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Tales of the Lance (AD&D 2nd Edition: Dragonlance Boxed Set ) PDF

268 Pages·1992·15.22 MB·English
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Preview Tales of the Lance (AD&D 2nd Edition: Dragonlance Boxed Set )

World Book of ansalon Welcome to the World of Krynn..................... 2 Special Artifacts of Ansalon....................... 146 Creating the Flavor of Krynn....................... 2 Scroll..................................... 146 The lconochronos of Astinus........................ 3 Rings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Lost Notes of Sir Tracy............................ 3 Rods, Staves, and Wands....................... 147 The River of Time.............................. .4 Miscellaneous Magic items...................... 148 History of Krynn................................. 12 Magic Armor and Shields.......................154 Astinus, Scholar and Mystery..................... 12 Magic Weapons............................... 155 The Creation of Krynn.......................... 12 Random Treasure Determination................. 159 All Dragons War............................... 13 Individual and Small Lair Treasures. . . . . . . . . . . . . . .159 All Saints War................................. 14 Using the Adventure Map and Talis Cards. . . . . . . . . . .160 Starbirth of Mortals............................. 14 How to Read the Map......................... 160 Arrival of the Last Gods......................... 15 Getting Started...............................160 Age of Dreams................................. 16 Descriptions of Terrain and Locations. . . . . . . . . . . . . 161 Age of Light................................... 16 Creating Chases............................... 173 Graystone of Gargath........................... 17 Adventure Generation with Talis Cards. . . . . . . . . . . .174 The Second Dragon War........................ 19 Talis Deck: Random Role-Playing Notes. . . . . . . . . . .174 Ergoth Ascendant.............................. 19 Talis Deck: Random Event Notes................. 175 Kinslayer War................................. 20 Ansalonian Calendar............................176 Swordsheath Scroll............................. 20 Allowable Clerical Spells.........................176 The Rose Rebellion............................. 21 Exchange Rates Upon Krynn...................... 176 Birth of Nations................................ 21 The Third Dragon War.......................... 21 A Golden Age................................. 22 Credits Peace in the Land.............................. 22 Knight of the Black Rose........................23 Design: Harold Johnson, John Terra, J. Robert King, Wolfgang The Fall of Istar ................................ 24 Baur, Colin McComb, Jean Rabe, Norm Ritchie, Margaret War of the Lance ........................... 25 Weis, Tracy Hickman, Jeff Grubb, Doug Niles, Michael Geography of Ansalon........................... 26 Williams The World That Was........................... 26 Development, Coordination, Editing: J. Robert King The Cataclysm................................. 30 Proofreading: Anne Brown, Dale Donovan The World That Is............................. 30 Box Cover Art: Larry Elmore The World That Might Be........................ 54 Box Cover Sculpture: Jeff Easley People of Ansalon (PC Races)......................55 Booklet Cover Art: Jeff Easley Barbarians .................................. 55 Booklet Interior Art: Jeff Butler, Paul Abrams, George Barr, Dwarves......................................58 Denis Beauvais, Keith Parkinson Gully Dwarves................................61 DM Screen Art: Carol Heyers Elves......................................... 63 Character Cards and Stand-Up Figure Art: David Simons, Gnomes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 Larry Elmore, Keith Parkinson Kender..................................... 6 9 Cartography: David C. Sutherland III, Steve Beck, Karen Minotaurs .................................. 7 4 Wynn Fonstad, Diesel Ogre lrda..................................... 77 Graphic Design: Stephanie Tabat Character Classes of Ansalon....................... 80 Typesetting: Tracey Zamagne Overview of Character Classes ....................80 Keylining: Paul Hanchette Class Descriptions .............................. 81 Special Thanks: Wolfgang Baur, Steve Beck, Anne Brown, Peggy Warrior Group Classes ......................... 81 Cooper, Dale Donovan, Paul Hanchette, J. Robert King, Col- Wizard Group Classes ........................88 in McComb, Jean Rabe, Norm Ritchie, David C. Sutherland Priest Group Classes.......................... 91 Ill, Stephanie Tabat, Tracey Zamagne, and all of their signifi- Rogue Group Classes......................... 93 cant others for service above and beyond the call. Normal Group Classes........................93 Optional Rule: Status...........................95 ADVANCED DUNGEONS & DRAGONS, AD&D, MONSTROUS COMPENDIUM, Cast of Characters................................ 