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rehabilitation in advanced dementia through computer-assisted exergaming with able-x PDF

294 Pages·2017·3.49 MB·English
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Preview rehabilitation in advanced dementia through computer-assisted exergaming with able-x

REHABILITATION IN ADVANCED DEMENTIA THROUGH COMPUTER-ASSISTED EXERGAMING WITH ABLE-X: A COLLECTIVE CASE STUDY By JEANETTE DRURY-RUDDLESDEN A thesis submitted to the Victoria University of Wellington in fulfilment of the requirements for the degree of Doctor of Philosophy in Health Victoria University of Wellington 2017 i ABSTRACT Psychosocial interventions have been found to have similar outcomes as pharmacological interventions for people with dementia (PWD). Cognitive stimulation has been found to benefit cognition and there is evidence of self-reported quality of life (QOL) and wellbeing improvement in this population. However, little research has been carried out in exploring the association between QOL and computer-assisted exergaming in PWD. This study explored if a programme of computer-assisted exergaming interventions, utilising exergaming technology (Able-X), as an adjunct to existing activities and treatments, could deliver improvements in QOL, including cognitive and physical function for 10 people diagnosed with dementia. An ontological approach of social pragmatism, combined with interpretive epistemology, within a collective convergent parallel case study (CS) methodological design was used. The study was carried out in three aged care residential units in New Zealand (NZ) that catered for people with dementia. As far as possible the principle of errorless learning (EL) (Terrace, 1963) was applied to the gaming environment when utilising the Able-X gaming interface, which was not entirely errorless. EL is based on the principle that it is difficult for people with impaired memory to remember and correct errors made while trying to learn or relearn something. Pre-and post-gaming qualitative data were collected through semi-structured interviews with lead care staff and the next of kin for each participant, health record review, observation of video footage of the gaming experiences and computer-generated exergaming scores. In addition, several quantitative measures were used: Mini-Mental State Examination-2-BV, Global Deterioration Scale, Functional Assessment Staging Test, Quality of Life–AD, Cornell Scale for Depression in Dementia and the Rating Scale for Anxiety in Dementia. Data were generated over a 10-month period (excluding postscript comments). Data triangulation included application of the theoretical framework of ‘embodied selfhood’ (Kontos, 2003, 2004) to demonstrate participants’ agency through intentionality of individualistic bodily movements, gestures and a sentient affinity with the social environment, and through habitus of the social relational body that implicitly understands the socio-cultural ways of being-in-the-world. ii The analysis revealed five emergent themes and six novel concepts that lend themselves to further inquiry. The first three themes: ‘Sentient interaction with the social gaming environment’, ‘Initiation and gaming advancement in partnership’, and ‘Levels of gaming intentionality’, focused on the gaming environment, including gaming initiation, engagement and progress. The other two themes: ‘Hand-eye coordination’ and ‘Aspects of QOL’, evidenced the similarities and differences across each case in terms of the main findings. The key findings were significant improvements in hand-eye coordination, global QOL, and anxiety levels. Furthermore, cognitive scores improved for five participants and depression scores for seven participants, however, these improvements were not significant. In addition, there was qualitative evidence of enhanced motivation to re- engage in psychosocial social activities for all participants, improved behavioural symptoms of dementia for nine participants, enhanced communication for nine participants and enhanced functioning of skills relating to activities of daily living tasks for seven participants. This study demonstrated that improved hand-eye coordination and overall QOL were the results of computer-assisted exergaming with Able-X and EL strategies. Irrespective of the stage of dementia, significant benefits can be achieved through either solo or small group facilitated exergaming sessions. Key Words: Able-X (ableX), case study, computer, dementia, embodied selfhood, errorless learning, exergaming, hand-eye coordination, quality-of-life, rehabilitation. iii ACKNOWLEDGEMENTS First and foremost, I would like to acknowledge my gratitude to the primary participants involved in this study. The moments we shared are captured and their embodied selves will live on in the pages of this thesis and in the poem, I wrote, based on my experience of doing this research (p. 231). My appreciation is also extended to the family members and registered nurse informants. I would like to thank my supervisors for their guidance, encouragement, and support throughout the process of conducting the study and writing up of this thesis. To my primary supervisor, Dr Kay de Vries, you shared not only your wealth of knowledge and expertise, but also your unfailing support, constant encouragement, accessibility, sense of humour and belief in me when I lost confidence in myself. To my secondary supervisor, Dr Kathy Nelson, thank you for your encouragement, guidance, accessibility, kindness, and positive attitude. I would also like to acknowledge the support and encouragement given to me from friends and colleagues. Your words of encouragement kept me motivated throughout this journey. Particular thanks go to Michelle Kim and Helen Rook, I was blessed to have your company on this journey and no matter where we end up in the world, and I know we will always be friends. Thanks also extend to my good friends Sheila Hunt, for proof reading the first draft of my literature review, to Amy Jackson, for proof reading second draft chapters 1, 3, and 4, and to Dr Jan Duke for proof reading the full third draft of this thesis and for being such a motivating influence. In addition, I would like to acknowledge Callaghan Innovation Fund, NZ, for awarding me The Callaghan Innovation Scholarship 2014, established under the Callaghan Innovation Act 2012, and for part funding this study. Acknowledgements are also extended to Marcus King from Medical Device Technology, Callaghan Innovation, and my industry mentors from Im-Able Ltd., Sunil Vather, and Elliott Kernohan. Finally, to my wonderful family, both here in NZ and in the UK, a very big Yorkshire “ta very much”, for your unconditional love, support and encouragement and to the newest member of the family, my grandson Charlie, 19 months old already, I am so glad you like books because this one is a big one! iv TABLE OF CONTENTS ABSTRACT ........................................................................................................................ i ACKNOWLEDGEMENTS .............................................................................................. iii TABLE OF CONTENTS .................................................................................................. iv LIST OF TABLES ............................................................................................................. ix LIST OF FIGURES ............................................................................................................ x GLOSSARY OF ABBREVIATIONS ............................................................................... xi GLOSSARY OF TERMS ................................................................................................. xii CHAPTER ONE: INTRODUCTION AND BACKGROUND LITERATURE ................ 