The Ghost Ship Carthage Written by Wade Dyer, Ryan Schoon, and Nicolas Logue. At 03:13 hours standard Haven time, on Octo 14th 1005 AX, the The ensuing experiments yielded a deadly nano-virus, Kormoria, Archon medical frigate Carthage issued a general distress call. At which sowed death and madness among crew and captive alike. 5:05 hours on Octo 16th, Legion VESPER force Epsilon boarded the Shortly after VESPER force Gamma breached the Carthage, the vessel. An hour later, the ship went silent, charted a course for deep vessel’s Archon master, Solaria, either in the grips of madness, or space, and was never heard from again. in a vain gambit to save the rest of Haven from Kormoria, charted a course into a vast uncharted region of space… – Vital Emergency Stellar Protocol Expedited Recovery (VESPER) Force After - Action Report on the Carthage Incident. Now, 108 years after its lonely sojourn, a homing beacon on the Carthage pilots her back to the Haven system. The derelict ship Adventure Background floats between trade routes, emitting a weak distress beacon, and As the crucible of the Great War consumed the Archon Empire with remains unresponsive to all hails. impunity, its searing heat gradually melted the Archons’ ironclad ethics to slag. The Carthage began as a medical ship on a mission The Player Characters of mercy to the Kaltorans of Haven, but as the Archons’ cause grew The Players take on the role of down-on-their luck salvagers in a every more desperate, she received a dread new purpose: harvest ship that barely flies – they need a big payday. When the call goes Kaltoran refugees, and Nephilim prisoners of war to develop new out to investigate the ghost ship, most put sense before greed and bio-weaponry for immediate deployment on the front. stay away from the job. But the Players don’t have the luxury of turning down a job as lucrative as this one. 1 PC Handouts Give each PC a Character Sheet. DONT give them this maps yet (they will find it during the adventure). Level 1 2 Level 2 3 4 Repair Healing Change Out 14t+ Maintenance; Heal 1 12t+ First Aid; Stops Bleeding 10 + Extended Care; Heal all 1 2x 12t + Change 1 Attribute, Wpn, Trait or new Spacecraft. and a Minor Condition (eg: Virus). May be performed during Combat. and a Minor Condition. Requires: Workshop. Requires: Toolbox. Requires: Toolkit. Requires: Toolbox. Quick Fix; Heal any 2 12 + Rebuild; Heal one 8 2x 14t + Paramedics; Heal any 3 12 + Surgery; Heal one 8 2x 14t + LRueq:c Woarkssho p,V Onaly Hreealsn Dmzg dealt this Combat. and a Major Condition (eg: Lost Wing). Req: Toolbox, Only Heals Dmg dealt this Combat. and a Major or Minor Condition. May only be rolled once per available Workshop. Requires: Workshop. Healing may be applied to multiple Characters. Requires: Workshop. MusYt obeu p erdfoormned’ td iretcatlyl kaf tear ab Coomubta t.Varsphere. No one even knows you grew up wMuestr bee pe2rf7or,m end odirte ctlby aaftder. a SCotmiblalt,. you never Mraeya Rleltryo anfyi tT.r aiTt fhore a Imoptlahnet Trr aitg.uys in the Maximum of 1 Paramedics Roll per 3 Characters. there. As far as the crew knows, you were born in a Corporation designer suits could somehow smell Varsphere on you. enScplaacveec roanft AEnlavbiraosntmere n2t, not in ruins of your peoples former home Personal Combat Environment wAortmldo. sBpuhte yreo:u cam1 Een gfirnoem At tsrimbutael Dl abmeaggien (nnoin Agrsm, owuro) rast eth et heandn osf meacahl lT. uFrnr.om ZeAro f iGgrhatv iwtyit:h a senMioovrin ge xoenec usptaivcee ceosstcsa 2l aMtoevdem aenntd. you broke his jaw and nothing. You had 2a A tvtriidbu tes cDraemeange t(nhoa At rmpoicurk) eadt thue pe ndt horfe eeac hc 3hradn Tnurenl.s on left him burned. ThHaitt -w2as it for you and the Corporation. That was it -2 Hit and Range. No Overburden Penalty. satellite downlink. All of them showed Corporate commercials Those for you trying to escape your Varsphere past, you ran. Dust Cloud: Take Damage equal to your Velocity. Cover X: Defence +X were your people - out there - not your mom and your drunk father Hit -2 if you Attack through Dust Cloud. Difficult Terrain: Moving one space costs 2 Movement. inG trhavei tryu iFniesl do:f a wGMoaariynl md+2 at kVhee alaot cf riwetyea wRsoh.teante y oofu 4e5not etro waa Grdrasv tihtye Fsioeuldrc.e of the Gravity Field. ROapTnehsnoe/mnC l oyfosroeu m Dfo ohuonirm:d afCoo rsmt l2ae nsM sodv etomhwaennnt otaon Cm hhaoinsng telh.u’csk r eanntd. Sbtouupgidh tb aas tashrdip. ;W Tehlel, Repair Healing NWebhuelna :you finallyRe mmoaved ean yit L oocukte do Ofn tEhffeercets, oyno yuo us.tarted in a mailroom. that’s what happens when you’re bad at economics. You freelance YCohua nfgoeu nOdu tthe angRMleeamsy ohpvaerv eea tlatl ydL14do ticqt+ikouenidac lOk GnlM yEM .f dfaeWecfiinotnster edykon eeuadf fnhe accyvteoes ;u. arHp pewlaieald y 1t ou ypou rt hOepp ol1an2etdn+dtse.r. nFPoierwsrst obAnuiadtl ; sCStotiolmlp sbp arBte lteEeefnfdedicn tgysou w10e+re oneE xotefn dtheed Cmaores;t Heelailt ea llC 1orp2sx . 12Fto+r a Change 1 Attribute, Wpn, Trait or new Spacecraft. and a Minor Condition (eg: Virus). May be performed during Combat. and a Minor Condition. BRelOqaubircejsek: cWmotr:aksihlo pm. ay haRveed upcela Vyeel bdy a2 , rifo nloet. 