98 and DRAGONLANCE are registered trademarks owned by TSR, Inc. The TSR Friends................................... 98 logo is a trademark owned by TSR, Inc. ©1992 TSR, Inc. All Rights Reserved. Neutrals..................................... 102 Printed in the U.S.A. This material is protected under the copyright laws of the United States of America. Foes...................................... 105 Any reproduction or other unauthorized use of the material or artwork contained Gods of Krynn.................................108 herein is prohibited without the express written permission of TSR, Inc. Gods in Creation.............................. 108 Random House and its affiliate companies have worldwide distribution rights in Descriptions of the True Gods ...................110 the book trade for English language products of TSR, Inc. Distributed to the Gods of Good. . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 book and hobby trade in the United Kingdom by TSR, Ltd. Distributed to the Gods of Evil................................116 toy and hobby trade by regional distributors. Gods of Neutrality...........................121 Permission granted to photocopy or print this product for personal use. ISBN 1-56076-338-8 Beasts and Monsters of Ansalon. . . . . . . . . . . . . . . . . . .125 Children of Krynn.............................125 TSR, Inc TSR Ltd. Draconians. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 201 Sheridan Springs Rd. 120 Church End Dragons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128 Lake Geneva Cherry Hinton Goblins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131 WI 53147 Cambridge CB1 3LB Lost Folk of Ansalon...........................134 U.S.A United Kingdom Monsters of Ansalon...........................140 1 Welcome to the World of Krynn! Ten years have passed since the creations of the fallen nations DRAGONLANCE® fantasy setting. What began as a series of game adventures has grown into over three dozen novels Since the Cataclysm, which disrupted society and remade the and anthologies, six calendars, a comic book series, a num- world of Krynn, scholarly knowledge in Ansalon has grown ber of best-selling computer games, award-winning minia- hopelessly confused. Every journey is, therefore, one of dis- tures sets, and numerous game materials. Yet, in ten years, covery. Once-mighty civilizations lie shattered and suspi- we never offered a clear starting point for DRAGONLANCE cious of their neighbors. Fearful folk distrust or revile their campaigns-an introduction to the world of Krynn. Now, we brightest and best, the mages and the Knights of Solamnia. do. Many cities still labor under the draconian yoke. Clearly, the This boxed set guides you through the lands and legends of time for heroes is at hand. Ansalon, the continent where the DRAGONLANCE saga takes place. The World Book you now hold outlines Ansalon's Gods of Krynn flora, fauna, nations, people, heroes, histories, myths, and Krynn is ruled by a vast pantheon of gods, each with his or more-all the critical features for starting a DRAGONLANCE her own history and motivations. Even so, the peoples of campaign. As well as providing a starting point for DMs who Krynn have abandoned the true gods, believing that the gods are new to Krynn, this boxed set sums up the voluminous forsook them to the Cataclysm. Only a handful of priests can work of a decade of adventure for long-time fans of Ansalon. still perform the miracles of faith. But slowly the world redis- The ten-year lifespan of the DRAGONLANCE world places covers the truth and returns to the gods. it among the most venerable of game settings. The past dec- For their part, the gods continue their eternal struggle ade also leaves the DRAGONLANCE game world in need of across the face of Krynn. They occasionally appear upon the revision and summation. This boxed set fully expands the DRAGONLANCE saga for AD&D® 2nd Edition rules. It also world in avatar form, but more often shape history through worshippers, omens, and go-betweens. clarifies contradictions, corrects errors, and fills in informa- tion omitted from earlier products. For old and new adven- Stories and Sagas turers alike, the Tales of the Lance boxed set is the source of information for the continent of Ansalon. The tales of Krynn center around glory, honor, and love of Creating the flavor of Krynn family, friends, and heart-mates. Treasure and personal gain are devalued next to justice, truth, knowledge, and freedom. Adventuring in Ansalon differs from adventuring in any other The tales are epic in scope-continuing sagas with profound fantasy setting. The DRAGONLANCE saga is high fantasy-a conflicts and recurring villains. Through personal heroism, struggle of Good versus Evil and the triumph of heroism in the adventurers face overwhelming odds and victor at the last. face of overwhelming odds. Hope, honor, loyalty to one’s Fate diverts the lives of common men and women onto the friends and gods, courage, self-sacrifice, and perseverance path of heroism, making their small and private struggles piv- are the meat and drink of adventures on