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Sanctum: A Heart Sourcebook PDF

28 Pages·2020·5.657 MB·English
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SANCTUM GRANT HOWITT & CHRISTOPHER TAYLOR ILLUSTRATED BY FELIX MIALL S•anctum WrittenbyGrantHowittandChristopherTaylor IllustratedbyFelixMiall Editedby HelenGouldandMaryHamilton LayoutanddesignbyMinervaMcJanda ProducedbyMaryHamilton Copyright©2020byGrantHowittandChristopherTaylor. PublishedbyRowan,RookandDecardLtd. FirstEdition(2020) Allrightsreserved.Nopartofthispublicationmaybe reproduced,distributed,ortransmittedinanyformorby anymeans,includingphotocopying,recording,orother electronicormechanicalmethods,withouttheprior writtenpermissionofthepublisher,exceptinthecaseof briefquotationsembodiedincriticalreviewsandcertain othernoncommercialusespermittedbycopyrightlaw. Forpermissionrequests,writetothepublisheratthe addressbelow. Rowan,RookandDecard 15TufnellCourt,OldFordRoad E35JJ,UnitedKingdom www.rowanrookanddecard.com Contentwarnings:Heartisahorrorgame,andassuch, therearesomeunpleasantthingsinthetext.These includebutarenotlimitedto:violence,druguse, addiction,ghosts,unwantedbodilytransformation,and monstersthatusedtobepeople.Wecanassureyouthat thereisnorapeorsexualassaultinthisgame. 2 INTROduction 2 GROUP HAVEN CREATION 3 RUNNING A HAVEN-BASED GAME 14 HAVENFALLOUT 15 HAVENBEATS 17 ANGELS 19 BLOSSOMANGEL 20 CACOPHONYANGEL 21 LOGOSANGEL 22 PENUMBRAANGEL 23 GRIS HANNEMAN’S PERSONAL EFFECTS 24 1 II nn tt rr oo dd uu cc tt An abandoned underground station,rebuilt and DrivesAVermissianCarriageandTheBloodthirstyAuto‐ ii oo reinforcedwithramshackledefencestokeepthe mata of Magwan Porth. When sales of his novellas nn wildcreaturesoftheHeartatbay.Acollectionof driedupandhiscreditorscameknocking,hefled skiffs and barges lashed together that scuds totheCityBeneathinsearchofa)inspirationand across the oily surface of a subterranean lake. A b) somewhere to hide from the organised crime twistedlighthouseperchedontheedgeofacliff, syndicatesthathadcalledinhisdebts. surrounded by pallid, cawing birds and crewed HeheardofangelswhilehewasintheHeart, bytwodesperatefamilies. andsomethingaboutthemsparkedhisimagina‐ The core game of Heart assumes that the tion; he would trek for days on end,often unac‐ delvers are going to do just that: delve. Heart is companied,tryingtoglimpseone.Halfadecade primarily a game about pressing on into the after his first expedition, he returned to Spire a unknown in the City Beneath in search of changed man, clutching reams and reams of answers–butitdoesn’thavetobe. notesontheseuncannycreatures. InSanctum,we’regoingtofocusonadifferent He proclaimed to have created a taxonomy of styleofplay:acampaignsetaroundasinglecent‐ angels, to have drunk their stuttering unreal ral landmark that the players create with help blood and gleaned insight on the worlds beyond from the GM. We’re going to guide you through light and shadow from something he called The the process of building a haven and structuring Convocation. He brokered a deal with his old the world around it. Then – and this is the most publisher,whoinsistedthathesexupthenotesa excitingpart–youcansmashittopieces(ortryto) bit, and released the largely unremarked-upon with one of four different kinds of angel, the andcriticallyignoredBeyondtheEdgeofMadness:A nightmarishandunrealagentsoftheHeartItself. YearintheCityBeneath.Thebookdidn’tsellandhis creditorstrackedhimdown;hisbodywasfound Havens floatinginthecanalthemorningafterhisbarely- Whenwesay“haven”,wemean“landmarkwith attendedreleasepartyintheSilverQuarter. the Haven domain”, which means that it’s a Theveryactoflookinguponanangelcandrive stable location within the Heart where people a man mad. Given the unstable reality of the have banded together for the sake of com‐ Heart,it’snotclearwhetherHannemannactually