1R Jeoquru inr2e;si :o taTroko eleb ox1 xA.etctruibtuivtee D mbgy (ntho eA rtmimoure). you wRBehqlueiirleeesd:, Tionyooglku:it. really we1 rAett.r iWbuhtee Drme gy (onuo AgroRme qofuurirroe)s m:a Tto othlhbeoex .rseta,r tN oof yoounre T ukrnn.ows. Quick Fix; Heal anyH 2it -2 if you 12At+tack throRueghb uainl dO;b jHeceta.l one 8 2x 14t + PGararabmbiendgi cTsa; rHgeeat:l anAys w3ith Gra1b2be+d EffectS buurtg mearyy ;r eHmeoavle oasn ea F8ree Action2x. 14t + RMeaqSy: poWnoalrykc sbheeo prco, lOrlenadly fo tHn:ecael sp Derm agv adielaaOblttl ehth eWisro CrSkosmphbaoapct..ecraft immedaRneiadqt ualiry eM sam: jWooro vrCkeos nhidoniptti.oon a(eng :a Ldosjat cWeinngt) .space. RHGeeaqrl: ainTgob omlbbaoeyx , dbOe:n layp pHleieadls tDo mmgu ldteipallet1 CthAhisac rCaticootmenrbs a.pt.er Turn. aRnedq uair eMsa: jWoro rokrs Mhoinpo.r Condition. Must be performed directly after a Combat. Must be performed directly after a MCoamyb aMt.ove with Target iMf ayyo Rue throa avney hTriagith feorr aS tImr.plant Trait. Maximum of 1 Paramedics Roll per G3 aCihna ra1 cAterdsd.itional Action if you remove this Effect. Spacecraft Effects Limited Vision: Targets gain Cover versus you: PSBrpoiamacredacerrday:f t SEnkviilrson:Mmaye hnatve up to 5 Boarded Effects applied to you. EPeqrusoipnaml Ceonmt:bat EnLivgihrto Cnomveer n(Ltow Light) or Heavy Cover (Blind, Pitch Black) vs You. +A2t mWoesaplthhere: 1 AEt-n tg2hine eP s hAtaytrttrs iobicfu tayeol uDra Ompap-goe2n e( nnMot’ esA cTrmhuraonun trih)c easyt mthaey e mnd-a ko2ef e1M acehd Ticurinn.e ZLeoHrcoek aeGddr aOSvneit:ty :(Short MERnoaevnminggie eso ngCea oisnmp Haicmte: +scL oo(sc1tk0s O02n kM vmosv )ey)mo.ue.nt. +1 Conversation 2B oA-at2trrd iibRnuget ePs aDoraltvym eaAgttea c(nko a +Ag2armi nEsotlu ery)oc uat.tr othnei censd of eac-h2 3 rPds Tyucrnh.ology PrFolnaes:h Light (SmaH+l1ilt C, -oL2voear dSt e1p, Reduce Low Light Cover penalties by -O2n Hait faanilde dR Aanttgaec.k Roll, remove 1 Boarded Effect. No Overburden Penalty. Cost 2 Movement to Change. -D2Luo sLctek aCeddloe uOrsdnh::ip TEank+ee1m DAiaewsm aagagrieen n eHqeitus:a s+l Ltooc ky+o O2unr PVvesrl ooycgoiurty.a.mming -2 Astronomy Co2ve Sr tXep:s in any aDMreeofvaeinn goc efo n+3eX) s.pace costs 2 Movement while Prone. +1O Cn uFlitruer:e H1i tA- -t2t2r ibiSfu uyteor uvD mAivtgata l(cnko tAhrrom-uog2uh r B)D auiots t t hTCeel oscutdha.rt of your T-u2rn .Planetoids DSitfEefialcelutchltter idTc:eiarrnasin T:oolMM oBavyei nnlgto to( nbEeel esTcpaartgcreeot encdoi cswt shT ilo2e o Minlob vCoeomxve)e.rn.t. Gravity Field: GMaaiyn m+2a kVee lao cfrietye wRohteante y oofu 4e5not etro waa Grdrasv tihtye Fsioeuldrc.e of the Gravity Field. OpPeonr/tCalbolsee CDoomorp:utCLLeooorsss ttt( onP2ne rx MoMto gaTvjrueoarmrn mEe ifnfmf te1 sctiottn : ACgAch ttatiTaonocngk oei.s.l bnootx )a. successful Stealth Action. NeDbrounlea :Action *DAatRtmaecakmgeove aHPniict yk+ ROLonoFec: k*eAdtta Ockn, DErafwfe Wcptsn, oRenl oyaod,u S.et Up or Pull Down or Suppressed: Maximum 1 Action this Turn. MRoveemove amlla kLeo ac kAenadl yOsen, SEteffaeltch tosr yEoscua phea Avteta cakp Rpollile.d to your Opponents. Personal Combat Effects 2 May hav2e additional GM defined effects. 14 2 2 20 Object: Reduce Vel by 2, if not 1 or 2; take 1 Attribute Dmg (no Armour). Bleeding: 1 Attribute Dmg (no Armour) at the start of your Turn. Person4al Combat HAit c-t2io i3fn ysou Attack through an Object. 17 Grabbing Target: As with G1rabbed Effect but may remove as a Free Action. 2 Spacecraft: Other Spacecraft immediatly move into an adjacent space. Grabbed: 1 Action per Turn. 3 4 Pick any 2 Actions Per Turn Bonuses from the same Action do not Stack 16 May Move with Target if you have higher Str. 6 Tactical Actions Range Actions Gain 1 Additional Action if yoMue rleeme oAvcet itohniss Effect. Spacecraft Effects 1 13 Limited Vision: Targets gain Cover versus you: 3 BoFaurlld Meodv:e MAMovate yth hea vsteaM ruotvp eo t+fo 2y o5u Br oOaprpdoende Enftf’esc Ttsu ranp tphleieyd mtoSa nyya ompu .aSkheo t1 DAaMtmtoavacegke Locked On: LEingehmt CieoSsvt regirka ei(nL oHwit :L i+gLhotc) ko rOD AanHMtm toeavvaacegsvke yy oCuo.veHMirot v+(eBR -elf2i n+dEx, tPrai tRcohF BDilcaeck) vs You. Weapons Hit End Dmg Crit Rng Clips Ammo Load RoF Wgt Type & Variation Cost RailT aPkiset oClover MBOovonea ard fianigle +APd1r a mCArootvtuyetra r AvcSstkt +etS ap2lRocwok l +la1, g(rgeaomi nPosrovt3n eey )o1u B.oarded4 EfSfpercaty. Fir6e DAa6tmtaacgke HMiot6 v+ePP e-rr2 o+Enxtera: R2oF Dice 1 C+1o sCto v2e CrM1 hoSavtreegpmeGeunnt ,t oR aCihlanDAagtmteaa.cgke MDaomvea g+e2 +(S1 t(rpaeigr h4t LMionvee)ment) 4 Locked On: Enemies gainS Hmita: l+lL, oMcokd Oifnic avtsi oyno:u A. dvanced Ammunition, ExtMeonvdeed Clip, Personalised, Spare ClipM.oving one space costs 2M Movoevement while Prone. OnP Freipre: Rec1o vAetrtributePUUins ceD-k J mSOatnmigme, : (SoDnerr otaS w UkA piWl,lr pPmRnuo,l ollRl u De(rMolo)wea ndad,i,tc atlh).e start of Syoiguhr teTudr nS.hot DAatmtaacgke HRiatn +gPSee t+reFoaclthed: LMoasyt noonBt Mlboaecj okTra rEgffeetecdt: wAhttialeIcm kipn.a irCover.HOAinttt aH+cPitke:; r D S+etFrboouncffg THairtg -e1ts next Strong Hits Requirements Benefits Lost next Turn if 1st Action is not a successful Stealth Action. EffDoArrotnnaely sAection P*rDARiAamtetmtcataaocavckgrkeeyr or VHPOCiiectrn hki+ t H RiOAciotnt:lF eterB:i ob*SouAstkettt ianLlcolek,xc ,at