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Real world print production : Title from title screen PDF

520 Pages·2006·8.57 MB·English
by  McCue
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Real World Print Production By Claudia McCue ............................................... Publisher: Peachpit Press Pub Date: July 25, 2006 Print ISBN-10: 0-32-141018-1 Print ISBN-13: 978-0-321-41018-4 Pages: 368 Table of Contents | Index What you see is not always what you geta truism that's nowhere more apparent than in print production, where what you see on screen is often a far cry from what comes out on the printed page. Here to help you avoid the production problems that plague many projects is a comprehensive guide to print production from one of the field's top professionals. Author Claudia McCue draws on more than 20 years of prepress experience to show you how to build healthy files that print exactly as expected. Realizing that printing problems can have their roots at many points in the life of a job, Claudia begins with an aerial view of the lifecycle of a job. From there, it's on to major sections on print production realities, content, and software specifics. Offering tips, tricks, and comprehensive explanations, Claudia covers everything from rendering color to mechanical issues; binding and finishing; submitting jobs; working with raster images, vector art, and fonts; useful graphic and desktop publishing programs; and more. Real World Print Production By Claudia McCue ............................................... Publisher: Peachpit Press Pub Date: July 25, 2006 Print ISBN-10: 0-32-141018-1 Print ISBN-13: 978-0-321-41018-4 Pages: 368 Table of Contents | Index Copyright Preface Chapter One. Life Cycle of a Print Job The Olden Days Brave New World: Desktop Publishing Job Submission Scenic Tour of a Typical Printing Plant Glossary of Printing Terms Chapter Two. Ink On Paper Fundamentals of Black-and-White Printing Fundamentals of Color Printing Press Issues Digital Printing Your Monitor is Not Made of Paper Chapter Three. Binding and Finishing One Size Does Not Fit All Folding: High-Speed Origami Imposition Binding Methods Moving Beyond Two Dimensions Chapter Four. Preparing Raster Images Ancient Times: B.P. (Before Pixels) Now: A.P. (All Pixels, All the Time) Resolution and Image Fidelity Appropriate Image Formats for Print Inappropriate Image Formats for Print Chapter Five. Vector Graphics Vector File Formats Handling Text Incorporating Images into Vector Files Avoiding Unnecessary Complexity Chapter Six. Fonts Font Flavors Activating Fonts in the Operating System Font Management Programs Font Licensing Issues Chapter Seven. Cross-Platform Issues Crossing The Great Divide File Naming Fonts Graphics Formats Chapter Eight. Job Submission Preparations During the Design Process Talking with the Printer Planning for Print Sending Job Files Preparing for Proofing Cycles Attending a Press Check Chapter Nine. Photoshop Production Tips Off to a Good Start Working in Layers Transparency Silhouettes and Masking Beyond CMYK Beyond Pixels Saving for Other Applications Chapter Ten. Illustrator Production Tips Why Versions Matter Saving for Earlier Versions Simplifying Complex Artwork Using Filters and Effects Creating 3D Artwork Transparency Flattening Transparency Linked and Embedded Images Blended Objects Changes in Pantone Recipes Saving for Other Applications Chapter Eleven. FreeHand Production Tips Fonts and Graphics Special Effects Simplifying Complex Artwork Exporting Freehand Files Chapter Twelve. InDesign Production Tips Graphics Using Native Files Swatches Converting Legacy QuarkXPress and PageMaker Files General Document Issues Transparency Finding & Fixing Problems PDF Creation Methods PDF Creation Settings Chapter Thirteen. QuarkXPress Production Tips Versions General QuarkXPress Cautions QuarkXPress 7.0 Troubleshooting Chapter Fourteen. Acrobat Production Tips Acrobat Product Line Where Do PDFs Come From? Creating PDF Files Editing PDF Files Print Production Toolbar Using External PDF Editors Print Production Resources Organizations Conferences and Trade Shows Design and Printing Books Software-Specific Books Publications Destinations Index Copyright REAL WORLD PRINT PRODUCTION Claudia McCue Peachpit Press 1249 Eighth Street Berkeley, CA 94710 510/524-2178 800/283-9444 510/524-2221 (fax) Find us on the Web at: www.peachpit.com To report errors, please send a note to [email protected] Peachpit Press is a division of Pearson Education Copyright © 2007 by Claudia McCue Editor: Nancy Raiken Project Editor: Becky Morgan Production Editor: Lisa Brazieal Technical Editor: Premedia Systems