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Realms of Magic 3 - Angelfire PDF

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REALMS OF MAGIC Book 3: CODEX OF CHARACTERS AND CREATURES by Kim Eastland PD F Version 1.0 TABLE OF CONTENTS INTRODUCTION.............................................................1 D’SPAYRE.......................................................................8 BARON MORDO.............................................................2 MAGIK.............................................................................8 BROTHER VOODOO ......................................................2 MORGAN LE FEY...........................................................9 CLEA ..............................................................................3 NIGHTMARE...................................................................9 DIABLO ..........................................................................4 SHAMAN AND TALISMAN................................10 and 11 DOCTOR DOOM.............................................................5 SILVER DAGGER..........................................................12 DOCTOR DRUID.............................................................4 UMAR............................................................................12 DOCTOR STRANGE.......................................................6 MAGICAL CREATURES..............................13 through 16 DORMAMMU..................................................................7 IN T R O D U C T I O N Hail, persistent seeker of the arcane arts , powers or Book 2 for Dimensional decades in Marvel adventures, the char- and welcome to the third and final booklet En t r eaty powers or miscellaneous spells. acters listed here are the major magic of REALMS OF MAGIC: The Codex of wielders of the Marvel Universe. The Characters and Crea t u r es. The contents The given background and magical abili- Judge should base the creation of new of this booklet offer mages and monsters ties are guidelines, indicating what might NPCs (non-player characters) on the infor- that are ready to be included in an alrea d y be available to a particular character. The mation provided with similarly leveled existing game campaign, or that can act Judge or player should fill in the rem a i n i n g characters listed in this book. as guidelines for future generated crea - powers available until the character’s tu r es or conjurer s . maximum is rea c h e d . The true diffe r ence between one disciple or master and another is in what powers Au t h o r ’s notes: The listing of all of the Some Marvel characters have unique each has and what school of magic he fol- powers of a magic wielding hero req u i r es spells or abilities that are not explained in lows. Although the powers vary greatly from mo r e space than is available. Theref o r e, Book 1 or Book 2. These spells are not one adventure to another, the school of the following character descriptions are available to other characters and are magic and the entities he calls on remain the di f fe r ent from ones that have appeared explained in this book. same. Baron Mordo ’ s abilities, for example, pr eviously in Marvel game adventures . ar e fairly typical of other masters, but it is his Characters in this booklet are listed with C e rtain major characters within the obsessions, greed, evil, and connections their mastery level, the spells they most Marvel Universe have group spells. These that set him apart from others on his level. In often employ and their power rank. If a spells are a combination of lower spells sh o r t, it is his personality that makes him dif- mo r e detailed description of any parti c u l a r and are explained in detail in Book 1. An fe r ent. To help you in rep r oducing or crea t - spell is desired, consult Book 1 for normal asterisk (*) denotes these spells. ing a new character, the mastery levels are listed in Book 2. Although dozens of other magic wielding characters have appeared over several TSR, Inc. POB 756 Lake Geneva, WI 53147 ISBN 394-55423-XTSR1200 TSR,Inc. 68 7 0 X X X 1 9 0 3 PRODUCTS OF YOUR IMAGINATION This book is protected under the copyright laws of the United States of America. Any rep r oduction orother unauthorized use of the material or artwork contained herein is pro- hibited without the express written consent of TSR, Inc. and the Marvel Comics Group, Distributed to the book trade in the United States by Random House Inc. and in Canada by Random Ho u s e of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. The names of characters used herein are fictitious and do not refer to any persons living or dead. Any descriptions including similarities to persons living or dead are merel y coincidental. All Marvel characters, and the distinctive likenesses thereof are trademarks of the Marvel Comics Grou p . BARON MORDO F A S E R I P Karl Amadeus Mordo Gd Ty Gd Pr N/ A N/ A N/ A So r ce r er Health: 30Ka r ma: N/A Fi g h t i n g : TY P I C A L Zombies can either slugfest or use hand-he l d Ag i l i t y : TY P I C A L melee weapons. Mordo must make a power St r en g t h : TY P I C A L rank FEAT roll for every zombie he animates. En d u r a n c e : RE M A R K A B L E TE L E P O R TATI O N : (U n e a r th l y ) Re a s o n : GO O D All other Universal spells he may use are of an In t u i t i o n : RE M A R K A B L E Amazing power rank. Ps y c h e : AM A Z I N G Di m e n s i o n a l He a l t h : 48 Ka r ma : 90 DEMONS AND CHAOS: (M o n s t r ous) Re s o u r ce s : TY P I C A L DENAK: (M o n s t r ou s ) Po p u l a r i t y : -5 IK O N N : (A m a z i n g ) MABDHARA: (A m a z i n g ) Po w e r s : SA TAN N I S H : (A m a z i n g ) VAL TORR: (I n c r ed i b l e ) Ma s t e r y Level—Master of Chaotic Magic All other Dimensional powers he may use are of After intense study and an appren t i c e s h i p an Amazing power rank. under the Ancient One, Baron Mordo has access to most magical powers and spells, Miscellaneous Spells including those of the Vishanti. He has minimum All Miscellaneous spells he may use are of an e n e rgy use for spells used for non-evil