munityratherthanasinglepurpose. discoveredseveralentirelynewtypesofangel,or There are plenty of places where people live whether he just experienced multiple three-day that don’t qualify as havens: research stations, benders with whatever drugs he could scrape guardposts,culthideouts,treacheroustemples, togetherinthewilderness.Unfortunatelyforthe hermitagesandsoforth. denizens of the Heart that survived him, it doesn’tmatter. TheHeartdoesmakemonsterstohisspecifica‐ THE UNFORTUNATE TALE OF tions: better ones, single-purpose creatures, machinesofboneandinterstitialfluid.Noonecan GRIS HANNEMANN remember seeing them before, but accurate GrisHannemann,ahumanwriter,wasfamousfor memoriesareascarceresourceintheCityBeneath hisworkonpulpperiodicals.Hepurportedtobean –maybehewasjustthefirsttowriteitalldown. explorerofsomenote,anddetailedhisexploitsin Hannemann’s notes on havens and the more sensationalised reports such as The Lustful She- prominent types of angel are spread throughout GnollsofNujab,TheSilverSongoftheIceNymphs,Death thisbook. 22 GG rr oo uu pp HH aa DOMAINS If you want your players to feel connected to a vv ee haven, your best bet is to have them create it nn themselves.Gettogetheraroundatable(oravir‐ CC rr tual table, if you’re playing online) at the begin‐ ee aa ning of your campaign and lead them through The first consideration when building a haven is tt thecreationprocess.We’veboileditdownintoa what domains you’ll attach to it. It will have the ioio nn series of questions to make it as simple as pos‐ Haven domain as a matter of necessity (other‐ sible, but don’t feel limited by them. You can go wiseitisn’treallyahaventobeginwith),butcon‐ intoasmuchdepthasyoulike;justmakesureto sider what other domains will influence the leavesomemysteriestoexplorethroughplay. havenandpickoneortwotogiveitsomeflavour. It’s important to remember that what you Below are some examples of how each domain come up with isn’t set in stone. You can go back mightinfluenceahaven. and change it as the idea evolves; for example, maybe you realise that the haven needs the CURSED: The pub basement has a huge and Warrendomain,orthatit’sonTier3ratherthan hungry mouth growing out of the wall, and Tier2.Feel free to swap things about to make it local kids sneak in and dare one another to fityourvision. stick their hands in it; the Hounds here have made a moat of something which looks (and smells) like stomach acid, with cilia writhing under its surface; there’s a large heartsblood HALLOW enclave within the settlement, and travelling cleaversoftenvisittopaytheirrespects. All shut doors and shuttered windows, cackles from shadowed alleys, and eyes - always watching, always judging. The DESOLATE: A forgotten civilisation used this disease-riddled witches who run this place platform to extract something vital from the seem to think that they have a monopoly on the Convocation, and refuse to answer my earth, and now trackless blasted wastes sur‐ questions. roundit;thesettlementispinnedtothewalls Indeed, they refuse to speak candidly to the uninfected at all, and with bluster of a chasm and the people shelter in caves, and bluff they have cobbled together a trying to ignore the rumblings in the dark cult of fear and worship around below;thisplaceusedtobeatemple,butgen‐ themselves. The blood-sickness they share grants them a measure of prophetic power, erationsofpilgrimshungryforsouvenirshave and it seems there is no shortage of soft- scrapedalltheiconographyfromthewalls. minded cultists ready to throw their lot in with the Witches of Hallow. Following a disastrous confrontation, I OCCULT: The haven is a school, of sorts – stu‐ left soon after I arrived. I believe that, dents come here if they want to learn real as dismissive as they were, they are now tracking me; no doubt they are interested magic, and some even survive the process; at in learning more about