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Star Wars: Edge of The Empire - Core Rulebook PDF

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Preview Star Wars: Edge of The Empire - Core Rulebook

IN T R O D U C T IO N "Much to learn, you still have." -Yoda Bounty hunters! Run!" We all ran harder. At least the stun bolts told us they wanted us alive...for now. I bolted. I didn't need to be told again. They weren't taking me back to Logron. Ahead. Sona decided the sun­ "There's no way Logron's hunters could find us that drenched alley was too exposed and dove into a shad­ fast!" I yelled at Sona. We had escaped Logron’s des­ owed archway. ert farmstead hideout less than an hour before, after we smashed his comm gear and took the only speeder. "Come...argh!” the Bothan groaned, suddenly reap­ Logron (all-around scum, minor crime lord, and illegal pearing as she bounced off something hard, landing on bounty hunter kingpin) had left unexpectedly, and we her back in the sandy street. I slowed to a jog. grabbed seized the opportunity to break out of our makeshift her hand, and yanked her back to her feet without stop­ cell. His otherwise-inept guards managed to blast the ping. "Didn't see the door. Too dark," she cursed. As we landspeeder as we zipped away. Its repulsorlift died five picked up speed, she pressed something into my hand. minutes outside Mos Shuuta. crashing us into a conve­ A blaster pistol. niently-located sand dune. "So. now you trust me?" I asked.. "They're not Logron's." Sona shouted back. ”1 think "Barely Just point it at the bounty hunters." She looked they're after the Pero brothers. Coson and Reis must owe behind us. Our twisting path through Mos Sluiuta's alley someone BIG. They always attract bounty hunters." ways blocked the hunters from view. I momentarily pan­ The Twi'leks caught up to us when we slowed to turn icked as a pair of humanoid figures sprinted around the down a side street. The older one, Coson. replied, "If corner, but I quickly realized they were Sona's friends, the they're after us. they're new. Don't recognize them " A Pero brothers. At least. I thought the Twi'leks were her barrage of stun bolts announced the hunters' reacquisi friends. I barely knew any of them. tion of their targets. Us. Stun bolts buzzed by the Twi'leks as they turned the cornei The hunters were much too close for comfort. Sona pointed up toward a tall structure that dwarfed the horizon turned from blue to black, I turned to Sona, the buildings around us. "There’s the bay! Co left!” A a question burning in my mind. I kept my hand on the throng of people clogged the cramped outdoor market blaster in my lap, but didn’t pick it up. Not yet, anyway. street ahead. Sona led us down a parallel side street. We "No one could break into a ship that fast. How did you emerged near a cliff, face—not unexpected, given that know the code to Logron’s ship?" Mos Shuuta covered the top of a small mesa. We turned right, expecting to run between the buildings and the cliff Sona laughed. “It’s MY ship. I owed him some cash, edge, but a towering, teetering stack of crates and junk and Logron decided to alter our deal and take the ship blocked the way. instead. The Pero brothers and I tracked him to the farm but got caught by some of his hunters. We figured out.too "Wonderful," groaned Reis. The hunters would be here late the-ship was in Mos Shuuta." in moments. My mind raced with this unexpected turn. "How long I grabbed Reis' wrist. "Come on, we’ll skirt around the have you owned this ship?” outside. Just don’t push me off the cliff!” I turned side­ ways, as there was just enough of a ledge to get around "Years.” the junk. I tried to touch the pile as little as possible. My blaster came up instantly. Sona’s smile vanished. Predictably, Reis slipped and panicked. He grabbed the “Hey, hold up, I told you to point that thing at bounty nearest stable thing to save himself—me. I seized his hunters." hand and his momentum yanked me towards the edge. I clutched the pipe I’d been using to balance myself, but "I think I am. My cousin disappeared six months ago it found-no footing in the pile. The edge under Reis’ feet on Tatooine, and she was last seen being taken aboard a crumbled and suddenly I was holding us both, dangling blue freighter. This one. An informant in Mos Eisley told by one arm from the pipe. The pipe finally caught on me Logron owned it and used it for bounty hunters. I something and held, but both it and my arm threatened found his hideout at the farm, but.his guards caught me to come loose at any moment. and threw me in with you and the brothers. I don’t know or care what you’re mixed up in. I’m out here looking for Then, Reis went limp. Unconscious. I began to curse my.cousin. If it's your ship, you know where she is." him