pur- In c r edible power rank. p o ses. The following are magical abilities always available to him. Ba c k g r ou n d : Karl Mordo became interested in the occult at an early age and as an adult stud- Pe r s o n a l ied in Tibet under the Ancient One. During his te n u r e as a disciple, Baron Mordo met and ASTRAL PROJECTION:(M o n s t r ou s ) became a rival of Doctor Strange. Mord o SH I E L D — I N D I V I D U A L : (A m a z i n g ) believes that he would have become the TE L E P ATH Y :(U n e a r th l y ) So r ce r er Supreme of the Earth dimension when All other Personal spells he may use are of an the Ancient One passed on, if Strange had not In c r edible power rank. en t e r ed the picture. Mordo is obsessed with ME S M E R I S M : (M o n s t r ou s ) de s t r oying Doctor Strange and will go to almost Un i v e r s a l NE C R O M A N C Y :(I n c r ed i b l e ) any lengths to do so. Mordo has been a minion Mo r do can create zombies from the dead, of Dorma m m u . CO N J U R E : (I n c r ed i b l e ) as he once did with Lord Phyffe. These zom- ELDRITCH BEAMS/BOLTS : (A m a z i n g ) bies’ stats are: BROTHER VOODOO ities. No known time limit exists which Jericho Drum m restricts how long Daniel can remain outside Houngan (voodoo priest) his brot h e r ’s body. When Daniel ceases inhabitation of a person other than his Fi g h t i n g : TY P I C A L br ot h er , the host may suffer disorientation, Ag i l i t y : GO O D nausea ortrauma. Disorientation involves a St r en g t h : TY P I C A L –1 CS to the host’s Fighting, Reason, and En d u r a n c e : EX C E L L E N T Psyche abilities for 1 to 10 rou n d s . Re a s o n : EX C E L L E N T All other Personal spells he may use are of an In t u i t i o n : EX C E L L E N T Excellent power rank. Ps y c h e : AM A Z I N G Un i v e r s a l He a l t h : 42 ME N T AL CONTROL-LI M I T E D : (R e m a r k a b l e ) Ka r ma : 90 ME S M E R I S M -ALL ANIMALS:(M o n s t r ou s ) Re s o u r ce s : TY P I C A L Only one crea t u r e at a time. Po p u l a r i t y : 30 in Haiti ME S M E R I S M -PL A N T S : (R e m a r k a b l e ) 0 anywhere else Only one plant at a time. Po w e r s : NA TURE CONTROL-FI R E : (I n c r edible) VAP O R S -OB S C U R I T Y :(R e m a r k a b l e ) Ma s t e r y Level—Voodoo Master B rother Vo o d o o ’s obscuring vapors, Pe r s o n a l appearing in the form of smoke, are always accompanied by the sound of voodoo TR A N C E -IMMUNITY TO FIRE:(A u t o m a t i c ) dr ums. This sound has a disorienting effe c t SU M M O N : (M o n s t r ou s ) on others (Fighting, Reason, and Psyche B rother Voodoo can summon the spec- abilities all suffer a –1 CS in the area of this ter of his deceased brot h e r , Daniel, from its po w e r ) . dwelling place within Brother Voo d o o ’ s body. By doing so he increases his Strength to Tal e n t s : Jericho Drumm, a professional psy- Excellent and his Health to 56. He can also chologist, and has Incredible Reason in matters send his brot h e r ’s spirit form, like an astral of the human mind and mental state. fo r m, to inhabit other people’s bodies (trea t Ba c k g r ound: Jericho Drumm is the brother of as a full Mental Control of Monstrous power Daniel Drumm, former Haitian houngan who rank). The host’s body, however, must be was killed by Damballah, the voodoo serpent- alive and cannot already be inhabited by a fo r eign spirit. god. Before he died, Daniel made his brot h e r Having vanquished Damballah and his cult, A person inhabited by Daniel’s spirit is vow to follow in his footsteps. Drumm gave up Br other Voodoo is now established as Haiti’s under Brother Voo d o o ’ s control and capable his practice and learned the arts of the houngan houngan supreme and champion of the land. of perfo r ming any number of complex activ- fr om Papa Jambo. 2 CL E A Pe r s o n a l In c r edible power rank. Fo r mer Disciple of Doctor Strange Ruler and Sorce r ess Supreme of the Dark ASTRAL PROJECTION:(M o n s t r ou s ) Tal e n t s : Clea has been trained in the marti a l Di m e n s i o n SHIELD—INDIVIDUAL: (A m a z i n g ) ar ts. She can Stun and Slam opponents of TE L E P ATH Y (U n e a r th l y ) gr eater Endurance than her Stren g t h . Upon desire, Clea can telepathically Ba c k g r ou n d : Clea is the daughter of Umar, a appear to all of her subjects, or telepathically member of the extradimensional Faltinian race, contact characters in other dimensions. and of Prince Orini, the son of Oinar, ruler of the All other Personal spells she may use are of an Dark Dimension before Dormammu. Clea was Amazing power rank. raised by Orini, and, until rec e n t l y , only Umar Un i v e r s a l and Orini knew that Umar was Clea’s mother. Clea befriended and aided Doctor Strange on BA R R I E R : (U n e a r th l y ) his first journeys into the Dark Dimension, as, As ruler of her realm, Clea constantly Strange engaged in battle with the dreaded Dor- draws power from the Dark Dimension to mammu. The comradeship of Clea and Strange maintain the Unearthly strength barr i e r led to their failing in love. Attempting to escape ar ound the dwelling place of the Mindless the vengeance and manipulations of Dor- Ones (see their description in the Crea t u r es mammu and Umar, Clea went to live with Doctor section of this booklet). Strange on Earth, where she was his lover and CO N J U R E : (A m a z i n g ) disciple. The current status of their rel a t i o n s h i p MA TTER REARRANGEMENT:(U n e a r th l y ) is unknown. NA TURE CONTROL-AL L : (U n e a r th l y ) Clea eventually ret u r ned to her dimension to With a great deal of concentration, Clea lead a rebel force against the tyrannical Umar. can control the physical appearance of her With the aid of Doctor Strange, the re b e l s dimension. She can level mountains and b e s ted Umar’s forces. Clea defeated Umar in cr eate seas. personal combat and, by the people’s consent, ELDRITCH BEAMS/BOLTS : (A m a z i n g ) became ruler and Sorce r ess Supreme of the TE L E P O R TATI O N : (M o n s t r ou s ) Dark Dimension. All other Universal spells she may use in the The mystical flames of reg e n c y , once belong- Ea