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Storyboards : motion in art PDF

449 Pages·2007·118.57 MB·English
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FM-K80805.qxd 4/8/06 5:29 PM Page i S TORYBOARDS FM-K80805.qxd 4/8/06 5:29 PM Page ii Praise for Mark Simon and Storyboards: Motion in Art “From the business side to the artistic side and every- invited Mark to present chapters to our classes and we thing in between, Simon shows what it takes to be are never disappointed.” a storyboard artist. If you’ve ever wanted to create —Jeff Scheetz, Founder, Digital Animation & Visual storyboards for your projects but don’t know where to Effects School (DAVE School) start, Storyboards: Motion in Art could be the resource “This book addresses several subjects that are all rele- for you.” vant to individuals who want to make a living from, or —Videomaker Magazine involving, storyboards. It is fully illustrated by a variety “This is by far the best book on storyboarding avail- of artists, a feature that is important for up-and-coming able. It is clear, concise and has plenty of illustrations. artists to have exposure to. There are many diverse Highly recommended.” styles of illustration out there, but successful storyboard —Max McCoy artists all share an awareness of certain principles of filmmaking, which this book also covers. By virtue of “I thank you for all the things you taught through your its many explanations and illustrations, it presents a book.” broad and clear description of the business of story- —Babak Marjan boarding. People who want to pursue this field need to “Your book is so informative! I can barely put it down. know that being able to draw is not the exclusive inter- Anyway, I just wanted to tell you how much your book est of a production artist, but also has cinematic con- has helped.” ventions and marketing of their product. I recommend —Amilee Hagon this book to my students who express interest in the field.” “He’s very good at what he does and has a good repu- —Dan Antkowiak, Storyboard artist and teacher tation in the industry. People know they’re going to get something done well with Mark.” “I’m an illustrator myself with twenty-three years of —Glenn Wilder, Universal’s Second Unit Director, storyboarding experience. This book is an excellent tool McHale’s Navy for both the novice and the seasoned, old grizzled vet like me. For the novice it explains the process, offers guides “Definitely a person who understands all aspects of to how to approach a board, what’s important, staging, the business and he illustrated very well how everybody mood, the different types of boards’ markets, billing, pro- works as a whole to finish the project. He has no motion...the whole gamut. For the vets, it jogs our weaknesses.” memory. We tend to fall into patterns of how we do —Stephen Sawran, Cartoon Network animator things and it gets comfortable and perhaps a bit common “He knew exactly what he was doing and got that place...or even sloppy. The book reminded me that across to us with his experience.” there’s more than one right way or any single solution —Michelle Leach and that maybe the first and easiest way isn’t the best. There are some great samples of different styles of boards “The experience and practical wisdom that Mark Simon from different artists and a good focus on thinking before shares with his reader is what makes this book special. drawing. It’s a good, useful addition to my ever-expand- He offers an exceptional understanding of what is ing library and anyone in the field, or wanting to be in needed to start a career in animation and storyboard- the field, should consider getting a copy.” ing. He then continues by presenting an overview of his —Steve Lawton, Storyboard artist own patterns for entertainment industry success that are relevant in nearly any career field. “In one word—Amazing! If you are interested in “In addition to his own ideas, I especially enjoy the drawing storyboards, then this is the book for you. It sharp contrasts he draws by comparing how his col- covers storyboards from the ground