Ansalon. This World otal in the grand future of the land. In all cases, the heroic Book provides the one-of-a-kind color and flavor of Krynn. spirit provides the brightest spark of hope in the darkness. From its mundane features, such as exchange rates and Those who can laugh in the teeth of dragons or, single- month names, to the esoteric psychology of dragons, Krynn is handed and weaponless, charge a passel of draconian unique. guards, can coax that spark of hope into a flame. And always behind the grim struggle of today lies the bright hope of to- Creatures of Krynn morrow. A sense of wonder and awe pervades the world of Krynn On Krynn, you will meet many unique races—kender, dra- and the cosmic struggle in which it is embroiled. Despite, or conians, minotaurs, gully dwarfs, and high ogres, to name a perhaps because of, the unending wars, the tapestry of Krynn few. On the other hand, some stock fantasy creatures do not is richly textured and brightly hued. appear—lycanthropes, orcs, half-arcs, and halflings. All of the Lastly, the world of Krynn abounds with diversity. Each races and beast of Krynn, however, are marked by individual- monster, each hero, each villain is unique and individual. By ity and diversity. Every creature-even goblins and combining the threads of countless lives, the grand tapestry hobgoblins—are fully detailed and three-dimensional. A of the saga emerges. Create your own tales and help weave sense of wonder and amazement surrounds every creature of the grand history of Krynn! Krynn. The next stories to be sung are about you and your com- Dragons of Krynn provide a perfect example. They embody panions. The Shadow Years press like a weight upon the land the raw fury of the elements-wind, storm, fire, cold, and and the devastating War of the Lance has troubled every cor- noxious vapors. The origins of the Good metallic dragons and ner. Now, more than ever, Krynn needs heroes such as you to the Evil chromatic dragons lie in the foundations of the world right the wrongs of this terrible age, and usher in the new itself. The high intelligence of all dragons of Krynn makes time of hope. them calculating, unpredictable, and deadly. Worse yet, Other Books for Exploring Krynn Krynn lacks most of the magical devices and weapons that control or slay dragons, devices all too common on other Monstrous Compendium®, Volume 4—DRAGONLANCE® worlds. Those few magic items that do exist on Krynn prove Appendix (2105) dangerous to employ because of their natural alignment to The Atlas of the DRACONLANCE® World (8448) dragons. 2 the Iconochronos of astinus Astinus of Palanthus, the renowned historian, made great efforts to chronicle the history of Krynn in his scroll set, the Iconochronos. These scrolls now fill the shelves of the Library of the Ages and the Master Lorekeeper continually adds to their number. One long scroll depicts the history of Ansalon as an unravelling river of time in which famous events form clear currents. Much of this scroll is illustrated with pictures of these key events. The scroll was undoubtedly written by Astinus, but the origin of the art is a mystery. This scroll ap- pears in its entirety in the following pages. In this scroll, Ansalonian history has been divided into sev- eral ages, which mark significant periods of cultural change. The ages that passed before the elven scholars began to write are vast and uncertain; they may span two to one-hundred millenia. None knows for sure. The telling begins with the creation of the world, the Age of Starbirth. These accounts came from the Plates of Pakafhas— writings of an early historian and religious leader from the Age of Dreams. While much of that text is considered apocry- phal by scholars, Pakafhas nevertheless seems to be the most reliable source of early written history. Following this age is a span of uncertain years, called the Age of Dreams. This age was chronicled only in folk songs and ballads during the Age of Light that followed. These Songs were compiled in the Lifescroll of Song by the elven bard Quevdin Soth from Silvanesti. A copy of that scroll was Lost Notes of Sir Tracy later presented to the Library of the Ages at Palanthus, and was found therein by Astinus. The Cataclysm itself threw the history of Krynn into sham- The Age of Light marks the ascendance of the races of elves bles. So many records were destroyed by fire and water that and men, as the oppressive ogre empires fell into corruption. history before the Cataclysm was at best a series of error- The elven nation of Silvanesti shone then as a beacon of cul- riddled conjectures. ture and art throughout the known world. This age marks the One night, however, while searching through musty bins of “awakening” of magic through the arrival of the Graystone of archives, two boxes were unearthed, holding ancient scribblings Gargath, and the rise of Ergoth, the first empire of humans. by the noble scholar Sir Tracy, best known for his untiring efforts Next, recent discoveries have led historians to rename the to translate Astinus’s histories. There, among crumpled and