my methods and thecentreofthesettlementisashiftingbrass research. It is my understanding that they have the trick of befriending the andironplinthofenormouscomplexitywhich predatory buildings that exist here. I am attracts meditative occultists; the haven is an sure that the boarded-up dressmaker’s shop ongoing,centuries-longmagicritual,andfew I have seen repeatedly in four other locations is part of their schemes. I am oftheinhabitantsaresureofitspurpose. no fool: I will not attempt to gain access. But I shall torch the place to the ground if they dare interfere with my endeavour. 33 G RELIGION:ExiledfromtheTempleoftheMoon standing up to your full height is bad luck r o Beneath,thissplintergroup(TheDominionof roundtheseparts,sothebent-backedinhabit‐ u p the Sunken Sun) offers succour to travellers antsbuildtheirceilingslowforgoodfortune; H along with reams of promotional material; this place is a working mine where teams of a v theysayanangelofCharnel,blood-cakedand excavators chip away at rocks to extract e n glorious, bathes in the waters here and heals winged,humanoidfossils. C the sick; a maddening place where loud bells r e are rung multiple times a day (and without WILD:Thehousesarebuiltonstiltstokeepthem a discernible warning) to celebrate the majesty outofstinkingwaterthatfizzeswithlumines‐ t io ofagodtheycanonlynamethroughmusic. centinsects;everyonehasatleastonehearts‐ n blood pet and fewer than the recommended TECHNOLOGY: The haven walks unsteadily on number of fingers; huge and flightless mega‐ many creaking legs to wherever the council of corvids croak and lunge around the place in Engineers (a gnoll, two humans and a ghost) search of food or a sleeping spot, and the decidesitneedstobe;theVermissianCollective inhabitantsviewthemassacredcreatures. built a thinking-engine here out of carefully- harvested consciousnesses, and feed it ques‐ tions like an oracle; the valves and switches at the centre of this haven allow control of the environment and shape of the settlement,but three rival sects with different editions of the usermanualarevyingforcontrol. WARREN: Tradition dictates that the church shouldbedemolishedeverytwentyyears and a new one built on its ruins, andnowthesub-basements extendoverahundred feet under the earth; 4 TIER G r Tier3 o u Get as weird as you like.You don’t have to worry p H about making sense any more. Seas, woodland, a TiersarearoughguidetohowclosetotheHeart alien skies, enormous pulsating organs, frozen v e Itself (and therefore how weird) your haven is. caverns,cursed burial chambers of otherworldly n The deeper you are, the more creative you can sorcerer-kings, ghosts of entire settlements C r become–buttheharderyouwillhavetoworkto hauntingothersettlements;ifyoucanmakeitfit e a retain a sense of humanity. For example, if your theoverallthemeofHeart,goforit. t inhabitants are all songs trapped in jars, you Havensatthisdeptharemuchrarer.It’shard io n mightstruggletogettheplayerstoconnectwith tomaintainanykindofstability,anddoublysoif themonapersonallevel. you’re trying to support a community. Any per‐ manent landmark you find will have a trick of Tier1 keeping itself intact, whether that’s a unique Located on the outskirts of Derelictus, these method of living, bargains with otherworldly havens still follow most rules of space and time. entities, advanced (if not entirely understood) Therearen’tanyweirdportalstootherworlds,the technology or changing their bodies to suit the wallsaremainlymadeoutofwallratherthanmeat environment. orintelligentcrystalandthepeoplebasicallylook like people. Generally these places don’t rely on Tier4 magic or weird technology to stay intact, so they The Heart Itself. There are no havens here...or looklikereal-worldundergroundstructures. maybe it’s one big haven! That’s up to you. (The Tier1landmarksaresaferthandeeperplaces, latterisunlikely,though.) buttheyusuallyendupcontrolledbyoneormore