ebook img

Pyramid. Monster Hunters PDF

40 Pages·2011·4.108 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Pyramid. Monster Hunters

Stock #37-2631 C ONTENTS COVER ART INTERIOR ART BobStevlic GregHyland MattRiggsby FROM THE EDITOR . . . . . . . . . . . . . . . . . . 3 I T featuringMurphy’sRules N HIS LAST STAND ON MASON DRIVE. . . . . . . . . . 4 byMattRiggsby I BLUEPRINTOFFACILITY..............................9 SSUE FLOORPLANOFFACILITY (BLACK-AND-WHITEVERSIONOFBLUEPRINT)..........10 FACILITYMAP ....................................11 UNDERGROUNDMAP................................12 Whenyoustareatthehorror,thehorrorstaresatyou...and that’sagreattimetoshootitintheface.Thismonth’sPyramid MONSTER HUNTER FIREPOWER is for those who fight against fearsome foes – especially the AT THE MOVIES . . . . . . . . . . . . . . . . . 13 high-poweredheroesoftheGURPSMonsterHuntersseries! byHans-ChristianVortisch Thelinebetweengoodguysandbadguysisblurredatthe LastStandonMasonDrive.ThisadventureforGURPSMonster EIDETIC MEMORY: THE HORROR Hunters–byMattRiggsby(authorofGURPSLocations:The OUT OF DREAMS. . . . . . . . . . . . . . . . . 19 TowerofOctaviusandothers)–includesstunningmapsofthe byDavidL.Pulver targetwarehouseandtheundergroundlairithides. Whywouldamonsterhuntergrababucketofpopcornand THE NETWORK . . . . . . . . . . . . . . . . . . . . 25 loaduptheDVDplayer?Research!MonsterHunterFirepower byJ.EdwardTremlett attheMovieslooksatthefirearmsandweaponsutilizedbythe heroesof10monster-hunterfilms.WrittenbyHans-Christian PULP HUNTERS! . . . . . . . . . . . . . . . . . . . 30 Vortisch (co-author of GURPS High-Tech and GURPS byChristopherR.Rice Loadouts: Monster Hunters), this article also includes RANDOM THOUGHT TABLE: GURPSstatsonmorethan20newweapons! The worst nightmares find themselves reborn time and THE OPTIMISM OF again – especially if they involve a phantom van. In this A DARKER, DEADLIER WORLD. . . . . . . 36 month’s Eidetic Memory, GURPS Fourth Edition co-author byStevenMarsh,PyramidEditor David Pulver introduces you to The Horror Out of Dreams, a supernaturaladventureformodern-dayGURPSheroes. INSPIRATIONAL FICTION . . . . . . . . . . . . . . 38 Somearebornintogreatness,andothersarecalled–some- byJason“PK”Levine times literally! The Network presents a generic modern-set organization with deep pockets, a tight leash, and powerful ABOUT GURPS. . . . . . . . . . . . . . . . . . . . 40 allies.Itbeginswithamysteriouspackage,andendswith... well,that’sopenfordebate.Dotheheroesheedthecall?(Do theyhaveachoice?) Before the monster hunters of today could take up arms, thechampionsofthepastneededtopavetheway.Learnhow Article Colors to tweak the templates from GURPS Monster Hunters to tackletheturmoilofyesteryearwithPulpHunters! Each article is color-coded to help you find your If you wanted to drink deeply from the creature-killing favoritesections. cauldron from which modern monster-hunting mayhem PaleBlue:InThisIssue emerged, check out Inspirational Fiction, written by Jason “PK”Levine–authoroftheGURPSMonsterHuntersseries! Brown:InEveryIssue(letters,humor,editorial,etc.) This issue also includes a bit of magical mirth from DarkBlue:GURPSFeatures Murphy’s Rules, plus a look at The Optimism of a Darker, Purple:SystemlessFeatures DeadlierWorldinthismonth’sRandomThoughtTable. Green:DistinguishedColumnists Ifyou’reavampire,werewolf,orotherscourgethatwould make a snack of society, please leave the secrets herein unlearned. For the rest of you, this jam-packed issue of Pyramidisawelcomeadditiontoyourarsenal! Editor-in-Chief(cid:2)STEVEJACKSON GURPSLineEditor(cid:2)SEANPUNCH PageDesign(cid:2)PHILREEDand ChiefOperatingOfficer(cid:2)PHILIPREED EditorialAssistant(cid:2)JASON“PK”LEVINE JUSTINDEWITT ArtDirector(cid:2)WILLSCHOONOVER ProductionArtist(cid:2)NIKOLAVRTIS MarketingDirector(cid:2)PAULCHAPMAN e23Manager(cid:2)STEVENMARSH PrepressChecker(cid:2)MONICASTEPHENS DirectorofSales(cid:2)ROSSJEPSON P M 2 M 2011 YRAMID AGAZINE AY F ROM THE E DITOR S S R Christopher R. Rice, Matt Riggsby, J. Edward Tremlett, and ECRET CHEMES EVEALED Hans-ChristianVortisch.ThanksalsotoJason“PK”Levinefor There were a few weeks between when these words were dispellingthedarknessinahalf-dozenways. writtenandwhentheissueuploaded,sowehadachancetosee howtightoursecurityisaroundhere.See,thismonth’sPyramid wassomethingofasecret.Itdidn’tappearonourWishList,and we’ve been working “behind the scenes” to make it happen. A fewhintsweredroppedhereandthere,butwedidn’trevealany- thingfully(althoughweplannedtoaweekorsobeforeupload). Why the cloak-and-dagger routine? Well, we thought the GURPSMonsterHunterswascoolandinterestingenoughthat wewantedtocelebrateitsreleasehereinPyramid...butwealso G H BY REG YLAND knew the magazine release was timed close enough to the MonsterHuntersreleaseschedulethatwecouldn’texpectmore thanafewsoulstojoinin.IntruePyramidtradition,we’vealso tried to include enough ready-to-play goodness for you to use evenifyou’renotrunningaMonsterHuntersgameyet! Withthisissue,wewanttoemphasizethatPyramidisaplace thatcansurpriseyou.Themorewegetyouallbuzzingabout howinterestingweare,themorewecangrowouraudience– enablingustobemoreexcitinginthefuture! So,ifthisisyourfirstissueofPyramid–welcome!Ifyou’re anoccasionalreaderwhopickedusupagain–welcomeback! Andifyou’realongtimereader–welcometoyouaswell... andthankyouforhelpingtomakethisissuepossible. Regardless,wehopeyou’llletusknowifourlittleexperi- ment worked. Check out one of the existing discussions at forums.sjgames.com–orstartyourown! P.S. Incaseaglanceatthetableofcontentsdidn’tmakeitclear: Thisisajam-packedissue.Wedidn’thaveroomforeverything! We’ve trimmed Odds and Ends for this month, and given Murphy’sRulesahomehere. P.P.S. Specialthankstoeveryonewhohelpedmakethisissuepos- sible, including harried creators Greg Hyland, David Pulver, Pyramid,GURPS,MonsterHunters,Warehouse23,andtheall-seeingpyramidareregisteredtrademarksofSteveJacksonGamesIncorporated.e23andthenamesofallproducts publishedbySteveJacksonGamesIncorporatedareregisteredtrademarksortrademarksofSteveJacksonGamesIncorporated,orusedunderlicense. Pyramidiscopyright©2011bySteveJacksonGamesIncorporated.Allrightsreserved. Submissionofyourphotos,letters,humor,captions,andmarginaliaconstitutespermissiontoSteveJacksonGamesIncorporatedtousetheminallmedia. AllsuchsubmissionsbecomethepropertyofSteveJacksonGamesIncorporatedandwillnotbereturned. Thescanning,uploading,anddistributionofthismaterialviatheInternetorviaanyothermeanswithoutthepermissionofthepublisherisillegal,andpunishablebylaw.Please purchaseonlyauthorizedelectroniceditions,anddonotparticipateinorencouragetheelectronicpiracyofcopyrightedmaterials.Yoursupportoftheauthors’rightsisappreciated. P M 3 M 2011 YRAMID AGAZINE AY L S AST TAND ON M D ASON RIVE M R BY ATT IGGSBY In this adventure, monster hunters find a reclusive and They process a variety of waste products (both safe and moderately powerful vampire. His stronghold – hiding in toxic), and many things they can’t refine, they can safely plain sight as part of a remote industrial area – will be a