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Smart Graphics: 4th International Symposium, SG 2004, Banff, Canada, May 23-25, 2004, Proceedings PDF

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Lecture Notes in Computer Science 3031 CommencedPublicationin1973 FoundingandFormerSeriesEditors: GerhardGoos,JurisHartmanis,andJanvanLeeuwen EditorialBoard: TakeoKanade CarnegieMellonUniversity,Pittsburgh,PA,USA JosefKittler UniversityofSurrey,Guildford,UK JonM.Kleinberg CornellUniversity,Ithaca,NY,USA FriedemannMattern ETHZurich,Switzerland JohnC.Mitchell StanfordUniversity,CA,USA OscarNierstrasz UniversityofBerne,Switzerland C.PanduRangan IndianInstituteofTechnology,Madras,India BernhardSteffen DortmundUniversity,Germany DemetriTerzopoulos NewYorkUniversity,NY,USA DougTygar UniversityofCaliforniaatBerkeley,CA,USA MosheY.Vardi RiceUniversity,Houston,TX,USA 3 Berlin Heidelberg NewYork HongKong London Milan Paris Tokyo Andreas Butz Antonio Kru¨ger Patrick Olivier (Eds.) Smart Graphics 4th International Symposium, SG 2004 Banff, Canada, May 23-25, 2004 Proceedings 1 3 VolumeEditors AndreasButz AntonioKru¨ger DepartmentofComputerScience,SaarlandUniversity Stuhlsatzenhausweg,Bau36.1 66123Saarbru¨cken,Germany E-mail:fbutz,[email protected] PatrickOlivier LexicleLtd. InnovationCenter,YorkSciencePark,York,YO105DG,UK E-mail:[email protected] LibraryofCongressControlNumber:2004105605 CRSubjectClassification(1998):I.3,I.2.10,I.2,I.4,I.5,H.5,I.7 ISSN0302-9743 ISBN3-540-21977-3Springer-VerlagBerlinHeidelbergNewYork Thisworkissubjecttocopyright.Allrightsarereserved,whetherthewholeorpartofthematerialis concerned,specificallytherightsoftranslation,reprinting,re-useofillustrations,recitation,broadcasting, reproductiononmicrofilmsorinanyotherway,andstorageindatabanks.Duplicationofthispublication orpartsthereofispermittedonlyundertheprovisionsoftheGermanCopyrightLawofSeptember9,1965, initscurrentversion,andpermissionforusemustalwaysbeobtainedfromSpringer-Verlag.Violationsare liabletoprosecutionundertheGermanCopyrightLaw. Springer-VerlagisapartofSpringerScience+BusinessMedia springeronline.com (cid:13)c Springer-VerlagBerlinHeidelberg2004 PrintedinGermany Typesetting:Camera-readybyauthor,dataconversionbyBollerMediendesign Printedonacid-freepaper SPIN:11005919 06/3142 543210 Preface The InternationalSymposium on Smart Graphics 2004was held on May 23–25, 2004in Banff, Canada.It was the fifth event in a series which originally started in 2000as a AAAI Spring Symposium. In response to the overwhelmingsuccess of the 2000 symposium, its organizers decided to turn it into a self-contained eventin2001.WiththesupportofIBM,thefirsttwoInternationalSymposiaon Smart Graphics were held at the T.J. Watson Research Center in Hawthorne, NY in 2001 and 2002.The 2003symposium moved to the European Media Lab in Heidelberg to underline the international character of the Smart Graphics enterpriseanditscommunity.The2004symposiumparticularlyemphasizedthe contribution of arts and design to the interdisciplinary field of Smart Graphics andwasthereforeheldattheBanffCentreinAlberta,Canada,aninternationally recognized center of creative excellence. The core idea behind these symposia is to bring together researchers and practitioners from the field of computer graphics, artificial intelligence, cogni- tive psychology and the fine arts. Each of these disciplines contributes to what we mean by the term “Smart Graphics”: the intelligent process of creating ex- pressive and esthetic graphical presentations. While artists and designers have beencreatingcommunicativegraphicsforcenturies,artificialintelligencefocuses onautomatingthisprocessbymeansofthecomputer.While computergraphics providesthetoolsforcreatinggraphicalpresentationsinthefirstplace,cognitive sciences contribute the rules and models of perception necessary for the design of effective graphics. The exchange of ideas between these four disciplines has led to many exciting and fruitful discussions and the Smart Graphics symposia draw their liveliness from a spirit of open minds and the willingness to learn from and share with other disciplines. We would like to thank all authors for the effort that went into their sub- missions, the program committee for their work in selecting and ordering con- tributions for the final program, the Banff Centre and our local organizers for providing space and time for hosting the event, and Springer-VerlagHeidelberg for publishing the proceedings in their Lecture Notes in Computer Science. March 2004 Andreas Butz Antonio Kru¨ger Patrick Olivier Organization Organizing Committee Conference Chairs Andreas Butz (Saarland University, Germany) Antonio Kru¨ger (Saarland University, Germany) Patrick Olivier (Lexicle Limited, UK) Local Organization Sara Diamond (Banff Centre, Canada) Brian Fisher (University of British Columbia, Canada) Program Committee Maneesh Agrawala (Microsoft Research, USA) Elisabeth