r th or Dark Dimension are of a Monstrou s ing to Dormmamu and Umar, and indicating the power rank. In other dimensions her Universal pe o p l e ’ s acceptance of the bearer ’s leadership, magical abilities are of an Amazing power rank. now burn about the head of Clea. The full range of Clea’s mystical abilities has Di m e n s i o n a l yet to be seen, but Clea is believed able to per- DIMENSIONAL APERTU R E : (A m a z i n g ) fo r m any magical feat available to her mentor FAL TI N E : (M o n s t r ou s ) Doctor Strange or her mother Umar. Clea’s abili- RA G G A D O R R : (M o n s t r ou s ) ti e s , ho w e v e r , are limited by her experience and VI S H A N T I : (U n e a r th l y ) tr a i n i n g . All other Dimensional powers she may use are The rate at which Clea ages is unknown. of an Incredible power rank. Some claim that she is thousands of years old; p h y s i c a l l y, however, she remains a young Miscellaneous Spells wo m a n . All Miscellaneous spells she may use are of an Da r k Ea r th Di m e n s i o n Di m e n s i o n Fi g h t i n g : EX C E L L E N T GO O D Ag i l i t y : EX C E L L E N T GO O D St r en g t h : RE M A R K A B L E EX C E L L E N T En d u r a n c e : RE M A R K A B L E EX C E L L E N T Re a s o n : EX C E L L E N T GO O D In t u i t i o n : AM A Z I N G IN C R E D I B L E Ps y c h e : UN E A R TH L Y AM A Z I N G He a l t h : 10 0 60 Ka r ma : 17 0 10 0 Re s o u r ce s : MO N S T R O U S TY P I C A L Po p u l a r i t y : 70 5 Po w e r s : Ma s t e r y Level—Sorce r ess Supreme in the Dark Dimension, Master in the Earth Dimension Clea has access to most magical powers and spells in her own dimension. She has studied under Doctor Strange and knows the Vis h a n t i spells. The following are magical abilities always available to her. Note: The power ranks of Clea’s spells listed below are for the Dark Dimension. Outside this dimension she suffers a –1 CS unless other- wise in d i c a t e d . 3 DI A B L O Alchemy Items ME T ABOLISM POTION:(R e m a r k a b l e ) Esteban Diablo A character drinking this potion can slow AL TE R A TI O N —APPEARANCE POTION: Criminal and Alchemist down his metabolism as if using the Per- (I n c r ed i b l e ) sonal spell Tra n c e . With this potion, Diablo can make the NA TURE CONTROL POTION:(I n c r ed i b l e ) flesh of his face and body pliable and he can This rare potion, that gives Diablo this Uni- change his human form into a “nerve l e s s versal magical ability, can only control one of pr otoplasm “ In “protoplasmic” form, Diablo the basic elements and no more than one su f fers no damage from energy attacks and potion can be used at a time. only half damage from physical attacks. NE R VE GAS PELLET:(E x c e l l e n t ) AN I M A TE POTION: (R e m a r k a b l e ) This gas covers two area s . When poured on an inanimate object, the RESIST DEATH POTION:(I n c r ed i b l e ) object comes alive, and Diablo controls the This potion, when drunk, allows a dying abilities and actions of the new life form as if person to resist death for a short time. The using an Animation spell. ef fect is the same as the Universal spell EMOTION CONTROL POTION:(E x c e l l e n t ) Vap o r s -Resist Death. When a character drinks this potion, Dia- SLEEPING POTION:(I n c r ed i b l e ) blo controls the character as if he were This potion acts as the Miscellaneous Fi g h t i n g : GO O D under the Emotion Control spell. spell Mists of Morpheus. EX P L O S I V E S : (I n c r ed i b l e ) Ag i l i t y : TY P I C A L These non-magical potions or pellets can Tal e n t s : Diablo is the world’s foremost alche- St r en g t h : TY P I C A L be thrown up to 1 area away and act as high mist. His Reason in pharmacy is Amazing and En d u r a n c e : GO O D explosive gren a d e s . In c r edible in chemistry. Re a s o n : RE M A R K A B L E LONGEVITY POTION: In t u i t i o n : TY P I C A L Although centuries old, Diablo retains the Ba c k g r ou n d : Diablo was born in early Ninth Ps y c h e : EX C E L L E N T vitality of a man in his late 30’s by occasion- Ce n t u r y Spain. At a young age he became inter- He a l t h : 32 ally drinking this potion. ested in alchemy and within a decade was the Ka r ma : 56 MA TTER REARRANGEMENT POTION: wo r l d ’ s greatest living authority in the field. Re s o u r ce s : GO O D (A m a z i n g ) La t e r , he moved to Transylvania and, with the Po p u l a r i t y : -1 0 This potion makes temporary molecular powers of his magical alchemy, began a tyranni- transmutations, allowing, for instance, for cal reign of terror . He was eventually trapped Po w e r s : the transformation of stones to feathers. Dia- and entombed by the local populace and he bl o co n t r ols the activities of this new mass as remained that way until the Twentieth Century, Ma s t e r y Level—Master of Scientific Magic if using the Matter Rearrangement spell. when he gained mental control over the Thing, Di a b l o ’ s powers stem entirely from a huge The ef fect has a duration of 10 rou n d s . who set him free. The Fantastic Four continue to arsenal of alchemical potions and pellets that he ME N T AL CONTROL PELLET.(R e m a r k a b l e ) be Diablo’s most frequent opponents. mystically concocts. His entire costume is lined A pellet that gives Diablo control over a char- with hidden pockets where he keeps these acter as if using the Mental Control spell. items that simulate magical effe c t s . DOCTOR DRUID Un i v e r s a l Anthony Drui d Psychiatrist, Occult Expert, Mystic HY P N O S I S : (A m a z i n g ) The victim is allowed a Psyche FEAT roll to Fi g h t i n g : GO O D resist. If the hypnosis is not successful, Ag i l i t y : GO O D Dr uid can still create illusions that duplicate St r en g t h : GO O D other powers. In this way he can duplicate En d u r a n c e : RE M A R K A B L E the powers of Invisibility, Eldritch Beams/ Re a s o n : EX C E L L E N T Bolts, Tra n s f o r mation, and Conjure by hyp- In t u i t i o n : EX C E L L E N T notizing the victim. Druid cannot kill Ps y c h e : IN C R E D I B L E s o m eone with these illusions, but any char- acter whose Health declines to zero, falls He