ebook img

PZO1133 Bestiary 5 PDF

322 Pages·2015·47.91 MB·English
by  
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview PZO1133 Bestiary 5

BBB eeesssTTTiiiaaarrryyy 555 BBB eeesssTTTiiiaaarrryyy 555 BBB eeesssTTTiiiaaarrryyy 555 CREDITS Lead Designer • Jason Bulmahn Design Team • Logan Bonner, Stephen Radney-MacFarland, and Mark Seifter Authors • Dennis Baker, Jesse Benner, John Bennett, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Tom Phillips, Jason Nelson, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer Cover Artist • Wayne Reynolds Interior Artists • Dave Allsop, Ertaç Altınöz, Helge C. Balzer, Aleksey Bayura, Rogier van de Beek, Eric Belisle, Subroto Bhaumik, Filip Burburan, Dmitry Burmak, Tomasz Chistowski, Steve Ellis, Wayne England, Mattias Fahlberg, Jorge Fares, Fabio Gorla, Kent Hamilton, Miguel Regodón Harkness, Tim Kings-Lynne, James Krause, Daniel López, Damien Mammoliti, Diana Martinez, Joshua Meehan, Brynn Metheney, Dieter Miller, Raven Mimura, Jon Neimeister, Jim Nelson, Nikolai Ostertag, Jose Parodi, Lucio Parrillo, Roberto Pitturru, Ryan Portillo, Scott Purdy, Maichol Quinto, Jason Rainville, Kiki Moch Rizky, Alexandru Sabo, Chris Seaman, Bryan Sola, Nemanja Stankovic, Florian Stitz, Xia Taptara, Tyler Walpole, Ben Wootten, and Christina Yen Creative Director • James Jacobs Editor-in-Chief • F. Wesley Schneider Executive Editor • James L. Sutter Senior Developer • Rob McCreary Developers • John Compton, Adam Daigle, Mark Moreland, and Owen K.C. Stephens Assistant Developers • Crystal Fraiser, Amanda Hamon Kunz, and Linda Zayas-Palmer Senior Editors • Judy Bauer and Christopher Carey Editors • Joe Homes and Jason Keeley Managing Art Director • Sarah E. Robinson Senior Art Director • Andrew Vallas Art Director • Sonja Morris Graphic Designer • Emily Crowell Publisher • Erik Mona Paizo CEO • Lisa Stevens Chief Operations Officer • Jeffrey Alvarez Director of Sales • Pierce Watters Sales Associate • Cosmo Eisele Marketing Director • Jenny Bendel Vice President of Finance • Christopher Self Staff Accountant • Ashley Kaprielian Data Entry Clerk • B. Scott Keim Chief Technical Officer • Vic Wertz Software Development Manager • Cort Odekirk Senior Software Developer • Gary Teter Campaign Coordinator • Mike Brock Project Manger • Jessica Price Licensing Coordinator • Michael Kenway Community Team • Liz Courts and Chris Lambertz Customer Service Team • Sharaya Kemp, Katina Mathieson, Sara Marie Teter, and Diego Valdez Warehouse Team • Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood Website Team • Christopher Anthony, Winslow Dalpe, Lissa Guillet, Julie Iaccarino, Erik Keith, and Scott Spalding Special Thanks • The countless players and Game Masters who have helped us refine this game over the years. This game is dedicated to Gary Gygax and Dave Arneson. Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison. This game would not be possible without the passion and dedication of the thousands of gamers who helped playtest and develop it. Thank you for all of your time and effort. Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Pathfinder Roleplaying Game Bestiary 5 is published by Paizo Inc. under the Open Game License version 1.0a © 2000 Wizards of the Coast, Inc. Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, the Pathfinder logo, and Pathfinder Society are registered trademarks of Paizo Inc.; Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Battles, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder Roleplaying Game, and Pathfinder Tales are trademarks of Paizo Inc. © 2015 Paizo Inc. First printing November 2015. Printed in China. TABLE OF CONTENTS INTRODUCTION 5 APPENDIX 7: ANIMAL COMPANIONS 312 MONSTERS A TO Z 7 APPENDIX 8: MONSTERS BY TYPE 313 APPENDIX 1: MONSTER CREATION 288 APPENDIX 9: MONSTERS BY CR 314 APPENDIX 2: MONSTER ADVANCEMENT 288 APPENDIX 10: MONSTERS BY TERRAIN 316 APPENDIX 3: GLOSSARY 290 APPENDIX 11: VARIANT MONSTER INDEX 317 APPENDIX 4: MONSTERS AS PCS 310 APPENDIX 12: ABILITY INDEX 318 APPENDIX 5: MONSTER FEATS 310 APPENDIX 13: MONSTER ROLES 318 APPENDIX 6: MONSTER COHORTS 312 ALPHABETICAL LISTING OF MONSTERS Aatheriexa 7 Ceratosaurus (dinosaur) 83 Empyrean (angel) 24–25 Abrikandilu (demon) 74 Cervinal (agathion) 12 Encantado 110 Aerial servant 11 Cerynitis 53 Esipil (sahkil) 213 Aether elemental 106–107 Cetus 54 Ether drake 99 Aether wysp 282 Chalicotherium (megafauna) 170 Etheric dragon 92–93 Ahkhat 14 Cherufe 55 Etiainen 111 Ahool 15 Chicken (familiar) 112 Exscinder (archon) 34 Air veela 264 Choral (angel) 23 Fastachee 114 Air wysp 282 Chuspiki 56 Fext 115 Akaname 16 Clockwork familiar 57 Firbolg 116 Amarok 17 Corpse lotus 60 Fire veela 265 Amphiptere 18 Crone queen 61 Fire wysp 283 Android 19 Crystal golem 126 Flying fox (familiar) 112 Anemos 20–21 Cuero 62 Flytrap leshy 156 Animate hair 26 Cursed king 63 Frog father 117 Annihilator (robot) 206 Cytillipede 65 Gancanagh (azata) 38 Anunnaki 28–29 Danava (titan) 246–247 Gate archon 35 Apallie 30 Death coach 67 Gearsman (robot) 207 Apkallu 32–33 Deep merfolk 172 Gegenees 118 Apostate devil 78–79 Deep one 68 Ghoran 119 Astomoi 37 Deep one hybrid 70 Giant assassin bug 36 Astral dragon 88–89 Delgeth 71 Giant mantis shrimp 232 Bagiennik 40 Devastator 77 Giant muckdweller 175 Balisse (angel) 22 Digmaul 82 Giant scarab 221 Bat plague swarm 193 Dire polar bear 41 Giant termite 242 Bisha ga tsuku 42 Domovoi (house spirit) 142 Glaistig 124–125 Blightspawn 43 Doppeldrek 85 Goliath frog 117 Blood caterpillar 51 Dragonkin 98 Gravebound 128 Blue whale 276 Dream dragon 90–91 Gray 129 Bone ship 44–45 Duppy 101 Gray goo 130 Boroboroton (tsukumogami) 252 Dvorovoi (house spirit) 142 Great assassin bug 36 Brain mole 46 Dwiergeth 102 Griefgall 133 Brain mole monarch 47 Earth veela 264 Grim reaper 134–135 Caligni (dark folk) 66 Earth wysp 282 Grimslake 136 Caller in darkness 48 Echeneis 103 Grioth 137 Cambion (demon) 75 Eclipse giant 121 Gristly demodand 72 Cameroceras 49 Egregore 104–105 Guardian scroll 138 Capramace 50 Elder deep one 69 Gunpowder ooze 139 Celedon 52 Emotion ooze 108–109 Hag eye ooze 140 Heikegani 141 Penguin (familiar) 112 Tsaalgrend 251 Heresy devil 80 Peuchen 189 Tulpa 254–255 Hobkins (gremlin) 131 Pharaonic guardian 191 Turul 256–257 Horn caterpillar 51 Plagued beast 194 Twilight pitri (manasaputra) 168–169 Hundun 144–145 Plankta 195 Uintatherium (megafauna) 171 Hunter urchin (sea urchin) 223 Plesiosaurus (dinosaur) 83 Undigested 258 Ichthyocentaur 146 Polar bear 41 Undigested swarm 258 Isonade 147 Polong 196 Unfettered phantom 190 Jungle drake 100 Psychemental 197 Uraeus 259 Kabandha (cyclops) 64 Psychepore 198 Urannag 260 Kaprosuchus (megafauna) 170 Putrid ooze 199 Ursikka 261 Karkadann 148 Pyrausta 200 Vahana 262 Kasa-obake (tsukumogami) 252 Qolok (sahkil) 217 Ved 263 Kawa akago 149 Raelis (azata) 39 Vescavor queen 266 Ketesthius 150 Ramidreju 201 Vescavor swarm 267 Khala 151 Rat plague swarm 192 Vilderavn 268–269 Kikimora 152 Red panda (familiar) 112 Vishap 270–271 Kimenhul (sahkil) 214–215 Reptial (agathion) 13 Vukodlak 272 Knight ant 27 Reptoid 202 Wakandagi 273 Koto-furunishi (tsukumogami) 252 Rhu-chalik 203 Warmonger devil 81 Kurobozu 153 Riftcreeper 204 Warmonger wasp 274 Lamhigyn 154 Rishi manu (manasaputra) 165 Water leaper 275 Lead golem 127 Roiling oil 210 Water veela 265 Leechroot 155 Rope dragon 211 Water wysp 283 Leng ghoul 120 Sangoi 219 Wihsaak (sahkil) 218 Lesser death (grim reaper) 134 Saxra 220 Witchcrow 277 Liminal sprite 158 Scarab swarm 221 Wizard’s shackle 278 Lipika (aeon) 8–9 Scitalis 222 Wolliped 279 Living mirage 159 Seal (familiar) 113 Wood colossus 59 Locust plague swarm 192 Seilenos 224–225 Wyrmwraith 280–281 Lotus leshy 157 Seraptis (demon) 76 Xiao 284 Lotus tree 160 Sha 226 Yangethe 285 Lusca 161 Shabti 227 Zygomind 286–287 Maharishi manu (manasaputra) 164 Shadow collector 228 Makara (vahana) 262 Shasalqu 229 