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Software Architect Bootcamp (2nd Edition) PDF

368 Pages·2003·2.9 MB·English
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• Table of Contents Software Architect Bootcamp, Second Edition By Raphael Malveau, Thomas J. Mowbray, Ph.D. Publisher: Prentice Hall PTR Pub Date: December 10, 2003 ISBN: 0-13-1412272 Pages: 368 The completely updated "field manual" for becoming a better software architect! The crucial skills you need to survive and thrive as an enterprise software architect! Fully updated for the latest techniques-from lightweight methods and architectural layers to Model-Driven Architecture and UML 2.0! In this book, Raphael Malveau and Thomas J. Mowbray share up-to- the-minute insights and practical solutions for all the key challenges of building enterprise software systems with objects, components, and Internet technologies. You'll master today's best technical and business practices for the entire project lifecycle as you discover how to avoid crucial pitfalls and costly errors. Coverage includes: Choosing the right architectural model for your project Executing heavyweight and lightweight approaches to software architecture Understanding the architectural issues associated with open source development Managing complexity, scalability, reliability, security, latency, and flexibility Making the most of abstraction, refactoring, and architectural prototyping Leveraging proven design patterns and anti-patterns Effective prototyping, business-case development, and project leadership Coordinating smoothly with project managers and teams Managing your own career as a software architect With hands-on exercises, real-life war stories, and a take-no- prisoners attitude, Software Architect Bootcamp, Second Edition, won't just help you become a great software architect: it'll help you become a true technical leader of your organization. • Table of Contents Software Architect Bootcamp, Second Edition By Raphael Malveau, Thomas J. Mowbray, Ph.D. Publisher: Prentice Hall PTR Pub Date: December 10, 2003 ISBN: 0-13-1412272 Pages: 368 Copyright About Prentice Hall Professional Technical Reference Preface Chapter One. Introduction Section 1.1. Defining Software Architecture Section 1.2. The Need For The Software Architect Section 1.3. Goals Chapter Two. Military History Section 2.1. Software Architecture Approaches Section 2.2. The Architectural Paradigm Shift Section 2.3. The Need for Software Architecture Section 2.4. Zachman Framework Section 2.5. Reference Model for Open Distributed Processing Section 2.6. Enterprise Architecture Standards Section 2.7. Design Patterns Section 2.8. AntiPatterns Section 2.9. Software Design-Level Model Section 2.10. Conclusions Section 2.11. Exercises Chapter Three. Software Architecture: Basic Training Section 3.1. Object-Oriented Technology Section 3.2. Component-Oriented Technology Section 3.3. Technology Ownership Section 3.4. Client-Server Technology Section 3.5. Internet Technology Section 3.6. Architectural Layers and When to Use Them Section 3.7. Software Application Experience Section 3.8. Technology and Application Architecture Section 3.9. Applying Standards to Application Systems Section 3.10. Distributed Infrastructures Section 3.11. Conclusions Section 3.12. Exercises Chapter Four. Software Architecture: Going to War Section 4.1. Software Architecture Paradigm Shift Section 4.2. Doing Software Incorrectly Section 4.3. Doing Software Correctly: Enterprise Architecture Development Section 4.4. Bottom Line: Time, People, and Money Section 4.5. Conclusions Section 4.6. Exercises Chapter Five. Software Architecture: Drill School Section 5.1. Architecture Versus Programming Section 5.2. Managing Complexity Using Architecture Section 5.3. Systems Integration Section 5.4. Making the Business Case Section 5.5. Architectural Linkage to Software Development Section 5.6. Conclusions Section 5.7. Exercises Chapter Six. Leadership Training Section 6.1. Leadership Is a Necessary, Learnable Skill Section 6.2. The Architect as Team Builder Section 6.3. Always Insist on Excellence in Deliverables Section 6.4. Architect's Walkthrough Section 6.5. Project Management Basics Section 6.6. Architect's Role Versus Project Management Section 6.7. Conclusions Section 6.8. Exercises Chapter Seven. Software Architecture: Jump School Section 7.1. Process Section 7.2. Creating New Processes Section 7.3. Teamwork Section 7.4. Conclusions Section 7.5. Exercises Chapter Eight. Communications Training Section 8.1. Communications Challenges Section 8.2. Responsibility-Driven Development Section 8.3. Communication Responsibilities Section 8.4. Handling Feedback Section 8.5. Evolution of Software Design Notations Section 8.6. Unified Modeling Language Notation Section 8.7. Model-Driven Architecture Section 8.8. Conclusions Section 8.9. Exercises Chapter Nine. Software Architecture: Intelligence Operations Section 9.1. Architectural Mining Section 9.2. Architectural Iteration Section 9.3. Architectural Judgment Section 9.4. Conclusions Section 9.5. Exercises Chapter Ten. Software Architecture: Psychological Warfare Section 10.1. Alternative Learning Section 10.2. Internal Control Section 10.3. Expectation Management Section 10.4. Psychology of Truth Section 10.5. Software Envisioning Section 10.6. Reference Models and Human Psychology Section 10.7. Example: Reference Selling Section 10.8. Psychology of Ownership Section 10.9. Psychological Akido Section 10.10. Conclusions Section 10.11. Exercises Chapter Eleven. Software Architecture: Career Advice Section 11.1. Read, Read, Read Section 11.2. Word of Caution Section 11.3. Making A NAME Section 11.4. Becoming an Expert Section 11.5. Conclusions Section 11.6. Exercises

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Hands-on exercises, real-life war stories, and a take-no-prisoners attitude madethe first edition of this book among the most popular software architecturebooks in the market. This timely second edition retains those popularcharacteristics, with added treatment to reflect the latest trends anddevelo
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