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Snip, Burn, Solder, Shred Seriously Geeky Stuff to Make with Your Kids PDF

508 Pages·2010·17.46 MB·English
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Snip, Burn, Solder, Shred David Erik Nelson Published by No Starch Press DEDICATION To my wife, Cara Jeanne, and our son, Otto Sam, without whom this all would not only be impossible but also kinda pointless. ACKNOWLEDGMENTS This book would never have come to exist without the enduring patience, kindness, charity, and friendship of hundreds of folks, from loving kin to affable store clerks to the many industrious makers who’ve tinkered in solitude and shared their findings online. Two standouts in this latter group are Steven L. Sachs (who, unbeknownst to him, taught me most of what I know about didgeridoos) and Tim Escobedo (much-loved throughout the Internet for his simple and fun sound circuits). More immediately, I’d like to thank everyone at No Starch Press for both their patience with my innumerable revisions and faith in this project — thanks that should be especially amplified for Bill Pollock (No Starch’s publisher), Tyler Ortman (my editor), and Riley Hoffman (both a dear friend and a fantastic compositor and graphic designer). I similarly would like to thank my technical readers: Sara Swanson (along with her son, Oscar, and father, Doug Schneider, who tested most of the toys; her brother, Matt Schneider, who crafted the first PVC teepees I ever saw; and her husband Fritz, for pizza boxes, diddley bow feedback, and sharing his boyhood experience with NASA’s Finest Paper Airplane), Vince Russo, Tom Clark, and J.P. Sweeney (especially for his help with the Marshmallow Muzzleloader firing circuit and the Ticklebox schematic). More casual toy testing — as well as vital enthusiasm — was provided by my own son, Otto, and my nephews Jake and Griff. Lots of folks provided little notes that had a big impact on specific projects: My brother-in-law Paul Spindler schooled me on the limitations of step-up transformers; David Helder provided input on the Spring Reverb and the $10 Electric Guitar; and my own father, David Robert Nelson, had surprisingly helpful suggestions on business in general and the specific design of the $10 Electric Guitar’s tuning machine. The $10 Electric Guitar likewise benefited from the luthiery opinions and anecdotes of Adam Stein (http://www.steininstruments.com/). The flying toys in this book owe their existence to Ted Bailey and Hamil Ma. In the summer of 1996, Jason Michael drunkenly demonstrated his potato canon to me, doing fatal damage to a sober pumpkin. I was impressed. There’s no way of getting around the fact that I basically stole and miniaturized that design thirteen years later. Thank you, Jason. I also stole a propane torch from Dean Melmoth and deeply appreciate the fact that he has never pursued me on this matter. Finally, I’d like to thank Dale Dougherty of MAKE magazine, whose enthusiasm for this book — and for making in Detroit — gave me a needed boost as I rounded the final bend. Introduction In my old life, before my son was born, I taught at a small, innovative private school where students were asked to take control of their educations, make their own choices, and then reap the rewards or endure the consequences. Staff and students were required to treat each other as equals. Because of the realities of private education in America, such a school had to be run on a shoestring budget and largely served “troubled” kids. The big-hearted, late-1960s ethos of the place was unspeakably foreign to me: I had myself attended an elite prep school and Big Ten university and had no training in education; fortunately, at that time, Michigan’s stringent requirements for a private school teacher was that he or she be hired by a private school to teach something. I passed the background check. I was not given a drug test. The environment was stressful for everyone, but it was good for the students: Many came in with drug problems, having just left psychiatric institutions, or having spent months or years out of conventional school because of anxiety or abject misery. They left our school feeling better about themselves and their futures; went on to attend colleges, universities, or vocational programs or enter the work force; and now are musicians, sound engineers, academics, artists, carpenters, or deep in the mire of grad school. What’s between these covers represents the best of what I learned as a teacher at this radically egalitarian school with a good heart and no budget. Many of these are the same projects I built with those kids. Every single project in this book has three key qualities: You will make a wicked awesome Thing. You will do it for cheap (or free!). In making this Thing you will pick up a transferable skill or fundamental understanding of the Thing and thus be able to modify or make new Wicked Awesome Things. What’s in This Book? The 24 projects in this book are grouped into three parts. Within each section, the projects are organized roughly by how challenging they are to build, with easier projects coming first — that said, you should build whichever project strikes your fancy right now. Part I showcases projects suitable for a range of ages (both in their construction and the final product). The skills taught include basic sewing, carpentry, and electronics. The toys and games go from toddler-friendly (the Lock-n-Latch Treasure Chest and the PVC Teepee) to more suitable for middle