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The Actuated Workbench: 2D Actuation in Tabletop Tangible Interfaces PDF

108 Pages·2003·4.42 MB·English
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The Actuated Workbench: 2D Actuation in Tabletop Tangible Interfaces Gian Antonio Pangaro B.A. Sociology 1999 Harvard University Submitted to the Department of Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology September 2003 (cid:211) Massachusetts Institute of Technology, 2003. All Rights Reserved. Author Gian Pangaro Program in Media Arts and Sciences 09 May 2003 Certified by Hiroshi Ishii Associate Professor of Media Arts and Sciences Thesis Supervisor Accepted by Andy Lippman Chair, Departmental Committee on Graduate Studies Program in Media Arts and Sciences 2 The Actuated Workbench: 2D Actuation in Tabletop Tangible Interfaces Gian Antonio Pangaro B.A. Sociology Harvard University 1999 Submitted to the Department of Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirements for the degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology September 2003 Abstract The Actuated Workbench is a new actuation mechanism that uses magnetic forces to control the two-dimensional move- ment of physical objects on flat surfaces. This mechanism is intended for use with existing tabletop Tangible User Inter- faces, providing computer-controlled movement of the physi- cal objects on the table, and creating an additional feedback layer for Human Computer Interaction (HCI). Use of this actu- ation technique makes possible new kinds of physical inter- actions with tabletop interfaces, and allows the computer to maintain consistency between the physical and digital states of data objects in the interface. This thesis focuses on the design and implementation of the actuation mechanism as an enabling technology, introduces new techniques for motion control, and discusses practical and theoretical implications of computer-controlled movement of physical objects in table- top tangible interfaces. Thesis Supervisor: Hiroshi Ishii Title: Associate Professor of Media Arts and Sciences 3 4 The Actuated Workbench: 2D Actuation in Tabletop Tangible Interfaces Gian Antonio Pangaro Thesis Comittee: Thesis Supervisor Hiroshi Ishii Associate Professor of Media Arts and Sciences MIT Media Lab Thesis Reader Robert Jacob Associate Professor of Electrical Engineering and Computer Science Tufts University Thesis Reader Joe Paradiso Associate Professor of Media Arts and Sciences MIT Media Lab 5 6 Acknowledgements I am forever grateful to the following people for being in my life during the past few years. Without them, this work might not have been possible. For their love and support: Stacy Abder Anthony Pangaro Geraldine Pangaro For their intellectual guidance, enthusiasm, and inspiration: Jason Alonso Dan Chak Chris Csikszentmihalyi Rich Fletcher Hiroshi Ishii Rob Jacob John Maeda Dan Maynes-Aminzade Joe Paradiso Amanda Parkes James Patten Hayes Raffle Nancy Sun Brygg Ullmer Bill Verplank For their friendship, music, and good advice: John Capello Andy Eggers Scott Roy Altay Guvench Mike Annany danah boyd Daneil Giffin Shane Hamilton Saoirse Higgins Ryan McKinley Cliff Murphy Mary Oey Phua Mei Pin Ali Rahimi Lily Shirvanee Doug Swett Jessica Tardy Noam Weinstein Pierce Woodward 7 88 Table Of Contents Prefatory Material Cover Abstract Thesis Committee Acknowledgements 1. Introduction 11 1.1 Tabletop Tangible Interfaces 1.2 Thesis Goal 2. Theory: Space, Movement, and Haptics for Input Devices 15 3. Related Technologies 1: Tabletop Tracking Technologies 20 4. TUI Inconsistency and Input Device Design 24 4.1 TUI Interactions that can lead to Inconsistencies 4.2 Haptic Input Devices as Physical Output for Digital Media 5. Related Technologies 2: Tabletop Actuation Technologies 33 6. Design and Development 40 6.1 Design Criteria 6.2 Final Design Scheme 7. Technical Details 44 7.1 System Description 7.2 Motion Control and Interpolation 8. Evaluation 58 8.1 Original Design Criteria 8.2 Design Limitations 8.3 User Testing 9. Applications for the Actuated Workbench 64 9.1 Basic GUI Functions 9.2 High-Level Tabletop Interactions 9.3 Haptic applications 10. Future Development 74 10.1 Tiling of Arrays for Larger Surfaces 10.2 New Types of Motion 11. Conclusion 78 Appendix A. Explanation of Electromagnetic Array 82 Appendix B. Limitations of SaJe microcontroller 85 Appendix C. Other Actuation Technologies 87 Appendix D. Schematics 89 Appendix E. Microcontroller Code 95 References 103 9 1100

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increases in an interactive workbench system, it becomes more difficult for a user to keep track of every data item on the table, just as it is difficult to
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