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The Interface Envelope: Gaming, Technology, Power PDF

180 Pages·2016·1.307 MB·English
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The Interface Envelope The Interface Envelope Gaming, Technology, Power JAMES ASH Bloomsbury Academic An imprint of Bloomsbury Publishing Inc Bloomsbury Academic An imprint of Bloomsbury Publishing Inc 1385 Broadway 50 Bedford Square New York London NY 10018 WC1B 3DP USA UK www.bloomsbury.com BLOOMSBURY and the Diana logo are trademarks of Bloomsbury Publishing Plc First published 2015 Paperback edition fi rst published 2016 © James Ash, 2015 All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage or retrieval system, without prior permission in writing from the publishers. No responsibility for loss caused to any individual or organization acting on or refraining from action as a result of the material in this publication can be accepted by Bloomsbury or the author. Library of Congress Cataloging-in-Publication Data Ash, James, 1983-The interface envelope : gaming and the logics of affective design / James Ash.pages cmSummary: “Develops the new theory of ‘interface envelope’: how interfaces produce envelopes of space and time that serve to focus users’ perception on the present moment”-- Provided by publisher. Includes bibliographical references and index. ISBN 978-1-62356-459-9 (hardback) 1. Video games--Psychological aspects. 2. Video games--Design 3. User interfaces (Computer systems) I. Title. GV1469.39.P79A75 2015794.8’1536--dc23 2014034651 ISBN: HB: 978-1-6235-6459-9 PB: 978-1-5013-2000-2 ePub: 978-1-6235-6557-2 ePDF: 978-1-6235-6975-4 Typeset by Integra Software Services Pvt. Ltd Printed and bound in Gre at Britain For Calum Contents Acknowledgements ix 1 Introduction 1 Attention, economy, power 4 Post-phenomenology and new materialism 7 Media, software and game studies 9 Chapter outlines 11 2 Interface 15 Interface theory 16 Interfaces as objects 25 Interfaces as environments 29 Interface, object, transduction 31 3 Resolution 33 Resolution 34 Neuropower 37 High and low resolution 40 Phasing between resolutions 47 Resolution, habit, power 54 4 Technicity 57 Technicity 59 Psychopower 64 Homogenization 67 Irreversibility 73 Technicity, time, power 78 viii CONTENTS 5 Envelopes 81 Homeomorphic modulation 84 Envelope power 90 Shifting logics of the envelope in games design 95 The contingency of envelopes 103 6 Ecotechnics 105 The ecotechnics of care 109 Ecotechnics of care: Two sites of transduction 111 From suspended to immanent ecotechnical systems of care 115 The temporal deferral of negative aff ect 117 7 Envelope Life 119 Gamifi cation 120 Non-gaming interface envelopes 122 Questioning envelope life 129 Pharmacology 137 8 Conclusions 139 Games/digital interfaces 140 Objects/new materialism/envelopes 143 Power/economy/capitalism 146 Bibliography 149 Index 163

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