amusements company profile SEGA AMUSEMENTS HISTORY THE HISTORY OF SEGA SEGA’s early history has many strands that have woven themselves into the fabric of the global corporation that we now recognise. It can be traced back to an American company ‘Standard Games’ that was formed in 1940 to provide coin operated amusements to military bases in Hawaii. In 1952, when the United States outlawed slot machines, the Japanese market was seen as an opportunity. Machines were purchased from the government, and imported into Japan; the name of the company was changed to ‘Service Games’. 1965 saw the merger with another company and from the combination of the names SErvice GAmes and Rosen Enterprises, Sega Enterprises was formed. In 1966 the first Sega amusement machine “Periscope” was manufactured to worldwide success. The 1970’s saw the reinvention of the arcade industry and at the end of the decade the arrival of video. This sector, both for the arcade industry and the home consumer market, was to become where Sega was most renowned and globally dominant. The last year of the decade was when Hayao Nakayama’s company was absorbed into Sega and he became President and a long standing and important figurehead steering the company for many years thereafter. 1940 // Standard Games founded Started business as Service Games // 1951 SEGA AMUSEMENTS HISTORY During the mid-1980’s Sega became a totally Japanese based company with wholly owned subsidiaries of Sega Europe and Sega Enterprises USA being formed. The first home console “SG-1000” was launched in 1983, followed in 1988 by “The Mega Drive” starting a whole new era for the company. The most significant event of the 1990’s was the birth on June 23rd 1991 of its now world famous mascot Sonic the Hedgehog, but it was also a decade that launched “Joypolis” its Tokyo based indoor amusement entertainment centre that was the flagship of their domestic arcade operation; these events were paralleled in the home market and saw the legendary consumer consoles of Sega Saturn and Dreamcast launched. Under new ownership in 2004 and with a new Chairman at the helm, Hajime Satomi, Sega Sammy Holdings Inc. was the latest incarnation of the global brand - SEGA is one of the most active, creative, and productive developers the industry has ever known, it has shaped generations and entered the lives of millions of people around the world and continues to do that to this day… 1964 // Started manufacturing amusement games Periscope released // 1966 SEGA AMUSEMENTS OUR BUSINESS our mission.... amusements for all and entertainment for all 1983 // SG-1000 launched Hang On released // 1985 SEGA AMUSEMENTS OUR BUSINESS WHAT WE DO Sega’s interconnecting synergy of all its individual business areas is built around its core value of Research & Development and Innovation. 1985 // Sega Master System launched UFO Catcher released // 1985 SEGA AMUSEMENTS OUR BUSINESS PART OF A GLOBAL CORPORATION Sega Sammy Holdings Inc. employ 6,000 staff of which 2,600 work for Sega. Sega Sammy Holdings Inc. is formed of 28 divisions in Japan and 25 more around the world. Amusement sales represent typically 30% of all Sega group revenues, with the consumer division accounting for 37%. The balance is a mixture of amusement operations, mobile business, use of Sega’s branded IP and new emerging business areas. Sega Amusements account for 66% of all non-domestic amusement sales. Sega Amusements is a wholly owned subsidiary of Sega Sammy Holding Inc. of Japan with offices in London, Cardiff and Chicago and is dedicated to the production, development, supply and distribution of amusement product and merchandise, the provision of Turnkey entertainment solutions and most importantly customer support services. Sega Amusements 1986 // Outrun released Sega Megadrive launched // 1988 SEGA AMUSEMENTS OUR BUSINESS ORGANISATIONAL STRUCTURE 1989 // Super Monaco GP released Sega Game Gear launched // 1990 SEGA AMUSEMENTS OUR ACTIVITY SALES TEAM Amusement Machines // Merchandise // Spares // Consumables We have sales teams based in Europe and America that are dedicated to the core areas of Amusement Machine Sales, Merchandise, Spares and Consumables. These teams are built up from industry professionals with a tremendous amount of experience with a mixed background of sales, operations, marketing, product development and production. They travel their territories to penetrate the market with sales, develop new business opportunities and partners and discover new product and trends. T R A D E Sega Amusements and their partners exhibit and visit over 50 trade shows every year – from the SHOWS very small in emerging markets to the largest international events. 1991 // R360 released Sonic the Hedgehog released // 1991 SEGA AMUSEMENTS OUR ACTIVITY PRESS Strong established links are held with all major industry press and media titles. As market leader Sega is regularly called on for it opinion and market view. This allows unprecedented access to the media when needed to promote products and news. ONLINE segaarcade.com is one of the most heavily used websites in the industry, giving an unrivalled level of information on the entire Sega Amusement product range and services. Such is its power as a portal it is used by both those in our territory and those outside as a definitive reference tool. 1993 // Daytona USA released Virtua Fighter released // 1993 SEGA AMUSEMENTS DIVISIONS AMUSEMENTS Sega Amusements is the market leader for the manufacture and distribution of coin operated amusement equipment for all ages. The three main sources for product are.... SEGA JAPAN LOCALLY DEVELOPED PARTNER PRODUCTS The Sega Japanese R&D teams are European based team set up to create more With its strong sales network and global reach legendary in their field and have created localised and territory specific product and Sega has become the distributor for some some of the best known titles the world to be able to react quickly to market trends of the world’s leading and most recognised has seen from the very first physical and legislation. Working closely with the UK amusement suppliers. ICE, Pan Amusements, experience video game “Hang On” to production facility the team has produced Triotech and Andamiro are amongst those Daytona USA , Sega Rally and House world renowned titles including Grid, Ford who have partnered with Sega. Additionally of the Dead. Racing and Bejeweled. working with smaller developers Sega has built a reputation for finding the companies of the future. The combination of these three sources benefits Sega by having the complete product line up for any operation or leisure based entertainment centre, and allows customers to come to Sega as a “one stop shop” for all requirements. 1994 // Sega Saturn launched House of the Dead released // 1996
Description: