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The Ecosystem of Digital Assets : Crowds and Clouds PDF

183 Pages·2014·1.037 MB·English
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Digital Asset Ecosystems Chandos InformatIon ProfessIonal serIes Series Editor: Ruth Rikowski (Email: [email protected]) Chandos’ new series of books is aimed at the busy information professional. They have been specially commissioned to provide the reader with an authoritative view of current thinking. They are designed to provide easy-to-read and (most importantly) practical coverage of topics that are of interest to librarians and other information professionals. If you would like a full listing of current and forthcoming titles, please visit www.chandospublishing.com. New authors: we are always pleased to receive ideas for new titles; if you would like to write a book for Chandos, please contact Dr Glyn Jones on g.jones.2@ elsevier.com or telephone +44 (0) 1865 843000. Digital Asset Ecosystems Rethinking crowds and clouds T b obias lanke AMSTERDAM • BOSTON • CAMBRIDGE • HEIDELBERG • LONDON NEW YORK • OXFORD • PARIS • SAN DIEGO SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Chandos Publishing is an imprint of Elsevier Chandos Publishing Elsevier Limited The Boulevard Langford Lane Kidlington OX5 1GB UK store.elsevier.com/Chandos-Publishing-/IMP_207/ Chandos Publishing is an imprint of Elsevier Limited Tel: +44 (0) 1865 843000 Fax: +44 (0) 1865 843010 store.elsevier.com First published in 2014 ISBN: 978-1-84334-716-3 (print) ISBN: 978-1-78063-382-4 (online) Chandos Information Professional Series Library of Congress Control Number: 2014934496 © T. Blanke, 2014 British Library Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. All rights reserved. No part of this publication may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording or otherwise) without the prior written permission of the publisher. This publication may not be lent, resold, hired out or otherwise disposed of by way of trade in any form of binding or cover other than that in which it is published without the prior consent of the publisher. Any person who does any unauthorised act in relation to this publication may be liable to criminal prosecution and civil claims for damages. The publisher makes no representation, express or implies, with regard to the accuracy of the information contained in this publication and cannot accept any legal responsibility or liability for any errors or omissions. The material contained in this publication constitutes general guidelines only and does not represent to be advice on any particular matter. No reader or purchaser should act on the basis of material contained in this publication without first taking professional advice appropriate to their particular circumstances. All screenshots in this publication are the copyright of the website owner(s), unless indicated otherwise. Typeset in the UK by Concerto. Printed in the UK and USA. List of figures 2.1 AWS infrastructure based on Kalakota (2012) 14 2.2 From biological to digital ecosystems based on Briscoe et al. (2011) 24 vii About the author Tobias Blanke is a Senior Lecturer in the Centre for e-Research, Department of Digital Humanities at King’s College London. He is the director of the MA in Digital Asset and Media Management. His academic background is in philosophy and computer science. Tobias’s principal research interests lie in the development and research of digital libraries and archives, as well as infrastructures for research, particularly in the arts and humanities. Currently, he is working and leading on several projects in the field, from open-source optical character recognition, open linked data and scholarly primitives to document mining and information extraction for research. Tobias works on several international projects and committees. Most notably, he is one of the directors of the Digital Research Infrastructure for Arts and Humanities (DARIAH), a European initiative to create an integrated research infrastructure for arts, humanities and cultural heritage data. He also leads the joint research work for EHRI, a pan-European consortium to build a European Holocaust Research Infrastructure. ix 1 Introduction The idea of digital ecosystems has recently proliferated as a catchphrase in public discussions about concepts such as big data and social media. Big data seems to be everywhere right now. Social media, too, appears as the golden answer of more and more applications and discourses. Both are intrinsically linked and part of the digital ecosystems. As we shall discuss in this book, big data only becomes big if the same action is repeated time and again. It has received so much attention because everyone in the digital public space can experience it on a daily basis in the ever-growing number of tweets, Facebook friends, etc. in social media applications. At the same time, much of the commercial promise of social media and the excitement it generates in outside observers, from sociologists (who want access to free information about people) to marketers (who want to sell products better), is linked to social media generating big data. According to a Financial Times special report (Financial Times, 2012a), big data is empowering individuals, as the analytical techniques that come with it allow them to get a better overview of the distributed knowledge out there, hidden in social media worlds and elsewhere. Businesses are, however, struggling to decode all this data and they are starting to drown in it – ‘Businesses are doing their best to store and use that information’ (Financial Times, 2012b) – and it seems unclear yet whether they will succeed. What is lacking, according to the FT analysis, is the equivalent of a librarian in a library for the corporate world to exploit all the information they need. ‘Masters of big data’ (Financial Times, 2012b) will be able to connect with the user and able to navigate the big data space to support this connection. With such masters, users and businesses gain control over the data tsunami they are faced with. This book will discuss how digital ecosystems are created to exploit the economic and societal potential of social media and to master big data. 1 Digital Asset Ecosystems One example that we shall come back to again and again is Facebook, which has long grown out of its existence as a single web application and become a big data organisation. Recently, the UK’s Guardian comment section discussed the Facebook Home App, the latest evolution of social media (Poole, 2013). Facebook promises a ‘great, living, social phone’ so that in those moments when we are not totally occupied with the activities around us, we can escape to its world. But it is not just the real world that Facebook Home protects us from. The online world is also filtered: Facebook’s use of the word Home for the app does reflect, though, the site’s attraction to many of its billion users: that it is the digital world’s equivalent of a gated community, or perhaps a padded cell. Facebook is nice because it’s comfortingly insulated from the flame wars, gadget reviews, and paedophile rings that make up 99% of the