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Realistic Asset Creation with Adobe Substance 3D PDF

486 Pages·2022·42.794 MB·English
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Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager Zeeshan Jawed Shah BIRMINGHAM—MUMBAI Realistic Asset Creation with Adobe Substance 3D Copyright © 2022 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. Group Product Manager: Rohit Rajkumar Publishing Product Manager: Nitin Nainani Senior Editor: Mark D’Souza Content Development Editor: Abhishek Jadhav Technical Editor: Joseph Aloocaran Copy Editor: Safis Editing Project Coordinator: Sonam Pandey Proofreader: Safis Editing Indexer: Manju Arasan Production Designer: Alishon Mendonca Marketing Coordinator: Nivedita Pandey First published: November 2022 Production reference: 1031122 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 1-803-23340-0 www.packt.com To my mother Shadab Jawed and my father Jawed Ali Shah, for the sacrifices that made me who I am and all their prayers that helped me to overcome the hardships in my life. To my wife Mehwish and my daughters Gia and Reem for always being there for me and supporting me continuously, especially during my tough times. I would also like to thank my employer, Prince Mohammad Bin Fahd University, for appreciating my efforts. – Zeeshan Jawed Shah Contributors About the author Zeeshan Jawed Shah is a teacher of multimedia, filmmaking, and arts. He is also a creative director, photographer, painter, sculptor, graphic designer, 3D modeler, animator, filmmaker, web designer, and visual effects artist. He is currently working as a lecturer in the graphic design department at Prince Mohammad Bin Fahd University, Saudi Arabia. Zeeshan has worked on many projects. Zeeshan has taught fine arts, web media, filmmaking, 3D modeling and animation, and visual effects courses at the University College of Bahrain, New York Institute of Technology (NYIT) Bahrain, and the University of Bahrain. He holds more than fifteen years of extensive teaching experience, and his problem-based and project-based learning pedagogy has made him a popular faculty member in the Middle East. He is also considered the pioneer of student film projects in Bahrain as the first one to produce commercial feature-length films as student projects there. Zeeshan was born in Saudi Arabia and went to Bahrain in 2006 to work as a lecturer at NYIT Bahrain. He mainly taught web design, 3D modeling and animation, computer graphics, motion design, and 2D animation courses in the beginning and then he included art history, drawing, and digital photography to his teaching list. Gradually, he started to work on film projects with NYIT students, which were based on his project-based learning teaching style in Bahrain. Besides filmmaking, Zeeshan is also highly involved in interactive media and has organized various workshops related to Virtual Reality and Augmented Reality. He has been a notable member of Bahrain’s gaming society where he participated in many game design events such as Gulf Game Jams. About the reviewers Chunck Trafagander has been working in video games since 2018, currently working as an Environment Artist in AAA. In his spare time, he runs the Get Learnt w/ Chunck YouTube channel where he creates tutorials centered around game art. He has also created several popular courses for the Flipped Normals marketplace, contributed multiple Substance Designer tutorials on the official Adobe Substance YouTube channel and works frequently with the CG Cookie team to deliver high-quality training resources for their YouTube and website. Käy Vriend is an award-winning passionate material artist and all-round Substance expert, consultant, coach and mentor who is well-known in the game art community and one of the top Substance Artists in the world. He loves finding and creating synergies, advise and help building studios and contribute to the games, film and design industry, indie and AAA studios alike. Martin Schmitter is a talented CG generalist and content creator based in Switzerland. In his spare time, he is also a passionate nature photographer, hiker and loves to play video and boardgames. Blender 3D and other open-source software marked the starting point before he dived deep into the Adobe Substance 3D pipeline. While he began to learn 3D Designer, he created the substance beginner quicktip blog on artstation and social media to share his knowledge to the public. Then