all the way to Ryloth when a stun bolt glanced off the pile nearby. I’d forgotten about the bounty hunters. “I’m a smuggler, not a bounty hunter. Coson and Reis They had hit Reis. I looked back and saw Sona halfway are my crewmates. Your cousin was in trouble with Jabba up the pile, returning fire from behind a smashed crate. the Hutt, so I smuggled her offworld." Sona sighed, “You Coson scrambled fearlessly across the ledge towards us. know, I always regret coming to Tatooine.” He grabbed his brother by the arm and we hauled him “I’m sure you do,” said a voice from behind us. We spun up. We slung him over my shoulder and I carried him to around, and I instinctively aimed my blaster at the in­ safety behind some of'the junk. truder. "As do I. Regret your coming here, that is. You’re The pile lurched as- Sona jumped down to join us, trouble." A tall, well-dressed human with short black hair having taken the high road over the top. She jammed and a full board stood in the cockpit doorway, his blaster some kind of stim into Reis. He began to revive, but not aimed at us. It was Logron. In the rush, we hadn’t checked quickly enough. the ship. He could have been almost anywhere onboard. I peeked around the corner and saw the bounty hunt­ “You did me no. favors leading my Rodian ex-partners ers—Rodians—walking nimbly along the ledge. "Come right to me. Now, you will land this thing at Mos Ei.s...” on, Coson,” I yelled at the strong Twi’lek. "PUSH!" I low­ He trailed off, staring out the. cockpit window behind me ered my shoulder and we slammed into the pile. A dozen and Sona, which suddenly glowed. We turned to see the random containers tumbled down on the Rodians just bright white triangular hull of an Imperial Star Destroyer, before the whole pile lurched and slid off the cliff side which had just dropped out of hyperspace. in an avalanche of junk. I didn’t see whether or not the I turned around and shot the scum. Logron fell to the Rodians went over with it. We ran. deck, stunned. Unconscious. Sona defeated the landing bay door's security in mo­ Sona looked from me, to the blaster, to Logron, to ments. To my surprise, inside stood a very familiar, very the Imperial ship outside. She smiled broadly and said, worn freighter. It was disk-shaped, with its cockpit offset “You know, I think you're right. Today I am a bounty on the starboard side. Its color scheme of equal parts hunter. I bet those Rodians knew something we didn't blue and rust seemed to visibly crack and fade in the about Logron. Let’s make a few credits, then see to your bright sunlight that streamed in through the landing bay’s cousin." Sona grabbed the comlink microphone. “Captain open top. Sona ran up the boarding ramp to the hatch. Sona Fey'lya of the Blue Flare to Imperial Star Destroyer. She punched in a code and the hatch sprung open. She You have great timing. I'd like to claim an Imperial bounty. sprinted toward the cockpit, leaving me and Coson to Shall we deliver, or do you want to pick up?" lead the staggering Reis into the ship. I strapped myself into the copilot's seat as the Rodi­ ans (or at least some of them) ran into the bay and we roared into the sky. As we cleared the atmosphere, and WELCOME TO ROLEPLAYING AT THE EDGE OF THE EMPIRE! In the Edge of the Empire roleplaying game, you’re part With each adventure, your character gradually becomes character, part storyteller, and part improvisational ac­ better at what he or she does, and the story evolves with tor. You simultaneously create and play through fantas­ and around all the characters. tic Star Wars stories filled with action, suspense, space Player Characters in Edge of the Empire are typically battles, and more than a few stormtroopers, smugglers, from the rough-and-tumble side of the galaxy, bounty hunters, and Hutt crime lords. In Edge of the Em­ but they don’t have to be. You use the rules pire, you play characters at the fringes of civilized space to create the kind of character you want or society—usually both. To play the game, you need to play, and you develop it by playing your imagination, this book, paper and pencil, some Star the role you envision. You might play Wars Edge of the Empire dice, and several other players. a character based on someone found Before you begin, you need to decide which member of in the Star Wars movies and stories, your group will play as the Game Master (GM). While not but most players use a combination a permanent decision, the role of GM does not gener­ of abilities and ally change from one game session to the next, and the backstory to Game Master has several responsibilities that the rest of create a charac­ the players do not. ter unique to them. I'M THE GAME MASTER! WHAT DO I DO? For example, the opening story featured a Running a roleplaying game is a