school–aged and older kids. Heck, most adult men will get a kick out of the Ticklebox, and the whole family can make a game night out of Go, Tafl, or Shut-the-Box. Part II is all music projects and calls for slightly more advanced carpentry and soldering skills — several of these (including the Dirt-Cheap Amp and the core of the Cigar Box Synthesizer) were projects I used to teach soldering to young high schoolers. The resulting instruments are safe for all ages (my four-year-old and his friends love the drums, Electro-Didgeridoo, and $10 Electric Guitar) and can make real music. The final section, Part III is dedicated to flying and projectile toys. Some — like the Cardboard Boomerangs and FedEx Kites — are safe and easy even for elementary schoolers, although they captivated even the most jaded teenage smokers back when I was teaching. Others — like the Marshmallow Muzzleloader and Putt-Putt Boat — are going to require a little more technical acumen and manual dexterity. Every project is written with the absolute beginner in mind — this can be the first time you’ve ever threaded a needle or warmed up a soldering iron, and you can expect to get a decent result. And these projects run the gamut: If you’re a sewer who’s never touched a saw, I’ve got projects for you. If you’re a musician who’s never soldered, flip to Part II and start building your electro-skiffle band today. But before you jump in, I want to impress a few safety tips that I picked up while teaching at the Hippie School for Troubled Youths: In order to learn about the real world, you need to use real tools; nothing in this book is dumbed down or babyfied. Show caution, heed the warnings, and wear goggles, masks, and work gloves when advised to do so: Sawdust and PVC chips can wreck up your eyes; soldering irons, torches, and fire can burn you; saws and knives can cut you; pins and needles can poke you; electricity can zap you. Work outside when advised to do so; I mention phosgene gas (released when PVC is heated) several times — please take this seriously! The same goes for spray-paint or anything else fumey. Just like working out of Betty Crocker, make a point of reading every step of a project before doing anything; you want to have a full understanding of what’s going to be asked of you and what you’ll need at hand before launching into making. And lastly, don’t let these warnings dissuade you from making these projects! Drug-addled teens were able to complete them without injury or mishap. Further Reading About half the projects in this book are devoted to musical instruments and electronics — areas of homebrew tinkering that seem to invariably capture the adolescent imagination. If any of these projects end up tickling your fancy, then go out and get a hold of these books: Handmade Electronic Music: The Art of Hardware Hacking by Nicolas Collins. This is a great book on building experimental electronic instruments (even simple, high-quality microphones), modifying noisy toys into instruments, and creating sound-art installations. You’ll clearly see its influence on projects like the Spring Reverb (Chapter 14) and the Blinkie Tremolo (Chapter 15). Electronic Projects for Musicians and its companion, Do-It-Yourself Projects for Guitarists, both by Craig Anderton. Some of Anderton’s pro-grade designs are a little out-of-date, but you can buy complete kits for them online (mostly through PAiA, http://www.paia.com/). Both books offer plenty of great design ideas and improvements you can add to electric guitars yourself (and adapt to other electrified instruments). Guerrilla Home Recording: How to Get Great Sound from Any Studio by Karl Coryat. This is a hardware/software agnostic primer on audio engineering and will help you squeeze great recordings out of any old setup you can hack together. If robots are more your speed, then get copies of JunkBots, Bugbots, and Bots on Wheels: Building Simple Robots with BEAM Technology by David Hrynkiw and Mark Tilden and Robot Builder’s Bonanza by Gordon McComb and Myke Predko. Electronic tinkerers and makers of all levels will benefit from a handful of books by Forrest M. Mims III. A great place to start is Getting Started in Electronics, which offers a solid foundation in basic electronic theory and skills, as well as scads of great, simple circuits. His books are often sold in RadioShack stores; they are sparse (mostly schematics with little further explanation), but the designs are robust, with lots of opportunities to adapt them to new and novel projects. Circuit benders (folks that make a hobby of torturing new, noise- musical sounds from old electronic toys) love Mims’s designs and frequently hack them into their creations. Support and Contact The Snip, Burn, Solder Blog lives at http://www.davideriknelson.com/sbsb/ and features videos, tutorials, Q&As, templates, and archived webpages of some resources that have recently become scarce online (such as Steven L. Sachs’s didgeridoo pages and circuit designs by T. Escobedo). The best way to contact me is through my website. If you drop me links to pictures and videos of what you make, I’ll add them to the online gallery.

Description:
Snip, Burn, Solder, Shred is packed with fun craft and toy-making projects for geeks on a budget. Inside, youll find illustrated instructions for 24 quirky playthings. Part I: Kid Stuff contains child-friendly projects like the Lock-N-Latch Treasure Chest and a PVC TeePee Part II: The Electro-Skiffl
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.