Andr´e (University of Augsburg, Germany) Steven Feiner (Columbia University, New York, USA) Sidney Fels (University of British Columbia, Canada) Mark Hansen (University of California, Los Angeles, USA) Knut Hartmann (University of Magdeburg, Germany) Takeo Igarashi (University of Tokyo, Japan) Rainer Malaka (European Media Lab, Germany) W. Bradford Paley (Digital Image Design, USA) Bernhard Preim (University of Magdeburg, Germany) Thomas Rist (DFKI Saarbru¨cken,Germany) Andrew Salway (University of Surrey, UK) Stefan Schlechtweg (University of Magdeburg, Germany) Sha Xinwei (Georgia Institute of Technology, USA) Massimo Zancanaro (ITC-IRST Trento, Italy) Michelle Zhou (IBM T.J. Watson Research Center, USA) Secondary Reviewers Blaine Bell, Columbia University Hrvoje Benko, Columbia University James T. Klosowski, IBM Sponsoring Institutions The 4th International Symposium on Smart Graphics was hosted at the Banff Centre inAlberta,Canada.Organizationalsupportwasgivenby the BanffNew Media Institute (BNMI). Table of Contents Virtual Characters and Environments Animating 2D Digital Puppets with Limited Autonomy................ 1 Erin Shaw, Catherine LaBore, Yuan-Chun Chiu, and W. Lewis Johnson Non-photorealistic 3-D Facial Animation on the PDA Based on Facial Expression Recognition ............................................ 11 Soo-Mi Choi, Yong-Guk Kim, Don-Soo Lee, Sung-Oh Lee, and Gwi-Tae Park ALTERNE: Intelligent Virtual Environments for Virtual Reality Art .... 21 Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, and Alok Nandi Tangible and Hybrid Interfaces Tangible Image Query ............................................. 31 Kreˇsimir Matkovi´c, Thomas Psik, Ina Wagner, and Werner Purgathofer Implementation of ActiveCube as an Intuitive 3D Computer Interface ... 43 Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, and Hideo Kikuchi Stage-Based Augmented Edutainment ............................... 54 Rainer Malaka, Kerstin Schneider, and Ursula Kretschmer Graphical Interfaces Retrieving Vector Graphics Using Sketches ........................... 66 Manuel J. Fonseca, Bruno Barroso, Pedro Ribeiro, and Joaquim A. Jorge Quality Metrics for 2D Scatterplot Graphics: Automatically Reducing Visual Clutter .................................................... 77 Enrico Bertini and Giuseppe Santucci A View on Views ................................................. 90 Ariel Shamir Floating Labels: Applying Dynamic Potential Fields for Label Layout ... 101 Knut Hartmann, Kamran Ali, and Thomas Strothotte X Table of Contents Poster Presentations Calligraphic Editor for Textile and Tile Pattern Design System ......... 114 Jos´e Mar´ıa Gomis, Francisco Albert, Manuel Contero, and Ferran Naya EvaluationofUser-Friendliness ofa CompactInput Device with Simple Tactile Feedback.................................................. 121 Itsuo Kumazawa Petri Net Model for Subjective Views in Collaborative Virtual Environments .................................................... 128 Jianghui Ying and Denis Graˇcanin Smart Garden: Plant Mail and Chat Environments.................... 135 Daniel Rivera, Isaac Rudomin, and Marissa Diaz Automatic Collage Using Texture Synthesis .......................... 140 Stephen Ingram and Pravin Bhat A Method for Smart Graphics in the Web............................ 146 Thorsten D. Mahler, Stefan A. Fiedler, and Michael Weber A Framework Supporting General Object Interactions for Dynamic Virtual Worlds ................................................... 154 Pieter Jorissen and Wim Lamotte The Media Lounge: a Software Platform for Streamed 3D Interactive Mixed Media ..................................................... 159 Mark Price Author Index ................................................ 165 Animating 2D Digital Puppets with Limited Autonomy Erin Shaw, Catherine LaBore, Yuan-Chun Chiu, and W. Lewis Johnson Center for AdvancedResearch in Technology for Education 4676 Admiralty Way,Marina del Rey,90292, USA {shaw, labore, joechiu, johnson}@isi.edu http://www.isi.edu/isd/carte/index.html Abstract. Digital puppetsare animated personas that augment online educational materials with commentary and summaries. Their anima- tionsaregenerateddynamicallybasedonuser-authoredtext,contextual hints, and domain goals, allowing the puppet to act with limited au- tonomy within specificdomains.Inthispaperwedescribethegraphical realizationandauthoringofa2Ddigitalpuppet.Wepresentabuild-once, use-forever production path that allows us to quickly create new char- acter behaviors, and makes the production of 2D personas feasible. We describe twodigital puppetapplications and explain howtheanimation capability is supported across domains. 