packageandshipofftomorespecializedprocessors.Rather toughnuttocrack,butawell-preparedgroupofhunterscan thandealingdirectlywiththepublic,theyhaulwastesaway takehimdown,andtheymaygetsomemysticalgoodiesout from nearby municipalities and companies they contract of it in the bargain. Unfortunately, they’re not the only ones with,gatheringmaterialfrompubliccollectionpointstotake with their eye on the place. A rogue agency has picked the backtotheircentralfacility. same time as the heroes have to eliminate the master vam- Investigatorswillhavetolookverycloselytoseethingsthat pire, and they want to be sure that nobody knows anything don’tmakeanysense.Thenumberofpeoplewhoshowupat abouttheagencyortheirtargets.Thatmeanskillingthevam- the beginning of a shift doesn’t always match the number of pires,hisminions,andthehunters.Canthehunterscomplete peoplewholeaveintheend(thoughyou’dhavetocountthe theirmission?Cantheygetoutalive?Cantheysurvivewith- carpoolers to know that). Employees cycle through the com- outmakinganunsavoryalliance? panyquickly,andmanyseemtovanishthereafter.Thoughone wouldexpectafacilityprocessingtoxicwastestobesecure– simplytokeephazardousmaterialssafelysegregatedfromthe rest of the environment – it looks a bit too secure. A surpris- Angel:Weneedyoutodistractthe inglylargeproportionofthecompany’semployeesarearmed security guards. A comprehensive analysis of the area’s need vampires. forrecyclingservicesdoesn’tseemtosupportanaround-the- Buffy:Right. clock schedule at the plant. Most telling, areas of the facility areprotectedwithmagicalwardsthatpreventoutsidersfrom Xander:Whatareyougonnado? lookingin.Clearly,somethingisup. Buffy:I’mgonnakillthemall.That oughtadistract’em. GETTING READY –Buffy the Vampire Slayer #2.1 Onethingthehuntershaveontheirsideistime.Asuccess- fulResearchrollsuggeststhatpeoplehavebeendisappearing in the area for at least five years. Whoever is abducting and killing people isn’t going anywhere soon. Hunters have the freedom to make extensive preparations, though the longer P RELUDE they take, the more people die. Indeed, if they’re in the area, oneofthemmayenduprandomlyencounteringavampire. Thehunterscatchwindofavampirehiddeninplainsight Fairly clever researchers can find out a significant amount ontheoutskirtsofanunremarkableindustrialtown.Hunters aboutthefacility’slayoutfromexternalsources.Acarefulsearch pursuingphysicalevidenceofmonstersmaydiscoverthatsev- ofpublicrecordswillleadthehunterstothearchitectwhobuilt eral exsanguinated bodies have been found in the area, clear the facility, and some light breaking-and-entering will turn up signsofvampires.Moreover,they’refairlytightlyclusteredina theblueprints(seep.9foracolorversion,andp.10forablack- singleneighborhood,suggestingthatthey’repartofastation- and-white one). Similar information (though slightly less ary nest of vampires rather than roving individuals. Hunters detailed)canbefoundinenvironmentalimpactstatementsfiled who are more in touch with underworld “society” may find by the company with various governmental agencies. From that this town consumes more than its fair share of mystical these,thehunterscangetagoodfeelfortheoveralllayoutofthe artifacts and materials. With some research, the recipient of facility.However,there’sasignificantexception.There’sabase- thoseitemscanbenarroweddowntoaspecificaddress. ment on the blueprints at the southern end of the building, In any event, the center of the vampire threat can be undertheexecutivearea.Thisistheareaprotectedfrommagi- determinedasasinglelocation:2813MasonDrive,homeof cal surveillance, and if any hunters reach the executive area, DutchmanRecyclingandProcessing.Tothecasualobserver, theywon’tfindtheexpectedstairsleadingdownintoit. Dutchmanisacompanythathandlesawidevarietyofwaste. P M 4 M 2011 YRAMID AGAZINE AY However, infiltrating the site is nigh-impossible. By strict Fences,rooftops,andsomelamppostsareequippedwithvideo company policy, almost no one who isn’t an employee is cameras,givingsecuritypersonnelcomprehensiveandmulti- allowedpastthefrontdesk.Thosefewwhoare(importantvis- pleoverlappingviewsofthelot. itors from organizations Dutchman processes material for) only get as far as the conference rooms. Mail and package 1. Reception Room deliveries are accepted at the front desk and picked up for The only part of the facility outsiders can reach with any internaldistributionfromthere.Ontherareoccasionoutside ease is the reception room. There are a few reasonably com- services are required (for example, electrical or plumbing fortable chairs, end tables with current magazines, and the repair), the company relies on trusted contractors called out receptionist’sdesk.Thedoorsbeyondareopenedbykeycards specifically for that purpose. The company is small enough orabuttonatthedesk.Thisareaistheonlypartofthebuild- that if there’s a problem, the receptionist will know about it; ingthatgetsanynaturallight. the old “I’m the plumber, and I’ve come to fix the sink” ploy simplywon’tfly.Breakinginistheoreticallypossible,butthe 2-4. Conference Row site is well-lit at all times and under constant surveillance. Hunters can probably get past the side doors with combined Onceinsidethebuilding,ahallwayrunsthelengthofthe TrapsandLockpickingrolls,butthey’relikelytobegreetedby frontofthebuilding.Mostoftheroomsleadingoffofitopen asecurityguardontheotherside. on conference rooms (all labeled #2), but it also leads to the Findingthe“backdoor”(throughtheshorttunnel;seep.6) mail room (#3), the cube farm (see below), and the security in is an option if they keep the site under surveillance long office(#4),whereatleasttwoguardsconstantlymonitorvideo enough. Sooner or later, one of the feral vampires will come feeds from all over the facility. The conference rooms are outinsearchofamorelivelysnack,butalloftheferalvam- equippedwithphones,whiteboards,andoverheadprojectors, pires would rather die than talk. Unfortunately, the tunnel is butlackmoremodernaudio-visualequipment. trapped and monitored, so they’ll likely get hurt and end up collapsingtheirchosenwayin. 5. Cube Farm Atsomepoint,adirectapproachislikelytobecometheonly Most of the space in the office building is taken up by a viableoption.However,thescryingdefenseistheonlymystical grid of cubicles. Dividers are uniformly 5’ high, just low defense the facility has. If a spell caster can gather enough enough for most people to peer over without straining. The energytoputeveryoneinthebuildingtosleeporbeguilethem cubiclesarefilledwiththeusualcontents:papers,filingcab- withillusions,theteamwillencounterlittleresistance. inets,slightlyout-of-datedesktopcomputers,andsmallper- sonal items such as motivational posters and pictures of T F HE ACILITY family – and, of course, the workers themselves. Men’s and women’srestroomsareonthesamesideofthecubefarmas Likesomemore-intelligentmonsters,themastervampireat theexecutiveoffices(seebelow). thecenterofthisnestofundead–AdrianVanDyjk–operates through a front company. In addition to being a fully func- 6. Labs tional legitimate business, the facility’s many areas of restricted access and careful environmental