D DtAiorotantewa sc +Wk/ ;-np2no, tR eRloeaqd , SSeutc Ucpe oTsr hsPruollwY Doouw nm oary re-rDoAaMtlmtolav aceagke singlRHeia tn d+gSiReee u+ fSfprtorpmre tshsise dSk:ill Roll. MaximuImm p1a Airction this TuDIramMnmop.vaaegire HOTaintr gH+eRitte:; fPP i+rcoSknt reO,n Ger aDbe bourf fM vosve 1 Critical Hit Move Amtatkaec ak ,A nHailty, se1 , uSsteeal tph eorr ERsocaFpe Attack Roll. Deal your Weapons Critical Damage (-Targets Armour) to a random (roll a d6) Attribute. CritSicteaal lBthoost Stealth AVOtnst aHHciigt:kh Ce, asDtn noDoeetf seBn ecn eToatrg eRteedq Hit Over+w1a Ctcrhitical DaDAmattmaacagkge*e for tH*rheiMtsi sap+yo P nAeAsrttett aatcock akinn y va A s1c8 t0aio lAnl. rcT ainrgets with 0 EEsncdauprenace. DIamMmopvaaegire HOGinrta bH+bRitie:n fDg + eTSbaturrfgf eTta.rget; Loose Covering Fire Attack, Does not Require Hit, RoF 2+ 1 Ally gains Heavy Cover (+4) or +1 Cover Step until your next Turn. Personal Combat Actions Spacecraft Combat System Rolls Pick any 2 Actions Per Turn Bonuses from the same Action do not Stack Tactical Actions Range Actions Melee Actions Highest Velocity (or Size if Equal) First Make 1 System Roll per Turn (Successful System Rolls may not be rolled again), Highest CPU (or Sensors if Equal) First Full Move CommMaovned Move +2 EngSinneaepr iSnghot DAatmtaacgke Operations Strike DAatmtaacgke GHMiout vn+eRn -eef2 r+yExtra RoF Dice Skill Roll Skill Roll Move Skill Roll Move Skill Roll TFauklle BCuorvner 8 MovAReoltteart eV e4l5oo+Ac1ri tmCyo o=vu erEr n vSgst. eSplow +1 (go PrCDonaoemn)tarogle 12-CSrepwray RARFeerimgmreeoonvu erS hv1 iseO lBnd osFa.irrdeDAi aMnEtmgtofaf vae+cegc1ket. HMiot vC+ePa e-lr2i b+rEaxttrea RoF D12ic-eCPU ALodcdk eodr rOenm EofvfeeC c1th . arge PreDpAaaMtmrtoaavactegkioen 8-MDCaormveewa g+e2 +(RMS1 eta(rlpyaoe iagRrd ho 4tlo lrLM OiUonnvence) eJm apemenr t )a W Weaeappoonn.. MParneopeuvre Size x4RecovAReoltrteart eV e9l0oPUUocinsicte-yk J S=Oat nmiEmen,: gSoD er-r ta2S wU.k piWl,l pPRnuo,l llRl De(MolowePDanddoi,iv,cweaelr)rt. 14-PSowighteATda Sk eyS sh5te omSth iReoldll DgaaDAmiantmsata gaScegtk.re Hit +1.HRiatn D+gPeue m+rFboc Fire vs Def LwDthaeietush nte rcanoh dyW aotanhfrd ihst eh AaWetd BtaaT.rlcuhokrenca.dk at VollImeypair vsHOA intDtt aeH+cfPitke:; r D S+etSMAFrboohtautncifyaefg c lR dTkHo a iDwlrtlg m i-teOh1gtn s ca+ en 1B epaxetttre rWye.apon. ACDnrireaewlcytse 14-CrewRAetctaovcRAMokerora rmtkLaeaote uuS nr4yc v5shtsoOC e arnmB i tFoH iaARgitroth:d tltrBileni obrag.out st+e-t1 2nLoexcat tAiotnta c+k/JC;-2oummpbat 14-CTPUh*rowi*f 4S pSaucceccersasft, +le2a vSeuDsAc aMCctmtoeoavsmacsegkb eraetq Auirreead.RHiatn S+gReee e+fkSetrr 8-Crew LTLaohucisnk c WOhan ra h+ We6a.adrsh Iemgaadipn.as:ir LTeaarDgdIamMe motptvhaaegiere vsHOT ainDtr geH+feRitte:; fPP i+rcMARoSkantta trneOyag, cn ReGkeo r +awlDl1b eitO bhonu rcaf fe M B vopasvetetre r1Wye.apon. SSSittzereaa 1fl etohr 2 vs DefStealRARtahottntaagcteke F-4r15onoVOtns A HHrciigt :wh Ceithas tna nD oBeatf teBtenerc yeT.argetePdatch Job 14-COrevwerwdRaeeatpclati hra f1 teArt tyroibuurt elaD ADsattmtm aTgcau kgrt*nhe.at wasH*reiMts apS+yoPc neAasrtent atcok ainny a A 1c8t10i4o An-.rCcP Uin BCvsori ota s AtL tontrceikxbetu dtAe Ot tLnaEo cscTkaac;traigopent e.+/-1 SBiozemD I4amMb+mopavaaregirde vsHOG inrDta ebH+fbRitie:n fDg + eTAHSbaittutrtr fag-fc e2Tkta. wrgiteht ; 2L oBoasteteries. Spacecraft CombaAt ttSacyks Rteolml F oRrmoulllas: 3d6 +Hit -2 per Rng Increment beyond 1st Targets Defence Free Critical Hit vs Target with 0 Endurance Attack costs 1 Ammunition per RoF used (minimum 1) Highest Velocity (or Size if Equal) First Make 1 System Roll per Turn (Successful System Rolls may not be rolled again), Highest CPU (or Sensors if Equal) First 5 Command Engineering Operations Gunnery Skill Roll Skill Roll Skill Roll Skill Roll Full Burn 8 ARoltteart eV e4l5oocity = Eng. CDaomntarogle 12-Crew RReegmeonv eS h1 ieOlnd sF.ire Effect. Calibrate 12-CPU ALodcdk eodr rOenm Eofvfee c1t . Preparation 8-Crew RMealyo aRdo lolr OUnnc eJ apmer aW Weaeappoonn.. Armour vs Boarding +1 Manoeuvre Size x4 ARoltteart eV e9l0oocity = Eng -2. PDoivweerrt 14-Pow ATa Skey s5te mSh iReoldll Dgaaminsa gSet.r Hit +1. Dumb Fire vs Def LwDthaeietush nte rcanoh dyW aotanhfrd ihst eh AaWetd taaT.rcuhkrena.d at Volley vs Def SMAhtatiyae clRdko Dwllm itOhgn ca+e 1B paettre rWye.apon. CDrireewct 14-Crew RAMoramtkaeote uS r4y v5stsoe mBo aRrodliln agt +-12 JCoummpbat 14-CPU* i*f 4S pSaucceccersasft, +le2a vSeusc Cceosmsb raetq Auirreead. Seeker 8-Crew LTahuisn cWha rah Weaadrsh egaadin.s: LTeaargde tthe vs Def ARattnagcek +w1ith a Battery. or Launch a Fighter. Lock On +6. May Roll Once per Weapon. SSitzrea 1f eor 2 vs Def ARRaottntaagcteke F-4r15onot Arc with a Battery. Patch Job 14-Crew dReeaplati ra f1 teArt tyroibuurt ela Dstm Tgu rtnh.at was Scan 14 -CPU BCvsori ota s AtL tontrceikxbetu dtAe Ot tLnao ccTkaa;trigoent .