1 Introduction Animatedcharactersarebecomingincreasinglypopularforuseinconversational interfaces,andaspresentationandpedagogicalagents.Inthispaperwedescribe the graphicalrealizationandauthoringofaanimatedcharacter,orDigitalPup- pet,whichcanactwithlimitedautonomyinits particulardomain.DigitalPup- petsaugmentonlineeducationalmaterialswithcommentaryandsummaries,and havebeenusedinboththetutoringandthepresentationdomain.Theworkpre- sentedhereisbuildsuponourexperiencescreatingpedagogicalanimatedcharac- ters,orguidebots [19][20][24][28][12][15].Like guidebots,digitalpuppets interact with learners via a combination of speech and gestures, making it possible to more accurately model the kinds of dialogs and interactions that occur during apprenticeship learning and one-on-one tutoring. They personify the interface, buildinguponpeople’snaturaltendencytointeractsociallywithcomputers[23], andcanexpressboththoughtsandemotions,inordertoportrayenthusiasmand empathy.Likerealexperttutors thatattend toboth motivationalandcognitive factors,animatedcharactershave the potential to increase learnercuriosityand interest, and to offer help and reassurancewhen they encounter difficulties [16]. Thedigitalpuppetsystem,andinparticular,itsanimationandauthoring,is motivatedbytwodrawbackstodevelopingagentsinaresearchenvironment:lim- itedbudgetsandthe prototypedevelopmentcycle.First,wehavefoundlimited- animation 2D characters particularly useful for some pedagogical applications; cartoon2Dforyoungerchildrenandrealistic2Dforadultstorytelling.However, A.Butzetal.(Eds.):SG2004,LNCS3031,pp.1–10,2004. (cid:1)c Springer-VerlagBerlinHeidelberg2004 2 Erin Shaw et al. production demands for animated characters frequently exceed limited research budgets. This is especially true for complex characters, like the puppets, that are designed to speak and gesture in parallel. To make the production of 2D personas feasible, we have developed a build-once, use-forever production path thatallowsustoquicklycreatenewbehaviorsforagivencharacter[set].Second, we have found that the prototype iteration cycle for agents precludes a broad focus: Only after completion of the prototype is thought given to re-purposing the agent.XML hasmitigatedthe problem,buthasn’tremovedthe challengeof layperson authoring. Digital puppets were designed to have an integrated user- friendly authoring environment. We wished to separate the content authoring andthe contextauthoring,anddidnotwantto distractusers withlow-levelan- imation details. Puppets speak exactly the lines they are authoredto speak but their gesturesandfacialanimationaregeneratedautomaticallyfromcontextual hints; thus, the puppets act with limited autonomy. 2 Related Work Withrespecttoauthoring,animatedcharactersfallintothreecategories,sequen- tiallyscriptedcharacters,limitedautonomouscharacters,andautonomousplan- ning agents. Scriptable online characters such as those from Oddcast, Haptek, Microsoft have become increasingly common in the commercial domain where theyactassocialinterfacesorguides[4][13][21].Becauseeachutteranceandges- turemustbespecified,andbecausetheassociatedgraphicsmustbekeptsimple, theseinterfaceaidsareoflimitedgeneraluse.Moresophisticatedcommercialap- plications such as those by Conversive and EDrama apply templates and rules to alleviate repetitiveness and provide a degree of autonomy [9][11]. Whereas commercial applications of animated characters assume simple scripting and graphics, research applications explore multimedia presentation and discourse planning, and the animation of complex behaviors[3][17][10]. Digitalpuppetsarelimitedautonomouscharacters.Theyarescriptedandse- quenced, much like in AutoTutor 2 [10][22], though the puppet-scripting model allows for greater flexibility, supporting parallel actions, behavior choices and behavior probabilities. The main difference, however, is the use of presentation goals to create autonomous gestures. In this respect our puppet is similar to Andre and Rist’s PPP Persona, a multipurpose presentation agent [2][3]. How- ever, puppets do not plan, and thus are not intelligent or autonomous agents. Thoughthey are less powerfulwithin any particulardomain, it is fairly efficient to transfer puppets to new domains. Theworkpresentedhereiscompatiblewithworkonautomatedbehaviorex- pression,especially the BodyChat andBEAT systems [6][7]. In BodyChat, gaze behaviors,for example, are fully automated for turn-taking in multi-participant settings. Though the Digital Puppets’ behavioral domain is not social commu- nicationper se,someofits behaviorsaresimilarlyautomated,andcouldbe fur- ther developed using BEAT. Gestures signifying attentiveness to user actions, deictic gestures indicating on-screen objects such as lesson pages or simulation

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The International Symposium on Smart Graphics 2004 was held on May 23-25, 2004 in Ban?, Canada. It was the ?fth event in a series which originally started in 2000 as a AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its organizers decided to turn it into a self-
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