a battle between machines and nature. Goblins are as likely to be designed to fit a seafaring world, from the tropical seas of the south to encountered as raiders riding waveskippers as working as a tinkerer the ice-covered waters of the north. living in a city. Instead of land armies, Vodari has navies and pirates Chapter X provides The Island with No Name starter adventure. that battle with flintlocks and cannons to control the seas. The most The adventure takes players on a treasure hunt to a mysterious island. dangerous monsters are found in the seas, such as sea dragons and The options presented in this book build on the core fifth edition white whales. Nature is as deadly as the most powerful monsters, with rules. Throughout the book, when you see the name of a spell or furious hurricanes, catastrophic tsunamis, and fiery volcanoes. magic item in italic type or the name of a creature in bold type, that is a cue pointing to the spell, magic item, or creature stats in this book – Shawn Ellsworth or the core rules. chapter 1 | welcome to vodari 7 Six Things You Should Know er edge of the continent sank to the bottom of the sea. The devastation left only a scattered few to rebuild their civilization on the islands. To- About Vodari day, adventurers find a broken world full of the ruins of the world that once was. A massive storm still rages where the heart of the continent once existed. The storm is so powerful that only settlements protected Anyone visiting Vodari as a player or gamemaster should by tall mountains or vast forests have survived its devastation over the know the following. centuries. iv. A world caught in divine conflict. i. If it exists in a typical fantasy world, it can exist If anyone needed proof of divine beings, a war among the gods spill- in Vodari. ing over into the mortal world was the ultimate confirmation. Vodari Vodari has a place for all of the core elements of the world’s most was all but destroyed, and a raging storm hundreds of miles across popular fantasy role-playing game. While it is a seafaring world full appeared where the vast continent of Varanu once was. After fighting of islands, sea monsters, pirates, and endless ocean, heroes can still for millennia, the gods have struck an uneasy peace. To settle their find dungeons, dragons, and other typical fantasy elements. Neverthe- quarrels, the gods of creation and destruction meddle and plot against less, much of what is familiar had been altered, creating unexpected each other, using mortals as pawns to suffer the consequences. experiences for old and new players. You’ll find dwarven shipbuilders, halfling floating cities, gnomes divided and on the brink of war, a v. A world where magic is extraordinary. goblinkin civilization, and more. In Vodari, magic is a mysterious force, with much of the lore forgotten over the ages. Today magic is found in powerful artifacts, and in rare ii. A dangerous place to explore. individuals who access magic through prayer, ancient knowledge, Adventurers in Vodari venture to port cities, treetop kingdoms, lost a pact, or a bloodline. Those with magical powers are exceptional. ruins, mountain fortresses, and more. While most nations in the Schools that teach magic are rare, often available only to those of southern islands live in relative calm and peace, Vodari is perilous. noble birth or obvious talent. Champions chosen by the gods and Any voyage can go from routine to catastrophic with wind, waves, granted their divine gifts are special. The elite few who have access to and rain capable of sinking any ship. To the north are the harsh lands powerful magic, through artifacts or their abilities, control much of of the barbarians, orcs, giants and other monsters. To the west are Vodari. the wild and mysterious forests. In the east, the dwarves war with an enemy deep under their mountain realm. On the southern seas, you’ll vi. A world of technological wonders. find pirates, giant sea monsters, crime-filled ports, and countless Powerful magic is unavailable to most people. In its place, ingenuity unexplored islands. At the center, the wind, rain, and waves of Vesi’s has led to the advancement of non-magical technology, providing Rage make travel anywhere nearby deadly. wonders not found in a typical fantasy world. The Great Leap recently unleashed steam power, black powder, and other technology into the iii. An ancient and broken world. world, revolutionizing travel, manufacturing, and war. Alchemists Long ago, a vast continent called Varanu was annihilated in a war of continue to develop new metals and materials. While most people the gods. This cataclysm created such destruction that all but the out- embrace these advancements, some factions oppose their use. chapter 1 | welcome to vodari 8

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.