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The Complete Book of Mah Jongg: An Illustrated Guide to the Asian, American and International Styles of Play PDF

195 Pages·2016·9.81 MB·English
by  Amy Lo
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THE COMPLETE BOOK OF MAH JONGG AN ILLUSTRATED GUIDE TO THE ASIAN, AMERICAN AND INTERNATIONAL STYLES OF PLAY AMY LO TUTTLE Publishing Tokyo Rutland, Vermont Singapore MMaahh JJoonngggg__CChh 11 000011--2222 NNEEWW..iinndddd 11 22//99//1155 1122::3322 ppmm TUTTLE STORY “Books to Span the East and West” Our core mission at Tuttle Publishing is to create books which bring people together one page at a time. Tuttle was founded in 1832 in the small New England town of Rutland, Vermont (USA). Our fundamental values remain as strong today as they were then—to publish best-in- class books informing the English-speaking world about the countries and peoples of Asia. The world has become a smaller place today and Asia’s economic, cultural and political influence has expanded, yet the need for meaningful dialogue and information about this diverse region has never been greater. Since 1948, Tuttle has been a leader in publishing books on the cultures, arts, cuisines, languages and literatures of Asia. Our authors and photographers have won numerous awards and Tuttle has published thousands of books on subjects ranging from martial arts to paper crafts. We welcome you to explore the wealth of information available on Asia at www.tuttlepublishing.com.past—still inspired by Charles Tuttle’s core mission to publish fine books to span the East and West and provide a greater understanding of each. Published by Tuttle Publishing, Distributed by: an imprint of Periplus Editions (HK) Ltd. North America, Latin America & Europe www.tuttlepublishing.com Tuttle Publishing 364 Innovation Drive Copyright © 2001 Amy Lo North Clarendon, VT 05759-9436 U.S.A. All rights reserved. No part of this Tel: 1 (802) 773-8930 | Fax: 1 (802) 773-6993 publication may be reproduced or [email protected] utilized in any form or by any means, www.tuttlepublishing.com electronic, mechanical, including photocopying, recording or by any Japan information storage retrieval system, Tuttle Publishing without prior permission of the publisher. Yaekari Building, 3rd Floor, 5-4-12 Osaki, Shinagawa-ku, LCC Card No. 2002727002 Tokyo 141-0032 ISBN 978-0-8048-4530-4 Tel: (81) 3 5437-0171 | Fax: (81) 3 5437-0755 [email protected] 19 18 17 16 15 www.tuttle.co.jp 6 5 4 3 2 1 1601TW Asia Pacific Printed in Malaysia Berkeley Books Pte Ltd 61 Tai Seng Avenue #02-12 Singapore 534167 Tel: (65) 6280 1330 | Fax: (65) 6280 6290 [email protected] www.periplus.com TUTTLE PUBLISHING® is a registered trademark of Tuttle Publishing, a division of Periplus Editions (HK) Ltd. MMaahh JJoonngggg__CChh 11 000011--2222 NNEEWW..iinndddd 22 22//99//1155 1122::3322 ppmm CONTENTS MAH JONGG, THE PEOPLE’S GAME ............................................................ 7 INTRODUCTION The Mah Jongg Game ................................................... 9 CHAPTER ONE The Game of Mah Jongg ............................................ 12 1.1 The Tiles 14 1.2 Accessories 16 1.3 A Hand of Tiles 17 1.4 A Few Examples of Winning Hands 18 1.5 Players and Their Respective Playing Positions 19 1.6 Playing Directions 21 1.7 Different Rules of Mah jongg Game 22 CHAPTER TWO The Cantonese Game ................................................. 23 2.1 Seat Allocation 23 2.2 Building the Walls 26 2.3 Designating the First Dealer 28 2.4 Breaking the Walls 29 2.4.1 Leaping the Tiles 31 2.5 Matching the Tiles 32 2.6 Claiming a Discarded Tile 34 2.6.1 Sheung — To Match a Sequence 34 2.6.2 Pung — To Match a Triplet 35 2.6.3 Revealed and Concealed Sets 37 2.6.4 Gong — To Match a Quadruplet 38 2.6.5 Priority in Claiming Discards 41 2.7 When to Declare a Win 42 2.8 Failing to Claim a Discard to Declare Pung or a Win 44 2.9 The Dealer and the Duration of a Game 44 2.10 Scoring 47 2.11 Computing the Fans 56 2.12 Awarding the Winner 58 2.12.1 Jit Woo — To Intercept a Winning Hand 59 2.12.2 Table of Awards 59 2.13 Paying the Winner 60 3 MMaahh JJoonngggg__CChh 11 000011--2222 NNEEWW..iinndddd 33 22//99//1155 1122::3322 ppmm The Complete Book of Mah Jongg 2.14 Bao — Penalty to the Risk Taker 61 2.15 Penalties 63 2.15.1 Falsely Declaring a Win 63 2.15.2 Long or Short Hand 63 2.16 Fortune Hand — a Draw 64 2.17 Playing with Flower Tiles 64 2.17.1 Scoring for Flower Tiles 65 2.18 Five-Player Game — Dreaming 67 2.19 Three-Player Game 67 CHAPTER THREE Basic Strategy ................................................ 68 3.1 Speed 68 3.2 Taking Advantage of Opportunities 69 3.3 Keeping Alert 69 3.4 Safe Discards 70 3.5 Improving Your Winning Chance 70 3.6 Improving Your Hand for a Higher Score 71 3.7 Winning Probabilities 73 CHAPTER FOUR Courtesies ...................................................... 76 CHAPTER FIVE The Shanghai Game ....................................... 