Proofreader: Haig MacGregor Compositor: WolfsonDesign Indexer: Colleen Dunham Indexing Cover design: Aren Howell Notice of Rights All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. For information on getting permission for reprints and excerpts, contact [email protected]. Notice of Liability The information in this book is distributed on an "As Is" basis without warranty. While every precaution has been taken in the preparation of the book, neither the author nor Peachpit shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or by the computer software and hardware products described in it. Trademarks Adobe InDesign, Adobe FreeHand, Adobe Photoshop, Adobe Illustrator, and Adobe Acrobat are registered trademarks of Adobe Systems, Incorporated in the United States and/or other countries. QuarkXPress is a trademark of Quark, Inc. All other trademarks are the property of their respective owners. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Peachpit was aware of a trademark claim, the designations appear as requested by the owner of the trademark. All other product names and services identified throughout this book are used in editorial fashion only and for the benefit of such companies with no intention of infringement of the trademark. No such use, or the use of any trade name, is intended to convey endorsement or other affiliation with this book. 9 8 7 6 5 4 3 2 1 Printed and bound in the United States of America Dedication For my mother, who taught me to love words. And for my North Star. Preface True confession: I'm not a designer. Oh, I can place type and graphics in a respectable arrangement on a page, but that's about it. I can't conjure up compelling concepts and award-winning designs. But that's OK. I'm not supposed to be a designer. I'm a printing person. I spent the first twenty years of my working life in prepress. (Oops, there seems to be a little printing problem there. But, heyare numbers really that important?) I'm at an awkward stage in my career. I'd like to lie about my age, but I'm reluctant to abbreviate my résumé. Instead, I'll attempt to convince you that I started in printing at a very young age ("Is that a baby with an X-Acto™ knife?"). You know you've been in printing a long time if: Your grocery list has hanging indents. Your driver's license lists your eye color as PMS 5757. Your shoe size is 6½ plus 1/ -inch bleed. 8 You refer to painting your house as a two-color job. You decide to write a book called Real World Print Production. Who Should Read This Book If you are a designer or a production artist who would like a better understanding of the pitfalls you encounter in using popular software, you'll find lots of pointers in this book to help you avoid problems. Almost all software provides options that are tempting to choose, but are dangerous under some circumstances. It's good to know which buttons not to push. And it's valuable to know why those buttons shouldn't be pushed. In addition, the more designers know about the physical requirements of the printing process, the more easily they can avoid problems and missed deadlines. This book can explain why your printer sometimes asks you to modify your designs for print. Better yet, you can beat them to it, and they will compliment you on how well-prepared your jobs always are. Besides, working within limitations can sometimes lead to imaginative solutions and more interesting designs. If you are a prepress production operator, you'll find many reminders of subtle problems that can lurk in images, page layouts, and illustration files. If you're new to printing, you'll find beneficial insights into what's happening on the other side of the pressroom door. And if you're looking for a gentle way to educate clients, well, a book always makes a nice gift, doesn't it? As the lines between designer and printer become more blurred, some professionals don't fall clearly into a single category. Many organizations are responsible for both design and output, and it's especially important to know the whole story if you're going to shoulder such a wide responsibility. What This Book is Not If you're in the market for a hot tips-and-tricks book, this isn't it. It's not a guide for wow-your-friends special effects, unless you consider it a special effect to get your job to print as expected. And, although this book demonstrates how to do some useful things in the most popular desktop publishing programs, it isn't strictly a how-to book either. In fact, there's so much "how not to" information in this book that I considered calling it You Must Always Never Do This. Are there any prerequisites for using this book? Only two, really. First, you