Manu (manasaputra) 163 Shen 230–231 Megapon ant 27 Skinwalker 233 References Megaprimatus (ape) 31 Solar pitri (manasaputra) 166–167 Mngwa 173 Somalcygot 234 This book refers to several other Moa (megafauna) 171 Spear urchin (sea urchin) 223 Pathfinder Roleplaying Game products Moon dog 174 Sphinx colossus 58 using the following abbreviations. Moon giant 122 Storm hag 235 Muckdweller 175 Stormghost 236 Readers interested in references Mummy lord 176–177 Stranglereed 237 to Pathfinder RPG hardcovers can Muse 179 Stringy demodand 73 find the complete rules of these Mutant 180–181 Su 238 books available online for free at Myrmidon (robot) 208 Sun giant 123 paizo.com/prd. Narwhal (whale) 276 Swamp mummy 178 Nemhain 182 Syricta 239 Advanced Class Guide ACG Nightmare dragon 94–95 Taxidermic creature 240–241 Ningen 183 Termite swarm 242 Advanced Player’s Guide APG Nulmind 184 Terraformer (robot) 209 Bestiary 2 B2 Nuno (gremlin) 132 Therizinosaurus (dinosaur) 84 Bestiary 3 B3 Occult dragon 96–97 Thought eater 243 Bestiary 4 B4 Ophiotaurus 185 Thriae constructor 244 Mythic Adventures MA Orang-pendak 186 Thriae dancer 245 Occult Adventures OA Ostovite 187 Tiyanak 248 Ultimate Combat UC Othaos (aeon) 10 Tizheruk 249 Ovinnik (house spirit) 143 Trench mist 250 Ultimate Equipment UE Pakalchi (sahkil) 216 Trilobite (familiar) 113 Ultimate Magic UM Papinijuwari 188 Troodon (dinosaur) 84 Introduction INTRODUCTION Monster Icons Welcome to Pathfinder Roleplaying Game Bestiary 5! Within Each monster in this book is presented with three visual the pages of this tome lurk a wide range of monsters cues to help you quickly identify the monster’s role and ready to challenge adventurers of every type and level. In niche in the game. The first of these icons indicates the order to fully use the creatures in Bestiary 5, you’ll need monster’s type. The second indicates the terrain where the Pathfinder RPG Core Rulebook, Pathfinder RPG Mythic the creature can normally be encountered. The third shows Adventures, and Pathfinder RPG Occult Adventures. what sort of climate the creature prefers. More precise While each monster is a unique creature, many possess notes on each monster’s type (and subtypes), preferred similar special attacks, defenses, and qualities. Unique terrain, and preferred climate appear elsewhere in its stat abilities are described below the monster’s stat block. block, but these three icons can help you recognize this Many abilities common to several monsters appear in the basic information at a glance. universal monster rules or the type and subtype rules in Appendix 3. If a monster’s listed special ability does not Creature Type Terrain appear in its description, you’ll find it there. Aberration Deserts Each monster description on the following pages is Animal Forests/Jungles presented in the same format, split into three specific areas: introduction, stat block, and description. Construct Hills Dragon Mountains Introduction Fey Plains Each monster is presented alphabetically. In the case Humanoid Ruins/Dungeons of a group of monsters that share similar traits (such as outsider races and some animals or vermin), the monster’s Magical Beast Sky basic name is listed first. Monstrous Humanoid Swamps Ooze Underground Stat Block Outsider Urban This is where you’ll find all of the information you need to run the monster in an encounter. A stat block is organized Plant Water as follows (note that in cases where a line in a stat block has Undead no value, that line is omitted). Vermin Name and CR: The monster’s name is presented first, along with its Challenge Rating (CR) and three icons you Climate can use to quickly identify the creature’s role in the game. Cold Extraplanar Temperate Tropical A monster’s Challenge Rating is a numerical indication of how dangerous the monster is—the higher the number, the deadlier the creature. Challenge Ratings are detailed book represent the norm for those monsters—they can