lot of fun. The GM runs common Player Character the game, provides the basic story plot, plays the char­ type—Sona, a smuggler whose acters the players meet, describes the surroundings, and deal with a criminal benefac­ adjudicates the rules. A good GM must think on his feet. tor turned sour, forcing her The GM responds to unexpected actions from the play­ and her crew to take dras­ ers and adjusts the story as the players come up with tic action to regain their the best way to resolve the situation they have encoun­ ship. The Pero brothers tered. Your number one job is to make sure everyone has and the story’s nar­ a good time. Fun first, rules second. rator could be played by oth­ I'M A PLAYER! WHAT DO I DO? er players. As a player, you take on the role of an individual charac­ ter, referred to as the Player Character (PC). You usually Your smug­ create a Player Character for yourself at the beginning gler might run con­ of the game, but the Game Master may provide a pre­ traband to Imperial generated PC for you. Your Player Character takes part in worlds while dodging an adventure, analogous to episodes of a television show Star Destroyers and stor- or individual movies wherein you play part of the recur­ mtroopers. You could be­ ring cast. Adventures last for one or more game sessions. come a Rodian bounty hunter, chasing down the scum of the universe for WHERE DO I START? profit. Or you could be a dis­ graced human noble or politi­ Different parts of this Core Rulebook will serve cian on the run from the Empire as a good starting point depending on wheth­ and fending off accusations of er you will be playing Edge of the Empire as the being a rebel sympathizer... Game Master or as a Player Character. accusations which might be true! Players should begin by reading Chapter I: Play­ ing the Game and can then dive right into Chap­ ter II: Character Creation. The Game Master should also begin with Chapter I: Playing the Game but can then move on to Chapter IX: The Game Master When you create your character, you will need to con­ During the adventure, you tell the GM what you want sider your backstory: where did your character come your Player Character to do. You might use accents or from? What does he do now and why? What does he unusual voices like an improvisational actor, but it’s per­ want to do next? The game includes ways to inspire fectly fine to simply say what you want to do and let the backstory development through roleplaying motivations GM respond. Don’t worry about knowing all of the rules and obligations to other individuals. Your PC has a spe­ of the game immediately—you’ll learn from the GM and cific Obligation that influences him regularly—maybe he other players as you go, although reading the Edge of owes a crime lord thousands of credits, must repay a big the Empire Core Rulebook is helpful. Having a good time favor, or is dedicated to his family or organization. On is more important than following every rule to the letter. the seedy side of galactic society, you can’t help but owe someone something. WELCOME TO THE GALAXY! You also create a personality, one which might be very similar to yourself, or very different from anything you’ve It is a time of civil war...and much more. Every day, the known. The heart of a roleplaying game is taking on the growing Rebellion threatens the Galactic Empire on role of your Player Character, and acting in a manner be­ new battlefields and political arenas, fighting for hearts fitting the character’s situation, history, and aspirations. and minds throughout the galaxy in their bid for free­ Backstories and personalities can be as complex or sim­ dom. Beyond the Rebellion, the rest of the galaxy goes ple as you like, so long as you and your fellow players are about its business. Some hope to stay out of the line having a good time. of fire, but others profit from the conflict. The most un­ lucky beings are caught in tyrannical Imperial policies Once you have a Player Character, you play as part that repress freedom and enslave entire species. The of a group, usually comprising four to six players. Your desperate and the opportunistic seek the edges of the character's backstory might mesh with theirs (perhaps Empire, finding refuge in social, eco­ they are related, or all serve aboard the same ship), or nomic, and legal grey areas in the they might be allies of the moment, thrown together by remote parts of the galaxy. circumstances beyond their control. When you play, each member of the group controls his own Player Character. The Came Master plays the part of everyone else the PCs encounter, work with, or fight. (These are called Non-Player Characters, or NPCs.) The CM also embroils the group in the adventure. The CM might create a story or plot, or the group could dictate their