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The Legend of Zelda and Philosophy: I Link Therefore I Am PDF

421 Pages·2008·1.85 MB·English
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Table of Contents Popular Culture and Philosophy Series Editor: George A. Reisch Title Page Acknowledgements Setting Up the Game Level 1 - Emotion, Experience, and Thought Chapter 1 - Why Do We Care Whether Link Saves the Princess? Do You Really Believe that Zelda Kills Ganondorf? But It All Seems So Real . . . Think about Link’s Grandmother Let’s Pretend We Want to Kill Ganondorf Problems with Pretending Why Are We Scared of Gohma? A Multi-Level Mind Evaluating Zelda Chapter 2 - Look Before You Warp Environmental Presence From Spaces of Flows, Back to Spaces of Places Warping as Annihilation of Space and Time Warping and Abstract Map Space Game versus Place Chapter 3 - Legend and Logic: Critical Thinking in the Gaming and Real Worlds Adventures in Argumentation More Hy-Rules of Reasoning Even Ganon Needs to Put Forward Good Arguments Farore, Four Swords, and Fallacies End Game Level 2 - Dodongo and Death Chapter 4 - Link’s Search for Meaning Finding the Triforce in a Hostile Universe Life of Link: Boy Becomes Man Link as Landscaper Why I Can Play Zelda for Four Hours Straight Chapter 5 - The Hero with a Thousand Hearts: Death in Zelda A Hero in Limbo The Order of the Triforce The Humanity of the Bosses The Kingdom Goes On, and On, and On . . . Game Over Level 3 - Don’t Get Manhandled by Manhandla—or . . . Mind- handled? Chapter 6 - Slave Morality and Master Swords: Ludus and Paidia in Zelda The Avatar: Link Says “. . .” Good by Default “Being” Link Modes of Play: Ludus and Paidia Observe, Play As, Play With Masters of Paidia, Slaves of Ludus Can We Play Beyond Good and Evil? Chapter 7 - Shape Shifting and Time Traveling: Link’s Identity Issues Numerical Identity: The people believed that the Hero of Time would again come ... Physical Continuity Accounts: What’s all the matter? Y’all lookin’ to start ... Psychological Accounts: The memory of the kingdom vanished, but its legend ... Solutions to the Problem: The youth whose destiny it is to lead Hyrule to the ... Level 4 - The CDi Games Don’t Count! Timelines and Miyamoto Chapter 8 - The Hero of Timelines Debating Chronologies: The Hero(es) of Time Understanding Evidence: Opening the Treasure Chest Socially Constructing Knowledge: The “Legendary” Zelda Putting Together the Triforce Chapter 9 - Linking to the Past: Zelda Is a Communication Game Why Should We Think the Zelda Games Can Be Linked Anyway? Enter Hermeneutics: Parts and Wholes Underdetermination The Trouble with Simplicity Communities Shape the Perception of Simplicity Zelda Is a Communication Game!? Level 5 - Time and Space in Hyrule Chapter 10 - Three Days in Termina: Zelda and Temporality Eternal Recurrence—It’s a Long Three Days Why Eternal Means You Putting That Ocarina to Good Use Can I Keep This Cool Stuff? The Material Value of Time: Why Time Is Money An Uncanny Sense of Time The Triforce Holds a Prosperous Future Chapter 11 - Constructing NESpace in Zelda Hyrule . . . Where? Physical Space and Logical Space Things and Conditions Objects Characters Items Three Ways of Building Virtual Space in Zelda The Level The Map of Hyrule Hyrule Regained Level 6 - Treasures of the Hyrulopolis Chapter 12 - Zelda as Art Games and Paintings Games and Zelda The Blue Candle Not the Red: Games in a New Light Features of Hyrule Zelda and the Aesthetic Experience A Win for Zelda? Chapter 13 - Hyrule’s Green and Pleasant Land: The Minish Cap as Utopian Ideal The Order of Utopia A Platonic Relationship Hyrulopolis The Nature of Utopia The Spirit of Utopia The Gateway to Utopia Paradise Found Level 7 - You are Nearing the End of Your Quest . . . Grumble, Grumble . . . Chapter 14 - I Am Link’s Transcendental Will: Freedom from Hyrule to Earth The Adventure of Will Will’s Awakening The Schopenhauerian Console Maya’s Mask Twilight Will A Link to the Present Chapter 15 - Zeldathustra The Returning Legend The Necessity of Looped Time The After-Worldly Will-to-Triforce Will You Say Yes? Level 8 - The Triforce—Need I Say More? Chapter 16 - A Link to The Triforce: Miyamoto, Lacan, and You The Miyamoto Framework Egos, Dyads, and the Social Symbolic Intransitive Relationships in Game Designs Breaking Down the Triforce The Triforce of Courage The Triforce of Power The Triforce of Wisdom The Golden Power Chapter 17 - The Triforce and the Doctrine of the Mean The Good Will and the Triforce of Power The Ring of Gyges The Doctrine of the Mean The Lesson and Legacy of Din, Nayru, and Farore Level 9 - Don’t Patra-nize Me! Chapter 18 - How Can There Be Evil in Hyrule? The Adventure Begins . . . The Logical Problem of Evil The Evidential Problem of Evil Theodicy on Death Mountain Rescuing Princess Zelda Chapter 19 - The Legend of Feminism The Women of Zelda The Mythology of Woman Zelda and Reality Chapter 20 - Getting to Know the World Next Door Heroes of Hyrule Index Copyright Page Popular Culture and Philosophy® Series Editor: George A. Reisch VOLUME 1 Seinfeld and Philosophy: A Book about Everything and Nothing (2000) VOLUME 2 The Simpsons and Philosophy: The D’oh! of Homer (2001) VOLUME 3 The Matrix and Philosophy: Welcome to the Desert of the Real (2002)

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With both young and adult gamers as loyal fans, The Legend of Zelda is one of the most beloved video game series ever created. The contributors to this volume consider the following questions and more: What is the nature of the gamer’s connection to Link? Does Link have a will, or do gamers projec
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