+/-1 SBiozem 4b+ard vs Def AHittt a-c2k with 2 Batteries. Attack Roll Formula: 3d6 +Hit -2 per Rng Increment beyond 1st Targets Defence Free Critical Hit vs Target with 0 Endurance Attack costs 1 Ammunition per RoF used (minimum 1) 6 Repair Healing Change Out 14t+ Maintenance; Heal 1 12t+ First Aid; Stops Bleeding 10 + Extended Care; Heal all 1 2x 12t + Change 1 Attribute, Wpn, Trait or new Spacecraft. and a Minor Condition (eg: Virus). May be performed during Combat. and a Minor Condition. Requires: Workshop. Requires: Toolbox. Requires: Toolkit. Requires: Toolbox. Quick Fix; Heal any 2 12 + Rebuild; Heal one 8 2x 14t + Paramedics; Heal any 3 12 + Surgery; Heal one 8 2x 14t + Req: Workshop, Only Heals Dmg dealt this Combat. and a Major Condition (eg: Lost Wing). Req: Toolbox, Only Heals Dmg dealt this Combat. and a Major or Minor Condition. May only be rolled once per available Workshop. Requires: Workshop. Healing may be applied to multiple Characters. Requires: Workshop. Must be performed directly after a Combat. Must be performed directly after a Combat. May Retro any Trait for a Implant Trait. Adam Blaze Maximum of 1 Paramedics Roll per 3 Characters. SYpoauc ewcerareft aElnwvairyosn mgoeondt with machines. It was in your DNA. You grew EPveerrsyoonnael Cino mthbea ts yEsntveirmon kmneonwts this. What they don’t know, what most upA timn othsep huenrdee:rgrou1 nEndg iPneit A Cttirtibieutse uDanmdaegre t(hnoe Aorcmeoaurn) sa to tfh ey oenudr ohf oeamche Twuron.rld, KZaelrtoo rGarna’vsi tyd:on’t talMko vianbg oounet , spisac et hcaostt sa 2 lMootv eomfe ntth.e stronger memories, Kadash. A diver a2n Adt traib utgee Daarmhaegae d(n, oy Aorum ofuirx) eadt thteh einndg sof eoatchhe 3rrsd Tcuornu.ldn’t the ones that get pHaits -s2ed down the DNA ladder, are bad. Really bad. -2 Hit and Range. No Overburden Penalty. puzzle out, but you never got over the… not exactly claustrophobia… Dust Cloud: Take Damage equal to your Velocity. Cover X: Defence +X but limits of that place. You knew every bulkhead’s graffiti, every rust You can see it in most of the eyes of the other Kaltorans you meet Hit -2 if you Attack through Dust Cloud. Difficult Terrain: Moving one space costs 2 Movement. stGarianv ditryi pFpieinldg: dowGMnaa iyen vm+e2a rkVyee laob cforietlyet .wR ohIttea ntwe y aoofus 4…e5n otb etroo warai nGrdrgasv .tihtye Fsioeuldrc.e of the Gravity Field. otOhupate t hnae/rCreelno-’syt eor ueDa’roleloy ra :ellv Cerounstn y2no iMnuogrvs ef.m rIoet’nmst t aos oCwhmeainergdteh .fienegl. inRgu,n bnuintg n ofrto hma lmf aesm woeriierds Repair Healing NYeobuu las:aved up mReomnoevye afnoy rL oack etdr iOpn Etoffe ctths eo n syuour.face and a ticket off as the things you’ve seen out here. Maybe that’s what the void offers, wChoarlndg. eY Oouut’re a KaRMelatmyo ohrvaaevn ea, l al dwL14dothict+iikocendha l O GnmM EMe fdfaaeencfiintnsste edyyon euoaf ufnhea ccvthees a;. avHpepel aielrd a 1tcoi ayolu rm Opepmo1n2oetnr+tise.s. sFPoiermsrste oAtnhiadinl; gCS otoomdpdsb eaBtr l eEtheffadenicn tgwsho 10yo+u are.Extended Care; Heal all 1 2x 12t + Change 1 Attribute, Wpn, Trait or new Spacecraft. and a Minor Condition (eg: Virus). May be performed during Combat. and a Minor Condition. ReOqubirejse: cWotr:kshop. Reduce Vel by 2, if not 1R eoqru ir2e;s : taTokoelb o1 xA. ttribute Dmg (no Armour). RBeqlueireesd: Tionoglk:it. 1 Attribute Dmg (no ArRmeqouuirre)s :a Tto otlhbeox .start of your Turn. Quick Fix; Heal anyH 2it -2 if you 12At+tack throRueghb uainl dO;b jHeceta.l one 8 2x 14t + PGararabmbiendgi cTsa; rHgeeat:l anAys w3ith Gra1b2be+d EffectS buurtg mearyy ;r eHmeoavle oasn ea F8ree Action2x. 14t + RMeaqSy: poWnoalrykc sbheeo prco, lOrlenadly fo tHn:ecael sp Derm agv adielaaOblttl ehth eWisro CrSkosmphbaoapct..ecraft immedaRneiadqt ualiry eM sam: jWooro vrCkeos nhidoniptti.oon a(eng :a Ldosjat cWeinngt) .space. RHGeeaqrl: ainTgob omlbbaoeyx , dbOe:n layp pHleieadls tDo mmgu ldteipallet1 CthAhisac rCaticootmenrbs a.pt.er Turn. aRnedq uair eMsa: jWoro rokrs Mhoinpo.r Condition. Must be performed directly after a Combat. Must be performed directly after a MCoamyb aMt.ove with Target iMf ayyo Rue throa avney hTriagith feorr aS tImr.plant Trait. Maximum of 1 Paramedics Roll per G3 aCihna ra1 cAterdsd.itional Action if you remove this Effect. PSrpimacaecrryaf tS Ekffielcst:s ELqimuitiepdm Veisniotn:: Targets gain Cover versus you: -S3Bp oaWacreedacelrtdah:ft EnvironMma+y1e hnPathvey supic tao l5 Board+e2d EMffeeccths aanppicliesd to you.-1 Medicine PeHrseoanda lS Ceto m(Sbhaotr tE nLRivgaihrnto gCnoemv eCer on(Lmtowm Lisgh t()1 0or0 Hkemavy) )C.over (Blind, Pitch Black) vs You. -A1 tCmoonsvpehresraet:ion 1 AEt-n tg1h ineRe es Atsatrottr livobfue tyeo uDra Ompap+goe1n e(Ennlote’ sAc Trtmurroonun trih)c easyt mthaey e mnd-a ko1e f P e1 sacyhc hTuorlno.gy ZLeoMrcoke ecGdhr aaOvnniti:cys: Tool BMEnooevxmin (gieM so engeca ihsnp aHanictie: c +csLoo scTtkos oO2nl Mb voosvx ey)mo.ue.nt. -1 Leadership 2B oA+at2trrd iAibnuwgt eaP aDrreatymn eaAgstteas c(nko a +Ag0armi nPsotur ory)og uar.ta tmhe menidn gof eac-h1 3Ards tTruornn.omy PrHoinset:ory Book (CuH+l1itt u C-or2vee rT Sotoeplbox). -O2n Hait faanilde dR Aanttgaec.k Roll, remove 1 Boarded Effect. No Overburden Penalty. Cost 2 Movement to Change. +D2Luo sCctuk Celtdluo ruOedn:: TEank+ee1m DSiaeusm ragvagiievn aeHqlitu:a +l Ltooc ky-o O1u nrB Vviesol o ycToiuety.c.h -1 Planetoids Cover X: DMeofveinngc eo n+eX space costs 2 Movement while Prone. On Fire: H1i tA -tt2r ibifu yteo uD mAtgta (cnko tAhrromuoguhr )D auts tt hCel osutda.rt of your Turn. DSitfefiacluthlte dT:errain: MMoavyi nngo to nbee sTpaargceet ecdo swtsh il2e Mino vCeomveern.t. Gravity3 Field: GMaaiyn m+2a2 kVee lao cfrietye wRohteante y oofu 4e5not etro waa Grdrasv tihtye Fsioeuldrc.e of the Gravit13y Field. Open/Close D2oor: CLLooosssttt on2ne x MMto2 aTvjueormrn Ee ifnff te1 sctott : ACAchttatiaoncngk ei.s. not a successful Stealth Action.25 NeDbrounlea :Action *DAatRtmaecakmgeove aHPniict yk+ ROLonoFec: k*eAdtta Ockn, DErafwfe Wcptsn, oRenl oyaod,u S.et Up or Pull Down or Suppressed: Maximum 1 Action this Turn. 4 MRoveemove3 amlla kLeo ac kAenadl yOsen, SEteffaeltch tosr yEoscua phea Avteta cakp Rpollile.d to your Opponents. Personal Combat Effects May have additional GM defined effects. 