rest of the internet. (Poole, 2013) This view of Facebook as a gated community represents the negative idea of what digital ecosystems might be about, as we shall find out in this book. But we can be saved from being enclosed in these gated communities by taking control of our own data as our own curators: ‘You too can perfectly well continue to use Facebook… as long as you make sure to curate your data trail with appropriate misdirection’ (Poole, 2013). Open ecosystems are the consequence. Whether we consider ourselves as masters of our own data universe or as enclosed in an online gated community, without doubt we are witnessing a major change in how the World Wide Web is reorganised around us. This will affect all applications on the web, but also what we are mainly interested in here: all the digital content. Both big data and social media are key drivers in this change. This book has been written as we wanted to understand the role of digital assets and digital media in this evolution of the online environment. If digital assets are, at the most generic level, digital objects with a value that can be economic, social or cultural, plus the correct rights to realise these values, there will be an obvious link to big data and social media. Big data is about extracting all three kinds of value from the large seas of content, while social media is about realising social value online. But digital assets are still connected to social media and big data in another way. They are all parts of the development to separate out the web into larger digital ecosystems; these in turn are the centrepiece of a 2 Introduction development to evolve the open digital public space of the World Wide Web into a better value-creating and value-realising entity. If digital assets are difficult to define, digital ecosystems will be even more so. When researching for this book, it quickly became clear that it would not be productive to advance on an understanding of their impact by giving a fixed definition first. They seem to be such a productive idea, as they are often used with varying meanings in different contexts. In all these meanings, digital ecosystems are considered key to the debate about how best to ensure the productive future of the web – not just in the sense that new business models need to develop, but also in terms of how the web can at the same time keep its original promise to be a neutral platform, available to all. Digital ecosystems help us understand how the digital value creation and digital asset production evolve on the web because of the synthesis of its two core forces that have helped the web mature. The first one is the development of the web into a digital platform for applications and content. We can use the term ‘cloud’ for this, as it is more commonly understood. While most encounter the cloud as a dark archive for some of their content, or as a means to shift content between devices, it is much more than that, as we shall see. The second force that has enabled the digital ecosystem revolution is the crowd or the collaboration of large numbers of humans on a common task. Social media as in the Facebook world is one instantiation of the crowd, but there are many others. This includes work for money in what some fear might develop into a global culture of online sweatshops (Horton, 2011), and others hail as the next big thing in the global labour relationships (Scholz, 2012). Common to all these crowd activities is that the task they work on will benefit from many cooks preparing it. Crowds are about collaboration, whatever motivates it. When investigating the relationship of crowds and clouds in digital ecosystems, it soon became clear that their work is complementary and that they must not be regarded as two separate forces. This book investigates how they are employed together as two sides of the same coin. In this division of work, computers do what they are good at, such as the analysis of large amounts of data, where the data is mined for content, clustered around themes and in general squeezed for anything valuable in it. Crowds do the rest and go where the computers cannot reach at the moment, either because the data is too complex when, for example, handwritten records need to be OCRed, or because deeper meaning needs to be extracted. Crowds also cluster together in groups of friends and colleagues in social media applications, which computers 3 Digital Asset Ecosystems in turn can exploit to recommend them things that these groups like as a whole. This book will present how crowds and clouds inhabit the digital ecosystem to deliver digital assets into consumption or to understand the consumer of the digital assets better. We see a digital economy developing that is quickly transforming the role of digital assets and making them the centrepiece of the activities within a digital ecosystem. Economists have always known how important the division of labour between humans and machines is for the success in the value production. The same applies to the digital economy; the differences are that here we produce digital assets and the division of labour is one between human crowds and computer machines. We shall discuss case studies of industries, which can be considered at the forefront of the crowd and cloud division of work, from publishing to media. New publishing models develop right in front of our eyes, and digital media has been for a long time traded on large-scale digital platforms with the active participation of the consumers. In this digital environment, boundaries between producers and consumers of digital assets are often nothing more than temporary arrangements, useful only to understand a digital asset workflow, but not to mark clear and lasting distinctions. This book aims to reposition digital assets and media in the global workflows and divisions of labour. We are trying to understand the emergence of new digital asset practices and how digital ecosystems and their crowds and clouds are instrumental for the production and consumption of digital assets. To this end, we start our book with a background chapter that at first has to explore what digital assets are. This is far from obvious, and various definitions do not exactly compete with each other, but they can at least be seen as alternatives. We ask what it means to be a digital object with value, and how this value changes when digital assets are taken out of their archives and moved into the global digital networks. Nowadays, it is not enough any more to just think of digital asset management (DAM) as delivering order to an otherwise unorganised heap of digital objects in an organisation. The new emerging, interconnected global workflows of the digital economy need to be considered. This is the reason why we introduced crowds and clouds, as they help us understand these workflows, which for digital asset management in particular mean that we can describe how digital assets and digital media are prepared for production and consumption. In Chapter 2, we continue to explain why we consider crowds, as a form of global human ubiquitous computing, to be so important to 4

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