on page 397 of the Core Rulebook. Some monsters have vary as you require them to in order to serve the needs of mythic ranks (MR) listed next to their CRs. This is an your campaign. Only in the case of relatively unintelligent indication of the creatures’ overall mythic power (Mythic monsters (creatures with Intelligence scores of 2 or lower Adventures 176). This affects a creature’s overall CR, which are almost never anything other than neutral) and planar has already been adjusted and is reflected in the listed CR monsters (outsiders with alignments other than those and XP. If you are not using Mythic Adventures, the creature listed are unusual and typically outcasts from their kind) can still be used as a creature of the listed CR. is the listed alignment relatively unchangeable. XP: Listed here are the total experience points that PCs Init and Senses: This entry gives the creature’s initiative earn for defeating the monster. modifier followed by any special senses and its Perception Race, Class, and Level: Some monsters don’t have racial check modifier. If a creature has a superscript “M” after its Hit Dice and are instead defined by their class levels. For initiative modifier, it has the mythic version of Improved these monsters, their races, classes, and levels appear here. Initiative (Mythic Adventures 67) and can expend one use of Unless otherwise noted, the first class listed is the class mythic power to treat its initiative roll as a natural “20” on chosen by the monster as its favored class. the die. Alignment, Size, and Type: While a monster’s size and Aura: If the creature has a particular magical or type remain constant (unless changed by the application of exceptional aura, that aura is listed here, along with its templates or other unusual modifiers), its alignment is far radius from the creature and, as applicable, a save DC to more fluid. The alignments listed for the monsters in this resist the aura’s effects. 5 AC: The creature’s Armor Class, touch Armor Class, and Base Atk, CMB, and CMD: These values give the flat-footed Armor Class. The modifiers that generate its creature’s base attack bonus, its Combat Maneuver Bonus, AC are listed parenthetically at the end of this entry. and its Combat Maneuver Defense score. hp: The creature’s hit points, followed by its Hit Dice Feats: The creature’s feats are listed here. A bonus feat is (including modifiers from Constitution, favored class indicated with a superscript “B.” A feat with a superscript levels, and the Toughness feat). Creatures with PC class “M” is a mythic feat and has a greater effect (see Chapter 2 levels receive maximum hit points for their first HD, but of Mythic Adventures). all other HD rolls are assumed to be average. Fast healing Skills: The creature’s skills are listed here. Racial and regeneration values, if any, follow the creature’s HD. modifiers to skills are indicated at the end of this entry. Saving Throws: The creature’s Fortitude, Reflex, and Languages: The languages most commonly spoken by Will saves, followed by situational modifiers to those rolls. the creature are listed here. For unusual creatures, you can Defensive Abilities, DR, Immune, Resist, and SR: All swap out the languages known for other choices as needed. of the creature’s unusual defensive abilities. Damage A creature with an Intelligence score that is higher than reduction, immunities, resistances, and spell resistance normal knows the appropriate number of bonus languages. are called out separately as necessary. SQ: Any special qualities possessed by the creature. Weaknesses: All of the creature’s unusual weaknesses. Environment: The regions and climates in which the Speed: The creature’s land speed, and additional speeds creature is typically encountered are listed here; these often as necessary for the creature. include wider ranges than the icons at the top of the stat Melee: The creature’s melee attacks are listed here, block