yel- second thousand years of Light the “Age of Right.” During this lowing pages, historians found a two-page sketch labeled the millennium, honest peasant folk rebelled against the injustice Iconochronos. This timeline showed the major events of Ansalo- of Ergoth. Thus, Solamnia came into existence, and so too the nian history over several thousand years. It also showed the Knights of Solamnia. Records of this period have only recently source of the discrepancies to date. been unearthed: a cache of silver disks was found sealed away Two major differences appeared: a Third Dragon War, in the ancient tomb of the legendary knight, Huma. These which Huma Dragonbane concluded a millennium later than plates record the growth and trials of the Knights of Solamnia. once thought; and the dating of the Rose Rebellion of Vinas They also tell of a titanic battle against the forces of the Dark Solamnus in 1775 PC rather than 1225 PC. Queen, a battle that ended the fourth age. First, historians assessed the question of the new Dragon The Age of Might followed the exile of dragons from the War. Clearly the reason that two and not three Dragon Wars world. This age was well chronicled historically, beginning with had been recorded prior to the Cataclysm is that humans the rulership of Karthay Pah in Istar. It was he who first ordered were not involved until the Second and Third (previously the keeping of a chronicle. Scribes etched his deeds on plates of named the First and Second) Dragon Wars. The First Dragon gold and silver, storing them on rings in his treasury. Two centu- War involved only the elves, who battled to pry the dragons ries after Karthay Pah’s reign, a scribe journeyed from Palanthus from Silvanesti. Once this first Dragon War is counted, Huma to lstar and spent three decades transcribing Pah’s records onto would have fought not in the Second but the Third Dragon scrolls. One-by-one, the scrolls were shipped back to the Li- War, which took place in 1060 PC. Thus, until now, Huma’s brary. Though many were lost, some did survive, and it is from legend had been misplaced by 1,000 years. these and from Astinus’s personal recollections that we learn of Secondly, a 550-year discrepancy existed between the ac- the blasphemy of the Kingpriest. tual and the supposed dates of the Rose Rebellion. The rea- Finally, the Cataclysm, as recorded here, is a compilation of son for this discrepancy was elusive. Then, while reading many legends and folktales. These stories come primarily about the kender, historians noted that kender history pro- from Tale of the Nightfall Years , a record of personal recollec- gressed from 250 PC to 400 PC to 800 PC-that is, it went tions and letters of the heroes and many of the Knights of So- backward! Then historians realized that this was not a PC dat- lamnia. Tale was penned by Astinus himself. ing system, but a dating system of years during the Age of History,. as recorded by Astinus, is divided into two parts: Light: 250, 400, and 800 Age of Light equal 2750 PC, 2600 AC (Alt Cataclius, or “after the Cataclysm”) denotes the histo- PC, and 2200 PC, respectively. The same confusion of dating ry from the Cataclysm to the present; PC (Prae Cataclius, or systems had occurred in regard to the Rose Rebellion. Vinas “before the Cataclysm”) denotes dates that have been re- Solamnus led his rebellion not in 1225 PC, but in 1225 Age of numbered backward from the Zero Hour of the Cataclysm. Light, which translates into 1775 PC! At last, the mystery of Dating in PC is only approximate. the missing years was solved! 3 the River of time dragon children. He turned to Reorx for comfort and Reorx made five monuments to the lost dragons. He forged these age of starbirth (age of Gods) monuments from precious metals. But, Paladine longed to behold his children whole, alive again. And so, he breathed The High God life into the statues. Awakens. Out of the chaos, there was All-Dragons War. The thought and being; gods, the dragons, the there was the High beasts of the world, God. With celestial and the light and the hands, the High God dark themselves made drew the plans for a war over Takhisis’s new realm, a new be- treacheries. Chaos ginning. These plans swirled at the corners were written in a book of the world, threaten- called the Tobril, a ing to unmake it. book that makes gods When the gods saw of mortal folk. the harm they caused their world, they with- The Gods are Called. Into the Beyond, the High God called. drew, light gods to There came an answer from two beings: one of light, and one light, dark gods to of darkness. They were lesser gods, seeking greatness in the dark, and gray gods to gray. There they agreed to stay. They chaos. The king and queen of wyrms, they were. They aban- lived and loved for countless eons; thus were born the lesser doned their twining struggles against each other and worked gods, their children. together to create a new place for them, a place for greatness. The Stars are Claimed. In the silence that followed, there Gilean is Drawn Forth. Out of chaos and out of time, the High came the