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Shadow Realms Live Action Role Playing Game Player's Manual PDF

123 Pages·2007·0.55 MB·English
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Shadow Realms Live Action Role Playing Game Player’s Manual - 1 - Table of Contents Creating a Character 4 World History 6 Races of Dremlin 15 Deities of Dremlin 31 Combat Rules 36 Armour Rules 45 Production Skills 49 Skill Charts 65 Skill Descriptions 71 Magic Rules 94 Spell Lists 98 Spell Descriptions 100 Glossary & Miscellaneous Rules 113 - 2 - As a character you may not use this time to Before Playing gather any in game information, speak to other characters or prepare in game actions. Disclaimer Once the Hold has been resolved, the game may continue by means of a “Lay-On”. A Lay-On is called by the person who This game is Fantasy. It is a work of called the hold in the first place, the person fiction. Names, characters, places and whose safety was in question, or a Plot Marshal. incidents either are the product of the This is accomplished by calling in a loud, clear author’s imagination or are used fictitiously, voice “3, 2, 1, LAY-ON!” and any resemblance to any actual Finally, although frivolous Hold calls can persons, living or dead, events or locales is be extremely frustrating, no player should entirely coincidental. Events or actions hesitate to call a Hold if someone’s safety is in described herein refer to fantasy characters doubt. interacting with fantasy characters. It’s a game. Although we encourage all manner of characters, players are expected to act in a mature and responsible manner. All players must understand and sign How to (Role) Play our waiver before entering play. Players under legal age must have their parents Shadow Realms is a game of epic understand and sign the waiver as well. fantasy. You help bring to life this story. As a Player Character you create a living personality within this world. The role you play is your Hold choice. But remember; the actions you choose will shape your future. The most important rule in the game is the “Hold” rule. Shadow Realms has an Honour Based If you hear someone say “Hold!” System. This means that a Game Judge (known everyone should immediately stop what as Plot Marshals) will not be required to approve they are doing and drop to one knee. all character actions. Since a Plot Marshal The Hold Rule is there primarily for cannot always be present, each player will safety. If there is ever a situation where have a Shadow Realms Character Sheet. This someone may be injured, or is about to be sheet will list all the skills available to the player. injured, you must call out “HOLD!” Players should be especially familiar with all the Other uses for a Hold include when a skills that pertain to their character. trap is triggered. A Hold should be called to investigate the nature of the trap and All players are expected to follow the determine the results. rules to the best of their abilities. Any form of Also a Plot Marshal may call a intentional cheating is unacceptable and can “Descriptive Hold” to explain what is going result in Experience Point Reduction or Expulsion on around your character. During this time from the game. players may ask the Plot Marshal for details concerning their environment. Have fun! LARPing is a way to not just tell A Hold may also be called to clarify a tale or read a fantastic novel or even immerse a barrage of attacks you have taken. you in video game. LARPing is a way to live that Please keep in mind, there is a good tale. chance that if you have been struck so many times you have lost count, your character is probably dropped. During a Hold, the game is paused. - 3 - regain all used once per day skills as well as all What to Expect Magic and Faith Points. Players do not regain any used items or In the game world of Shadow heal any damage taken. It is simply a new day. Realms, you play a character in of epic legend. You may take on the roles of a hero or a villain, a soldier or a brigand, an assassin Creating a Character or a holy knight. The choice depends on you. Creating a character is really what this Logistics game is all about. You create a persona, an individual with unique ideas, skills, beliefs and flaws. Logistics occurs at the beginning of All of this character's motives, goals, each game. During this time, all players beliefs and flaws depend on their Personality. decide whether to be Player Characters or This is all up to you. Non-Player Characters (PCs or NPCs). Other factors which shape your NPCs report to a Plot Member who character are their Skill Array, Race, Skills and will explain the role they are to play. Experience. A new Player Character begins play Your Skill Array represents areas in which with 30 Experience Points to build a your character is naturally