should have basic proficiency in the software you use on a regular basis. The other requirement is arguably more important: You should have a healthy curiosity about the printing process and a desire to build problem-free files. About the Author You never know where you'll end up. I was a chemistry major. Really. But I had a knack for illustration, and I took some college art classes for extra credit. One of my instructors (Michael Parkes, who has since become a well-known fine artist in Europe), suggested that I change my career path from chemistry to commercial art. I thought, "Well, I'll try it for a while," and took a job at a printing plant that summer. I fell in love with printing, and never went back to the lab. Thanks, Michael. As a prepress production person, I always enjoyed discovering new techniques and sharing those discoveries with coworkers and customers. I started in conventional paste-up, and then moved into film stripping. (It's not what you think. See the glossary in Chapter One, "Lifecycle of a Print Job.") And I was extremely fortunate to be one of the first operators of color electronic prepress systems in the U.S., so I've been pushing pixels around for a long time. Then, because it could do the same magic as a Scitex or Crosfield system (minus the million-dollar price tag), Adobe® Photoshop® lured me to desktop computers. I always believed in educating customers so they wouldn't be intimidated by the mysteries of printing. Not surprisingly, that led to my second career as a trainer, consultant, and presenter at industry conferences. It's truly invigorating to answer questions, illuminate software mysteries, and solve problems for my clients and conference attendees. Acknowledgements I'm passing on to you some of the Basic Printing Truths imparted to me by a number of fine old printing curmudgeons. Count yourself truly lucky if you're befriended by a craftsman like Rick Duncan, who came up through the ranks, learned how to do everything the old-fashioned way, and who was always patient with a kid asking too many questions. I'm quite fortunate to be part of an informal fraternity of graphic arts geeks aficionados. While we each have our specialties, our common bond is the love of learning and sharing new tricks. David Blatner, Scott Citron, Sandee "Vector Babe" Cohen, and Anne-Marie Concepción are my InDesign brethren (and sistren), going back to the days when we were considered page-layout rebels. Mordy Golding's passion for Illustrator is contagious, and he shares my devotion to enlightening designers in the mysteries of print. His URL says it all: www.designresponsibly.com. Dan Margulis is my long-time Photoshop color- correction hero (and a fine cook to boot), and I'm grateful to Chris Murphy for putting color management into mere-mortal language. Mark Atchley has been a wonderful cheerleader when I'm exhausted, and Steve Werner's insights into prepress and software arcana have given me many "Aha!" moments. Chuck Weger is in a class by himself, providing all of us the opportunity to publicly humiliate ourselves in his delightful printing-trivia game shows. (Even Chuck's jacket is in a class by itself. Well, actually it's in quarantine.) And I owe special thanks to Olav Martin Kvern for lending me a cup of PostScript code for the FreeHand chapter. These are some of the brightest and funniest people I know. My appreciation to Carrie Cooper, Colin Fleming, and Maria Yap of Adobe Systems, Inc., for kind encouragement when I struck out as a freelance consultant and trainer. Adobe is also home to a number of other exceptional colleagues, including Will Eisley, Dov Isaacs, Lonn Lorenz, and Whitney McCleary. They all show a true passion for Adobe products, a realistic view of how things actually work out here in the wild, and, most importantly, an affection for users and a strong dedication to creating better software. I must also single out two of Adobe's most energetic women: My heartfelt thanks to Noha Edell for her continuing, inspirational support and encouragement, and my gratitude to Ashwini Jambotkar for her unique insights into the challenges faced by designers. Many thanks to Cyndie Shafstall and Shellie Hall at Quark for illuminating the new features of QuarkXPress® 7.0. It's probably the best-ever version of the program.

Description:
Translating inspiration to the printed page has always been a challenge. The advent of desktop publishing granted new levels of power and control to the layout artist and graphic designer, but it hasn’t eliminated the traditional pitfalls. In fact, it’s introduced a few new ones. Sometimes manag
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.