sound of chimes, of heavenly singing. The gods God summoned a third god. He was Gilean, greatest of pondered it, and saw that the stars lived. They shone like the sages. Gilean alone, in all of time, was worthy to bear the gods themselves, shone as pieces of the gods. And the gods High God’s plans for the universe. He received the plans, the coveted these countless spirits. Tobril. Then, the High God departed, for the planning was done and the creation was about to begin. All-Saints War. Once again war erupted in Reorx and the Com- the heavens. The fir- panion Cods Come. mament shuddered Together the three with the struggles of gods summoned help- the gods. The gods of ers. Other, lesser gods light sought to nurture came. The greatest of and lead these star these was Reorx. spirits. The gods of “Give of yourself,” he darkness sought to said, “and I will tame bind and control the chaos.” And from them. The gods of the gods, Reorx gray sought only to set forged a mighty ham- the fledgling spirits mer. With the ham- free. mer, he smote the chaos and it slowed. The Balance Restored. Hearing the battle, the High God re- Sparks flew from the hammer and lighted the heavens. And turned from the Void. And the High God knew wrath. From there were stars. the fire of wrath, the High God forged the Balance: each fam- ily of gods could gift the spirits with one gift. Afterward, the Krynn is Made. Reorx shaped a mighty globe and separated gods must let the spirits be. The gods of light gave the spirits the lands and seas, the light and dark, the heavens and the physical bodies so they might become masters of the world. soil. Then, the other gods gifted the world, each to his or her The gods of darkness cursed them with weakness, want, and own. Krynn was blessed with plants and trees, creatures of mortality, that the fearful spirits might be brought to serve the earth, water and air, seasons and weather, and untold Evil. And the gods of shadow gave unto the spirits free will, beauty. the ability to shape their own fates. Dragons are Made. Together, Paladine and Takhisis guided Birthing Age. And so, the peoples of the land were formed. the hand of Reorx and made five rulers of the world. Drawn The people of the land were three. Stony ogres there were, from the savage elements and encased in frames of base cold and beautiful, strong but hollow. Wooden elves rose like metals, these rulers became one with the world. They were living trees, tall and regal, graceful, solitary, and proud. And, the dragons. But the Dark Queen coveted the dragons and least of all, were creatures of clay—humans, short and com- corrupted them. Their metals were tarnished and lost to light. mon, simple and bestial. The humans had the capacity to de- stroy, and to love. These were the children of the world. Good Dragons are Made. Paladine mourned the loss of his 4 age of dreams: 9000-5000 pc (foundation age) age of Light: 4000-2000 pc (age of elves) The People Choose Places. Ogres, first to awaken, claimed 4000 PC Rise of House the mountains. From that lofty perch they gazed upon the Silvanos. The first world. Elves withdrew to the forests and there they lived in Sinthal-Elish, the el- quiet harmony, pondering the world. But to humans fell the ven council of high plains, and there, exposed to savage winds and rains, they ones, was convened grew savage themselves. by Silvanos. The many elf families unified for 8500-5000 PC Birth of the first time, swearing Civilization. Ogres set an oath of allegiance themselves to order- to Silvanos. Balif, son ing the land. They of the second largest seized and enslaved family, was made the humans to be their Silvanos’s lieutenant. hands in toil. By hu- The elves prepared for man sweat and blood, war. the ogres built a mighty nation of cold stone. The elves 3500-3350 PC The watched as order First Dragon War. grew. Elves allied to drive dragons from their chosen lands, but the 8700 Favored of Reorx. Reorx gathered to himself humans opposition was fierce. who worshipped the hammer, who were filled with creation. The three gods of With these humans, Reorx retired to a northern land. The magic gifted the elves clay folk would assist Reorx in his heavy labors. Over the cen- with five magical turies, these humans became the short Smith folk. stones, which cap- tured the dragons’ 6320-5980 PC Heresy spirits. The elves bur- of Igraine. The ogre Ig- ied these stones deep raine failed to slay the in the tallest moun- slave Eadamm when tains of the land. The he saved Igraine’s gods of magic were exiled for their interference. daughter. Men learned of Eadamm’s Graystone Forged. The banished gods of magic had Hiddukel independence and trick Reorx into creating a Graystone. They said this stone threw off oppression. would remind them of faraway Krynn, from whose lands they As the humans re- were forbidden. Reorx did so, setting the stone on the moon belled, Igraine fled for of Lunitari. There, in secret, the gods of magic filled the stone his life from the wrath with their essence. of all ogres. 