16 2 Object4: Reduce 2Vel by 2, if not 1 or 2; take 1 Attribute Dmg (no Armour). Bleeding: 1 Attribute Dmg (no Armour) at the start of your Turn. Personal Combat HAit c-t2io ifn ysou Attack through an Object. 15 Grabbing Target: As with Grabbed Effect but may remove as a Free Action. 2 Spacecraft: Other S3pacecraft immediatly move into an adjacen2t space.14 Grabbed: 1 Action per Turn. 3 Pick any 2 Actions Per Turn Bonuses from the same Action do not Stack May Move with Target if you have higher Str. Tactical Actions Range Actions Gain 1 Additional Action if yoMue rleeme oAvcet itohniss Effect. WSepaapocnescraft Effects Hit End Dmg Crit Rng Clips AmmLoimiteLdo aVdision:RoF TargetWs ggtain CToyvpeer v&e rVsaursia ytoioun: DBuoaFlau SrlldM MeGodsv:e MAMovate yth hea vsteaM ruotvp eo t+fo 2y o5u +Br1 oOaprpdoende Enftf6’esc Ttsu ranp tphleiey3d mtoSa nyya ompu .aSkhe4o t1 DAaM4tmtoavacegke 12Locked 2On: 4 (+3d6LE)ingehmt CieoSs2vt regirka ei(nL oGHwuit n:L ,i+ gSLhoetc)l fko- rPOD AarnHMtom toeapvvaacegsevke ylyl eoCduo.,v IeHMoirotn v+(eBR -elf2i n+dEx, tPrai tRcohF BDilcaeck) vs 3You. Low Tech, Works in Liquid, Energy, Modification: Dual Wield (Optional). KnifTeake Cover MBOovonea ard fianigle +APd1r a mCArootvtuyetra r AvcSstkt et+S apl1Rocwok l +la1, g(rgeaomi nPosrovt3n eey )o1u B.oarded3 EfSfpercaty. Fir-e DAa-tmtaacgke HMiot- v+ePP e-rr2 o+Enxtera: Ro1F Dice 1 C+1o sCto v2e CrM1 hoSavtreegpmeMeenlte teo ChanDAagtmteaa.cgke MDaomvea g+e2 +(S1 t(rpaeigr h4t LMionvee)ment) 0 Locked On: Enemies gainL oHwit: T+eLcohck. On vs you. Move Moving one space costs 2M Movoevement while Prone. OnP Freipre: Rec1o vAetrtributePUUins ceD-k J mSOatnmigme, : (SoDnerr otaS w UkA piWl,lr pPmRnuo,l ollRl u De(rMolo)wea ndad,i,tc atlh).e start of Syoiguhr teTudr nS.hot DAatmtaacgke HRiatn +gPSee t+reFoaclthed: LMoasyt noonBt Mlboaecj okTra rEgffeetecdt: wAhttialeIcm kipn.a irCover.HOAinttt aH+cPitke:; r D S+etFrboouncffg THairtg -e1ts next Strong Hits Requirements Benefits Lost next Turn if 1st Action is not a successful Stealth Action. EffDoArrotnnaely sAection P*rDARiAmatetmtcataaocavckrgkeyer or VHPOCeiictrn hki+ t H iROcAiotntl:F eterB:i ob*SouAstkettt ianLlcloe,kxc ,at D DtAiorotantewa sc +Wk/ ;-np2no, tR eRloeaqd , SSeutc Ucpe oTsrs hPruollYw oDouw nm oary re-rDoAaMltmtola vacaegke singleRHia tn d+giSReee u +ffSprtorpmre tshsise dSk:ill Roll. MaximuImm p1a Airction this TuDIramMnmop.vaaegire HOTaintr gH+eRitte:; fPP i+rcoSknt reO,n Ger aDbe bourf fM vosve 1 Critical Hit Move Amtatakec ak ,A Hnailty, s1e , uSsteea ltph eorr ERsocaFpe Attack Roll. Deal your Weapons Critical Damage (-Targets Armour) to a random (roll a d6) Attribute. CritSicteaal lBthoost Stealth AVOtnst aHHciigtk:h Ce, asDtn noDoeetf seBn ecn eToatrg Reteedq Hit Over+w1 aCtcrhitical DaDAmattmaacagkge*e for tH*rheiMtis sap+y oP AneAsrttett aatcock akinn y va A s1c8 ta0io lAnl. rcT ainrgets with 0 EEsncdauprenace. DIamMmopvaaegire HOGinrta bH+bRitie:n fDg + eTSbaturrfgf eTta.rget; Loose Tweak Attack, Hit, Non Infinite Clips or Ammo Gain +2 Endurance Damage on this Weapon for the remainder of the Combat (Stacks). Personal Combat Actions Spacecraft Combat System Rolls Pick any 2 Actions Per Turn Bonuses from the same Action do not Stack Tactical Actions Range Actions Melee Actions Highest Velocity (or Size if Equal) First Make 1 System Roll per Turn (Successful System Rolls may not be rolled again), Highest CPU (or Sensors if Equal) First Full Move CommMaovned Move +2 EngSinneaepr iSnghot DAatmtaacgke Operations Strike DAatmtaacgke GHMiout vn+eRn -eef2 r+yExtra RoF Dice Skill Roll Skill Roll Move Skill Roll Move Skill Roll TFauklle BCuorvner 8 MovAReoltteart eV e4l5oo+Ac1ri tmCyo o=vu erEr n vSgst. eSplow +1 (go PrCDonaoemn)tarogle 12-CSrepwray RARFeerimgmreeoonvu erS hv1 iseO lBnd osFa.irrdeDAi aMnEtmgtofaf vae+cegc1ket. HMiot vC+ePa e-lr2i b+rEaxttrea RoF D12ic-eCPU ALodcdk eodr rOenm EofvfeeC c1th . arge PreDpAaaMtmrtoaavactegkioen 8-MDCaormveewa g+e2 +(RMS1 eta(rlpyaoe iagRrd ho 4tlo lrLM OiUonnvence) eJm apemenr t )a W Weaeappoonn.. MParneopeuvre Size x4RecovAReoltrteart eV e9l0oPUUocinsicte-yk J S=Oat nmiEmen,: gSoD er-r ta2S wU.k piWl,l pPRnuo,l llRl De(MolowePDanddoi,iv,cweaelr)rt. 14-PSowighteATda Sk eyS sh5te omSth iReoldll DgaaDAmiantmsata gaScegtk.re Hit +1.HRiatn D+gPeue m+rFboc Fire vs Def LwDthaeietush nte rcanoh dyW aotanhfrd ihst eh AaWetd BtaaT.rlcuhokrenca.dk at VollImeypair vsHOA intDtt aeH+cfPitke:; r D S+etSMAFrboohtautncifyaefg c lR dTkHo a iDwlrtlg m i-teOh1gtn s ca+ en 1B epaxetttre rWye.apon. ACDnrireaewlcytse 14-CrewRAetctaovcRAMokerora rmtkLaeaote uuS nr4yc v5shtsoOC e arnmB i tFoH iaARgitroth:d tltrBileni obrag.out st+e-t1 2nLoexcat tAiotnta c+k/JC;-2oummpbat 14-CTPUh*rowi*f 4S pSaucceccersasft, +le2a vSeuDsAc aMCctmtoeoavsmacsegkb eraetq Auirreead.RHiatn S+gReee e+fkSetrr 8-Crew LTLaohucisnk c WOhan ra h+ We6a.adrsh Iemgaadipn.as:ir LTeaarDgdIamMe motptvhaaegiere vsHOT ainDtr geH+feRitte:; fPP i+rcMARoSkantta trneOyag, cn ReGkeo r +awlDl1b eitO bhonu rcaf fe M B vopasvetetre r1Wye.apon. SSSittzereaa 1fl etohr 2 vs DefStealRARtahottntaagcteke F-4r15onoVOtns A HHrciigt :wh Ceithas tna nD oBeatf teBtenerc yeT.argetePdatch Job 14-COrevwerwdRaeeatpclati hra f1 teArt tyroibuurt elaD ADsattmtm aTgcau kgrt*nhe.at wasH*reiMts apS+yoPc neAasrtent atcok ainny a A 1c8t10i4o An-.rCcP Uin BCvsori ota s AtL tontrceikxbetu dtAe Ot tLnaEo cscTkaac;traigopent e.