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The 100 Greatest Videogames. The Ultimate Collection of Modern Classics PDF

213 Pages·2016·36.66 MB·English
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A N E D G E S P E C I A L E D I T I O N the 10 0 greatest videogames THE ULTIMATE COLLECTION OF MODERN CL AS SICS 2016 EDITION the 10 0 greatest videogames THE ULTIMATE COLLECTION OF MODERN CL ASSICS 2016 EDITION intro Welcome to the 2016 edition of The 100 Greatest Videogames. If you’re not familiar with the format, here are our rules. In compiling this list, we worked to simple criteria: all formats – portable, touchscreen, console, PC, whatever – were eligible; we could include only a single entry from any series that features straight-up sequels; and each game had to stand up today rather than making the cut for reasons of nostalgia or historic significance. Not all of the games featured here are new, however. In fact, some of the most invigorating parts of the curation process involved pulling out and replaying a number of the most seasoned titles from the Edge archives. Hopefully this much-argued-over collection will inspire you in the same way. 5 contents ADVANCE WARS 166 DROP7 158 KERBAL SPACE PROGRAM 146 ANIMAL CROSSING: EARTHBOUND 80 NEW LEAF 22 LEAGUE OF ELITE DANGEROUS 34 LEGENDS 50 BATMAN: FAR CRY 4 104 ARKHAM KNIGHT 82 LEFT 4 DEAD 2 60 FEZ 114 BATTLEFIELD 4 68 LIMBO 76 FINAL BAYONETTA 2 186 LITTLEBIGPLANET 3 106 FANTASY XII 14 BIOSHOCK 42 MARIO KART 8 170 FIRE EMBLEM FATES 130 BLOODBORNE 200 MASS EFFECT 2 92 FTL: FASTER BOMBERMAN 36 THAN LIGHT – METAL GEAR ADVANCED EDITION 88 SOLID V: THE CALL OF DUTY 4: PHANTOM PAIN 174 MODERN F-ZERO GX 28 WARFARE 44 METROID PRIME 70 GRAND THEFT CASTLEVANIA: AUTO V 204 MINECRAFT 188 SYMPHONY HALF-LIFE 2 198 MONSTER OF THE NIGHT 74 HUNTER 4 HALO 3 136 CIVILIZATION IV 64 ULTIMATE 100 HEARTHSTONE: COUNTER-STRIKE: NIDHOGG 112 HEROES OF GLOBAL OFFENSIVE 62 WARCRAFT 72 OKAMI 94 DARK SOULS 206 HER STORY 10 OUTRUN 2006: DEAD SPACE 122 COAST 2 COAST 58 HYPER LIGHT DEMON’S SOULS 164 DRIFTER 18 OVERWATCH 116 DESTINY 142 ICO 160 PAC-MAN CHAMPIONSHIP DISHONORED 148 INSIDE 132 EDITION 40 DOOM 108 JOURNEY 120 PERSONA 4 GOLDEN 90 DOTA 2 124 KATAMARI DAMACY 20 6 PORTAL 184 SUPER MARIO THE WITCHER III: MAKER 128 WILD HUNT 102 PRINCE OF PERSIA: THE SUPER MARIO THE WITNESS 168 SANDS OF TIME 16 WORLD 178 TITANFALL 56 PUYO PUYO 86 SUPER MEAT BOY 52 TOWERFALL PUZZLE SUPER METROID 162 ASCENSION 78 & DRAGONS 46 SUPER TRANSISTOR 84 PUZZLE BOBBLE 26 MONKEY BALL 12 TRIALS FUSION 110 RED DEAD TEARAWAY 48 ULTRA STREET REDEMPTION 180 TETRIS 196 FIGHTER IV 172 RESIDENT EVIL 4 190 THE ELDER UNCHARTED 4: RESOGUN 24 SCROLLS V: SKYRIM 156 A THIEF’S END 176 REZ 66 THE LAST OF US 202 VANQUISH 126 ROCK BAND 3 154 THE LEGEND OF XCOM: ENEMY ZELDA III: A LINK UNKNOWN 98 R-TYPE FINAL 32 TO THE PAST 144 XENOBLADE SHADOW OF THE LEGEND CHRONICLES 54 THE COLOSSUS 134 OF ZELDA: MAJORA’S MASK 138 SPELUNKY HD 140 THE LEGEND SPLATOON 150 OF ZELDA: STARCRAFT II 38 OCARINA OF TIME 192 SUPER HEXAGON 8 THE LEGEND OF ZELDA: SUPER MARIO THE WIND WAKER 152 3D WORLD 118 THE SIMS 3 30 SUPER MARIO 64 182 THE STANLEY SUPER MARIO PARABLE 96 GALAXY 2 194 7 100 Format Android, iOS, Mac, PC Publisher/developer Terry Cavanagh Release 2012 Super Hexagon Super Hexagon is something early games won’t end much The relentless pacing of the of a poster child, alongside Dark farther along than that. As you game is matched by an aggressive Souls and Spelunky, for the sadistic begin to sync with the game’s soundtrack by London-based brutality with which some game rhythm, however, it becomes chiptune musician Chipzel (who designers gleefully approach their clear that focusing on your has no shortage of experience in task. Of course, if a game were avatar – as so many games have videogame-related audio, having impossible it’d be no fun at all; trained players to do – is a created much of her work using the key to testing players’ limits is surefire route to rapid failure. Game Boys). The arrival of each positioning the challenge just