1 1.1 Introduction to the thesis ...................................................................................... 1 1.2 Research interest from a professional perspective ............................................... 2 1.3 Dementia demographics and prevalence .............................................................. 5 1.4 Defining and diagnosing dementia ....................................................................... 6 1.5 Dementia subtypes ................................................................................................ 8 1.6 Dementia presentations ...................................................................................... 10 1.7 Pharmacological treatments ................................................................................ 12 1.8 Global disease care burden and economic impact .............................................. 14 1.9 Risk factors: non-modifiable and modifiable ..................................................... 16 1.10 Philosophical positioning of thought, thinking, mind and body ........................ 19 1.11 Dementia and stigma (external and internal) ...................................................... 20 1.12 Memory and learning ......................................................................................... 22 1.13 Quality of Life as conceptualised in this thesis .................................................. 25 1.14 Thesis overview .................................................................................................. 26 CHAPTER TWO: LITERATURE REVIEW ................................................................... 29 2.1 Introduction ........................................................................................................ 29 2.2 Non-pharmacological interventions ................................................................... 30 v 2.2.1 Cognitive stimulation: The evidence base .................................................. 31 2.2.2 Reality orientation ...................................................................................... 35 2.2.3 Cognitive stimulation therapy..................................................................... 36 2.2.4 Cognitive training ....................................................................................... 37 2.2.5 Computer brain training and gaming environment ..................................... 38 2.2.6 Cognitive rehabilitation through computer-assisted exergaming ............... 39 2.2.7 Cognitive rehabilitation through errorless learning .................................... 45 2.3 Personhood and person-centred care .................................................................. 49 2.4 Kontos: Embodied selfhood ............................................................................... 53 2.5 Summary of key theoretical influences .............................................................. 62 2.5.1 Embodied selfhood (Kontos) ...................................................................... 62 2.5.2 Errorless learning ........................................................................................ 62 2.5.3 Multi-sensory enriched environment for cognitive rehabilitation .............. 62 2.5.4 Ethical and moral influences of Kitwood ................................................... 63 2.6 Chapter summary ................................................................................................ 63 CHAPTER THREE: METHODOLOGY AND METHODS ........................................... 65 3.1 Introduction ........................................................................................................ 65 3.2 Methodological considerations ........................................................................... 66 3.2.1 Ontology and epistemology ........................................................................ 66 3.2.2 Methodology: Making a case for Case Study ............................................. 70 3.2.3 Case study question, purpose and components ........................................... 72 3.2.4 Strengths and limitations ............................................................................ 73 3.3 Methods .............................................................................................................. 75 3.3.1 Recruitment strategy ................................................................................... 75 3.3.2 Exergaming with Able-X: The intervention ............................................... 79 3.3.3 Data collection ............................................................................................ 82 3.3.4 Data management ....................................................................................... 89 vi 3.3.5 Data analysis and interpretation .................................................................. 89 3.3.6 Trustworthiness and reflexivity .................................................................. 95 3.4 Ethical processes .............................................................................................. 102 3.4.1 Ethics approval ......................................................................................... 102 3.4.2 Consenting vulnerable adults .................................................................... 103 3.4.3 Assent and dissent ..................................................................................... 103 3.4.4 Proxy rater (advocate) ............................................................................... 104 3.4.5 Ubiquitous language of dementia ............................................................. 105 3.4.6 Te Tiriti o Waitangi .................................................................................. 106 3.5 Chapter summary .............................................................................................. 106 CHAPTER FOUR: PRESENTATION OF CASES ....................................................... 108 4.1 Introduction ...................................................................................................... 108 4.2 Cases ................................................................................................................. 108 4.2.1 Joy ............................................................................................................. 109 4.2.2 Iris ............................................................................................................. 116 4.2.3 Bill ............................................................................................................ 124 4.2.4 Thomas ..................................................................................................... 132 4.2.5 Maya ......................................................................................................... 140 4.2.6 Risa ........................................................................................................... 149 4.2.7 Clara .......................................................................................................... 156 4.2.8 Alfie .......................................................................................................... 165 4.2.9 Alana ......................................................................................................... 173 4.2.10 Florence .................................................................................................... 181 4.3 Chapter summary .............................................................................................. 191 CHAPTER FIVE: CROSS-CASE ANALYSIS ............................................................. 