3350 PC Building of Silvanesti. The second Sinthal-Elish was held, once again pledging allegiance to Silvanos. The King- 6000-5000 PC Decline of Ogres. As ogres embraced cruelty dom of Silvanesti was decreed and all the elven families were and vengeance, humans asserted their independence. The granted lands. The elves copied the ancient and long-lost civ- humans rose up to slay their masters. Civilization fell and bar- ilization of the now-barbaric ogres. barism reigned. The Graystone Released. The plans of the gods of magic en- 5000-3000 PC Elves tered a second phase. They asked Hiddukel to trick one of Ascendant. Elves dis- Reorx’s Smiths into stealing the powerful Graystone from the covered the value of surface of Lunitari. The Smith fumbled, dropping the stone cooperation, and to- from the sky onto Krynn. With it, magic reentered the world. gether they sought to create their own civili- 3100 PC Arrival of the Graystone and Magic. Reorx punished zation in the southern and deformed his Smith folk for their pride and commanded enchanted woods. Yet them to recapture the Graystone. They fled their homeland this was homeland to and followed the Graystone. Wild magic was released into the dragons. Over the world into the hands of some reborn Smiths. They be- time, they mustered came the dwarven mages called Scions. for war. 3100-2900 PC Kal-Thax is Built. Fleeing the Graystone’s cha- os, the other Smiths hid in caves in the bluffs of Ansalon. There they built the first dwarven kingdom: Kal-Thax. 5 laged the abandoned ogre homes and, with their booty, 3051 PC Graystone of founded Ergoth. Cargath. A ruler named Gargath cap- 2600 PC Hylo Founded. The second kender nation was tured the Graystone founded when an entire kender clan was trapped in the first and bound it between floating citadel. It crashed against the Sentinel Mountains in two god-gems. The northwest Ansalon. Smiths demanded its return. Gargath re- 2500-2200 PC Ergoth Dominant. The nation of Ergoth cruited men and stub- stretched from the southern Kharolis Mountains to the north- born ogres to defend ern shore. These brutal barbarians tried to learn the ways of his prize. Elves, fasci- civilization. Skirmishes broke out with dwarven neighbors nated by wild magic, and an uneasy truce resulted. Ergoth expanded to the bor- joined the smiths to ders of Silvanesti and trade began with elves. Some elves in- reclaim the stone. termarried with humans. When at last the stone was freed, it escaped, but not before touching those present 2515 PC Death of Silvanos. The venerable elf Silvanos died and changing their forms to reflect their natures. Thus, gob- and was buried in a crystal tomb. His son Sithel assumed lins and minotaurs, kender and gnomes came into being. On- command and ordered the construction of a tower, the Pal- ward the Graystone wandered, changing the world as it ace of Quinari, in memory of his father. All of Silvanesti went. counted their leader’s death as the end of an age. 2800 PC Thoradin is Delved. Seeking to escape the Gray- 2150-2000 PC Thorbardin Delved. Hill dwarves migrated to stone’s ravages, the smiths-now dwarves-became masters the southern Kharolis Mountains and, after a time, began of mining, and began to delve the new kingdom of Thoradin delving a new home. Thoradin was in decline, becoming iso- in the Khalkist Mountains. They abandoned Kal-Thax for all lated from the outside world. time. 2308 PC Sithas and Kith-Kanan born. Twin sons were born to 2750 PC Balif Dies. A kender hero named Balif, a close friend Sithel. Sithas was the older by minutes, followed by Kith- of the elf-lord Silvanos, died. Balif built the first kingdom of Kanan. kender in Balifor. 2192 PC Sithel is Slain. Sithel journeyed to the outpost of his 2710 PC Dragon Stones Discovered. The dwarves found the son Kith-Kanan to assess the half-elf problem. Sithel was acci- five magical dragon stones that the elves had buried deep in dentally slain by humans hunting on the western border of the Khalkist Mountains after the First Dragon War. Hating Silvanesti. The Kinslayer War began. magic due to the Graystone, the dwarves returned the stones to the surface. 2192-2140 PC Kinslay- er War. Elves tried to 2692-2645 PC The drive humans from Second Dragon War. their border, while hu- The dragons awoke mans resisted fiercely. and struck south at Half-elves were Silvanesti. Accompa- forced to take sides, nied by great armies brother fighting broth- of lizard people, the er. Kith-Kanan led the dragons ravaged the elven war effort, and land. Three wild- was pushed into kill- talent mages, with the ing his kin. Finally, guidance of a lone Sci- Kith-Kanan negotiated on, summoned potent a truce with Ergoth. magics and com- manded the ground to 2140-2100 PC Sundering of Silvanesti. Western elves, swallow the dragons ashamed by the bloodshed they had caused with their broth- for all time. The dragons were defeated, but magic ran wild er elves, sued for social change and self-determination. The and thousands died. The three mages, fearful for their lives, western Silvanesti declared their independence. called upon their gods. The tower in which they stood was taken from Krynn to the Beyond. It became the Lost Citadel. 