Prepared exclusively for Oswaldo Camargo Barrueta / [email protected] Thank you for purchasing one of our books. Please enjoy this complementary digital PDF. This PDF has been designed to be best viewed with Adobe Acrobat, which can be freely downloaded for Mac and PC here: https://www.adobe.com The default view is set to single pages. If you would prefer to view as spreads, this can be done by navigating the ‘View’ menu and then to ‘Page Display’. From here, select ‘Two Page Display’. Then also make sure ‘Show Cover Page in Two Page View’ is ticked. To revert back to single pages, simply go through the same process and tick ‘Single Page View’ instead. Please note that this PDF is the copyright of Bitmap Books Limited and should not be distributed without permission. All editing, copying and printing has been disabled from this file. We hope you enjoy! Prepared exclusively for Oswaldo Camargo Barrueta / [email protected] Prepared exclusively for Oswaldo Camargo Barrueta / [email protected] Publisher The interviews reported and history described in this book are based on the memories and thoughts Bitmap Books of the interviewees and writers. The expressed views and opinions of the interviewees and writers Concept are their own, and not necessarily those of either Sam Dyer SNK CORPORATION or Bitmap Books Ltd. All trademarks are the property of their respective Graphic design owners. Street Fighter © CAPCOM CO., LTD. Sam Dyer ALL RIGHTS RESERVED. Writing First published in 2022 by Bitmap Books Ltd. Robert Jones Copyright © Bitmap Books Ltd. 2022 Christopher Rasa The right of Sam Dyer to be identified as the author Editing of this work has been asserted in accordance with the Steve Jarratt Copyright, Designs and Patents Act 1988 sections 77 and 78. Interviews A CIP catalogue record for this book is available from James Mielke the British Library. Joy Mielke All Rights Reserved. No part of this publication may Screenshots be reproduced or transmitted in any form or by any means, or stored in any retrieval system of any Gonçalo Lopes nature, without prior written permission, except for permitted fair dealing under the Copyright, Designs Sprite rips and Patents Act 1988 (as amended) or other Paul McNally applicable law. Application for permission should be made to the publisher. Additional illustrations © SNK CORPORATION ALL RIGHTS RESERVED. Armen Mardirossian Catherine Menabde The NEOGEO™ brand and all associated games are the copyright of SNK and used under licence. Consultants To get in touch, please email us at: Brian Hargrove [email protected] Massimiliano Macri Christopher Rasa Accept no imitations ... we are the world’s no. 1! Frazer Rhodes 2 Prepared exclusively for Oswaldo Camargo Barrueta / [email protected] INTRODUCTION 4 FOREWORD 5 HISTORY 6 GAME ART 66 CHARACTER ART 282 KEY ART 416 INTERVIEWS 488 THANKS 544 3 Prepared exclusively for Oswaldo Camargo Barrueta / [email protected] INTRODUCTION Of all of SNK’s celebrated video game series, THE KING OF FIGHTERS is the one that has not only gained the most admiration from gamers, but also had the biggest impact on the gaming industry. Since the first KOF game came out in 1994, during the first golden age of versus fighters, this series has become globally famous for its distinctive art style, adrenaline-inducing gameplay, and pantheon of unique combatants. It has also repeatedly introduced and then evolved core fighting game staples that today are taken for granted. Put simply, KOF is one of the most important fighting game series of all time, and today, in 2021, it is considered versus fighter royalty. But despite this legacy, the history of this long-running and much beloved gaming series has never been comprehensively told, leaving the story of how it came to be, and the cultural phenomenon it became, largely shrouded in mystery. Here, in the first officially licensed and fully endorsed book of its type, that story is revealed in its entirety. With the help of SNK itself, which has granted unprecedented access to its immense archives of illustrations and artwork, as well as from the key members of the original development team, who have spoken in unparalleled detail about how they created the series, this official history delivers a comprehensive visual and written history of KOF. The book celebrates iconic characters in the KOF roster, such as Kyo Kusanagi and Iori Yagami, as well as hearing from the voice actors who brought them to life; it uncovers never-before-seen details about the mysterious origins of KOF; and delves into the sumptuous pixel art and rich story narratives the series is known for. With its wealth of imagery and information, this is the ultimate KOF history. SNK and the fearless young game makers who created KOF changed the world back in 1994, and the book that you hold in your hands is testament to that landmark achievement. Bitmap Books 4 Prepared exclusively for Oswaldo Camargo Barrueta / [email protected] FOREWORD The art book for THE KING OF FIGHTERS series, which debuted in 1994, is finally complete. The early development of KOF was a real battle for space. KOF ’94 was developed for the NEOGEO, which didn’t have a great deal of space for developers to work with, and that put a limit on the numbers of characters, stages and sounds that could be included in the game. However, the main goal of the project was to create an SNK all-star battle between Fatal Fury and Art Of Fighting that used a 3-vs.-3 team battle system, and that necessitated having way more characters than other games. The development team used all sorts of tricks to launch the first KOF game with 24 playable characters, an incredible accomplishment for the time when compared to other titles, and their hard work produced a game that had a massive impact on the Japanese arcade game market. KOF continued to evolve moving forward, and over the next 25+ years it went on to become SNK’s signature series, with adoring fans all over the world. Over the series’ long history it has used artwork from various creators. The original character designs that serve as the basis of everything were conceived with a limit of just 15 colours. These designs were then brought to life through pixel art. Cutscenes were used to portray the many expressions and the cores of each character. Finally, key art was then used to help fans gain an understanding of the world within the game. Many different ideas and ingredients were skilfully meshed together to create all of these beloved characters. KOF will continue to evolve into the future, producing more and more art as it does so, but for now I’d like to join all the series’ fans around the world in celebrating the creation of this huge compilation. Yasuyuki Oda, SNK Lead Producer 5 Prepared exclusively for Oswaldo Camargo Barrueta / [email protected] Today, KOF is known as one of the fighting game genre’s most successful and long-running series. However, for a series that has been kicking ass and taking names for going on three decades, the story of how KOF came into being and then evolved has been left largely untold. In this chapter, we rewind the clock back to the halcyon arcade heydays of the ’80s to discover KOF’s origins, before charting the full history of the series right up to the present day. This is the story of THE KING OF FIGHTERS … 6 Prepared exclusively for Oswaldo Camargo Barrueta / [email protected] 7 Prepared exclusively for Oswaldo Camargo Barrueta / [email protected] ROUND 1 ’87 – ’94 11 ROUND 2 ’95 – ’03 44 ROUND 3 ’04 – ’21 61 8 Prepared exclusively for Oswaldo Camargo Barrueta / [email protected]