192 5.1 Introduction ...................................................................................................... 192 5.2 Demographic and personal characteristics ....................................................... 193 vii 5.3 Clinical characteristics ...................................................................................... 197 5.4 Engagement with computer-assisted exergaming with Able-X ....................... 198 5.5 Theoretical applications to five emergent themes ............................................ 199 5.5.1 Theme 1. Sentient interaction with the social gaming environment ........ 199 5.5.2 Theme 2. Initiation and gaming advancement in partnership ................... 201 5.5.3 Theme 3. Level of gaming intentionality: Influences ............................... 205 5.5.4 Theme 4. Hand-eye coordination ............................................................. 212 5.5.5 Theme 5. Aspects of QOL ........................................................................ 215 5.6 Chapter summary .............................................................................................. 220 CHAPTER SIX: CONCLUSIONS ................................................................................. 222 6.1 Introduction ...................................................................................................... 222 6.2 Methodological and method critique ................................................................ 222 6.3 Contribution to methodology and method ........................................................ 225 6.4 Contribution to knowledge ............................................................................... 226 6.5 Implications for practice ................................................................................... 229 6.6 Implications for industry .................................................................................. 231 6.7 Recommendations for further research ............................................................ 231 6.8 Future and potential publication ....................................................................... 231 6.9 Conclusion ........................................................................................................ 232 6.10 Dedication ......................................................................................................... 233 APPENDICES ................................................................................................................ 234 Appendix 1: Invitation to residential unit ................................................................... 234 Appendix 2: Access agreement .................................................................................. 236 Appendix 3: Invitation to NOK .................................................................................. 237 Appendix 4: Study information and consent .............................................................. 240 Appendix 5: Simplified information sheet for PWD .................................................. 244 Appendix 6: Proxy agreement .................................................................................... 246 viii Appendix 7: Summary of Able-X ............................................................................... 247 Appendix 8: Health record review .............................................................................. 249 Appendix 9: Interview Schedule ................................................................................ 253 Appendix 10: Confidentiality agreement .................................................................... 256 Appendix 11: Ethics approval .................................................................................... 257 REFERENCES ............................................................................................................... 258 ix LIST OF TABLES Table 1. Psychosocial interventions ................................................................................. 30 Table 2. Four worldviews ................................................................................................. 66 Table 3. Research time frame ........................................................................................... 76 Table 4. Original inclusion and exclusion criteria ............................................................ 77 Table 5. Amended and final inclusion and exclusion criteria .......................................... 78 Table 6. Data collection strategies .................................................................................... 83 Table 7. Summary of data collection from all three sites ................................................. 88 Table 8. Secure storage and back up of electronic data .................................................... 89 Table 9. Example of raw data meaning unit to sub-theme of BPSD ................................ 93 Table 10. Procedure for exergaming with Able-X-initiation and progress ...................... 98 Table 11. Joy: Summary of baseline and end-point measures ........................................ 113 Table 12. Joy: Quality of life points change pre-and post-gaming ................................. 114 Table 13. Iris: Summary of baseline and end-point measures ........................................ 121 Table 14. Iris: Quality of life points change pre-and post-gaming ................................. 122 Table 15. Bill: Summary of baseline and end-point measures ....................................... 129 Table 16. Bill: Quality of life points change pre-and post-gaming ................................ 130 Table 17. Thomas: Summary of baseline and end-point measures ................................ 137 Table 18. Thomas: Quality of life points change pre-and post-gaming ......................... 138 Table 19. Maya: Summary of baseline and end-point measures .................................... 145 Table 20. Maya: Quality of life points change pre-and post-gaming ............................. 146 Table 21. Risa: Summary of baseline and end-point measures ...................................... 153 Table 22. Risa: Quality of life points change pre-and post-gaming ............................... 154 Table 23. Clara: Summary of baseline and end-point measures .................................... 161 Table 24. Clara: Quality of life points change pre-and post-gaming ............................. 162 Table 25. Alfie: Summary of baseline and end-point measures ..................................... 169 Table 26. Alfie: Quality of life points change pre-and post-gaming .............................. 170 Table 27. Alana: Summary of baseline and end-point measures .................................... 177 Table 28. Alana: Quality of life points change pre-and post-gaming ............................. 179 Table 29. Florence: Summary of baseline and end-point measures ............................... 187 Table 30. Florence: Quality of life points change pre-and post-gaming ........................ 188 Table 31. Demographic and personal characteristics of cases ....................................... 195 Table 32. Clinical characteristics of cases ...................................................................... 196 Table 33. Frequency of gaming with Able-X ................................................................. 199

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The study was carried out in three aged care residential units in New Zealand (NZ) that catered for Vascular dementia (VaD) Occurs after a stroke, previously known as multi-infarct dementia change in the neuropsychological profile at post intervention testing and at 6-month follow up.
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