a l t h : 60 unconscious. He does not however, lose Ka r ma : 80 Endurance ranks and the damage is auto- Re s o u r ce s : GO O D matically healed when the spell expires . Po p u l a r i t y : 7 ME N T AL CONTROL: (I n c r ed i b l e ) Po w e r s : ME N T AL PROBE:(U n e a r th l y ) NA TURE CONTROL—AL L : (R e m a r k a b l e ) Ma s t e r y Level—Druidic Adept Doctor Druid can control the elements and Doctor Drui d ’ s abilities are derived from two the weather. major sources: Personal energy and the arca n e PLANT CONTROL:(A m a z i n g ) lo r e of his Celtic forefathers. This Druidic form of All other “Nature” -type Universal spells he may “N a t u r e” magic consists of Universal spells. use are of a Remarkable power rank. Pe r s o n a l Li m i t a t i o n s : Dr ui d ’ s druidic powers have a spe- cial vulnerability to iron (see Iron in the Magic FORETELLING: (G o o d ) Items section in Book 2) but are increased when Available only in times of extreme danger. on Celtic holy grounds or dealing with Celtic LE V I T ATI O N : (E x c e l l e n t ) magical items (see Schools of Magic in Book 1). MA N I P U L A TION: (E x c e l l e n t ) SE N S I N G —MYSTICAL DETECTION: Talents: Doctor Druid is a physician, psychia- (E x c e l l e n t ) trist, and occultist. He has a Remarkable Rea- TE L E P ATH Y :(U n e a r th l y ) son in all three of these areas. Druid also has a TE L E K I N E S I S : (E x c e l l e n t ) Remarkable knowledge of Astron o m y . book on the occult, Druid was summoned by a TR A N C E : (R e m a r k a b l e ) seriously ill lama. Finding Druid worthy after a All other Personal spells he may use are of an Ba c k g r ou n d : A graduate of Harva r d Medical series of spiritual tests, the lama opened Drui d ’ s Excellent power rank. School and a licensed psychiatrist, Anthony mind to hidden powers and taught him the Dr uid ret i r ed from practice to pursue his occult se c r ets of certain mystic arts. The lama died, studies. In the midst of res e a r ch for his second leaving Druid to continue on his own. 4 DOCTOR DOOM Victor Von Doom Mo n a r ch of Latveria Fi g h t i n g : RE M A R K A B L E Ag i l i t y : EX C E L L E N T St r en g t h : RE M A R K A B L E En d u r a n c e : IN C R E D I B L E Re a s o n : AM A Z I N G In t u i t i o n : IN C R E D I B L E Ps y c h e : AM A Z I N G He a l t h : 12 0 Ka r ma : 14 0 Re s o u r ce s : AM A Z I N G Po p u l a r i t y : 40 Po w e r s : Ma s t e r y Level—Disciple of the Scientific School of Magic Doctor Doom’s technological powers are derived from his nuclear-po w e r ed, computer- assisted, iron armo r . BODY ARMOR:(I n c r ed i b l e ) FORCE FIELD: (M o n s t r ou s ) The force field is effective against all phys- ical and energy attacks, including magnet- ism, but excluding magical and psionic at t a c k s . BL A S T E R S : (A m a z i n g ) Do o m ’ s gauntlets are equipped with min- ia t u r e particle accelerators. These shoot beams of Amazing energy to Remarkable distances (7 area s ) . FL I G H T :(Excellent speed) A jet pack is built into Doom’s armo r . AIR SUPPLY: When sealed, the armor contains enough air for four hours underwater or in a total vac- uu m . PSYCHIC TRANSFER:(I n c r ed i b l e ) Doom may exchange his consciousness with another human’s thus exchanging bodiesas well. The target can avoid a trans- fer if a Psyche FEAT roll is successful. Personal Spells Doom has no Personal energy spells, but can use magical items. Universal Spells ELDRITCH BEAMS/BOLTS : (A m a z i n g ) No other Universal spells have been rev e a l e d . Di m e n s i o n a l FAL R O T H : (M o n s t r ou s ) F A S E R I P orphaned at a young age and discovered his No other Dimensional spells have been Ex Ex Ex Rm Ex Ex Ex mo t h e r ’s chest of herbs, medicines, and objects rev e a l e d . Health = 90 Ka r ma = None said to have magical powers. He learned the Body Armor: (Remarkable) use of these items and eventually came to Tal e n t s : Doom is a scientific genius who has Fo r ce Field: (Amazing) understand the basics of magic. Doom later built time machines, space craft, robot serva n t s Fo r ce Beams: (Incred i b l e ) became more interested in science but he and guards, mind control devices, and innumer- retained some of his early magical teachings. able super-weapons. His reason is Monstrou s Imitation Doom robots that operate in a diplo- During an experiment in which Doom tried to when inventing things. matic function have the following stats: contact the spirit world, an explosion perma - Doom has invented and uses a wide variety of F A S E R I P nently disfigured his face. He fled to Tibet where devices, but the ones he is most noted for are Gd Gd Gd Ex Ex Rm Rm a number of monks taught him their secrets and his War rior and Imitation Doom Robots. The Health = 50 Ka r ma = No n e fo r ged his first suit of armo r . He ret u r ned to his War rior Robots have the following stats: Body Armor: (Remarkable) native Latveria and ruled there with an iron fist. F A S E R I P Fo r ce Beams: (Good) Sh o r tly before a number of heroes were trans- po r ted to the Beyonder’s Battleplanet, Doom’s Ex Gd Gd Ex Pr Pr Pr Each Imitation Doom robot is a double, of the body was killed but he saved his consciousness Health = 60 Ka r ma = None real Doom and is programmed to think it is Doc- by using his Psychic Transfer power. Doom Body Armor: (Good) tor Doom, except when it is in the presence of failed in an attempt to res t o r e his own body but it Imitation Doom robots with combat capabilities the real Doom or another Doom rob o t . has been res t o r ed by the Beyonder. have the following stats: The full extent of his magical knowledge and Ba c k g r ou n d : The son of a gypsy healer father power is unknown. He normally relies upon his and a mother who was a witch, Doom was te c h n o l o g y . 