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The Graphic Designer's Guide to Portfolio Design PDF

338 Pages·2013·185.647 MB·English
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The Graphic DesiGner’s Guide Portfolio desiGn To The Graphic DesiGner’s Guide Portfolio desiGn To Third EdiTion Debbie rose Myers Cover Design: Michael Rutkowski Cover Illustration: © iStockphoto.com/Pingebat This book is printed on acid-free paper. Copyright © 2014 by John Wiley & Sons, Inc. All rights reserved. Published by John Wiley & Sons, Inc., Hoboken, New Jersey. Published simultaneously in Canada. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, elec- tronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at www.wiley.com/go/permissions. Limit of Liability/Disclaimer of Warranty: While the publisher and author have used their best efforts in preparing this book, they make no representations or warranties with the respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. You should consult with a professional where appropriate. Neither the publisher nor the author shall be liable for damages arising herefrom. For general information about our other products and services, please contact our Customer Care Department within the United States at (800) 762-2974, outside the United States at (317) 572-3993 or fax (317) 572-4002. Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com. Library of Congress Cataloging-in-Publication Data: Myers, Debbie Rose. The graphic designer’s guide to portfolio design / Debbie Rose Myers.—Third edition. pages cm Includes bibliographical references and index. ISBN 978-1-118-42814-6 (cloth) 1. Art portfolios—Design. 2. Design services—Marketing. 3. Graphic arts—Vocational guidance. 4. Computer graphics. I. Title. NC1001.M94 2013 741.6068’8--dc23 2013027973 978-1-118-42814-6 Printed in the United States of America 10 9 8 7 6 5 4 3 2 1 Contents PrefaCe vii aCknowledGments x 1 ThE PorTfolio ProcEss—sTarT To finish 1 2 Planning Your PorTfolio 15 3 ThE TradiTional PorTfolio: 31 The Résumé, Cover Letter, and Business Card 4 ThE TradiTional PorTfolio: 55 Design and Art Projects 5 ThE digiTal PorTfolio: 83 CD-ROMs, DVDs, and Web Sites 6 ThE digiTal PorTfolio: 111 Technical Elements 7 ThE dEsign PhasE 129 8 Working WiTh TYPE 151 9 ManEuvEring around Your siTE: 171 Navigation 1 0 ThE WEb-basEd PorTfolio: 187 Web Page Design 11 ThE WEb-basEd PorTfolio: 211 Technical Elements 1 2 MulTiMEdia and Your inTErfacE 229 1 3 dEsignEr chEcklisTs 253 14 using social MEdia To land a grEaT Job 265 1 5 Taking inTErviEWs and PrEsEnTing 285 Your PorTfolio Glossary 309 BiBlioGraPhy 320 index 321 vi conTEnTs PrefaCe computers? in art? i remember telling my boyfriend (later to become my husband) glenn that computers would never be used in art as i watched him carry those long boxes of computer punch cards to class each week, i chuckled, secure in the knowl- edge that artists had no need for computers how wrong i was! Back when I studied graphic design and art in to demonstrate your design ability. You went to an college, you learned how to prepare art for printing interview, talked about your credentials, opened with materials such as Rubylith and stat cameras. your portfolio, discussed your work, and if all went Rubylith was a thin, semitransparent acetate well, you were offered a job. Today, though, things material that was used to block out areas of color. are a little different. I remember spending hours cutting CMYK (cyan, ■ You go to job-specific Web sites, enter your magenta, yellow, and key) color separations with an credentials, and begin searching for a job that X-ACTO knife. Type involved an even crazier pro- matches your requirements. cess. You would go to a gigantic drawer filled with ■ You design a Web site, post it at a place estab- type of various sizes and styles and pick the sheets lished specifically for your profession, send out of type that were closest to the sizes you needed, announcements, and wait for job offers. because, unlike today, type came in only a few sizes. ■ You are asked to submit a DVD of your work Then you would use Popsicle sticks to laboriously before you are even invited in for an interview. rub (or set) the type in place on the page. Stat cameras gave you the ability to “resize” your type I teach at a college that is always on the cutting through the photographic reproduction method. edge of design trends. Students are instructed in You would first photograph the type, then enlarge industry-specific software. But I have learned one it and paste it down on the final boards. My tools of thing in my 32 years of teaching: design majors are choice in those days were the T square, the