he participated on various challenges such as Mayterials, Nodevember and Blender 52 contest. Now he works self-employed for companies and individuals, creates multiple Substance 3D tutorial series, he is a part of a game project and further releases materials and tools. First of all, I would like to thank my life partner from the bottom of my heart for all the support and love she always shows me. I would also like to thank my parents, sister, grandparents, uncle, families of mine and my partner and friends for their support. And always remember, believe in your dreams and live your life whether others believe in you or not. Even if it means failing and getting up again. You can create what you want to achieve. Table of Contents Preface xiii 1 Getting Started with Adobe Substance 3D Painter 1 Technical requirements 2 Creating ID maps with vertex color 17 What is texel density? 3 Baking textures in Adobe Substance Creating texture lists and ID maps in 3D Painter 26 Adobe Substance 3D Painter 7 Summary 33 Creating texture sets 7 2 Working with Assets in Adobe Substance 3D Painter 35 Familiarizing ourselves with the Understanding the different types of Assets panel 35 assets in the Assets panel 51 Importing resources and creating Applying assets to 3D meshes 53 custom tabs in the Assets panel 38 Using normal maps to apply assets 53 Importing resources 38 Changing the Brush attributes 55 Creating custom tabs inside the Assets panel 45 Using alpha maps to apply assets 58 Summary 62 3 Working with Layers and Maps in Adobe Substance 3D Painter 63 Understanding the layer stack in Type of layers 64 Adobe Substance 3D Painter 64 Paint layer 65 viii Table of Contents Viewmode 66 Warp projection 72 Actions 66 Applying materials on 3D models Applying materials to 3D models and using ID maps in Adobe Substance meshes in Adobe Substance 3D Painter 69 3D Painter 75 UV projection 71 Creating LED lights in Substance Fill (match per UV Tile) 71 Painter 89 Tri-planar projection 72 Creating a television screen in Adobe Planar projection 72 Substance Painter 93 Spherical projection 72 Summary 102 Cylindrical projection 72 4 Working with Masks in Adobe Substance 3D Painter 103 Creating complex masks in Adobe Creating planar masks in Substance Substance 3D Painter 103 Painter 111 Summary 116 5 Working with Advanced Tools in Adobe Substance 3D Painter 117 Applying bitmap textures in Adobe Working with stencils and projection Substance 3D Painter 117 in Adobe Substance 3D Painter 137 Creating a 3D logo from scratch in Using text, fonts, and the Clone and Adobe Substance 3D Painter 123 Smudge tools in Adobe Substance 3D Making a custom brush in Adobe Painter 144 Substance 3D Painter 128 Summary 151 6 Working with Materials and Smart Materials in Adobe Substance 3D Painter 153 Creating a material or Smart Material Creating a material or Smart Material from scratch in Adobe Substance 3D from an existing material in Adobe Painter 154 Substance 3D Painter 163 Table of Contents ix Applying stickers and decals in Using Position maps to add an overall dust Adobe Substance 3D Painter 170 effect on multi-Texture Set 3D models and 3D meshes 181 Adding an overall layer effect with the position map in Adobe Substance Exporting textures from Adobe 3D Painter 176 Substance 3D Painter 190 Adding an anchor point 176 Rendering in Adobe Substance 3D Painter using Iray 195 Summary 203 7 Getting Started with Adobe Substance 3D Designer 205 Substance Designer panels 206 Links 229 The Adobe Substance 3D Designer Disabling nodes 230 EXPLORER window 210 Manipulating 2D and 3D views 232 Graph view toolbar 233 Creating and closing a new package 210 The Substance Designer PROPERTIES panel 236 Creating and closing Substance graphs 212 Importing and linking resources 214 Substance Designer 2D and 3D views 238 Deleting the resources 217 2D VIEW 238 Saving packages 219 3D VIEW 242 Exporting nodes as separate images 222 The Substance Designer LIBRARY Exporting Substance 3D Asset files 224 panel 243 Adobe Substance 3D Designer The Categories section 244 GRAPH window 227 The Content section 244 Atomic nodes 227 Summary 245 8 Nodes in Adobe Substance 3D Designer 247 Working with nodes and The Flood Fill node 265 understanding the basics in Adobe The Quad Transform node 269 Substance 3D Designer 248 The Height Blend node 273 Atomic nodes 258 The Curve node 276 Library nodes 259 The Dirt and Dust nodes 279 The Tile Generator node 261

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