Description:--New Edition, New Edit--On 3rd October 2003, Science stopped... Cars
stopped. Phones went dead. Planes fell from the sky. In the years to
come, the billions dependant on technology would die, leaving a people
coming to terms with what came next. By the following day, the art of
magick had already started to reassert itself. Magick and myth and
monsters, once confined to fairy tale, was loosed onto the world. The
world of science and technology was a thing of the past; the realm of
magick had taken its place. It is a dangerous place, no matter what path
you take, no matter what side you’re on. For astrophysicist Edgar Cole,
science was his world and his world of science was destroyed in just
one day. His path would lead him through the changing face of North
America, encountering adventurers and monsters, all the way to an
unexpected discovery. A thousand years ago, the wizard Thaddeus Gonne
lost almost everything. Magick was stripped from the world, to be
reduced to fodder for your Monday night Dungeons & Dragons game. A
thousand years later, magick has returned, and while the why must be
asked, the politics of wizards and warlocks is first to grab his
attention. And after seeing visions of the world brought to its knees
once more by the horrors created by technology, young witch of
Providence RI, Danika Netherton strikes out to ensure her world of
mystery and magick and witches and wonder would not be so easily
destroyed. Through these three very different perspectives, Rise, the Quantamancer begins the Quantamancy saga with aplomb!