inclined to learn. You character of their choosing. may purchase Skills within your Skill Array using Al Player Characters receive Experience Points. character sheets and can spend the build that they earned at the previous event at this time. Skill Array During this time a PC’s armour and weapons wil be evaluated for safety and in- Al characters may choose from a game statistics. New Player’s must also pass selection of skill dots. Skill dots represent the a Combat Safety Test before being areas that your character has been trained in, permitted to enter any combat. Players will and the types of skills that they will be able to be issued any tags that their characters will learn in the future. When you make a character, need to represent in-game items and you are given 6 skill dots to place in any of the money. New players may begin with any skil categories; Magic, Faith, General, reasonable starting equipment usable by Weapons, and Stealth. Each skill category can their character as well as a small amount of have up to 3 dots. All characters must place gold and silver. one dot in the “General” category. The Players may also spend silver to use placement of these skill dots determine what Production Skills at this time and will receive skills you may purchase, as well as how many tags for items made. Body Points (Health) your character has. Once a Player has completed The only skils you are alowed to Logistics, they may enter the gaming area. purchase are those skils that fal into the categories you have placed your skill dots into. So if I want to buy the skill “Weapon Master”, a Reset skill that falls into the third tier of the weapon category, I first need to have placed three of my starting skil dots into the “Weapon” In Shadow Realms, day lasts from 6 category. If I want to buy the skill “Alchemy”, a am until 6 pm. Six o’clock a.m. is also known skill that is in the second tier of the “General” as Reset. category, I first need to have placed two of my Once Reset occurs, the next time a 6 skill dots into the “General” category. It is player spends 10 minutes resting, they - 4 - possible to purchase more dots with character. The more games you play, the more experience points later in the game. scenarios your character encounters and the more challenges they will face. Just as in real Personality life, it is overcoming problems that make you grow as a person. As your character settles into The first thing to do when creating a their environment, they will also start to settle in character is to form a general idea of the your mind as to what their stronger traits are. As character's personality; what is it you want they encounter more social situations, your to act like? Will you be smart or naïve? Are character will develop their personality to a you curious or confident? What will motivate finer extent than they had before. These social you? What do you despise? You decide situations are the cornerstone of role playing. how you interact with other players in the When you are in character, your social game. The goal is to know how your interactions with other players are enacted character wil act. When you create a through your character. This means that you character that is vengeful and belligerent, have to become comfortable with your you should not act timidly or be nervous. character, and that the more you role play, the When you create your character, you more comfortable you will become with your create an alternate personality. This character. You may find that the personality personality is your character, and you the you had originally designed for your character person are the player. doesn’t quite feel right, and that it is necessary Your character needs to have a to alter and develop it to fit into the social past; you decide where they were born, atmosphere you find yourself in. what culture they grew up in, what resources they had available to them and in general what has occurred in their life up to the point that they enter the game. When Experience and Gaining Levels you first make a character, you may submit a character history. This is essentially a letter to the plot members describing your Experience Points (XP) are a measure of characters life up to the moment the game your characters learning up to a particular point begins. You can explain who your character in their life. The more experience points a is, what has happened to him/her so far in character has, the more skills they will have their life, their personality, their goals, and learned. Experience points are spent on skills, any other information about them that you which allow your character to perform feats in want the plot members to know. Your game. character history should fit within the world, Every time you attend an event, you are and should be reasonable based on your