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The Art and Inventions of Max Fleischer: American Animation Pioneer PDF

582 Pages·2017·28.08 MB·English
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The Art and Inventions of Max Fleischer American Animation Pioneer RAY POINTER Foreword by Jerry Beck McFarland & Company, Inc., Publishers Jefferson, North Carolina LIBRARY OF CONGRESS CATALOGUING DATA ARE AVAILABLE BRITISH LIBRARY CATALOGUING DATA ARE AVAILABLE e-ISBN: 978-1-4766-2741-0 © 2017 Ray Pointer. All rights reserved No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying or recording, or by any information storage and retrieval system, without permission in writing from the publisher. Front cover illustration by Dick Huemer, digital composite by Shi Briggs McFarland & Company, Inc., Publishers Box 611, Jefferson, North Carolina 28640 www.mcfarlandpub.com Dedicated to all Fleischer fans past, present, and future. Acknowledgments The following individuals generously shared their time, recollections, and personal affects over the years, without which this book would have been incomplete. Joe Adamson, Ford Banes, Michael Barrier, Jerry Beck, John Canemaker, Harvey Deneroff, Gene Deitch, Ryan Englade, Beatrice Fleischer-Stone, Bernard Fleischer, Bernie Fleischer, Joe Fleischer, Mark Fleischer, Richard Fleischer, Seymour Fleischer, Campbell Ford, Eric Goldberg, Frank Goldman, Stanley Handman, Jameson Handy, Dr. Richard Huemer, Bob Jaques, J.B. Kaufman, Bob Kennedy, Tom Kneitel, Ruth Kneitel, Stephen Kroninger, Miles Kreuger, Mark Langer, Todd Levine, Eli Levitan, Fraser MacClean, Virginia Kneitel-Mahoney, Leonard Maltin, John McElwee, Russell Merritt, Joseph Neola, Jack Ozark, Jeannie Gayle Poole, Madeline Prager, Mark Punswick, Steve Rivers, Michael Sporn, Tom Sito, Tom Stathes, Beatrice Fleischer-Stone, Dave Tendlar, Jack Theakston, Myron Waldman, Joyce Fleischer-Weinberg, Larry Weinberg, Sandra Weinberg, Berny Wolf, Stephen Worth (Animation Resources), and Don Yowp. Table of Contents Acknowledgments Foreword by Jerry Beck Prologue Introduction 1. The Formative Years 2. The Birth of a Career 3. The Inkwell Studio 4. Fleischer Studios, Inc. 5. The Queen of the Animated Screen 6. Betty Boop on the Couch 7. The Fleischer Factory 8. The Popeye Plant Color Insert 9. The Spinach Lid Blows Off 10. Picking Up the Pieces 11. Setting Sail for Miami 12. Stormy Seas Ahead 13. The Ship Wreck 14. The Change of Command 15. Separate Courses, New Directions 16. Recommissioned 17. Raising the Inkwell Filmography List of Animators Chapter Notes Bibliography List of Names and Terms Foreword by Jerry Beck “Wanna Be a Member?” The animated films of Max Fleischer cast a magical spell on all who grew up with them—and that would be almost everyone raised in the 20th century. Max was one of a handful of cartoonists who emerged in the 1910s—inspired by Winsor McCay’s Gerie the Dinosaur—who could foresee a future in moving drawings, a.k.a. animated cartoons. But he would become more than a cartoonist, pioneering a new art form. He was an innovator, an inventor, as well as an entertainer, who kept his eye as much on the audience as he would on the artists and technicians who brought his ideas to life. His name and fame would become known far and wide—associated with popular entertainment and animation, rivaled only by Walt Disney. But unlike Disney, the full story of this man and his many accomplishments are really only coming to light now. I grew up, like Ray Pointer did, watching silent Koko the Clown, the Jazz Age Betty Boop, and action-packed Popeye cartoons on television, where their indelible images were forever burned into our young minds. The Fleischer cartoons were dark. They reflected the harsh realities of their times — particularly the depths of The Depression Era. But they also made us laugh and gave us hope. It was a different point of view from the rosy one Disney and his Hollywood contemporaries were painting in glorious Technicolor. Even the critics of the day noticed Fleischer was the flipside of Disney. And indeed, the Fleischer universe was populated by individuals straight out of the diverse immigrant culture that surrounded that studio in New York City. Wise- guys and Con Men, obese hippos and “gangsta” gorillas, tattooed sailors and a sexy bitch named Betty (she was originally a dog!) These were the denizens of Fleischer’s world. Fleischer’s studio simply had no feel for the optimism and blue skies common in other cartoons. Fleischer’s take on Disney’s Silly Symphonies was the Color Classics, and they were the stuff of nightmares. Who can forget the miser threatening to burn out the tongues of two innocent urchins in Little Dutch Mill, the gigantic phallus-like anteater snout chasing Ants in the Plants, and a psychotic Greedy Humpty Dumpty? I can’t. As kids we loved it. And as adults, we’ve admired it. Fleischer cartoons were subversive and surreal—exactly what cartoons should be. Thanks, Uncle Max! Inspired by The Fleischer Studio, author Ray Pointer grew up to study animation, and become a professional artist, writer and producer—even leading to meeting Max Fleischer himself. The lessons learned from absorbing these cartoons propelled him into a distinguished animation career. His passion for the Fleischer Studio became a life-long quest to explore the man behind the magic. This book is the result of Ray’s decades of research—and no one knows the facts and figures better. So sit back, relax, turn on some hot jazz and open a large can of spinach. The Fleischer brothers were a true American success story and their work is unforgettable. Jerry Beck is an animation historian and the author of many books, including The Animated Movie Guide and The 50 Greatest Cartoons. He teaches at Cal Arts in Valencia, California, and blogs at www.cartoonresearch.com Prologue For decades, the history of animation has been dominated by the accomplishments of Walt Disney, leaving the impression that he alone had invented the medium. In reality, the medium of animated cartoons was the result of pioneering inventors, one of the most prominent being Max Fleischer. Fleischer’s career as an artist/inventor preceded Disney by a decade, having developed many of the techniques that are still in use in some form today. But as Disney’s star shone brighter in the 1930s, Fleischer became overshadowed by many accidents of fate and big business. Fleischer’s role as “Artist-Inventor” served a dual purpose. While his presence provided the basic plot for Out of the Inkwell (1919–1927) and The Inkwell Imps (1927–1929), his inventions made the cartoons possible. Aside from their novelty, there was a modern sophistication that stressed the anxieties of urban America combined with elements of surrealism and a type of organic progression. As a result, the Fleischer cartoons were rough rather than refined, commercial rather than consciously artistic. But in their unique way, their artistry was expressed through a culmination of the arts and sciences. Fleischer was an avid student of these disciplines, and his vision of animation was an application of technology and cartooning combined with a deliberate violation of natural physics. His philosophy was, “If it can be done in real life, it isn’t animation.” To fully realize this perspective, one needs to look to the events in Fleischer’s life that formed this concept.

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The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium. In reality, it was the work of several pioneers. Max Fleischer—inventor of the Rotoscope technique of tracing animation frame by frame over live
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