5 DOCTOR STRANGE Stephen Strange So r ce r er Supreme of the Earth Dimension Fi g h t i n g : GO O D Ag i l i t y : EX C E L L E N T St r en g t h : TY P I C A L En d u r a n c e : RE M A R K A B L E Re a s o n : GO O D In t u i t i o n : MO N S T R O U S Ps y c h e : UN E A R TH L Y He a l t h : 66 Ka r ma : 18 5 Re s o u r ce s : GO O D Po p u l a r i t y : 18 Po w e r s : Ma s t e r y Level—Sorce r er Supreme of the Earth Dimension and Master of the Order School of ma g i c Doctor Strange has access to most magical powers and spells. The following are those powers always available to him. Pe r s o n a l AL TE R A TI O N —AP P E A R A N C E : (A m a z i n g ) Doctor Strange can change his own appearance as well as the appearance of those in the same area. ASTRAL PROJECTION:(U n e a r thly) LE V I T ATI O N : (I n c r edible) SH I E L D — I N D I V I D U A L : (M o n s t r ous) TE L E P ATH Y :(U n e a r th l y ) All other Personal spells he may use are of a Mo n s t r ous power rank. Un i v e r s a l CO N J U R E : (A m a z i n g ) ELDRITCH BEAMS/BOLTS : (A m a z i n g ) ME S M E R I S M : (A m a z i n g ) TE L E P O R TATI O N : (U n e a r th l y ) All other Universal spells he may use are of an Amazing power rank. Di m e n s i o n a l CY T T O R A K : (A m a z i n g ) DIMENSIONAL APERTU R E : (M o n s t r ous) HOGGOTH: (A m a z i n g ) RA G G A D O R R : (M o n s t r ou s ) SE R A P H I M : (A m a z i n g ) VI S H A N T I : (U n e a r th l y ) All other Dimensional powers he may use are of an Amazing power rank. Miscellaneous Spells MISTS OF MORPHEUS:(M o n s t r ou s ) SPELL OF SILENCE:(A u t o m a t i c ) No FEAT roll needed. All other Miscellaneous spells he may use are of he no longer practices medicine, Doctor the ocean and the frozen wastes of the Hima- an Amazing power rank. St r a n g e ’ s Reason is Remarkable in general layan Mountains, and just as he reached the Magic Items medicine and Incredible in medical surge r y. li m i t s of his endurance, he stumbled upon the Ancient One’s palace. Unsure of Strange’s wor- BOOK OF THE VISHANTI Ba c k g r ou n d : Stephen Strange was a brilliant, thiness, the Ancient One proved reluctant to CLOAK OF LEVITATI O N ambitious, and somewhat arrogant neuros u r - accept the former derelict as his pupil. But when DA R K H O L D geon whose meteoric career was cut short Strange warned the sorce r er of the trea c h e r y of (Seldom used by Doctor Strange) when an accident injured his hands. Although Ba r on Mordo, a student of the Ancient One, EYE OF AGAMOTTO he was offe r ed many consulting positions, his Strange became the sorce r er ’s disciple. ORB OF AGAMOTTO pride prevented him from accepting. After In time, the Ancient One left this morta l (See the Magic Item section in Book 2.) St r a n g e ’ s fortune was lost on many failed sp h e r e and the position of the Earth Dimen- attempts at finding a “miracle” cure for his si o n ’ s Sorce r er Supreme passed to Doctor Talents: As part of Doctor Strange’s training in in j u r ed hands, he quickly degenerated into a Strange. He has, during his tenure, successfully the Far East he learned the basic techniques of dr unken derel i c t . t h w a rted many would-be magical tyrants, ma r tial arts. He can Stun and Slam opponents Strange then heard of a learned man in Tib e t , including his oldest nemesis, Baron Mordo; pre- of greater Endurance than his Strength. Though known only as the Ancient One, who could work vented numerous extradimensional invasions by miracles. Strange completed the journey acros s other Sorce r ers Supreme, most notably Dor- 6 DO R M A M M U anyone throughout the dimensions. If the Malevolent Extradimensional Morta l contact person’s Psyche rank is Class 1000, Fo r mer Ruler of the Dark Dimension Do r mammu must first make a successful red Psyche FEAT for contact. Fi g h t i n g : UN E A R TH L Y TR A N S F O R M A TI O N : (U n e a r th l y ) Ag i l i t y : UN E A R TH L Y Do r mammu can use this magical power St r en g t h : MO N S T R O U S on himself or other items and beings. En d u r a n c e : CLASS 1000 Re a s o n : MO N S T R O U S Magic Item and Serva n t s In t u i t i o n : MO N S T R O U S PINCERS OF POWER Ps y c h e : UN E A R TH L Y (See the Magic Item section in Book 2.) He a l t h : 12 7 5 WR A I T H S : Do r mammu has at his command, a D o rmammu increases his strength by host of Wraiths that do his bidding. Wraiths are draining spiritual energy from his followers. no r mally used for surveillance and attacks out- Th e r ef o r e he cannot be destroyed unless all side of the dimension in which Dormammu is of his followers no longer exist. residing. Dressed in sinister black garb, they Ka r ma : 25 0 appear as the astral forms of humans. Usually Re s o u r ce s : Not Applicable dispatched singly or in groups of ten, they are Po p u l a r i t y : +90 to his followers completely loyal to Dormammu and no attack –30 to those who know of him can be made against their minds or emotions. but are not his followers The Wraiths’ deep-set, hollow eyes may give 0 to anyone else. their identity away. Their use can be loaned to a Po w e r s : minion if it will further Dorma m m u ’ s plans. Ma s t e r y Level—Master of the School of Their statistics are as follows: Chaotic Magic and former Sorce r er Suprem e F A S E R I P of the Dark Dimension. Ex Gd Ex Gd Pr Rm Ex Do r ma m m u ’ s magical abilities rest almost Health: 60 Ka r ma: 54 en t i r ely within himself, and are increased by Po w e r s : other beings’ worship of him. Dormammu can use any Personal, Universal, or Dimensional ASTRAL PROJECTION:(U n e a r th l y ) en e r gy7 power and magical spell except those Wraiths do not normally have a physical specifically connected to the maintenance of bo d y . Order, such as the Agamotto and Vishanti ELDRITCH BEAMS/BOLTS : (R e m a r k a b l e ) power s . They can strike from the astral plane into The following are powers always available to the material plane. hi m . FL I G H T :(M o n s t r ou s ) SE N S I N G —DANGER: (I n c r ed i b l e ) CO U N T E R S P E L L : (U n e a r th l y ) SE N S I N G —MYSTICAL DETECTION: Do r mammu can cancel out or tamper with (I n c r ed i b l e ) the magical spells of others. For example, he once caused Thor to transform into his Ba c k g r ou n d : Little is known of Dorma m m u ’ s mo r tal guise, reversing an enchantment of origins, other than that he is a member of the