given Experience Points. Starting characters get characters actual experience. Remember 30 experience points to spend on skils. your character is just beginning his Returning characters receive 3 Experience (XP). adventures; he has not slayed any dragons Once a character reaches 20th Level the or carved out a nation with his sword just maximum amount of XP received is reduced to yet. 2 a 30th Level character receives a maximum of If your character will have any type 1 XP per event. of Faith Skils it is important for you to have Every 10 Experience Points your an understanding of the deity you have character has represents one level. This means chosen as this will greatly impact your that all players start at 3rd level, because they characters personality. Refer to “Deities of start the game with 30 experience points. Once Dremlin” for more information. a character has 40 experience points, they One of the great things about have reached 4th level, and when they attain having a character is watching them grow 50 experience points they have reached 5th and develop. As you grow, so does your level, and so on. - 5 - World History the animals. Before the Dawn of Time Necros made Night, and Sirethe the ever-changing Moon. Last born, the twins, Gyellina and Bacchus, were struck with In the Beginning there was only wonder and immediately set out to marvel Mellina. She created the universe, but in so at their siblings creations. doing, also created Nothingness. From this Void, came Kagent. In the Universe, there Then tragedy struck; Kagent was nothing but Melina and Kagent. returned with a mighty blade of destruction. Mellina welcomed Kagent to her world and Mellina had created Life, so he would make bid him his assistance in creating this fine Death. He sought to destroy all the deities, new world. and saw the Silver Sirethe suspended above Kagent looked out over the universe the world. As he struck, Sirethe changed, and sneered. The wondrous world Mellina shifting herself away from destruction, but created meant nothing to him. Instead he leaving her brother Night open to Kagent’s took his pleasure in Melina. His only destructive blow. As Kagent’s blade clove motivation was to unmake Melina, to through the Heart of Night, Necros died, spread the Void of his being to every corner and by dying, created the Realm of the of her universe. But in his attempt he failed, Dead. From this land he arose as the Lord of for from his betrayal of Mellina, Mellina was Bones and forever seeks to turn the entire able to take part of Kagent, and used it to world into the Realm of the Dead so that he create new life. may have his Vengeance. Then a titanic battle of the deities The first born was Kayleth, The began as Kayleth and his siblings arrived. Redeemer of his father's cruel and unjust Mellina watched in horror as her children actions. Kayleth was born as a paladin in battled their father. The blood of the deities shining armour, wielding a sword of pure washed over the world, mountains levels light and a brilliant mirrored shield. With his and oceans shifted. The world crumbled sword he was able to strike out his father's under the feet of the duelling deities. right eye, sending the eye bursting in flames, It appeared that Kagent would which he set in the sky as the sun, burning succeed, that all hope would be lost, and brightly as beacon of hope against the Sirethe changed her loyalties, driving a darkness of Kagent. The battle between the dagger of poison into the back of Kayleth. two fierce warriors continues, with Kagent Enraged at the betrayal, the other fighting to punish his son, and Kayleth as a children directed their fury at Sirethe, who champion of justice and Light. After Kagent fled through the darkness, her siblings close was driven back by his son, the other deities behind. emerged. They declared loyalty to their Seeing his opportunity, Kagent Mother, and began to assist her in approached the wounded Lord of Light, completing her world. and lifted his sword of destruction high for a final blow. As he attacked, Mellina reached Mishra, Melina’s second child, out to save her son, and was struck by the poured himself throughout her world, blade. Her blood flowed onto the world, learning each crevice and every secret, melding with the essence of light amidst the recording every truth in the Tome of destruction, and up sprang the goodly Knowledge. races, who watched in awe the titans Rathelle, the third born, carried her before them. Mothers spark of life to the world. The spark Newly enraged at seeing his mother exploded upon the earth sending life to wounded, Kayleth struck with a mighty blow every corner. From this came the trees and deep into Kagent’s breast. The dark deity’s - 7 - blood fell like acid, creating bubbling of Dremlin were forced to either unite for craters