+/-1 SBiozemD I4amMb+mopavaaregirde vsHOG inrDta ebH+fbRitie:n fDg + eTAHSbaittutrtr fag-fc e2Tkta. wrgiteht ; 2L oBoasteteries. Spacecraft CombaAt ttSacyks Rteolml F oRrmoulllas: 3d6 +Hit -2 per Rng Increment beyond 1st Targets Defence Free Critical Hit vs Target with 0 Endurance Attack costs 1 Ammunition per RoF used (minimum 1) Highest Velocity (or Size if Equal) First Make 1 System Roll per Turn (Successful System Rolls may not be rolled again), Highest CPU (or Sensors if Equal) First Command Engineering Operations Gunnery 7 Skill Roll Skill Roll Skill Roll Skill Roll Full Burn 8 ARoltteart eV e4l5oocity = Eng. CDaomntarogle 12-Crew RReegmeonv eS h1 ieOlnd sF.ire Effect. Calibrate 12-CPU ALodcdk eodr rOenm Eofvfee c1t . Preparation 8-Crew RMealyo aRdo lolr OUnnc eJ apmer aW Weaeappoonn.. Armour vs Boarding +1 Manoeuvre Size x4 ARoltteart eV e9l0oocity = Eng -2. PDoivweerrt 14-Pow ATa Skey s5te mSh iReoldll Dgaaminsa gSet.r Hit +1. Dumb Fire vs Def LwDthaeietush nte rcanoh dyW aotanhfrd ihst eh AaWetd taaT.rcuhkrena.d at Volley vs Def SMAhtatiyae clRdko Dwllm itOhgn ca+e 1B paettre rWye.apon. CDrireewct 14-Crew RAMoramtkaeote uS r4y v5stsoe mBo aRrodliln agt +-12 JCoummpbat 14-CPU* i*f 4S pSaucceccersasft, +le2a vSeusc Cceosmsb raetq Auirreead. Seeker 8-Crew LTahuisn cWha rah Weaadrsh egaadin.s: LTeaargde tthe vs Def ARattnagcek +w1ith a Battery. or Launch a Fighter. Lock On +6. May Roll Once per Weapon. SSitzrea 1f eor 2 vs Def ARRaottntaagcteke F-4r15onot Arc with a Battery. Patch Job 14-Crew dReeaplati ra f1 teArt tyroibuurt ela Dstm Tgu rtnh.at was Scan 14 -CPU BCvsori ota s AtL tontrceikxbetu dtAe Ot tLnao ccTkaa;trigoent .+/-1 SBiozem 4b+ard vs Def AHittt a-c2k with 2 Batteries. Attack Roll Formula: 3d6 +Hit -2 per Rng Increment beyond 1st Targets Defence Free Critical Hit vs Target with 0 Endurance Attack costs 1 Ammunition per RoF used (minimum 1) 8 Repair Healing Change Out 14t+ Maintenance; Heal 1 12t+ First Aid; Stops Bleeding 10 + Extended Care; Heal all 1 2x 12t + Change 1 Attribute, Wpn, Trait or new Spacecraft. and a Minor Condition (eg: Virus). May be performed during Combat. and a Minor Condition. Requires: Workshop. Requires: Toolbox. Requires: Toolkit. Requires: Toolbox. Quick Fix; Heal any 2 12 + Rebuild; Heal one 8 2x 14t + Paramedics; Heal any 3 12 + Surgery; Heal one 8 2x 14t + Req: Workshop, Only Heals Dmg dealt this Combat. and a Major Condition (eg: Lost Wing). Req: Toolbox, Only Heals Dmg dealt this Combat. and a Major or Minor Condition. May only be rolled once per available Workshop. Requires: Workshop. Healing may be applied to multiple Characters. Requires: Workshop. Must be performed directly after a Combat. Must be performed directly after a Combat. May Retro any Trait for a Implant Trait. Maximum of 1 Paramedics Roll per 3 Characters. AStphaecencara fMt aEnrvcirhonment Personal Combat Environment AYtomuo swpohuelrde :have1 bEnegeinne Aat trsiboultde iDearm yaogeu r(n oe nAtrmireou rl)i faet .t hYeo eun dw oef reeac hb rTeudrn .for wZeorrok inGgra vititsy :way thMroovuinggh o nyeo supra cse ycnosatsp s2e Mso vaemccenotr.ding to scans. Maybe it, raised for it an2d Attrtaribinuteed D afmoarg eit (. noY oAurmr ofuirr)s att cthae menpda oifg ena cwh a3rsd Tduerns.tined you will lose it oneHi t d-a2y. You bounced around from job to job for a -2 Hit and Range. No Overburden Penalty. to be your last. Some nerve agent the Neph’s used on that swamp long time before Lucas brought you aboard The Ransom. He seems Dust Cloud: Take Damage equal to your Velocity. Cover X: Defence +X world made most of your company go buggy. They mustered all of like a good enough Corp, but he has an edge. Everyone on board Hit -2 if you Attack through Dust Cloud. Difficult Terrain: Moving one space costs 2 Movement. yborGourt ahoveuitrtys. FCinioe uladlr:dmns’t htGMraaauiydns .m+t2 a tkVhee alao tcf rietyyeo wRuoh teawnte oy ooufu l 4de5nnot ’ettro waoa nGrdreasv tidhtyea Fsyioe ulgdrc.oe omf tahed G rlaivkitey Fyieoldu.r dtOhopeee stn.i /cTCkhlionesyge d tDiomonoe’tr :bkonCmoowsbt 2ai nbM ooyvueotmu terhn eth t eona eCdhr.av nBege ea.twgeenetn. Tnhoewy adnodn ’wt hkennow i t agbooeust Repair Healing Nebula: Remove any Locked On Effects on you. off, you’re going to fight, carouse and have the greatest life you can. ChYaonug ea rOeunt’t sure RMyeaomyu oh vawev eao lnal d’L14tdot ictg+ikoeonda lmO GnaM EM dfdfa eeecfiintnistte hedyone euarf .fnh eacTcvtehes ;.a aHtp penlaieeld r 1vtoe y oaugr eOpnpto’1sn2et ns+ttsi.ll FPiersrst oAniadl; CSotompsb aBt leEeffdeicntgs 10 + Extended Care; Heal all 1 2x 12t + Change 1 Attribute, Wpn, Trait or new Spacecraft. and a Minor Condition (eg: Virus). May be performed during Combat. and a Minor Condition. ReOqubirejse: cWotr:kshop. Reduce Vel by 2, if not 1R eoqru ir2e;s : taTokoelb o1 xA. ttribute Dmg (no Armour). RBeqlueireesd: Tionoglk:it. 1 Attribute Dmg (no ArRmeqouuirre)s :a Tto otlhbeox .start of your Turn. Quick Fix; Heal anyH 2it -2 if you 12At+tack throRueghb uainl dO;b jHeceta.l one 8 2x 14t + PGararabmbiendgi cTsa; rHgeeat:l anAys w3ith Gra1b2be+d EffectS buurtg mearyy ;r eHmeoavle oasn ea F8ree Action2x. 14t + RMeaqSy: poWnoalrykc sbheeo prco, lOrlenadly fo tHn:ecael sp Derm agv adielaaOblttl ehth eWisro CrSkosmphbaoapct..ecraft immedaRneiadqt ualiry eM sam: jWooro vrCkeos nhidoniptti.oon a(eng :a Ldosjat cWeinngt) .space. RHGeeaqrl: ainTgob omlbbaoeyx , dbOe:n layp pHleieadls tDo mmgu ldteipallet1 CthAhisac rCaticootmenrbs a.pt.er Turn. aRnedq uair eMsa: jWoro rokrs Mhoinpo.r Condition. Must be performed directly after a Combat. Must be performed directly after a MCoamyb aMt.ove with Target iMf ayyo Rue throa avney hTriagith feorr aS tImr.plant Trait. Maximum of 1 Paramedics Roll per G3 aCihna ra1 cAterdsd.itional Action if you remove this Effect. PSrpimacaecrryaf tS Ekffielcst:s ELqimuitiepdm Veisniotn:: Targets gain Cover versus you: -S2Bp oaWacreedacelrtdah:ft EnvironMma+y1e hnPathvey supic tao l5 Board+e2d EMffeeccths aanppicliesd to you.-2 Medicine PeHrseoanda lS Ceto m(Sbhaotr tE nLRivgaihrnto gCnoemv eCer on(Lmtowm Lisgh t()1 0or0 Hkemavy) )C.over (Blind, Pitch Black) vs You. -A2t mCoosnpvheersrea:tion 1 AEt+n tg2hin eRe s eAtastrttor ioblvfu etyeo uDra Ompap-goe2n e( nnEotl’ seA cTrmutrronou ntrh)i ecayts mthaey e mnd+a ko1e f P e1 sacyhc hTuorlno.gy ZLeoFrcolka eGsdrh a OvLniitg:yh:t (SmaMElnolev, minLgioe sao ndgea i1sn,p HaRictee: d +cLuoocsctkes O2Ln oM vwosv eyLmoiuge.nhtt. Cover penalties by +1 Leadership 2B oA+at1tr rdAiibnuwgt eaP arDeratnym eaAsgttesa c(nko a -Ag2armi nPsotur ory)og uar.ta tmhe menidn gof eac-h2 3 rAd sTturronn. omy Pr2o nSet:eps in any aH+r1iet Ca-o 2voefr S3te)p. -O2n Hait faanilde dR Aanttgaec.k Roll, remove 1 Boarded Effect. No Overburden Penalty. Cost 2 Movement to Change. -D2Luo sCctku Celtdluo ruOedn:: TEank-ee2m D iaeSsmu agragvieni v eHaqitul:a +l Ltooc ky-o Ou2nr VBvesil ooy coTiuty.e.ch -2 Planetoids CoMveerc hXa:nics Tool BDMeoofvxei nn(gcM eo en+eXc hspaanciec cso sTtso o2 lMboovxe)m.ent while Prone. On Fire: H1i tA -tt2r ibifu yteo uD mAtgta (cnko tAhrromuoguhr )D auts tt hCel osutda.rt of your Turn. DSitfefiacluthlte dT:errain: MMoavyi nngo to nbee sTpaargceet ecdo swtsh il2e Mino vCeomveern.t. Gravity5 Field: GMaaiyn m+2a2 kVee lao cfrietye wRohteante y oofu 4e5not etro waa Grdrasv tihtye Fsioeuldrc.e of the Gravit13y Field. Open/Close D2oor:1CLLooosssttt on2ne x MMto3 aTvjueormrn Ee ifnff te1 sctott : ACAchttatiaoncngk ei.s. not a successful Stealth Action.35 NeDbrounlea :Action *DAatRtmaecakmgeove aHPniict yk+ ROLonoFec: k*eAdtta Ockn, DErafwfe Wcptsn, oRenl oyaod,u S.et Up or Pull Down or Suppressed: Maximum 1 Action this Turn. 3 MRoveemove2 amlla kLeo ac kAenadl yOsen, SEteffaeltch tosr yEoscua phea Avteta cakp Rpollile.d to your Opponents. Personal Combat Effects May have additional GM defined effects. 2 20 1 2 Object3: Reduce 2Vel by 2, if not 1 or 2; take 1 Attribute Dmg (no Armour). Bleeding: 1 Attribute Dmg (no Armour) at the start of your Turn. Personal Combat HAit c-t2io ifn ysou Attack through an Object. 15 Grabbing Target: As with Grabbed Effect but may remove as a Free Action. 1 Spacecraft: Other S2pacecraft immediatly move into an adjacent space.13 Grabbed: 1 Action p1er Turn. 2 Pick any 2 Actions Per Turn Bonuses from the same Action do not Stack May Move with Target if you have higher Str. Tactical Actions Range Actions Gain 1 Additional Action if yoMue rleeme oAvcet itohniss Effect. WSepaapocnescraft Effects Hit End Dmg Crit Rng Clips AmmLoimiteLdo aVdision:RoF TargetWs ggtain CToyvpeer v&e rVsaursia ytoioun: Cost GBaouFsausrl ldA Mesodsva:eult Rifle MAMovate yth hea vsteaM ruotvp eo t+fo 2y o5u+ Br4 oOaprpdoende Enftf4’esc Ttsu ranp tphleiey4d mtoSa nyya ompu .aSkhe4o t1 DAaM5tmtoavacegke 8Locked 2On: 2 (+1d6LE)ingehmt CieoSs2vt regirka ei(nL oGHwuit n:L ,i+ gILhootnc). ko rOD AanHMtm toeavvaacegsvke yy oCuo.veHMirot v+(eBR -elf2i n+dEx, tPrai tRcohF BDilcaeck) vs 3You. Energy, Modification: Personalised. OldT Sawkeo rCdover MBOovonea ard fianigle +APd1r a mCArootvtuyetra r AvcSstkt et-S apl1Rocwok l +la1, g(rgeaomi nPosrovt6n eey )o1u B.oarded4 EfSfpercaty. Fir-e DAa-tmtaacgke HMiot- v+ePP e-rr2 o+Enxtera: Ro1F Dice 1 C+1o sCto v2e 3CrM* hoSavtreegpmeMeenlte teo, CChoamnDAagptmteoaa.csgkiete MDaomvea g+e2 +(S1 t(rpaeigr h4t LMionvee)ment) 0 Locked On: Enemies gain* HOint:l y+ Leovcekr Orne qvusi reyosu 1. Hand, Modification: Low QuMaolviety, Personalised. Moving one space costs 2M Movoevement while Prone. OnP Freipre: Rec1o vAetrtributePUUins ceD-k J mSOatnmigme, : (SoDnerr otaS w UkA piWl,lr pPmRnuo,l ollRl u De(rMolo)wea ndad,i,tc atlh).e start of Syoiguhr teTudr nS.hot DAatmtaacgke HRiatn +gPSee t+reFoaclthed: LMoasyt noonBt Mlboaecj okTra rEgffeetecdt: wAhttialeIcm kipn.a irCover.HOAinttt aH+cPitke:; r D S+etFrboouncffg THairtg -e1ts next Strong Hits Requirements Benefits Lost next Turn if 1st Action is not a successful Stealth Action. EffDoArrotnnaely