Odin. To do this, Dormammu must make a extradimensional Faltinian race. With the help power rank FEAT rol l . of his sister Umar, he defeated the invasion of DIMENSIONAL APERTURE: (U n e a r th l y ) the Mindless Ones and became ruler of the Do r mammu can step through a Dimen- Dark Dimension, increasing his magical abili- sional apertu r e or teleport himself into the ties by transforming his body into mystical Ea r th dimension only on Halloween night en e r gy . He consolidated his power, exiled his and only after his followers perfo r m a cere- s i s t e r, and eventually became Sorc e re r mo n y . Su p r eme of the Dark Dimension. ELDRITCH ATT AC K S * : (M o n s t r ou s ) As a result of his latest defeat, Dorma m m u GR O W I N G : (Class 1000) was scattered throughout the universe. It is not Do r mammu can grow up to hundreds of believed however, that he was perma n e n t l y feet tall. de s t r oyed, but rather just severely weakened. IL L U S I O N : (A m a z i n g ) During his absence, both Umar and Clea have Do r mammu can create illusions in other been Sorc e ress Supreme of the Dark di m e n s i o n s . Di m e n s i o n . INTERDIMENSIONAL TELEPORTATI O N : In the last years of his known existence, Dor- mammu and Umar of the Dark Dimension and (Class 1000) ma m m u ’ s attention was not focused on ree s t a b - Tib o r o of the Sixth Dimension; and stopped the Do r mammu can teleport within his dimen- lishing himself as leader of that Dimension, but sp r ead of chaos by its determined agents, sion. This includes the ability to slip into rather on defeating Doctor Strange and con- Ni g h t m a r e, Shuma-Gorath, and Satannish. If a in t e r dimensional space and travel back in quering Earth. To accomplish these ends Dor- ma n ’ s greatness is measured by the might of his time in any dimension. The use of this power mammu enlisted the aid of humans, most enemies, then Doctor Strange is surely one of results in a –2 CSof Dorma m m u ’ s Psyche notably Baron Mordo (see illustration). The the greatest heroes of all time. and the power ranks of his spells for no less quantity of power that Dormammu can confer Un a w a r e of his position of Sorce r er Suprem e , than 24 hours. In addition there is also the upon a minion is immeasurable, but at least the world at large believes Strange is no more no r mal –1 CS for being in another dimen- potentially sufficient to dwarf a dimension’s sor- than an eccentric authority on the occult. si o n . ce r er suprem e . Strange resides in his mansion, the Sanctum MA TTER REARRANGEMENT:(U n e a r th l y ) Sa n c t o r um, located in Greenwich Village in NA TURE CONTROL—ALL: (U n e a r th l y ) New York City. (For details, see the Locations Do r mammu can control the four basic ele- section in the Miscellany of Mysticism.) ments and the weather of a planet he is near. Clea, currently the Sorce r ess Supreme of the SH R I N K I N G : (U n e a r th l y ) Dark Dimension, has been the only disciple of TE L E P ATH Y :(Class 1000) Doctor Strange. They were lovers but the cur- D o rmammu can telepathically contact rent status of the relationship is unknown. 7 D’ S P AYR E D’ S p a y r e can mystically instill fear by De m o n touch, but seems to prefer acting indirec t l y . He causes his victims to generate their own Fi g h t i n g : RE M A R K A B L E fears by filling their minds with illusions. Ag i l i t y : EX C E L L E N T D’ S p a y r e also uses illusions to masquerade St r en g t h : IN C R E D I B L E as a person trusted by his victim. En d u r a n c e : RE M A R K A B L E ME N T AL PROBE:(A m a z i n g ) Re a s o n : GO O D To better generate more frightening illu- In t u i t i o n : EX C E L L E N T sions, D’Spayre probes the minds of his vic- Ps y c h e : AM A Z I N G tims, looking for phobias and emotional He a l t h : 12 0 vulne r a b i l i t i e s . Ka r ma : 80 PSYCHIC VAM P I R E : (U n e a r th l y ) Re s o u r ce s : Not applicable If D’Spayre successfully induces fear in Po p u l a r i t y : 0 another being, he can absorb the victim’s Psyche, converting it to Health by making a Po w e r s : successful power FEAT roll. The victim’s Psyche is reduced one rank and the diffe r - Ma s t e r y level—Special ence between the two rank numbers is D’ S p a y r e is not a standard magic wielder. He is added to D’Spayre’ s health. a demon, a psychic vampire, who draws his suste- The victim can avoid Psyche absorbtion nance from the fear and despondency of humans. by making a Red Psyche FEAT rol l . D’ S p a y r e may have mystical abilities other than those listed below, but they have yet to be cata- Ba c k g r ou n d : The origin of D’Spayre’ s being is logued. D’Spayre does not follow a parti c u l a r unknown. It is possible that he serves the school of magic and has no level of Magical Mas- Dweller in the Darkness, but he appears to work te r y. Because of the nature of his rather undefin- in d e p e n d e n t l y . He has been seen attempting to able magical abilities, they are not listed as in c r ease his abilities in the Florida interdi m e n - Personal, Universal or Dimensional. sional nexus (see the Location section in Book 2) so it is possible that he has some Dimen- FE A R : (M o n s t r ou s ) sional powers. He has tangled with Spider-Ma n , D’ S p a y r e must touch the victim (Fighting Ma n -Thing, Cyclops, and Doctor Strange. FE A T) to use this ability. IL L U S I O N : (U n e a r th l y ) MA G I K Equivalent to a Servant spell, Magik can, Illyana Nikolovna Rasputin with these teleport disks, summon crea t u r es So r ce r ess Supreme of the Limbo Dimension native to Limbo and equal to the Demons of Denak (See the magical crea t u r es section). Fi g h t i n g : EX C E L L E N T Ag i l i t y : GO O D Personal spells St r en g t h : GO O D En d u r a n c e : IN C R E D I B L E ASTRAL PROJECTION: (M o n s t r ou s ) Re a s o n : GO O D SE N S I N G —MYSTICAL DETECTION: In t u i t i o n : EX C E L L E N T (M o n s t r ou s ) Ps y c h e : AM A Z I N G SUMMON SOULSWORD:(A u t o m a t i c ) No FEAT roll is req u i r ed to summon the He a l t h : 80 sw o r d. A physical manifestation