existing power structures (e.g. the Vermissian Rogue Collective,theHoundsortheChurchoftheMoon Ifyouwanttohaveamobilehaventhatcanmove Beneath).Thiscanupsettheinhabitantsifthey’d betweentiers,givingittheRoguetagletsyouput rathergotheirownway. it wherever you want whenever it’s narratively appropriate.Makesurethatmovingitisdifficult, Tier2 though. Give it some unusual requirements to These landmarks have something definitely getitstarted,makeitneedprotectionasitshifts weird about them. Maybe gravity doesn’t work between tiers or have elders in charge who need right,orthestreetskeeprearrangingthemselves tobepersuadedtomoveitatall. when no-one’s looking or ghosts walk alongside the living. The inhabitants are similarly weird, Fracture havingdeliberatelyoraccidentallyseveredthem‐ Fractures are extra-dimensional snickets that selvesfromnormalsociety. existparalleltothestandardplaneofreality.They Tier 2 is significantly more dangerous than can be accessed from multiple locations, via Tier 1, so most havens at this level are carefully ritual or through multiple specially-prepared guarded.Walls,gatesanddefencesarecommon‐ portals. Fractures allow you to get creative with place,andHoundswilltakeanactiveroleinpro‐ the makeup of the haven, but they’re hard to tecting the populace rather than trying to keep reach without trouble. Plus, their inherently society on an even keel as they do on Tier 1. The strangenaturemeansthattheyoftenlacksome‐ folkwholiveherearesuitablysuspiciousofout‐ thing concrete for player characters to connect siders, but if you can prove (or fake) your trust‐ with,sobecarefulwhenbuildingthem. worthiness, most will be keen to sell you a hot mealandtradestories. 5 G SOMETHING UNIQUE default,butmaybeyourhavenisbuiltontheback r o of a giant beetle that ambles between tiers on its u p owninscrutableschedule. H a v Something marks your haven out as unusual: a Examples: e n ruleitbreaks(whetherscientificorsocietal),agod The haven is grown from the flesh and blood of a single C theyworship,aspecialresource,someotherdefin‐ creature(whichpossiblyusedtobehuman)inabasement. r e ingmark.You’llnoticethatinthehavensdetailed Thecreatureispleasantenoughtotalkto,butithasitsown a in the core book,each of them has one (or more) agendaseparatefromthepeoplewhoruntheplace. t io twistsorchangesthatmarkitoutfromtheothers n –somethingbig,usuallyvisiblefromtheoutside, Thehavenonlyexistsinourworldduringperformances ratherthanjusthavingdifferentpeopleinit. of an aelfir song. Not everyone knows this and it Be bold. Heart gives you a lot of room to sometimes appears by accident, blending into experiment and make something interesting; Derelictus cabaret bars or juddering into view at a eventheplacewhereyougotorestyourheadand drunkencampfiresing-song. knock back some malak should have something remarkableaboutit. Thehavenisalibraryandagraveyardatthesametime: Also:don’tbeafraidtochangetheworldaround people are buried here and slowly become books the haven itself. The Heart that your players will detailingtheirlives. adventurethroughisyoursandyoursalone,andit can (and should) be different from the one in the The haven is obsessed with rebuilding an original core rulebook. For instance, we imply that there Vermissiancarriageandstartingitupagain. aremultiplestructuresdevotedtotheDeepApiar‐ ists in the City Beneath,but maybe in your game The haven worships the enormous toad-god Plür, and they’reonlyallowedtooperateinyourhaven.We feedsitemswithmagicalresonancetohisstatueinthe don’t have any megafauna or walking villages by townsquareinexchangefordivineprotection. GRIP STATION Twiceayear,thehavenfeedone“lucky”inhabitantto The sages of the Vermissian are a strange the colossal carrion-pig buried underneath the town lot; they are obsessed with what might be, square.Inexchange,thepigletsthemslitopenitsbelly