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The Legend of Drizzt Anthology PDF

285 Pages·2011·2.19 MB·English
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NEVERWINTER Gauntlgrym Neverwinter Wood (October 2011) Icewind Dale (October 2012) THE LEGEND OF DRIZZT® Homeland Exile Sojourn The Crystal Shard Streams of Silver The Halfling’s Gem The Legacy Starless Night Siege of Darkness Passage to Dawn The Silent Blade The Spine of the World Sea of Swords TRANSITIONS The Orc King The Pirate King The Ghost King THE HUNTER’S BLADES TRILOGY The Thousand Orcs The Lone Drow The Two Swords THE SELLSWORDS Servant of the Shard Promise of the Witch-King Road of the Patriarch THE CLERIC QUINTET Canticle In Sylvan Shadows Night Masks The Fallen Fortress The Chaos Curse THE LEGEND OF DRIZZT® ANTHOLOGY The Collected Stories ©2011 Wizards of the Coast LLC All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Published by Wizards of the Coast LLC. FORGOTTEN REALMS, WIZARDS OF THE COAST, DUNGEONS & DRAGONS, D&D, their respective logos, THE LEGEND OF DRIZZT, and DRAGON are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. Cover art by Raymond Swanland eISBN: 978-0-78696145-0 620-28054000-001-EN U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast LLC Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton, WA 98057-0707 GREAT BRITAIN Save this address for your records. +1-800-324-6496 Visit our web site at www.wizards.com v3.1 T C ABLE OF ONTENTS Cover Other Books by This Author Title Page Copyright T F N HE IRST OTCH D M ARK IRROR T T L HE HIRD EVEL G UENHWYVAR T C S HAT URIOUS WORD W N ICKLESS IN THE ETHER T D HE OWERY C O OMRADES AT DDS I E T H U M L F VER HEY APPENED PON Y AIR B S ONES AND TONES I RULADOON T L H G O EGEND E OES his was my first published short story, written in the heady days soon after I had become a professional author and while I was still working in the finance field for a high-tech company. The first two Drizzt novels, The Crystal Shard and Streams of Silver were on the shelves and doing well, and I was writing the third of the series when the opportunity to do a short story for Dragon magazine came up. Of course I said yes. (I loved Dragon magazine and wanted to work with then editor Barb Young.) And I was a new writer, finally getting the chance to let all of these stories pour out of me. Honestly, I couldn’t stop writing! And that, more than anything else, was the point of “The First Notch.” I got to tell a story that featured Bruenor, whom I had come to love, and who was increasingly taking a back seat to Drizzt in the novels. The added hook for me was that always-enjoyable tease for readers. At the end of Streams of Silver, Bruenor had seemingly met his demise, so this story (intentionally) appeared as a sort of tribute to our lost friend. The other hook for me going into this was my continuing fascination with dwarven culture, and the cockney accent I had slapped upon them. I was reading Brian Jacques at the time, marveling at his use of dialect, and honestly, I wanted to play. In this story, I certainly got that opportunity. It’s all dwarves, talking, arguing, cheering other dwarves in a way only dwarves can. Beyond that, the key line of the story is near the end: “Honor above anger.” I didn’t realize it at the time, but this became a critical piece of the Bruenor puzzle as the Legend of Drizzt books went along, particularly when it came to the Treaty of Garumn’s Gorge and the reasonable way Bruenor was forced to deal with King Obould. Honor above anger, pragmatism above passion—when it involved the clan for which he cared. Re-reading this story now, it amazes me how the individual characteristics of these Companions of the Hall became so deeply embedded in my subconscious that they remained so consistent over more than twenty years. e got it all?” asked the stocky young dwarf, his hand stroking his still hairless cheeks and chin. The two smaller dwarves, Khardrin and Yorik, nodded and dropped their large sacks, the clanging as the bundles struck the stone floor echoing through the stillness of the deep caverns. “Quiet, will ye!” snapped Feldegar, the fourth member of the conspiracy. “Garumn’d have our heads if he knew!” “Garumn’ll know well enough when we’re done,” said Bruenor, the stocky dwarf, with a sly wink and a smile that eased the sudden tension. “Sort it out, then. No time for wastin’!” Khardrin and Yorik began fishing through the assorted pieces of armor and weapons in the sacks. “Got ye the foaming mug,” Khardrin said proudly, handing Bruenor a shining shield. “Me father’s own!” Bruenor laughed, marveling at the stealth and nerve his younger cousins had shown. He slid the heavy shield onto his arm and took up the newly crafted axe that he had brought, wondering in sudden seriousness if he was worthy to bear the shield emblazoned with the foaming mug, the standard of Clan Battlehammer. He had passed the midpoint of his third decade, nearly into his threens, yet truly he felt a child when he thought of his hairless face, not a single whisker showing. He turned away to hide his blush. “Four sets?” said Feldegar, looking at the piles of battle gear. “Nay! The two o’ ye are to stay. Ye’re too young for such fightin’!” Khardrin and Yorik looked helplessly to Bruenor. Feldegar’s observation made sense, Bruenor knew, but he couldn’t ignore the crestfallen looks on the faces of his younger cousins, nor the pains the two had taken to get them all this far. “Four sets’ll be needed,” he said at length. Feldegar snapped an angry glare at him. “Yorik’s comin’ with us,” Bruenor said to him, holding the look with his own. “But I’ve a more important job for Khardrin.” He winked at the littlest of the four. “The door’s to be closed an’ locked behind us,” he explained. “We be needin’ a guard who’s quick to open, and quicker still with his tongue. Ye’re the only one o’ us sneaky enough to dodge the askin’s o’ any who might wander down here. Think ye can do it?” Khardrin nodded with as much enthusiasm as he could muster, feeling important once again, though he still would have preferred to go along. But Feldegar wasn’t appeased. “Yorik’s too young,” he growled at Bruenor. “By yer measure, not mine,” Bruenor retorted. “I be leadin’!” said Feldegar. “Bruenor’s the leader,” Yorik and Khardrin said together. Feldegar’s glare turned dangerous. “His grandfather’s the king,” reasoned Khardrin. Feldegar stuck his chin out. “Ye see this?” he asked, pointing to the patches of hair on his face. “Whiskers! I am the leader!” “Ah, yer no older than Bruenor,” said Yorik. “And he’s a Battlehammer, second behind the throne. And Battlehammers rule in Mithral Hall!” “That tunnel’s not yet claimed,” Feldegar said wryly. “Outside o’ Mithral Hall, it is, and beyond Garumn’s domain. In there, the one with the beard leads.” Bruenor shrugged the comment away, despite yet another reminder of his hairless face. He understood the danger and daring of their adventure and wasn’t about to see it all unravel over a title that would mean little when the fighting began. “Ye’re right, Feldegar,” he conceded, to the amazement and disappointment of Khardrin and Yorik. “In the tunnel, ye be leadin’. But by me figuring, we’re still in Mithral Hall, and me word holds. Khardrin guards the door, and Yorik goes.” Despite his bravado, Feldegar was smart enough to give a concession to get a concession. He could snort and holler and stick out his beard all he wanted, but if Bruenor opposed him, he knew, none of the others would follow him. “Then let’s get the business done,” he grunted, and he lifted the iron bar off the heavy stone door. Bruenor grasped the iron ring on the door and reconsidered (and not for the first time) the path he was about to take. Of the five adult dwarves who had recently gone down to explore this tunnel, only one had returned, and his tale had shot shivers up the spines of the hardiest of Clan Battlehammer’s warriors.

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