2128-2073 PC War of the Mountain. Border disputes between Thorbardin and Ergoth resulted in skirmishes. 2645-2550 PC Magic Defends Itself. The three lost mages cre- ated the laws of magic. They guided their brethren to build 2073 PC Swordsheath Scroll. Kith-Kanan engineered the sign- five bastions of magic in remote regions to shelter all mages. ing of the Swordsheath Scroll, a peace treaty between the Thus, the Towers of High Sorcery were built. elves, dwarves, and Ergoth. Elves were granted a large en- chanted forested area as a buffer between dwarves and hu- 2640 PC Thoradin Closed. Ashamed for causing the Second mans, The land was renamed Qualinesti, and was populated Dragon War, the dwarves withdrew from the rest of the by the discontented western elves. Kith-Kanan was their lead- world. Thoradin’s gates were closed. er. Ergoth agreed to stop mining the Kharolis Mountains and the dwarves relaxed trade restrictions. 2600 PC The Rise of Ergoth. Ackal Ergot united Khalkist bar- barians after the war to build their own kingdoms. They pil- 6 2072 PC Hammer of 1775 PC Knights of So- Kharas is forged. Thor- lamnia formed. After bardin dwarves forged his Quest for Honor, the Hammer of ruler Vinas Solamnus Kharas, a mortal arti- founded an order of fact made in the im- knights who would age of the immortal fight for the cause of Hammer of Reorx. Good. The order was They presented this inspired by Paladine, greatest dwarven gift Kiri-Jolith, and to Ergoth as an offer- Habbakuk—three ing of peace. The gods of Good. The Hammer reinforced Crown, Sword, and the peace. Rose Knights of So- lamnia became the 2050-2030 PC The Great March. Western elves of Silvanesti guardians of the world. migrated to the new homeland of Qualinesti. 1750-1300 PC Birth of Nations. Sancrist, Solamnia, and lstar 2009 PC Thoradin is Lost. None could find the gates of the arose from independent city-states. Solamnia prospered and great city of Thoradin. It was lost to time. Ergoth declined. The Silvanesti retired from the world. age of Right 2000-1000 pc (Knights of Solamnia) 1480 PC Istar Grows as Trade Center. lstar grew from a con- federation of city-states in the east. Unaffected by the recent 2000-1900 PC Peace and Pax Tharkas. Ergoth and all nations wars, lstar became a nexus for world trade. prospered. Kith-Kanan strengthened the peace by convincing Solamnia became the major military power, and the world men, dwarves, and elves to join together to erect the fortress looked to it to safeguard the peace. of Pax Tharkas. This fortress became a monument to the peace. The benign and just reign of the Quevalin line began 1399-1010 PC The Dark Queen Plots. With her dragon chil- in Ergoth. dren buried, the Dragon Queen began a new plot. Calling on the aid of the lizard people, she seeded the mines of Thoradin 1900-1750 PC Rebellions in the East. The end of the Quevalin with dragon eggs, which folk believed to be rare gems. Col- line in Ergoth brought brutal kings who sought to exploit the lectors bought the eggs, which hatched in their possession. kingdom. After much abuse and taxation, the eastern coun- The owners were devoured by the wyrmlings. Over 350 ties revolted. Small but brutal battles crushed all resistance. years, these eggs seeded wyrmlings across the globe. By the time they were discovered, hundreds of mature dragons had 1812 PC Vinas Solamnus Commands imperial Guard. Skilled returned to Krynn. commander, Vinas Solamnus, assumed the most important military post in the nation of Ergoth. 1060-1018 PC The Third Dragon War. 1801 PC Great Uprising in Vingaard. Solamnus marched east The dragonarmies un- with a huge army to crush a rebellion in the lands of Vin- leashed their fury, first gaard. attacking and con- quering small border- 1800 PC Year of Waiting. Solamnus reviewed the rebels’ lands, but finally cause, trying to avoid another massacre. He discovered that turning toward Solam- the corrupt Ergothian empire had driven the desperate peo- nia. The Good folk of ple to rebel. Solamnus and most of his army joined the rebel Ansalon endured the forces. attacks from the skies, barely clinging to life. 1799-1791 PC Rose Ansalon hung in the Rebellion and Fall of balance. Ergoth. Nations of eastern Ergoth rallied to Solamnus as their 1020-1018 PC Huma savior. Patiently, So- Dragonbane. The lamnus trained an ar- Young Solamnic my while turning back knight Huma Dragon- Imperial forces. In bane met and fell in 1791 PC, Solamnus love with Gwynneth, marched south to a mysterious elf wom- Daltigoth, outmaneu- an who was really the vering Ergothian silver dragon, Heart. forces and laying siege With the guidance of to the capital. The em- Paladine, they forged peror finally sued for peace, granting the northern states in- the first true dependence. Solamnus honored the Swordsheath Scroll with dragonlance and rode the dwarves and elves. into battle. 