filtering make it Thefacilityhasseveralon-sitechemistrylabsforassaytests easytohidepensforcaptivehumansanddisposeoftrouble- andsimilarpurposes.Eachlabhasarangeofusefulchemicals somephysicalevidencewithoutcomment.Acertainamountof and extensive chemical equipment; treat as good-quality solitude helps as well. Though it isn’t isolated in the wilder- equipment(+1)foranyChemistryskillroll.Thelabsarealso ness,thefacilityisoneofthefewbuildingsstilloperationalin equipped with extensive venting and air-filtering systems to anindustrialparkthathasseenbetterdays.Thesurrounding preventtheescapeoftoxicfumesintotheatmosphere. areaseesrelativelylittletrafficduringtheday,andessentially Onelabisunused.Inadditiontotheusualchemicalgear,it none at all at night after everyone working at nearby busi- containsasetofclimate-controlledsafes.Ifthehunterscanget nesses has gone home. Location numbers with the descrip- them open without destroying the contents, they’ll find four tionsrefertotheFacilityMap(p.9). dead-language grimoires. They’re remarkably well-decorated, with tattooed human-skin bindings and engraved iron clasps The Lot holdingthemshut.They’repotentiallyquiteusefulaswell,pro- vidingatleast+4toskill;theGMmaymakeupappropriatespe- The facility sits on a large and quite open piece of land. cificritualsforthem.However,they’realsoheavy(11lbs.each) There’sasizableparkinglotwithlamppostsandafewdeco- andfragile:DR0,4HP.Therearealso10fetishesmadeofbone, rativeshrubs,butthegroundoutsideofthefacilityitselfisflat feathers,skin,andotherorganicmaterials.Eachactsasanarti- andfeatureless,withthenearestbuildingsatleast200yards fact providing 2 points of energy (see Monster Hunters 1: away on the left (a strip of wholesalers’ offices, half vacant) Champions,p.36)forritualswithinasinglePath(twoeachfor and right (a depot for HVAC equipment). Anyone can drive Body,Chance,Crossroads,Energy,andMatter).However,figur- ontothelotunchallenged,butallgatesanddoorshaveaccess ingoutjustwhattheydowilltakesomeresearchorconsultation controlledbyelectronickeycardsandhaveattachedalarms. withanindexVanDyjkkeepsinhissanctum. Therearetwoconnectedstructuresonthelot:theofficebuild- ingandtherecyclingbays.Theofficebuildingisimmediately 7. Executive Offices offtheparkinglot.Therecyclingbaysareaccessedaroundthe sideoftheofficebuilding.Thebayshavean8’chainlinkfence Thebackofthebuildingcontainsofficesusedbycompany aroundthem,toppedwithafootofbarbedwire.Thegateis officers, which have full floor-to-ceiling walls. The offices are unlockedduringtheday,butaguardisondutyatalltimes. reasonably well-appointed, though by no means luxurious. P M 5 M 2011 YRAMID AGAZINE AY For example, the furniture is fairly new and high quality but vampireneeds.Theareaunderthefacilityconsistsofabase- stillmass-produced,thecarpetisspotlesslycleanandlikewise ment, a half-finished industrial tunnel, and several rough- newbutverygeneric,andsoon. hewntunnelsheldupwithcoarsebeamsandcrudemasonry. Thissectionofthebuildingisalsoprotectedfrommagical Theyarelitwithafewbare,low-wattagebulbsdanglingfrom scrying.Thisisbecausetwoofficescontaintrapdoorsleading bare wires, though Van Dyjk occasionally uses torches, can- tothepitsbelow.Inthenormalcourseofevents,thedoorsare dles, and oil lamps. Lighting penalties range from -2 near a coveredbya2”thick,3’by3’slabofreinforcedconcretefaced light source to -9 for darker niches. Location numbers with withsquaresofcarpetthatblendinseamlesslywiththerestof thedescriptionsrefertotheUndergroundMap(p.12). thefloor.Thisis,inturn,underthedeskintheroom.Thevam- piresrarelytakethisrouteinandoutoftheirlair,buttheyhave 