far There’s no time to wait until wave of obstacles is matched to enough from impossible to remain after you clear one obstacle to the thumping beat, offering a faint satisfying and keep them hooked. start thinking about the next; you helping hand in avoiding disaster. Super Hexagon accomplishes need to focus on the edge of the Super Hexagon was a key game this with unnerving, hypnotic screen and plan well ahead. in defining the potential of iOS, precision. The premise couldn’t As you begin to eke out an a format eyed with suspicion by be more reductive: rotate a tiny additional hundredth of a second core players for so many years, triangle around a morphing shape or two with each successive run, and delivers a fast-paced challenge (occasionally a square or pentagon, the game digs in and refuses to let that rivals the best twitch but more often a hexagon) in the go. And its one-more-go nature is experiences available on consoles. centre of the screen so that it fits bolstered by some smart design Touchscreen controls, it turns out, through gaps in the encroaching touches. The fact that each time needn’t equal a dumbed-down or walls, which move inexorably, and you restart the colour changes, for imprecise interface and, handled ever more rapidly, towards you. example, or the sheer speed with well, are more than capable of The game makes its intentions which you can be in the action delivering feedback as vivid as known from the off by labelling again after failing. Then there’s any clicking button. The game the easiest of its difficulty levels the brilliant decision to pick up didn’t start its life on iOS, ‘Hard’. Two more, Harder and the music exactly where you left however, and was adapted from a Hardest, must be bested before off with each retry, a crafty game created by Terry Cavanagh a further three tiers of terror psychological trick that lessens for a 12-hour game jam. are unleashed. The aesthetic is the sense of lost progress. But It’s fitting then that the game stark, pairing muted two-tone more important than any of this took on a life of its own as a backgrounds with simple pulsing is the use of procedurally stacked spectator sport, attracting huge lines that change colour like predesigned segments which crowds at specially arranged particularly gaudy stage lighting. spark waves of recognition-driven events that threw the trance- The look serves to underscore relief and the ability to learn inducing action up onto big the unforgiving challenge while useful manoeuvres even as the screens and allowed rookies and at the same time ensuring that levels come at you in a semi- the uninitiated to marvel at the the screen is as uncluttered as random order. seemingly impossible prescience possible – essential given how For a game of such modest of expert players. Watching fast everything moves. construction, Super Hexagon’s someone skilfully threading their Your score for each level is onslaught is partnered with way through the most difficult simply how long you managed to surprisingly refined handling as levels is on par with witnessing survive, and it’s sobering to find your triangle luxuriously swoops the best bullet-hell runs. There even five seconds dauntingly out left and right, gracefully arcing are plenty of astonishing efforts of reach on your first few tries. It through spiral pathways and deftly on YouTube, too, and trawling takes roughly 1.5 seconds for the avoiding the edges of contracting through them is as moreish as first wall to reach you, and your shapes. When it goes well, at least. playing the game for yourself. 