indicate. In this case, the icon listed at the top of the with its attack roll modifier listed after the attack’s name, stat block indicates the creature’s preferred terrain. followed by the damage in parentheses. Organization: This lists how creatures of this kind are Ranged: As Melee above, but for ranged attacks. organized, including number ranges as appropriate. Space and Reach: The creature’s space and reach—if the Treasure: The exact value of the creature’s treasure creature’s space and reach are standard (one 5-foot square depends on whether you’re running a slow, medium, or fast and a reach of 5 feet), this line is omitted. game, as summarized on Table 12–5 on page 399 of the Core Special Attacks: The creature’s special attacks. Full Rulebook. In cases where a creature has specific magical details for these attacks are given at the end of the stat gear assigned to it, the assumption is a medium game—if block or in the universal monster rules in Appendix 3. you’re running a fast or slow game, you’ll want to adjust Psychic Magic: If the creature has the psychic magic the monster’s gear as appropriate. “Standard” treasure universal monster rule, the spells it can cast are listed here. indicates the total value of the creature’s treasure is the Spell-Like Abilities: After indicating the caster level of value appropriate for a CR equal to the Average Party Level, the creature’s spell-like abilities, this section lists all of as given in Table 12–5 on page 399 in the Core Rulebook. the creature’s spell-like abilities, organized by how many “Double” or “triple” treasure indicates the creature has times per day it can use the abilities. Constant spell-like double or triple this standard value. “Incidental” indicates abilities function at all times but can be dispelled. the creature has half this standard value, and then only Spells Known or Spells Prepared: If the creature can within the confines of its lair. “None” indicates that the cast spells, its caster level is indicated here, followed by the creature normally has no treasure (as is typical for an spells it knows or typically has prepared. Unless otherwise unintelligent creature that has no real lair, although such indicated, a spellcasting creature does not receive any of a creatures are often used to guard treasures of varying spellcasting class’s other abilities, such as a cleric’s ability amounts). “NPC gear” indicates the monster has treasure to spontaneously convert prepared spells to cure or inflict as normal for an NPC of a level equal to the monster’s CR spells. If a spell has a superscript “M” after it, that means (see page 454 of the Core Rulebook). it is a mythic spell and the creature can enhance the spell Special Abilities: Finally, any of the creature’s more when casting it by expending one use of its mythic power unique special abilities are detailed in full here. (see Chapter 3 of Mythic Adventures). Ability Scores: The creature’s ability scores are listed Description here. Unless otherwise indicated, a creature’s ability scores Here you’ll find information on how the monster fits represent the baseline of its racial modifiers applied to into the world, notes on its ecology and society, and other scores of 10 or 11. Creatures with NPC class levels have stats bits of useful lore and flavor that will help you breathe in the standard array (13, 12, 11, 10, 9, 8), while creatures life into the creature. Some monsters have additional with character class levels have the elite array (15, 14, 13, 12, sections that cover variant creatures, notes on using the 10, 8); in both cases, the creature’s ability score modifiers monsters as PCs, methods of constructing the creature, are listed at the end of its description. and so on. 6 Aatheriexa Aatheriexa Tentacles (Ex) An aatheriexa’s barbed eyestalk tentacles must all strike at a single target, but they do so as a primary A tangle of thin, tentacle-like eyestalks floats in the