triangle, true right-brained thinkers. You say, “programming and my trusty non-photo blue pencil, which I used language,” and they say, “bye-bye”! to draw lines and grids for the type. Naturally, it Here’s how this book on digital portfolios came took forever to build a layout. Who knew that only about. Over the years, I have spent much time ten years later, I would be teaching computerized trying to find ways to introduce complex computer page layout to a whole new generation of art and programs to creative majors in order to enable them design majors! to embrace the newest technologies. This book, Why a book on digital portfolios? Once upon then, is for all my students—past, present, and a time, it was enough to have a great set of boards future—and is designed to allay their fears, answer vii their questions, and ultimately empower them to industries at the end of every chapter. They will succeed. offer you their many years of wisdom and practical I know it takes time, energy, and patience to experience regarding the interview process. Their create a digital portfolio that will get you the job of answers are funny and real, and they offer sound your dreams. If you’re just starting out, you have advice on successful interviewing. I know you will many multimedia programs to evaluate. You want enjoy their insights. one that meets your needs but doesn’t take a life- Also new in this edition are up-to-date “design- time to master. You want proven interface design er’s challenges”—one or more projects that appear techniques that are easy to understand and utilize. at the end of every chapter. They’ll help kick-start You want to know what problems you may encoun- your creative portfolio by offering you some “assign- ter and how to solve them. Or maybe you’re already ments” that will aid in the development of your at the next level—you know all about the popular portfolio. programs but want to learn more about interface The first edition of the book offered detailed metaphors. Whatever your level—novice, interme- information to help design students create both diate, or professional—this book will help you learn traditional and digital versions of their portfolio how to create a successful digital portfolio. work. The second edition of the book examined updated methods for the online portfolio. Since the publication of the second edition in December 2008, what’s new in this edition? many new techniques are being utilized by gradu- Nothing has changed . . . everything has changed! ates to locate potential jobs. Likewise, the methods As with the last edition of this book, there is available to a graduate to reach a potential employer still a need for a book that helps students gather have moved substantially to an online environment. their art and design pieces to create a market-ready This new edition of The Graphic Designer’s Guide to portfolio, Every creative can use a bit of help with Portfolio Design will offer a chapter that focuses on designing effective résumés and business cards and the newest techniques in online marketing. learning the best techniques to take interviews Likewise, the design software is not the same. and ultimately secure employment. But a lot has There have been some substantial changes in the changed, as well! Today’s design students have software industry since the publication of the last many new tools at their disposal to help create their edition. Once upon a time, QuarkXPress ruled the own online “brand.” Social media marketing is now publication market. That is no longer true. InDesign a viable way to reach out to the design industry is now the industry standard, and QuarkXPress is and find a job. LinkedIn, Facebook, Twitter, blogs, concentrating on its new market in interactive book and Google + all offer new ways to reach a possible design. Adobe purchased Macromedia Director, and employer. The choices are vast and sometimes some years later discontinued it. Adobe Acrobat confusing for the young designer. This new edition has morphed into a robust program that delivers of The Graphic Designer’s Guide to Portfolio Design print and Web-based documents. HTML 5 is gaining will help the graduating student to understand the ground as the new standard in animation and sound practical side of social media marketing, as well as for Web design, and Adobe is beta testing a new the potential problems. Flash-style interface program, called Creative Edge. This third edition presents new interviews Edge will create robust Flash-style animations that with leaders in the graphic design and advertising convert directly to HTML 5. All of these changes viii PrEfacE

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