9. Short Tunnel theoccupantsoftheofficesthoroughlyconditionedviaMind Thevampires’usualexitfromthepitsisthroughatunnel Control,sobeingnoticedisn’tanissue. that leads to a grating on the far side of the parking lot. The tunnelis60yardslongandabout4’indiame- ter,obliginganyonewhotriestoenterthatway tocrawl.Itisalsoheavilytrapped,withmulti- Wall Stats ple pressure switches, infrared beams, and Walls are made out of a variety of different materials. Consult the smallbombs(treatasfragmentationgrenades, tablebelowifsomeonewantstoteardownorshootthroughawall. p.B277) every 10 yards. Even if an intruder isn’t killed, the tunnel will likely collapse, and Wall DRorCoverDR HP someoneontheinsidewillhaveplentyoftime Cubicledividers 0* 0 to make sure the heavy door at the end is Executiveandbaywalls 8† 54 barredasandlocked. Otherinteriorwalls 1† 18 10. Pens *Cubicledividersprovidenomeaningfulprotection.However,iffir- ing blindly through dividers, roll 3d for each target. On 16+, the shot Although the vampires sometimes feed on must pass through a small bookcase, metal divider support, or other employees and people in the community, their moresubstantialitem,whichprovidesDR5cover. regularfoodsourceiskeptinseveralpens.The †RepeateddamagetoasmallarealowersDR,asexplainedonp.B559. pens,whicharewhatusedtobethebasement indicated on the blueprints, are large rooms withan8’-deep,concrete-lineddepressioninthe floor,coveredwitharustyirongrating.Thegrat- 8. Machine Room ingsarechainedandlockedshut.Theycurrentlyholdatotalof about20livingpeopledividedoverallbutoneofthepens. There is a locked room at the far southeast corner of the The last pen instead contains one of Van Dyjk’s last-ditch building. This room contains some electrical panels, phone weapons:asmallhordeof25zombies(seep.8).Ifthefacility switching boxes, and HVAC equipment. Anyone with a bit of isbeingoverrun,VanDyjkplanstoreleasethemtospreadcon- Electronics Repair skill could turn off power to the building fusionamonganyattackers. andtheinternalphonesystemhere. 11. Trap Doors Recycling Bays Thetrapdoorsfromtheofficesintheexecutivearea(#7 The“factory”sectionisdividedintosevenbaysaroundan on the Facility Map) to the underground are indicated by octagonal courtyard/parking area. Each bay is for different darkened hexes. One is just outside the pens, the other is kinds of wastes: glass, plastics, metals, and various toxic about20yardstotheeast.TheGMcanfeelfreetodetermine wastes(spentbatteries,oldelectronics,usedmotoroil).They justwhichofficesthosespotslineupwith. arefilledwithnoisyand,inspots,dangerousmachinery.Most of the bays have crushers, pressers, or similar machines that 12. Monitor Station makelargephysicalimpacts,doingfrom5dto8dcror3d(2) to 5d(2) cut per turn to anyone shoved into them. Anything Theundergroundhasasetofsecuritymonitorsduplicating that has crushing or shredding capacity also has a conveyor theonesinthesecurityofficeupstairs,plusafewmoremoni- belt to move items to the business end of the machine at a toring the short tunnel and other areas underground. It also Move3.Severalbayshaveincineratorsormachinesthatheat hasaswitchthatcandeactivatethetrapsintheshorttunnel. uptheircontents,doingupto6dburnperturn. Thevampiresdon’tmonitoritconstantly,butthevideocamera Accesstotheparkingareaisthroughaguardedgateonthe feedsareavailabletothem. eastside.Twodumptrucksandanunloadedsemiarecurrently parkedthere.Nonearerunning,butthekeysareinside. 