upon the earth. From these craters one last stand against the Champion of arose hideous creatures, trolls, ogres and Destruction, or be destroyed forever. The orcs. humans and elves alied, the Drow fled Kayleth lifted his wounded Father underground while the dwarves were and hurled him into the Void from which he driven, battle after battle, deeper and came. deeper into their mountain homes. The The other siblings returned, Sirethe Halflings found solace where they could, having fled beyond their ability to find her. and helped where they were able. And so Together, the deities wove a lock of the War of Redemption began. magic, a thousand, thousand strings of energy that bound Kagent to the Void. As Kagent and the Orc hordes rose to power, so Kayleth rose to meet him. The sword of Kayleth chose its own human champion to battle the Orc war general, Kraagg. Kayleth chose a young knight Dawn of the Age named Telmoor. Soon, the other deities entered the war, some seeking peace and One thousand years ago, the Mages balance, others vying for power and Council found a series of magical portal positioning. The War of Redemption was a stones. These portals exuded magical war among the deities that was fought in energy, and the Mages Council soon the lands of Dremlin. The champions of the noticed that each portal stone gave off a deities, their avatars, waged war in mortal different sort of energy, that every portal bodies for divine wills. The avatars fought granted different powers to those who used over a breaking world, and all was changed it. There seemed to be a series of Ley Lines forever. Archives from ages gone were connecting the portal stones to each other. destroyed; records of history and politics The Mages Council recognised the potential were lost. The lands of Dremlin became power of the Stones and the Ley Lines, and separated from the rest of the world, if in they mapped out the portals and the lines fact it still existed. connecting them. The Council began to research the stones and discovered a way In the aftermath of the War of of accessing nearly unlimited magic energy Redemption, the mages council used the from the Portals. The resulting backlash portal keys to seal the portals, in the hope would near bring about the destruction of that they could avert any future wars the world. The Portals indeed allowed direct among the deities. This act drained much of access to the Ley Lines; the energy was too the raw magical energy from the world, or much for the mages to control and the perhaps the powers of magic weakened untamed waves of magic flooded Dremlin. because of the horrible backlash from the Worse amongst the myriad disasters War of Redemption. The mages Council fell this unleashed, it allowed Kagent to send a into disrepute, blamed for starting the war, mighty sword of War through one of the blamed for the weakening of magic, portals to the great tribe of Orcs who lived in blamed for all of the plagues and brutality the Northlands. This sword granted the Orc that followed in the years after the War war general such power that the Orcs ended. The Council separated the map conquered all of the northlands. With the into sections and scattered them to the North under their control, they began their corners of the earth. The Sword of Kagent assault upon all other races, driven by the was broken into no-one knows how many guidance of Kagent, driving all of the other pieces, and the deity of War was again races to the precipice of decision. The races sealed in his own dimension. Kayleth won - 8 - the war after great losses, and the other thousand years however, they have spread deities sought to restore some kind of into the hills through the human lands. balance to the ravaged world. The people Deorn trades heavily with Laythwren lost trust in magic, in their faith, and began through Baron Thorid. Besides Laythwren, to depend upon steel. Banditry reigned, trade tends to come more from individual minor wars were fought everywhere in every Dwarves, and less as a nation. They are land. The races withdrew into their own rather stand-offish, and some still resent the homes, and all records and memory of the other races for not allying sooner against the times before the War of Redemption were Orcs. Dwarves often clash with Orcs along lost. the footstep of Deorn, and these two races have a long and bloody history The Dwarven tunnels once reached those of Today the Drow, and there were been battles and even wars. 5oo years ago The War of the Deep bled both sides, Drow and Dwarf for Over the last several hundred years, generations, until both sides withdrew. Now magic has slowly become less and less they tunnel far from each other, and seldom abhorred, and the Mages Council has meet under ground. grown in power once again. The races of Dremlin have established