own journey. Most games are a combination of both. EXAMPLE OF PLAY Frank, George, Harper, Isabelle, and Jackie have Jackie (GM): Okay, this will be a Streetwise check. gathered together to play Edge of the Empire What do you do? What do you say? around Frank's dining room table. Frank and George Isabelle (Sona): I start with the bartender, I guess. are playing Twi’leks: Coson the Hired Gun and Reis “Hey, you handsome devil. I like your cantina; it must the Technician. Harper is playing Mills, a human Col­ be the first port-of-call for every spacer in town." onist. Isabelle is playing Sona, a Bothan Smuggler. Jackie is acting as the Game Master (GM). George (Reis): I’ll sit with my brother at a table near the middle of the room where we can see and We join the group mid-session as they arrive in hear as many people as possible. Maybe someone’ll Mos Shuuta... let something interesting slip while Sona’s doing her Jackie (GM): It takes five minutes to walk from gladhanding. your crashed speeder to the foot of the great stone Jackie (GM): Okay, that’s a pretty good icebreaker. bridge leading up to the Mos Shuuta mesa. It takes This will be an Average difficulty Streetwise check. another ten to climb all the way up to the town itself. Reis and Coson’s extra eyes and ears are worth a Fifteen minutes hiking in the Tatooine sun is enough Boost die, and take another for good roleplaying. to tire everyone; you all suffer two strain (Everyone (Isabelle gathers dice based on various factors into marks that they’ve suffered two strain on their char­ a dice pool and rolls it.) acter sheet.) Isabelle (Sona): Success, no Advantage or Threat Frank (Coson): I hate this planet. Let’s get out of here. Jackie (GM): Well, good news! The Blue Flare is in Isabelle (Sona): We should try to find a ship. May­ dock at Bay Aurek. be we can book passage off-world at the cantina— this town must have a cantina, right? Isabelle (Sona): The Blue Flare? I know that ship! Jackie (GM): Sure. The first Jawa you ask on the Jackie (GM): Meanwhile outside, Mills, make me a street points you towards the cantina. Vigilance check. Harper (Mills): We should be cautious about this. Harper (Mills): Not exactly my strong suit. (Harper I’ll hang back from the group and keep an eye out. collects dice based on Mills’ Vigilance skill and chal­ Logron’s thugs could be right behind us. lenge and difficulty dice provided by Jackie, then rolls.) Failure, but two Advantage. Jackie (GM): Good idea. The cantina is a low pourstone building, like most of the rest of the Jackie (GM): Alright, Mills. You don’t see the Rodi- town. It’s sunken a bit into the rock of the mesa an bounty hunters until you literally walk into them and is much cooler than the hot streets. There is when you turn to step into the cantina. You and the a collection of aliens of all types scattered around Rodians go flying in opposite directions, tumbling the main room, and the Devaronian bartender to the ground as they shout out in recognition. Be­ sneers at you as you approach. cause of your Advantage, I’ll give you a free maneu­ ver before they can respond. Isabelle (Sona): Okay, I guess we work the room and see who might know where we can get a ride Harper (Mills): Uh...uh... I duck into the cantina off of this rock. Somebody must be a pilot for hire. and shout for help! Frank (Coson): Hire? With what money? We’re Frank (Coson): Oh, great A firefight in the cantina broke, remember? is the perfect cap to our terrible day. Isabelle (Sona): Details. We’ll figure that out later. Jackie (GM): Roll for initiative! THE EMPEROR RULES Dominant though the Empire is, it is hardly monolithic or omnipresent, and the rebels, criminal organizations, The fearsome Empire dominates the galaxy politically, corporations, and many others exploit that fact. socially, and militarily. The Emperor maintains absolute control; he skillfully plays political games, using both the THE GALACTIC CIVIL WAR RAGES ON! military and the dreaded Darth Vader to keep his choke- hold on the galaxy. The Imperial military is unmatched The rebels destroyed the Empire’s ultimate weapon, the when deployed en masse. Imperial agencies monitor the Death Star! The loudest shot of the Galactic Civil War actions of opponents and allies alike. The feared Imperial still reverberates throughout the galaxy. Viewed as a le­ Security Bureau (ISB) digs into any suspected corruption gitimate new hope for the repressed and the persecuted, or rebel activity. Government-sanctioned political groups the Rebel Alliance battles Imperial forces every day. The like the Commission for the Preservation of the New Or­ rebels are locked in a desperate, winner-take-all battle der (COMPNOR) promote Imperial ideals and harshly with the Empire, with only a fraction of the military might counter rebel