up. Storyboards: leagues would handle similar projects. This is an Motion in Art also discusses resumes, portfolios, amazing chapter that I often re-read to keep my own pricing, licensing, special effects, and much more that thought process open. you will not find in any other storyboarding book. This “I do teach a program in animation, and we do use book is a necessity for anyone who is truly serious about Mark’s book in our classroom. It has been a valuable developing storyboards for a living or just for fun.” part of our curriculum. On occasion we have even —Jason Teate, Graphic designer FM-K80805.qxd 4/8/06 5:29 PM Page iii S TORYBOARDS M A OTION IN RT Third Edition MARK SIMON AMSTERDAM • BOSTON • HEIDELBERG • LONDON NEW YORK • OXFORD • PARIS • SAN DIEGO SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Focal Press is an imprint of Elsevier FM-K80805.qxd 4/8/06 5:29 PM Page iv Acquisitions Editor: Cara Anderson Publishing Services Manager: George Morrison Project Manager: Marilyn E. Rash Proofreader: Daniel Stone Indexer: Kevin Broccoli Marketing Manager: Christine Degon Veroulis Cover Design: Maycreate Cover Illustration: Travis Blaise and Mark Simon Interior and Cover printer: Hing Yip Printing Co., Ltd. Focal Press is an imprint of Elsevier 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA Linacre House, Jordan Hill, Oxford OX2 8DP, UK Copyright © 2007 by Mark Simon. Published by Elsevier Inc. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Permissions may be sought directly from Elsevier’s Science & Technology Rights Department in Oxford, UK: phone: (+44) 1865 843830, fax: (+44) 1865 853333, E-mail: [email protected]. You may also complete your request on-line via the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact” then “Copyright and Permission” and then “Obtaining Permissions.” Recognizing the importance of preserving what has been written, Elsevier prints its books on acid-free paper whenever possible. Library of Congress Cataloging-in-Publication Data Simon, Mark, 1964– Storyboards : motion in art / Mark Simon.—3rd ed. p. cm. Includes index. ISBN-13: 978-0-240-80805-5 (alk. paper) ISBN-10: 0-240-80805-3 (alk. paper) 1. Storyboards. 2. Commercial art—Vocational guidance—United States. I. Title. NC1002.S85S56 2006 74.5′8—dc22 2006024506 British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. ISBN 13: 978-0-240-80805-5 ISBN 10: 0-240-80805-3 For information on all Focal Press publications visit our website at www.books.elsevier.com 06 07 08 09 10 10 9 8 7 6 5 4 3 2 1 Printed in the United States of America Working together to grow libraries in developing countries www.elsevier.com | www.bookaid.org | www.sabre.org FM-K80805.qxd 4/8/06 5:29 PM Page v Contents Acknowledgments ix Preface xiii Introduction 1 Chapter 1 What Are Storyboards? 3 Part One Getting Started 9 Chapter 2 Getting Started 11 Chapter 3 What It Takes to Be a Storyboard Artist 14 Chapter 4 Education 17 Chapter 5 Materials 20 Chapter 6 Benefits to Production 25 Part Two The Art of Storyboarding 31 Chapter 7 Drawing Quick Thumbnail Storyboards 33 Chapter 8 Sketching Perspective 38 Chapter 9 Final Storyboard Art and Clean-Up 43 Chapter 10 Storyboard Coloring 49 Chapter 11 Presentation Boards versus Production Boards 56 Chapter 12 Live-Action Boards 60 Chapter 13 Animation Boards 63 Chapter 14 Gaming and Multimedia Boards 71 v FM-K80805.qxd 4/8/06 5:29 PM Page vi vi Contents Chapter 15 Live-Event and Theme-Park Boards 74 Chapter 16 Laser-Show Boards 77 Chapter 17 Comps 80 Chapter 18 Animatics 83 Chapter 19 Previz 92 Chapter 20 Styles 95 Chapter 21 Directing Shots 99 Chapter 22 Working with Directors 106 Chapter 23 Screen Direction 115 Chapter 24 Staging and Composition 121 Chapter 25 References and Research 128 Chapter 26 Illustrated Camera Techniques 138 Chapter 27 Numbering 143 Chapter 28 Contrast and Mood 148 Chapter 29 Special Effects 152 Chapter 30 Conceptual Illustration 157 Chapter 31 Computers and Software 162 Chapter 32 Tricks of the Trade 178 Chapter 33 Presentation and Delivery 190 Part Three The Business of Storyboarding 197 Chapter 34 Résumés 199 Chapter 35 Portfolios 203 Chapter 36 Education and Skills 208 Chapter 37 How I Got Started 212 Chapter 38 Who Hires Storyboard Artists? 