rather than what is. They devote their andpulloutarmfulsofuncannygutswhichtheyuseto existence to a single-minded pursuit of the possible, wandering this unreal predict the future (as long as they put them back and network in search of - well, not answers, suturethewoundafterwards). but certainly questions. Being around them for any length of time is exhausting. For a while, they Centuries of reliquary catacombs built on top of one believed me a simpleton and were happy another have collapsed, leaving the haven full of the enough to ignore me (and overcharge me for uncomfortable but broadly quiet lodgings). jumbledbonesofsaints;onoccasion,theyanimateinto Then one of them saw my notes, and ahideousgestalt. obviously began to view me as an intellectual equal. He spoke at length about the different The haven is built around an ever-burning candle in a “facets” of the Vermissian: all of its circleofsalt:thefirstwardestablishedagainsttheHeart. potential futures and alternate pasts, which are accessible through dimensional Ifthecircleofsaltiseverbroken,thehavenwillfall. turntables. He spoke of a reality, fragile as spun glass, where the Incident did not occur and the trains actually work; a land Thehavenisrunbycannibalswhotreatnon-cannibals of the dead where spectres are ferried to as inferior citizens, and on occasion induct a new their afterlives by incorporeal engines; member into their congregation with a lavish feast wild and lawless wastelands where mad machine-cultists carve out empires and consistingofanunpopularcommunitymember. harvest rival sects for parts. 6 But why seek the unreal and barely- existent when what is already here, crimson and glorious, is so fascinating? FACES Who’ssupportingthestatusquo? G r Every haven (even if they don’t want to admit it) o u hasacaretaker.They’reresponsibleforallmajor p H decisions and take the blame when things go a Ahavencanhaveanywherebetweenahandfulof wrong, whether they earned their position v e peopletohundredsofinhabitants,manyofthem throughyearsoftrustandhardwork,underhan‐ n temporary, such as the Temple of the Moon deddealingsordumbluck.Thesefolkaregener‐ C r Beneath and the surrounding areas on Tier 1. ally in way over their heads and struggling to e a However, you don’t have to detail everyone that keep things going, so they often want to keep t livesthere–farfromit.Thinkintermsofgroups, thingsthewaytheyare–evenifthat’sdangerous io n andputafacetoeachone. orinefficient. Afaceisarepresentativeofamovement,fac‐ Whyismaintainingthestatusquoimportanttothis tion or idea within the haven. When the player person? Who helps them maintain control? What do characters interact with them, they’re interact‐ theyloseifthingschange? ingwiththegrouptheybelongtoasawhole.You don’t need to limit yourself to a single face per Whowantstoshakethingsup? organisation,but given the scope of Heart cam‐ All communities have a rebel. This face feels that paigns(andhowtherulesareformodellingperil‐ it’s important to change the haven for the better, ous expeditions into the unknown rather than but is opposed by those already in control. They small-townpolitics)oneshoulddojustfine. havealotofworkfordelvers,butgiventheirlack Give players the option to be connected to of resources, they often resort to persuading the these groups.Not everyone has to be best mates playercharacterstoundertakeworkonphilosoph‐ with the hard-bitten aunty who runs the settle‐ icalratherthanmonetarygrounds–orbyoffering ment,butifoneortwoplayersknowher(orwere themastakeinthehavenoncethey’reincharge. raised by her after their parents died) it helps Whatdoesthispersonwanttochange?Who’swith bindthestorytogether. them?Whatobstaclesareintheirpathandhowcould theplayercharactershelp? NON-NON-PLAYERCHARACTERS Therolesdescribedinthissectiondon’thave Whorepresentsthepeopleatlarge? to be filled by non-player