propaganda and anti-imperial sentiment. they need. With each new success, the Rebellion spreads Sun deliveries and operations. Black Sun reaches from Coruscant, the capital world of Imperial Center, to the backwater planets and isolated worlds beyond Known Space. SHADY SHADOWPORTS AND BLACK MARKETS Beneath the surface of legitimate com­ merce. Imperial bureaucracy, and regiment­ ed Imperial rule lies a teeming underworld of smugglers, con artists, black marketeers, and other criminals. Though officially condemned as hives of scum and villainy, the truth is that much of the galaxy engages with or even relies upon these grey market economies to survive. Isolated worlds sometimes have no other option, further blurring the line between legitimate enter­ prise and illegal trade. As stifling Imperial law and persecution increase throughout the galaxy, more people escape to the fringes just to survive or evade arrest. Shadowports provide trading ports, ship's servic­ in the galaxy. The Empire relentlessly seeks out rebels es, and other key support for otherwise illegal activities. and their sympathizers, pursuing the main rebel leader­ Shadowports are usually isolated and secret, but some ship across the galaxy. After the destruction of the Death foster illegal activities in larger, legitimate spaceports. Star, to be labeled a rebel is to be a hated and hunted Black markets offer virtually any legal or illegal item, so enemy of the Empire. long as one can afford it. Smugglers sneak contraband past the ubiquitous Imperial customs inspectors, bringing BEWARE THE POWERFUL HUTTS banned items into Imperial worlds, or even sneaking fugi­ tives and rebel agents away from the Imperials. The Hutts are immense, slug-like creatures who wield great influence in the galaxy; they have done so since SURVIVING AT THE EDGE OF THE EMPIRE the ancient days of the Republic. They nominally fall un­ der the control of the Empire, but the Hutts long usurped Life at the fringes of society and civilized space is tough. Imperial power in Hutt Space through corrupt and mon­ The edge of society can be found almost anywhere in etary means. Many, like the legendary Jabba the Hutt, the galaxy—from the most isolated backwater Imperial are criminal overlords, with the type of power and un­ planet in the Outer Rim to the dank depths of the seedy derworld connections that make them difficult for the lower levels of the Imperial capital city-world. The edge of Empire to counter effectively or eliminate completely. society often corresponds to the edge of the Empire it­ The Hutts' efforts—criminal or otherwise—heavily influ­ self: outliers where people run to escape Imperial agents, ence the economies, governments, and illegal activities where rebels plot and strike against the Imperial military, in large areas of the sprawling Outer Rim Territories. It’s and where the explorers and colonists establish new lives. hard to operate at the fringes of society without encoun­ Living here is a gamble: a loss of societal law and pro­ tering a Hutt scheme. Worse, failing or crossing a Hutt tections also brings freedom from Imperial interference tends to be expensive (and occasionally violent). Bounty and repression. Naturally, the fringes are home to crimi­ hunters make a good living enforcing Hutt revenge. nals. scoundrels, and outlaws. Given that Imperial rules regularly outlaw dissent and resistance, it isn't hard for THE HIDDEN BLACK SUN otherwise honest and upstanding citizens to run afoul of Imperial edicts—and find themselves on the run. Black Sun is a secret interstellar crime syndicate, op­ erating at every level of galactic society. Powerful crime Life at the edge requires hard work and risk-taking just lords called Vigos protect Black Sun’s underworld su­ to survive. People are often caught in events beyond their premacy while simultaneously vying for more power and control—Imperial security sweeps, mistaken identities, territory within the organization. Each Vigo organizes, con games, fraud, accusations of rebel sympathy, theft, coordinates, and controls massive illegal operations in and more. The adventurous can turn their misfortunes his own region in the galaxy. Secrecy is paramount to into new opportunities for freedom, credits, and even Black Sun’s centuries-long operations. Smaller criminal starships. They learn the ways of the edge, and thrive de­ groups often unknowingly work for the sprawling crime spite its challenges. Some even manipulate the situation syndicate. Black Sun is sometimes an ally (but more of­ to their own advantage while maintaining their own moral ten an adversary) of the Imperial government. Smugglers code. Life is a dangerous adventure. and black marketeers are duped into carrying out Black

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.