themselves in their new homes; new aliances have been formed, broken and made once more. Wars Laythwren were fought, peace was established, faith and magic began seeping back into the Population: Human 80%, Other 20% world. The Waste, as the Northlands have Trade: Deorn, Graendal, Johanna, come to be called, has begun to stir with Epertoch, Maitlyn Orcs and other, less pleasant things. And the Major Faiths: Kayleth, Mishra. people of Dremlin still remembered nothing Minor Faiths: Melina, Gyellina, Bacchus of the War of Redemption. Military: Overwhelming Technology: Average Magic: Average, powerful clergy The Nations This country is populated mostly by humans, although there is a wide variety of other races that living there. Laythwren, the Deorn capital, is the city that the champion of Kayleth was born in, a thousand years ago. Population: Dwarf 95%, Other 5% Within the walls of the capital lies the Grand Trade: Laythwren, Baronies Library of Mishra. In recent times, the faiths Major Faiths: Kayleth, Mellina, Mishra. have taken a dramatic hold on the land; Minor Faiths: Bacchus, Gyellina the temples whose members remembered Military: Strong, Legendary Defence the history of the War have become great Technology: Advanced powers in the land. The combined might of Magic: Powerful clergy, little to no Secular the Templars and the Academics, along Casters. with the sheer volume of Laythwren’s population, solidify the nation as a dominant power in the land. The dwarves remain in their mountain home Before the War of Redemption, Laythwren of Deorn, where they made their last stand was ruled by a King. Since that time, no king during the War of Redemption. In the last has sat the Throne of the Sun. The history is - 9 - rife with tales of attempted succession, for the King of Laythwren would rule all the Races: Human 45%, Halfling 20%, Elf 15%, human nations. Other 20% Laythwren trades with Epertoch and Maitlyn, Trade: Laythwren, Epertoch, Arborthost, as well as with all the Baronies. Laythwren Johanna, Luceas, Lands across the sea. holds ambassadors from Arborthost and Major Faiths: Bacchus, Rathelle, Other Deorn as guests, and has ambassadors of its Minor Faiths: Gyellina, Other own in those nations. There are all sorts of Military: Average Army, Strong Merchant trades taking place within Laythwren, as Fleet, Strong Pirate presence. well as many libraries and centres of Technology: Average learning. As far as military might goes, Magic: Average Laythwren is the most powerful of all of the human Nations. Maitlyn is the shipping nation. Their capitol is the massive port city Maylassa. Massive shipping networks shuttles goods to Laythwren, Epertoch, Arborthost as well as with Johanna and Luceas. Rumour has it Epertoch that they also trade with the lands across the sea, although the existence of such Races: Human 40%, Halfling 35%, Elf 20%, lands has never been confirmed. They deal Other 5% in exotic foods, spices, clothing and Trade Partners: Laythwren, Maitlyn, Johanna tapestries. Many rare and unusual items Minor Faiths: Gyellina, Bacchus enter the rest of the lands through Maitlyn. Minor Faiths: Mellina, Kayleth This nation is populated mostly by humans, Military: Militia only elves and Halflings. Other races live there as Navy: Large Merchant Fleet, Strong Navy well, but find it difficult unless they have Technology: Low great skills in navigation, shipping or Magic: Average pirateering. Maitlyn has a great fleet of merchant ships as well as military ships. Epertoch is populated primarily by humans Despite their vast navy, Maitlyn is known as and Halflings, although there are a fair the Pirate Nation and many unprepared number of elves. There are quite a few merchant ship fall prey to viscous rogues. Dwarves, Elves and also a high number of Despite it unsavoury reputation, or perhaps Fae. Halflings are originally from Epertoch, because of it, Maitlyn is know for its namely the capitol Suns Dale. There are not tolerance and variety of inhabitants. very many temples, universities or great Rumours of dark faiths being practiced in centres of learning in Epertoch, although Maitlyn abound, but the nation appears there are several temples to Gyellina and unable or unwilling to put them to an end. Bacchus, including the Grand Hall of Bacchus. Epertoch mainly trades with Laythwren and Maitlyn, although they do Baron Luceas trade occasionally with the Baroness Johanna. They are fairly sheltered by Race: Half-Elf Laythwren, and so have a very small army. Age: 350 Years They do, however, have a fairly large merchant fleet and their elf made ships are Races: Human 50%, Elf 25%, Other 25% said to be the fasted in the world. Trade: Maitlyn, Johanna, Gregorin Major Faiths: Kayleth, Rathelle Minor Faiths: Mellina, Mishra Maitlyn - 10 -

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.