characters; there’s There’s probably a trade, faith or common goal plentyofopportunityforPCstotakethemon that unites the populace. This face – the voice – instead. It’s likely that the sort of motivated represents that idea. Although the rebel and the individual who becomes a delver would rise ruler have authority,real power can only be sus‐ toprominenceinacommunity.Italsomakes tained if the voice’s people agree with what’s for a good story for the player characters to going on. When the player characters interact be directly rather than tangentially respons‐ withthevoice,they’reinteractingwiththesettle‐ ibleforthehaven’sprosperityordownfall. mentasawhole.Thevoicewillchangetorepres‐ ent what’s happening with the populace. If the communitysustainedanattack,thevoicewillbe wounded;ifthecommunityisstarving,they’llbe gauntandmalnourished;ifthepeopleareceleb‐ rating,they’llbedrunkandsinging. Whatdotheordinarypeopleinthehavendo?What dotheyneedfromtheplayercharacters–andwhatcan theyofferinreturn? 7 G ART Organmeatpâtésflavouredwithfearsomeliqueurs. r o u p Weaving patchwork coats for people who leave the H settlement to become Hounds; the haven has a strong a v traditionofsendingyoungfolkofftojointheregiment e n ArtiseverywhereintheCityBeneath.Theinhabit‐ andkeepsamemorialwallforthosewhodieinservice. C antscreateitobsessivelyastheyattempttounder‐ r e standthealienworldaroundthem,andyourhaven Creating systems of slang and cant that use complex a willbenodifferent.Whatsortofart,craftorenter‐ rulesandrhythmstoconfuseoutsiders. t io tainmentdotheymake,andhowdoesitreflectthe n ROLE stateofthehaven? Examples: Black-comedy plays about legendary villains and beastsoftheCityBeneath. Player characters are unusual people who are Community songs with a repeating refrain that unlikely to live a quiet existence in the City everyone adds verses to; if someone teaches you their Beneath.Encouragetheplayerstothinkaboutand verse,it’sseenasanhonourtosingit. discusswhythey’rewelcome(perhapsgrudgingly) inthehaven,andwhypeoplehavechosentobuild Brightly-painted architecture in garish, clashing acommunitywiththem.Belowaresomeideasfor patternsdesignedtoupsettheviewer. roles in settlements broken up by the character classes,butdon’tfeellimitedbythem. Axe-dancing,whichislikesword-dancingbutslightly moredangerousduetothewildswinging. CLEAVER: Hunting for food or raw materials to turnintosupplies;advisingonmattersofthe Semi-improvised plays where a set of stock characters Heart Itself; protecting a frontier town from tackle the challenges of the Heart; most die before the wild animals and raiders; guiding travellers endoftheperformance. through the local area; providing support for otherHeartsbloodpeople. Fiercely-guardedgraffitispotswhereinhabitantslisttheir achievementsandprowess(asfighters,occultists,priests, DEADWALKER: Performing funeral rites and lovers,etc.)inincreasinglylargeandcomplexfonts. disposing of dead bodies; smuggling in sup‐ pliesviatheGrey;acquiringunusualmaterials Catchingawildbeast,adorningitwithstreamersand from otherworlds; bargaining with the lettingitrunwildwhileseveralchampionsattemptto undead; protecting the populace from ghosts bringitdownusingonlypunchingdaggers. andphantoms. ElaborateportraitsofDamnou,thedrowmoon-goddess, DEEP APIARIST: Beekeeping (regular bees, not intriptych;yourportraitisseenasanexpressionofyour the magic ones) for honey and wax; building faith,andpeoplewillspendcomparativelyhugesumsof andmaintainingstabilisingwardsagainstthe moneyonpigmentsandornamentation. HeartItself;providingmedicalcare;offeringa sanctuaryforothertravellingDeepApiarists. Gettingfall-downdrunkandtryingtorecitepoetry;the longer the poem and the drunker the performer, the HERETIC:Leadingreligiousceremoniestoceleb‐ moreimpressivethefeat. rate,mournormarkthepassingoftime;healing 8

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.