7 Their victories rallied the other Good dragons; they pro- ed caravans. lstar branded the barbarian tribes as “pagans, duced more lances. At last, Takhisis herself fell before the en- brigands, and villains.” Solamnia joined lstar in warring chanted weapon, and she agreed to retire from Krynn, taking against the barbarians. Solamnia re-signed the Swordsheath all other dragons with her. Huma and Gwynneth died as Scroll with Istar. Takhisis departed. The Bakali—the lizard people—were not seen again. 460 PC Peace in the Land. lstar reigned as the center of com- merce, tax, and art. age of might: 1000-0 pc (age of the false God) 280 PC Istar Declares 1000 PC Hylo Allies With Solamnia. Thorbardin reopened World Righteousness. Thoradin by driving occupying ogres out of the delvings. Claiming to be the With the nearness of Istar, Thoradin became a major supplier moral center of the of metals, coins, and tools. world, lstar set up its first Kingpriest. Solam- 1100-800 PC Istar Dominant. lstarian trade standards spread nia approved the ef- throughout the world. lstar became the moral center of the fort to promote world. Goodness throughout the lands. Silvanesti 980 PC Thorbardin grew increasingly an- Opens Kayolin. In tagonistic toward the gratitude for their help arrogance of Istar. during the Third Drag- Few others noted the on War, Solamnia signs of doom. granted the dwarves of Thorbardin mining 260-212 PC Temple of the Kingpriest Built. The finest artisans rights in the Garnet in Krynn went to lstar to build the Kingpriest a temple that Mountains. The would proclaim the glory of Istar. dwarves delved the city of Garnet and set 250-100 PC Corruption of Justice—Elves Shun. lstar began to up a kingdom there. repress independence and anyone who did not agree with They called their pro- the policies and divinity of the Kingpriest. The elves, reaching vincial kingdom Kay- a breaking point in their disgust with the arrogance of hu- olin. mans, withdrew into their forests and barred commerce with the outside world. 967 and 948 PC Thorbardin Constructs Tree of Life. Thorbard- in began construction of Zakhalax, the Tree of Life, and Hil- 118 PC Proclamation low, an outlying hill dwarf kingdom. Silvanesti and Qualinesti of Manifest Virtue. The became more isolationist after the war. Kingpriest declared that-Evil in the world 910-870 PC Ogres Return to Thoradin. Exiled ogres united to was an affront to both flush the foreign dwarves from the halls of Thoradin. The gods and mortals. A Thoradin dwarves called on their Solamnic allies to drive the rigid list of evil acts ogres away. was created and those guilty of offenses 850-727 PC Trade Wars. lstar aggressively imposed and en- faced execution or du- forced trade standards on neighboring nations, including the ty in the gladiatorial kender of Balifor. The riled kender began a trade war. After arena. Priests of lstar years of attempted military actions and lawsuits against the began to lose access kender, lstar admitted defeat and signed an agreement to high-level spells. known as the “Kender Tax,” exempting them from taxes and These priests became trade standards. the Kingpriest’s enforcement squad. 673-630 PC Istar and Silvanesti Clash. lstar expansion threat- 80-20 PC Dominance of lstar Clergy. lstar claimed itself the ened Silvanesti naval merchants. Several sea skirmishes re- center of religion, and all aspects of lstarian life required the sulted in blockading of lstarian ports. With the aid of approval of the priesthood. While the status of lstarian clergy Solamnia as peacemakers, the elves persuaded lstar to add its rose, wizards were hunted as ungodly and uncontrolled. The signature to the Swordsheath Scroll. This signing was called priesthood lost all of its miraculous abilities. Elfmeld. 19 PC Siege on Sorcery. Urged on by the Kingpriest, the peo- 530-522 PC Ogre Wars/Dwarfmeld. Ogres from the Khalkists ple of Krynn laid siege to the Towers of High Sorcery in the threatened trade routes among Istar, Thoradin, and Solam- Lost Battles. Two of the towers nearly fell into the hands of the nia. The dwarves of Thoradin united with lstar and the uninitiated. Unwilling that novices should unleash the fury of Knights to drive back the invaders. The dwarves added their magic, mages destroyed the two towers. Fearful of rampant, signature to the Swordsheath Scroll with Istar. unordered magic wielders that might arise if all five towers were destroyed, the Kingpriest granted the mages safe pas- 490-476 PC Barbarian Raiders/Great Meld. Solamnia became sage to exile if they left the remaining towers intact. The more dependent on lstarian trade, currency, and ideals. Re- Kingpriest took the Tower of lstar for his abode. peatedly, they joined the eastern nation in alliance. Barbarian tribes in the Estwilde, resenting the lstarian trade routes, raid- 8

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The perfect introductory game to the DragonLance saga, this boxed set includes complete background to introduce this successful line to new players. The material shows players and Dungeon Masters how to create the DragonLance saga "feel" in their own campaign. 3 maps; 12 cards.
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