Create your character and roll the dice—it's all just a game . . . or is it?
Why can't Tansy's boyfriend, Travis, be into something normal—like football? Instead, he likes complicated games with magical characters and fantastic setups. In fact, Travis just discovered a new one called Spirits and Spells, which he's sure will be a huge hit.
To try it out, Tansy, Travis, and four of their friends gather one night in an abandoned mansion—the perfect setting for their spooky quest. All six accept their characters' roles and special abilities and set off to find four objects of power that Travis has hidden nearby. But as they move deeper into the house, the players encounter obstacles that definitely weren't supposed to be there, and the dangers start to seem all too real.
Before morning, each of them will be forced to call on their new powers as they struggle to keep their magical identities from taking over and getting what...