air, its attack. The tentacles deal bludgeoning and slashing damage innumerable unblinking eyes each projecting an air of cruelty. and grant the aatheriexa a +8 bonus on grapple combat maneuver checks. AATHERIEXA CR 7 Withering (Ex) An aatheriexa’s tentacles secrete a toxin XP 3,200 that causes flesh to swiftly rot and slough off the bone. A NE Medium aberration creature damaged by an aatheriexa’s tentacles or constrict Init +9; Senses all-around vision, darkvision 120 ft., low-light attack must succeed at a DC 18 Fortitude save or take 1d4 vision, see invisibility; Perception +28 points of Strength damage and 1d4 points of Constitution Aura unnatural aura (30 ft.) damage. This is a poison effect and the save DC is DEFENSE Constitution-based. AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural) hp 84 (13d8+26) Aatheriexas were once a race of conquerors and slavers, but Fort +6, Ref +9, Will +8 since the destruction of their homeworld, the survivors DR 5/magic; Immune cold, disease, poison have wandered the cosmos. Exceedingly cruel, they find OFFENSE perverse pleasure in tormenting those they capture, Speed 5 ft., fly 50 ft. (good) using them as disposable bodyguards or subjecting them Melee tentacles +15 (3d6 plus grab and withering) to sadistic magic experiments. Space 5 ft.; Reach 5 ft. (15 ft. with tentacles) An aatheriexa’s fleshy pink center is roughly 2 feet Special Attacks constrict (3d6 plus withering), gnaw, pull in diameter, and features a maw of gnashing teeth. Its (tentacles, 5 feet) grasping eye-tentacles hang down like the leaves of a Spell-Like Abilities (CL 13th; concentration +17) weeping willow and extend its effective diameter to 5 feet. At will—calm emotions (DC 16), charm monster (DC 18), Aatheriexas weigh approximately 150 pounds. clairaudience/clairvoyance (clairvoyance only), daze monster (DC 16), feather fall 3/day—dispel magic, lightning bolt (DC 17) 1/day—dominate monster (DC 23) 1/month—interplanetary teleportUM STATISTICS Str 11, Dex 21, Con 14, Int 18, Wis 10, Cha 19 Base Atk +9; CMB +9 (+21 grapple); CMD 24 (32 vs. grapple, can’t be tripped) Feats Combat Reflexes, Critical Focus, Flyby Attack, HoverB, Improved Initiative, Skill Focus (Perception), Weapon Finesse, Weapon Focus (tentacle), WingoverB I Skills Acrobatics +21, Diplomacy +17, Fly +20, llu s Knowledge (arcana) +14, Perception +28, Sense tra Motive +13, Spellcraft +15, Stealth +21, Use Magic tio n Device +17; Racial Modifiers +6 Perception by D Languages Aklo, Common, Draconic, Undercommon; a m telepathy 100 ft. ie n SQ compression, float, no breath M ECOLOGY am Environment any land m o Organization solitary, pair, pod (3–5), or invasion (6–36) liti Treasure standard SPECIAL ABILITIES Gnaw (Ex) When an aatheriexa shares the same square as a helpless creature, it can automatically deal 3d6 points of damage as a swift action by gnawing with its central maw. Float (Ex) Aatheriexa can fly, though they must remain with 2 feet of a solid or liquid surface. 7 Aeon, Lipika damaged by an attack that deals energy damage, the lipika gains immunity to that type of energy for 1 round. Shrouded in a dark cloak, this featureless humanoid has four forearms Additionally, when a spellcaster successfully casts an that each split off at the elbow, and an eye on each of its eight palms. offensive spell that penetrates the lipika’s spell resistance, the spellcaster is also affected by the spell as if it LIPIKA CR 18 were reflected by spell turning (even if the spell would XP 153,600 normally not be affected by spell turning, such as a spell N Large outsider (aeon, extraplanar) that affects an area). Init +10; Senses darkvision 60 ft.; Perception +34 Karmic Link (Su) A lipika’s slam attacks turn their enemies’ DEFENSE aggression back upon them. Each time a creature is hit AC 30, touch 23, flat-footed 24 (+6 deflection, +6 Dex, +1 dodge, by a lipika’s slam attack, it must succeed at a DC 29 Will +8 natural, –1 