sAection P*rDARiAmatetmtcataaocavckrgkeyer or VHPOCeiictrn hki+ t H iROcAiotntl:F eterB:i ob*SouAstkettt ianLlcloe,kxc ,at D DtAiorotantewa sc +Wk/ ;-np2no, tR eRloeaqd , SSeutc Ucpe oTsrs hPruollYw oDouw nm oary re-rDoAaMltmtola vacaegke singleRHia tn d+giSReee u +ffSprtorpmre tshsise dSk:ill Roll. MaximuImm p1a Airction this TuDIramMnmop.vaaegire HOTaintr gH+eRitte:; fPP i+rcoSknt reO,n Ger aDbe bourf fM vosve 1 Critical Hit Move Amtatakec ak ,A Hnailty, s1e , uSsteea ltph eorr ERsocaFpe Attack Roll. Deal your Weapons Critical Damage (-Targets Armour) to a random (roll a d6) Attribute. CritSicteaal lBthoost Stealth AVOtnst aHHciigtk:h Ce, asDtn noDoeetf seBn ecn eToatrg Reteedq Hit Over+w1 aCtcrhitical DaDAmattmaacagkge*e for tH*rheiMtis sap+y oP AneAsrttett aatcock akinn y va A s1c8 ta0io lAnl. rcT ainrgets with 0 EEsncdauprenace. DIamMmopvaaegire HOGinrta bH+bRitie:n fDg + eTSbaturrfgf eTta.rget; Loose Coordinated Strike Attack, Hit An Ally gains Strong Hit +1 vs your Target with their next Attack (must be taken within 1 Turn) (does not Stack). Personal Combat Actions Spacecraft Combat System Rolls Pick any 2 Actions Per Turn Bonuses from the same Action do not Stack Tactical Actions Range Actions Melee Actions Highest Velocity (or Size if Equal) First Make 1 System Roll per Turn (Successful System Rolls may not be rolled again), Highest CPU (or Sensors if Equal) First Full Move CommMaovned Move +2 EngSinneaepr iSnghot DAatmtaacgke Operations Strike DAatmtaacgke GHMiout vn+eRn -eef2 r+yExtra RoF Dice Skill Roll Skill Roll Move Skill Roll Move Skill Roll TFauklle BCuorvner 8 MovAReoltteart eV e4l5oo+Ac1ri tmCyo o=vu erEr n vSgst. eSplow +1 (go PrCDonaoemn)tarogle 12-CSrepwray RARFeerimgmreeoonvu erS hv1 iseO lBnd osFa.irrdeDAi aMnEtmgtofaf vae+cegc1ket. HMiot vC+ePa e-lr2i b+rEaxttrea RoF D12ic-eCPU ALodcdk eodr rOenm EofvfeeC c1th . arge PreDpAaaMtmrtoaavactegkioen 8-MDCaormveewa g+e2 +(RMS1 eta(rlpyaoe iagRrd ho 4tlo lrLM OiUonnvence) eJm apemenr t )a W Weaeappoonn.. MParneopeuvre Size x4RecovAReoltrteart eV e9l0oPUUocinsicte-yk J S=Oat nmiEmen,: gSoD er-r ta2S wU.k piWl,l pPRnuo,l llRl De(MolowePDanddoi,iv,cweaelr)rt. 14-PSowighteATda Sk eyS sh5te omSth iReoldll DgaaDAmiantmsata gaScegtk.re Hit +1.HRiatn D+gPeue m+rFboc Fire vs Def LwDthaeietush nte rcanoh dyW aotanhfrd ihst eh AaWetd BtaaT.rlcuhokrenca.dk at VollImeypair vsHOA intDtt aeH+cfPitke:; r D S+etSMAFrboohtautncifyaefg c lR dTkHo a iDwlrtlg m i-teOh1gtn s ca+ en 1B epaxetttre rWye.apon. ACDnrireaewlcytse 14-CrewRAetctaovcRAMokerora rmtkLaeaote uuS nr4yc v5shtsoOC e arnmB i tFoH iaARgitroth:d tltrBileni obrag.out st+e-t1 2nLoexcat tAiotnta c+k/JC;-2oummpbat 14-CTPUh*rowi*f 4S pSaucceccersasft, +le2a vSeuDsAc aMCctmtoeoavsmacsegkb eraetq Auirreead.RHiatn S+gReee e+fkSetrr 8-Crew LTLaohucisnk c WOhan ra h+ We6a.adrsh Iemgaadipn.as:ir LTeaarDgdIamMe motptvhaaegiere vsHOT ainDtr geH+feRitte:; fPP i+rcMARoSkantta trneOyag, cn ReGkeo r +awlDl1b eitO bhonu rcaf fe M B vopasvetetre r1Wye.apon. SSSittzereaa 1fl etohr 2 vs DefStealRARtahottntaagcteke F-4r15onoVOtns A HHrciigt :wh Ceithas tna nD oBeatf teBtenerc yeT.argetePdatch Job 14-COrevwerwdRaeeatpclati hra f1 teArt tyroibuurt elaD ADsattmtm aTgcau kgrt*nhe.at wasH*reiMts apS+yoPc neAasrtent atcok ainny a A 1c8t10i4o An-.rCcP Uin BCvsori ota s AtL tontrceikxbetu dtAe Ot tLnaEo cscTkaac;traigopent e.+/-1 SBiozemD I4amMb+mopavaaregirde vsHOG inrDta ebH+fbRitie:n fDg + eTAHSbaittutrtr fag-fc e2Tkta. wrgiteht ; 2L oBoasteteries. Spacecraft CombaAt ttSacyks Rteolml F oRrmoulllas: 3d6 +Hit -2 per Rng Increment beyond 1st Targets Defence Free Critical Hit vs Target with 0 Endurance Attack costs 1 Ammunition per RoF used (minimum 1) Highest Velocity (or Size if Equal) First Make 1 System Roll per Turn (Successful System Rolls may not be rolled again), Highest CPU (or Sensors if Equal) First Command Engineering Operations Gunnery Skill Roll Skill Roll Skill Roll Skill Roll Full Burn 8 ARoltteart eV e4l5oocity = Eng. CDaomntarogle 12-Crew RReegmeonv eS h1 ieOlnd sF.ire Effect. Calibrate 12-CPU ALodcdk eodr rOenm Eofvfee c1t . Preparation 8-Crew RMealyo aRdo lolr OUnnc eJ apmer aW Weaeappoonn.. 9 Armour vs Boarding +1 Manoeuvre Size x4 ARoltteart eV e9l0oocity = Eng -2. PDoivweerrt 14-Pow ATa Skey s5te mSh iReoldll Dgaaminsa gSet.r Hit +1. Dumb Fire vs Def LwDthaeietush nte rcanoh dyW aotanhfrd ihst eh AaWetd taaT.rcuhkrena.d at Volley vs Def SMAhtatiyae clRdko Dwllm itOhgn ca+e 1B paettre rWye.apon. CDrireewct 14-Crew RAMoramtkaeote uS r4y v5stsoe mBo aRrodliln agt +-12 JCoummpbat 14-CPU* i*f 4S pSaucceccersasft, +le2a vSeusc Cceosmsb raetq Auirreead. Seeker 8-Crew LTahuisn cWha rah Weaadrsh egaadin.s: LTeaargde tthe vs Def ARattnagcek +w1ith a Battery. or Launch a Fighter. Lock On +6. May Roll Once per Weapon. SSitzrea 1f eor 2 vs Def ARRaottntaagcteke F-4r15onot Arc with a Battery. Patch Job 14-Crew dReeaplati ra f1 teArt tyroibuurt ela Dstm Tgu rtnh.at was Scan 14 -CPU BCvsori ota s AtL tontrceikxbetu dtAe Ot tLnao ccTkaa;trigoent .+/-1 SBiozem 4b+ard vs Def AHittt a-c2k with 2 Batteries. Attack Roll Formula: 3d6 +Hit -2 per Rng Increment beyond 1st Targets Defence Free Critical Hit vs Target with 0 Endurance Attack costs 1 Ammunition per RoF used (minimum 1) 10
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