79 5.1 Terminology 80 5.2 Designating the Chair of the First Dealer 80 5.3 Choosing the First Dealer 81 5.4 Building the Walls 85 5.5 Discards 86 5.6 Displaying Revealed Sequences 86 5.7 Fortune Hand 87 5.8 Assembling a Revealed 13-Terminal Tile Hand 87 5.9 Scoring 89 5.10 Computing the Fans 104 5.11 Awarding the Winner 110 4 MMaahh JJoonngggg__CChh 11 000011--2222 NNEEWW..iinndddd 44 22//99//1155 1122::3322 ppmm Contents CHAPTER SIX The 12-Tile Game ......................................... 111 6.1 Winning Probabilities 115 CHAPTER SEVEN The 16-Tile or Taiwanese Game ................... 116 7.1 Seat Allocation 116 7.2 Building the Walls 119 7.3 Designating the First Dealer, Breaking the Walls, Revealing Flower Tiles, and Drawing Make-up Tiles 119 7.4 Shuh 120 7.5 Garng 121 7.6 Winners 122 7.7 Scoring 122 CHAPTER EIGHT The American Game ..................................... 128 8.1 The American Mah Jongg Set 129 8.2 Seats Allocation 129 8.3 Designation of the First East Player 129 8.4 Exchange of Unwanted Tiles 129 8.4.1 First Pass 130 8.4.2 Second Pass 130 8.4.3 Third Pass 131 8.4.4 Blind Pass 131 8.5 Reclaim an Exposed Joker Tile 132 8.6 Combination of Tiles of Winning Hands 133 8.7 How to Read The Score Card 133 8.8 Start to Play The Game 137 8.9 To Match a Triplet, Kong, and So On 137 8.10 Mismatches 137 8.11 Temporary Score Table 137 8.12 Winning Tile 140 8.13 False Win 140 8.14 Long and Short Hand 140 5 MMaahh JJoonngggg__CChh 11 000011--2222 NNEEWW..iinndddd 55 22//99//1155 1122::3322 ppmm The Complete Book of Mah Jongg CHAPTER NINE The International Game ................................ 141 9.1 Terminologies 142 9.2 Winning Elements and Fan 143 9.3 Paying the Winner 161 9.4 Winning Priority 162 9.5 Alert and Penalty 162 9.6 Standard Scoring Chart 163 CHAPTER TEN The Shenzhen Game ..................................... 164 10.1 Settlement 165 CHAPTER ELEVEN The People’s Game ....................................... 167 11.1 A Simple Game for All Players 167 11.2 The Simple Version 167 11.2.1 A Winning Hand 168 11.2.2 Formation of Tiles of Winning Hands 168 11.2.3 Scoring 169 11.2.4 Example of Standard Winning Hands and Scores 170 11.2.5 Special Winning Hand 171 11.2.6 Player’s Variation 172 11.2.7 Playing the winners 172 11.2.8 Winning Probabilities 172 11.2.9 Falsely Declaring a Win 175 11.2.10 Miscellaneous 175 11.3 Classical Version 175 11.3.1 Scoring 175 11.3.2 Basic Hands 176 11.3.3 Dragon and Wind Tiles 176 11.3.4 Other Combinations 178 11.3.5 Sequences Combinations 180 11.3.6 Triplets Combinations 183 11.3.7 Miscellaneous Combinations 186 11.3.8 Total Score 188 6 MMaahh JJoonngggg__CChh 11 000011--2222 NNEEWW..iinndddd 66 22//99//1155 1122::3322 ppmm MAH JONGG, THE PEOPLE’S GAME The world’s most popular game, with millions of players worldwide, Mah Jongg is played in many different versions. As each version has its own rules and winning hands, players of different groups cannot play the game together. In our modern mobile society it would be nice to have a simple version that all players can share. Chapter 11 of this book introduces a newly arranged player friendly game with simply designed winning hands based on the logical combination of tiles. The game is arranged in a way that will help players understand the formation and the probability of matching tiles in a winning hand through intuition rather than through memorizing the combination of tiles in a specially designed, password-like winning hand. This will make playing the game more enjoyable. It is not the author’s intention to set a new standard for the thousand-years old game, but rather to hope that the simple instruction and the logical combination of tiles in a winning hand will make the game easier for new players to follow. For experienced players, the classical (Cantonese) version in Chapter 2 illustrates a complete collection of logical probabilities of combinations of tiles from many modern and classical versions of the game, and will serve as valuable reference. 7 MMaahh JJoonngggg__CChh 11 000011--2222 NNEEWW..iinndddd 77 22//99//1155 1122::3322 ppmm The Complete Book of Mah Jongg This new edition also salutes the very popular American Game with a chapter that explains this version’s unique characteristics. Chapter 8 succinctly covers the basics and explains how to navigate the official score card. This author’s hope is that, combined with the basic strategies offered in this book, this information will help you enjoy—and win—the American Game. Finally, two new popular variations—the International Game and the Shenzhen Game—are also included in this new edition. I hope that with these new chapters this book will serve as a complete guide and reference to all players regardless of their preference, and will encourage them to try new versions. 8 MMaahh JJoonngggg__CChh 11 000011--2222 NNEEWW..iinndddd 88 22//99//1155 1122::3322 ppmm

Description:
Master the exhilarating game of Mahjong with this introductory guide. Originally played with cards, and then pieces carved from ivory or bamboo, the Chinese game of Mahjong or "Mah Jongg" is well over a thousand years old. Said to have originated in the court of the Emperor of Wu, for centuries Mahj
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