size) save. If the creature fails, for the next minute, whenever it hp 300 (24d10+168) damages the lipika, the lipika takes only half the damage Fort +23, Ref +16, Will +23 and the target of the karmic link takes the remaining Defensive Abilities karmic defense; Immune cold, critical hits, damage. Multiple failed saving throws against karmic link poison; Resist electricity 10, fire 10; SR 29 increase the duration but have no other effect. The save DC OFFENSE is Wisdom-based. Speed fly 60 ft. (perfect) Karmic Strike (Su) When a lipika is hit by a melee or ranged Melee 4 slams +29 (4d6+6 plus karmic link) attack, it can make an attack of opportunity against the Ranged 4 force blasts +29 touch (10d6 force damage/19–20) creature that attacked it. The lipika’s attack of opportunity Special Attacks force blast, karmic strike must come in the form of a slam attack (if it was struck in Spell-Like Abilities (CL 20th; concentration +26) melee and can reach its foe) or a force blast (if it was hit by Constant—analyze auraOA a ranged attack or otherwise cannot reach). At will—plane shift (DC 23), telekinesis (DC 21) 3/day—geas/quest Lipikas—also known as the Lords of Karma—are 1/day—reincarnate among the highest order of aeons. Unlike other aeons, STATISTICS their duality springs not from opposition but from Str 22, Dex 23, Con 24, Int 22, Wis 25, Cha 23 understanding that all actions and reactions are the Base Atk +24; CMB +30; CMD 53 crests and troughs of the same cosmic wave. While it Feats Combat Casting, Combat Reflexes, Dodge, Flyby Attack, may seem to a casual observer that the Lords of Karma Great Fortitude, Improved Critical (force blast), Improved simply wander the universe looking for random events Great Fortitude, Improved Initiative, Improved Iron Will, of importance, from the momentous to the mundane, Iron Will, Lightning Reflexes, Mobility what they are actually observing is the rhythm of Skills Bluff +33, Diplomacy +30, Fly +41, Intimidate +30, causality, the way that one action becomes another Knowledge (arcana, history, nobility, planes, religion) +45, and affects everything in the grand scheme of reality. Knowledge (dungeoneering, engineering, geography, local, Whatever they find, they inscribe in the cosmic memory nature) +20, Perception +34, Sense Motive +34, Spellcraft +20 of all aeons, and occult scholars believe that this cosmic Languages envisaging memory finds its way to the Akashic Record (Pathfinder SQ extension of all, void form RPG Occult Adventures 244), deep within the heart of the ECOLOGY Astral Plane. Environment any (Outer Planes) These powerful creatures not only observe and report; Organization solitary they also meddle. Lipikas consider themselves the judges Treasure none of willful karma, sometimes manipulating the cycle SPECIAL ABILITIES of mortal lives and reincarnations. This often leads to Force Blast (Su) A lipika can fire a force blast as an attack friction with psychopomps, other agents of Purgatory, action or four force blasts as a full-attack action. These and those who would steal, use, or destroy souls—such as blasts are ranged touch attacks with a maximum range of daemons and night hags. The reason for the aeons’ interest 300 feet. Each force blast deals 10d6 points of damage and is difficult to ascertain. There seems to be no overriding has a critical threat range of 19–20. This is a force effect. philosophy concerning the nature or purpose of the souls Karmic Defense (Su) A lipika’s defenses shift according to lipikas manipulate. This has led many occult scholars to the threats it faces. A lipika gains an insight bonus to its theorize that the lipikas’ connection to the Akashic Record AC equal to its Wisdom modifier (+7) for 1 round after is more direct, going so far as to suggest that these aeons it has taken damage from a melee or ranged attack. If are its agents. 