of Magik’s Ka r ma : 80 magical powers, the Soulsword causes Re s o u r ce s : GO O D Mo n s t r ous damage to any magical crea t u r e Po p u l a r i t y : 4 it hits, attacking on the Hack and Slash c o lumn. If the sword is swung through a Po w e r s : character that is possessed or otherwi s e magically controlled or transformed, Magik Ma s t e r y Level—Sorce r ess Supreme of Limbo can make a Psyche FEAT roll for countering Use the spells listed for Dormammu as Sor- the spell. ce r er Supreme of the Dark Dimension with a –1 Magik can store her sword in nothingness CS to rep r esent Rasputin’s power in Limbo. and summon it whenever she desires auto- Outside her realm Magik is severely weakened ma t i c a l l y . and has the following magical abilities. No other Personal spells have been rev e a l e d BODY ARMOR: (E x c e l l e n t -Mo n s t r ou s ) outside the Limbo dimension. The Body Armor is originally of Excellent St r ength and improves by one rank to a max- Universal spells imum of Monstrous, each time she uses magic in battle. Her armor stays in effect for No Universal spells have been revealed outside up to five rounds without her having to use the Limbo dimension. magic specifically for the purpose of keeping Di m e n s i o n a l it. (See Book 2 for more informa t i o n . ) Magik does not use Dimensional spells. The TE L E P O R T DISKS only Dimensional entities she knows are purel y Ma g i k ’ s mutant power is the ability to chaotic and she does not wish them to rec o g - summon teleport disks. After a successful nize her. Psyche FEAT roll, the disk teleports the user Magik. During this time she learned dark magic first to Limbo and then to the desired desti- Ba c k g r ound: Magik is the younger sister of fr om Belasco, contested his rule, won the nation. A failed roll indicates a misjump, Colossus of the X-Men. The first appearance of So u l s w o r d and became Sorce r ess Supreme of either in distance (up to one-qu a r ter mile her teleportation power sent her and the X-Me n Li m b o . away) or in time. (Judge’s discret i o n — T h e to Limbo where they confronted the lord of that Magik is a good example of a magic wielder final destination could be past or future from realm, Belasco. The X-Men escaped, but Magik who was taught one school of magic (chaos in hours to decades away.) was lost. Because of time distortion, what was this case) and is trying to shape it into another a few seconds for the X-Men was seven years for school with which she is comforta b l e . 8 MORGAN LE FEY GL A M O R : (R e m a r k a b l e ) So r ce r ess, high priestess ILLUSION: (M o n s t r ou s ) ME N T AL CONTROL:(A m a z i n g ) Fi g h t i n g : TY P I C A L RAISE DEAD: (I n c r ed i b l e ) Ag i l i t y : TY P I C A L Because of her dealings with the forces of St r en g t h : TY P I C A L darkness, Le Fey can sometimes raise mor- En d u r a n c e : GO O D tals who have died. This req u i r es a cere- Re a s o n : GO O D mony to be perf o rmed over the dead In t u i t i o n : EX C E L L E N T p e rso n ’ s remains and a successful Psyche Ps y c h e : IN C R E D I B L E FE A T roll on her part. She may attempt this He a l t h : 28 only once per corpse. Ka r ma : 70 All other “nature”-type Universal spells she Re s o u r ce s : PO O R may use are of an Amazing power rank. Other Po p u l a r i t y : 0 no n -“n a t u r e” -type Universal spells are of a Remarkable power rank. Po w e r s : Di m e n s i o n a l Ma s t e r y Level—Master of the Faerie School of CHTHON: (A m a z i n g ) Ma g i c . DARKHOLD: (M o n s t r ou s ) Faerie magic is a subschool of “Nature” Le Fey took possession of the Darkhold in magic and is considered to be Universal. the Sixth Century and established a cult of Pe r s o n a l Darkholders in Europe. She was betrayed by her lover, Magnus, who sealed the Darkhold ASTRAL PROJECTION:(M o n s t r ou s ) away from those of evil intent. Since that Her body appears to have been destroy e d time she has been trying to regain the and she now exists in astral form on the Darkhold, which is currently in the posses- astral plane. sion of Doctor Strange. ASTRAL SUPREMACY:(A m a z i n g ) DEMON WINDS: (I n c r ed i b l e ) Le Fey is magically stronger on the astral (As the entreated Winds of Watoomb spell) plane. Any magic she uses while in astral DIMENSIONAL APERTURE: (A m a z i n g ) fo r m has a + 1 CS bonus for FEAT rol l s . GA E A : (A m a z i n g ) have a special vulnerability to iron (see Iron in SH A P E —SHIFTING, UNLIMITED: (Amazing) Le Fey is the high priestess of Gaea and the Magic item section in Book 2) but receive a SHIELD—INDIVIDUAL: (Incredible) All other can entreat this entity for Nature Control and bonus when in celtic or faerie holy grounds (see Personal spells she may use are of an Plant Control abilities. Schools of Magic in Book 1.) Excellent power rank. All other Dimensional powers she may use are of an Incredible power rank. Ba c k g r ou n d : Mo r gan Le Fey is half-human and Un i v e r s a l half faerie. She is the same character as ELDRITCH BEAMS/BOLTS : (I n c r ed i b l e ) Li m i t a t i o n s : Le Fey’s faerie magical abilities appears in the legends of King Arth u r . NI G H T M A R E become useless. does. He can attack characters only when they Malevolent Humanoid Entity IMAGE PROJECTION:(Class 1000) sl e e p . Ruler of the Dimension of Drea m s SC R YI N G : (M o n s t r ou s ) SH I E L D — I N D I V I D U A L : (M o n s t r ou s ) Ba c k g r ou n d : Similarly to D’Spayre, who feeds Fi g h t i n g : UN E A R TH L Y All other Personal spells he may use are of a upon human fear for sustenance, Nightmare Ag i l i t y : CLASS 1000 Mo n s t r ous power rank. lives off the dreams of humans. Dwelling in the St r en g t h : CLASS 1000 Dimension of Dreams, Nightmare monitors the En d u r a n c e : CLASS 1000 Un i v e r s a l collective unconscious of humanity, sometimes Re a s o n : UN E A R TH L Y manipulating an individual’s dreams for his own In t u i t i o n : UN E A R TH L Y BA N D S : (M o n s t r ou s ) sinister ends. Ps y c h e : CLASS 1000 ELDRITCH ATT AC K : (M o n s t r ou s ) Ni g h t