8 99 Format Android, iOS, Mac, PC Publisher/developer Sam Barlow Release 2015 Her Story Making detective games every second of that footage, achieved with a form of videogame is hard. Not games that merely you’ll still be left questioning long thought cursed to bear the feature crime – all those need certain facets of the facts stench of failed Hollywood do is recognise the repercussions presented. You may play the game aspirations and a black mark in of the dead bodies, wantonness with a screen before your eyes, but the history books: full-motion and pilfered valuables that are an essential, irreducible part of video. That it avoids such failure more often simply the aftermath the computing is going on in the is down to several factors, but of the mainstay activities in your synapses you carry around with the most important two are the standard interactive power fantasy. you every day. That’s a rare and performance of actress (and No, games that seek to turn you beautiful thing. musician in another life) Viva into the investigator have to do And the trick Barlow pulls to Seifert, and exemplary framing. something almost unthinkable in do this is simplicity itself: employ Being the only performer an industry where every prop is the verb set of the search engine. onscreen, Seifert is left to conjure turned by an expensive artist, Here’s how it works. Seven police not only a convincing inner life for every quip and line is scrivened interviews from 1994 are split up her interviewee but also allusions by a slightly less expensive writer, into over 200 separate chunks and and relationships enough with and every scene is made under then hidden behind the entry field the invisible cast beyond the the watchful orchestration of a of the LOGIC database. There’s interrogation room walls to very expensive director: they have only one rule, one limit to gamify prevent the story collapsing to let you miss things. In fact, the whole process, which is that inwards on itself. She does so perversely, they have to actively you will be served only the first capably under intense limitations. hide things from you. A true five clips to match your terms. The rest is up to Barlow, who detective game can’t even afford And yet that goes to show how dresses the game up in period itself the luxury of signposting potent a rule can be, for it takes fashion – everything from the all the wonderful bits that have what would otherwise be a detail work in the lo-fidelity been made at great expense that, rudimentary process of watching desktop icons, which arouse sure, you’re missing out on now, a chronologically scrambled recollections of Windows 95’s but you could go back to later. narrative and transforms it into a school of interface design, right up That defeats the whole purpose. procedure of investigation, seeking to the encompassing protrusions And it’s why so many have failed. out the next suitably distinct of a fake CRT screen. In this To make this genre really work, string in exactly the same way you throwback interface and the the game has to let you to figure might scour a crime scene for the cramped framing of the camera it all out for yourself. merest hint of a clue. Some words lens, he presents Her Story’s Sam Barlow’s Her Story is in will lead to dead ends – little footage not as misguided vanity, this list because it does precisely pockets of ’90s miscellanea, nor as a miserly alternative to that. You decide exactly how much perhaps – that seldom feel like CGI, but as a voyeuristic peep into of its tale you’re going to imbibe wasted effort but terminate a a process the common man is not before you make up your mind promising line of enquiry. Others meant to be privy to, with all the about its central mystery. It even will take you to the seconds of gravitational pull of the forbidden. offers you an out potentially hours footage that entirely scramble It’s just one more reason to be before you’ve seen all the video your working theories with brand- attracted to an unconventional clips that deliver, drip by drip, the new information, upending your game that tugs on threads few fragments of information that fill fragile understanding of the forces others dare to unravel, and has in this captivating case and the and motives at play here. already proven that while making associated backstory. Even should That alone would be remarkable detective games is hard, the result you choose – choose – to root out enough. However, all this is can amply justify the effort. 10

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