8 Aeon, Lipika Lipikas use their specialized abilities to interact with are direct representatives of the Monad. If this theory is specific entities across the planes, especially ones who correct, the information scribed by lipikas is of grave have been or are fated to be reincarnated—often at the consequence to entire civilizations, as pleroma aeons lipikas’ own hands. Sometimes the aeons act as guides to are tasked with acts of creation and destruction that can such creatures, while at other times they set these subjects sometimes impact entire worlds. Those who subscribe upon a new course entirely undirected. Unlike others of to more traditional theories of the multiverse see the their kind, a lipika uses some bits and pieces of language connection between lipikas and pleromas in more to convey its messages—though often in a pidgin of all direct terms. If a lipika cannot accomplish its goals, it known languages that have existed or will exist—and calls in a pleroma to enact the strange and inexplicable takes considerable time and care when communicating will of the aeons, often to devastating ends. However, with its subject, at least compared with other aeons. the goals of lipikas are typically so abstract that their Lipikas give their subjects guidance on how to adjust their intervention often seems random, and few mortals have actions within their current forms to achieve some karmic figured out how to placate them. imperative or progression of personal enlightenment. Lipikas stand about 13 feet tall but rarely weigh more Often such advice seems to contradict any sense of than 200 pounds—their bodies seem to be hollow. Little intuition, reason, or cultural concepts of morality. A lipika distinguishes one lipika from another except the patterns is just as likely to chastise a righteous person for her upon their forearms and the colors of their palm-eyes. charity and goodness as it is to scold an evil creature for its misdeeds. To the lipika, the balance of alignments and morality is inconsequential beside the realities of action and the bonds of cause and effect. When not focused on performing a specific task, lipikas deliver messages, omens, and portents to both those who seek their wisdom and those who do not. These messages are often signs of enormous events of great significance that might not occur within the recipients’ lifetimes, but the lipikas maintain that the subjects’ actions are nonetheless influential. At other times, lipikas appear merely to guide reincarnated souls or spirits destined to be reincarnated. A lipika that is focused on a specific task—whether observing a significant historical event or delivering a message to another being—typically ignores other creatures unless they attempt to delay it from performing its assigned task, at which point it may become violent in its reactions. While it seems they would rather manipulate Illu events subtly, lipikas are capable of great force when faced s tra with those who would thwart their plans. tio On rare occasions these aeons appear and create n b conflicts, claiming that great damage to the multiverse y E r is being done by actions taken by a civilization—actions ic B that are often so minute their consequences might e seem arbitrary to the subjects of the aeon’s attention. lisle Worse still, the appearance of a lipika can herald the coming of even greater displays of aeon power. Sages of occult lore theorize that the information lipikas inscribe into the Akashic Record directly informs the agenda of the concept or entity known as the Monad, and that this information is disseminated to pleromas (Pathfinder RPG Bestiary 2 12)—more powerful aeons who 9

Description:
Chief Operations Officer • Jeffrey Alvarez. Director of Thank you for all of your time and effort. This product is . Leechroot. 155 .. AC equal to its Wisdom modifier (+7) for 1 round after theorize that the lipikas' connection to the Akashic Record imperative or progression of personal enligh
See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.