m a r e is nearly invincible in his own IL L U S I O N : (Class 1000) realm. Few mortals other than Doctor Strange He a l t h : Ni g h t m a r e cannot be destroyed unless All other Universal spells he may use are of a have dared to confront Nightmare in this Dimen- all beings who dream no longer exist. Under mo n s t r ous power rank. sion. He is however, easily frustrated by stale- such circumstances, the Dimension of Drea m s would also cease to exist. Di m e n s i o n a l mates, and has been known to give up his attacks. By means of the occult, Nightmare ulti- Ka r ma : Not Applicable DIMENSION OF DREAMS:(Class 1000) mately hopes to expand his dimension into the Re s o u r ce s : Not Applicable Ni g h t m a r e can change the substance of waking world. Po p u l a r i t y : Not Applicable this dimension in both matter and energy . Since killing an opponent decreases the num- Po w e r s : ber of dreamers upon which he can “feed,” All other powers he may use are of a Monstrou s Ni g h t m a r e prefers to defeat and degrade his Ma s t e r y Level—Sorce r er Supreme of the Drea m power rank. vi c t i m s . Di m e n s i o n . Magic Item and Pet Ni g h t m a r e has but one natural enemy in all the dimensions, the crea t u r e Gulgo, who never Pe r s o n a l NIGHTMARE’S WAN D : sleeps. Gulgo’s statistics are as follows: AP P AR I T I O N : (Class 1000) DEMONIC STEED: The steed is a large black ASTRAL THEFT:(Class 1000) demonic horse with one long horn on his F A S E R I P Ni g h t m a r e can project his power into all fo r ehead. The horn should be treated as a Un Un Un C1 Rm Mn Ex dimensions over those who sleep. He can claw of a crea t u r e attack with a Remarkable Health: 1300 Ka r ma 125 draw the astral forms of sleepers to his rea l m Fighting rank. The steed also has Unearth l y for study, leaving the sleepers’ physical Flight. Like Nightmare, the demon-ho r s e bo d ies in comas. Once in his domain these cannot be killed unless all crea t u r es cease to astral forms can be imprisoned in globes of dr eam. (See Magic Items Section) fo r ce, shrunk in size, turned to stone, or LI M I T ATI O N S : Ni g h t m a r e is capable of travel- bo m b a r ded with their greatest fears. The ing to the waking world, but as the material astral forms can be trapped indefinitely, but world leaves him virtually powerless, he rarel y after time begin to lose their vitality and 9 SH A M A N Michael Two y o u n g m e n Physician, Medicine Chief of the Sarcee Indians Fi g h t i n g : GO O D Ag i l i t y : GO O D St r en g t h : GO O D En d u r a n c e : EX C E L L E N T Re a s o n : EX C E L L E N T In t u i t i o n : AM A Z I N G Psyche: IN C R E D I B L E He a l t h : 50 Ka r ma : 11 0 Re s o u r ce s : EX C E L L E N T Po p u l a r i t y : 25 Po w e r s : Ma s t e r y Level—Master of Nature Magic Shaman will never use a power that may shape the mind of a person against his will. The following are magical abilities always available to him. Pe r s o n a l AL TE R A TI O N —AP P E A R A N C E : (R e m a r k a b l e ) Shaman can change his own appearance, and if they are willing, the appearance of those around him. But he needs items from his pouch to do this (such as magical pow- ders). At this stage in his mystical develop- ment, he needs items from his pouch to pe r fo r m any magical feat. HE A L I N G —SE L F : (I n c r ed i b l e ) This sometimes req u i r es an item from his mystical pouch. LE V I T ATI O N / F L I G H T :(R e m a r k a b l e / G o o d ) Shaman can levitate and fly at the same time. While this allows him a Remarkable power rank for Levitation, his magical Flight speed has only a Good ranking. SE N S I N G —EV I L : (A u t o m a t i c ) Shaman need not cast a spell because this inherent power will automatically warn of evil. This ability has a Remarkable area of ef fe c t . All other Personal spells he may use are of an Excellent power rank. Un i v e r s a l ELDRITCH BEAMS/BOLTS : (R e m a r k a b l e ) HE A L I N G —OT H E R S : (I n c r ed i b l e ) This sometimes req u i r es an item from his mystical pouch. NA TURE CONTROL:(A m a z i n g ) Shaman has the ability to control all four basic elements and the Earth ’ s weather. This magical ability is sometimes aug- mented by totems and spell components he pulls from his mystical pouch, for instance, powder to create a snowstorm. The exact relationship between his Nature Control PAN -DIMENSIONAL BLAST:(M o n s t r ou s ) S h a m a n ’s teleportation is dependent power and his extradimensional pouch is Shaman can release energy from his upon components from his mystic pouch. un k n o w n . pouch to negate any extradimensionally cre- PLANT CONTROL:(M o n s t r ou s ) ated spell or to send back any extradimen- Miscellaneous Spells Shaman can control the growth and shape sional crea t u r e to its home plane. He can of plants, increasing their size one area per te l e p o r t himself and others using magic SPELL OF SILENCE:(A u t o m a t i c ) round. He cannot, however, make them powder from his pouch. No FEAT roll req u i r ed . gr ow more than ten area s . TIME TRAVE L : All other Miscellaneous spells he may use are of All other Universal spells he may use are of an Shaman can use the Dimensional ener- an Excellent power rank. Remarkable power rank. gies within his pouch to propel himself, and Magic Items those he wishes to accompany him, back Di m e n s i o n a l th r ough time. When he travels he physically GR A N D F ATHER’S SKULL The only known source of Dimensional ener- remains in the same location while time GR E A T KEY gies used by Shaman is his mystical pouch. changes. Unlike most other time travelers, MYSTIC POUCH Shaman need not go to Limbo. The change (See the Magic Items section in Book 2) in time only takes seconds. TE L E P O R TATI O N : (I n c r ed i b l e ) Talents: Michael Twoyoungmen is a physician 10

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P e r s o n a l. ASTRAL PROJECTION: ( M o n s t ro u s ) . magical abilities are of an Amazing power rank. his first journeys into the Dark Dimension, as,.
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