214 Chapter 39 Finding a Job 222 Chapter 40 Prepping for Each Job 225 FM-K80805.qxd 4/8/06 5:29 PM Page vii Contents vii Chapter 41 How Productions Work 228 Chapter 42 What Producers Look For 235 Chapter 43 Pricing 239 Chapter 44 Estimating 243 Chapter 45 Billing Practices 247 Chapter 46 Licensing 250 Chapter 47 Trade Practices 254 Chapter 48 Format 258 Chapter 49 Agents and Artist Representatives 260 Chapter 50 Unions 263 Chapter 51 Business Aspects 265 Part Four Interviews 269 Chapter 52 Alex Saviuk, Storyboard and Comic Book Artist 271 Chapter 53 Mark Moore, Vice President and Senior Executive in Charge of Production at ILM and Former Storyboard Artist 279 Chapter 54 Sean Cushing, Executive Producer at Pixel Liberation Front and Previz Specialist 281 Chapter 55 Josh Hayes, Director, Producer, Storyboard Artist, and Art Director 287 Chapter 56 Tim Burgard, Storyboard Artist 294 Chapter 57 Woody Woodman, Animated Feature Film Storyboard Artist 304 Chapter 58 Lyle Grant, Commercial Storyboard Artist 314 Chapter 59 Jeff Dates, Creative Director of Janimantion 322 Part Five Exercises 329 Chapter 60 Exercise 1: Dogfight 331 Chapter 61 Exercise 2: High Fall 333 Chapter 62 Exercise 3: Outlines 335 FM-K80805.qxd 4/8/06 5:29 PM Page viii viii Contents Chapter 63 Exercise 4: Special Effects Matte Shots 336 Chapter 64 Exercise 5: TV Western 338 Chapter 65 Exercise 6: Commercial 346 Chapter 66 Exercise 7: Animation and Cartoons 350 Part Six Experiment 357 Chapter 67 A Storyboarding Experiment 359 Part Seven Appendices 367 Forms 369 Resources 376 “How to Draw” Books 376 “Making of” Books 377 “Art of” Books 377 Special Effects Books 379 The Screenplay 379 Animation Books 379 Online References 380 Reference Books 380 Storyboarding and Directing Books 381 Marketing Books 382 Architecture and Interiors Books 382 Periodicals 384 Resource Guides 385 Part Eight Storyboard Samples 387 Glossary 425 Index 429 FM-K80805.qxd 4/8/06 5:29 PM Page ix Acknowledgments The information in this book comes from many years, and thousands of projects, of working with truly talented people. Every director, every stunt coordinator, every special effects supervisor, every animator, every editor and director of photography and production designer I have worked with has taught me something new. They all have different approaches to telling stories, and they are all willing to share their knowle dge. Is this a great industry or what? As good as the information contained here is, the art is even better. Some of the world’s best story artists have allowed their work to enhance this text. You are reading this book because you are interested in storyboarding or are a fan of it. I am both. I love what I do, and I’m inspired by others who do it too. I am a huge fan of all the art in this book and of the artists responsible for it. My editor, Cara Anderson, has been a great help. She’s been enthusiastically supportive and went above and beyond to help me complete this monster text. Thank you. I would love to say that my wife put up with the late hours of my writing this book. But the truth is, she puts up with my late hours all the time; because of this book (and others), because of my clients, because I’m me. She knows I love her, but I love telling her anyway. I love you, Jeanne. I also want to thank my twin boys, Luke and Reece, for telling all their friends that their dad is the world’s best storyboard artist. None of the other 6-year-olds have any idea what they are talking about, but I appreciate it anyway. All the artists who have lent their work to this book deserve more than my thanks. They also deserve patronage for their generosity and their talent. Make the world a better place. Hire an artist! ix

Description:
The storyboard is the visual blueprint of a film or television project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Using exercises, real-life examples of working in the entertai
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