13. Tunnels This section of the underground is where Van Dyjk’s feral T U HE NDERGROUND minions usually spend daylight hours. Niches in the earthen walls contain wooden coffins standing up on end. The vam- The recycling company is the front concealing the vam- piresdon’thavetorestincoffins,butitamusesthemtodoso. pires’ lair. Though forbidding to mortals, it contains all a P M 6 M 2011 YRAMID AGAZINE AY 14. Sanctum bestandcompletelycutoffatworst.Ifthingsstarttolookbad andVanDyjkhasn’tbeentakendownyet,he’llcallthehunters The sanctum is where Van Dyjk spends most of his time. atthenearestofficephoneandsuggestatemporarytruce.He Thechamberisfinishedslightlymoreluxuriouslythantherest can get everyone out, but he needs cover from the common oftheunderground.Itcontainsacabinetofcuriossimilarto threat.Naturally,he’llwanttobugoutimmediatelyifit’snight thegrimoiresandartifactsinthelabupstairs(twiceasmany ordelayaslongaspossibleifit’sdaytime. ofeachtype,butallareinbettershapeandhaveDR1and50% If the hunters accept the offer, he’ll try to get them out betterHP)andacomfortablethrone-likechair. through the hidden escape tunnel in the recycling bays (see Under,below).He’llkeephissecrets–suchasthevarioushid- S IEGE denexplosivesandthelast-ditchzombies–andusethemwith- outwarningifhefeelsitnecessary.He’llhavenopatiencewith Not long after the hunters enter the facility, several vans looting,andhe’llultimatelyregardanyonewhofallsbehindas pullinandsetupaperimeter50to100yardsawayfromit.The being as expendable as the employees of his company. If he vanscontainalargenumberofMIBs(seeEnemies,p.8).The believes he’s got a good chance of betraying the hunters and MIBsworkforashadowyagencywhosemissionistosuppress stillgettingoutalive,hewon’thesitatetodoso,buthishighest and eliminate the supernatural. This means destroying any prioritybyfarisleavingwithhisskinintact. supernaturalthreatsandgettingridofanywitnesses:thevam- pires,theemployees,thevictims,and–yes–thehunters. G O TheMIBstakeuppositionsprovidingasmuchcoveraspos- ETTING UT sible(whichisn’tsayingalot)andsetupoverlappingkillzones Once the facility is surrounded, the adventurers are in a aroundthefacility.Snipersdeploytopositionswheretheycan very,verystickysituation. coverthedoors,alongwithaspotterandanextramanforsecu- rity, watching the backs of the sniper and the spotter; anyone Over whostickshisheadoutgetsshotat.Theyhavesufficienttechni- calcapabilityandofficialauthoritytosealoffthearea(thenom- Theparkingareainthemiddleoftherecyclingbaysisbig inalpurposeofthefacilityallowsthemtodisseminateastory enough to land a helicopter. Van Dyjk doesn’t have access to aboutatoxicchemicalspill)andshutoffcell-phoneandexter- one,butifthehuntersdo,it’satleasttheoreticallypossibleto nalphoneservice,althoughtheyaren’tjammingradiofrequen- bringonein.TheMIBdidn’tthinktocallupairsupport(the ciesandthefacility’sinternalphonesystemstillworks. bomb-dropping aircraft they’ll eventually have coming in is Theirplanistomethodicallyclearoutthebuildingbysend- otherwiseunarmed)andtheydon’thaveanti-aircraftweapons ing in teams of troopers and confirming that they’ve elimi- withthem,soanairbornerescueisn’tabadidea.Nevertheless, nated the vampires. If they can’t, they’ll just keep the facility theweaponstheMIBdohavecanstillputalotofholesinany contained.Ineithercase,ahelicopterwithapowerfulincendi- flyingvehicle.TheMIBalsohaveaccesstosurveillancesatel- arywillbebyinafewhourssothatnotracesareleftbehind. lites and data from nearby airport radar, so if airborne TheMIBs’leaderwillpretendtonegotiatesafepassageifany- escapeestaketheirtimeaboutfindingaplacetosetdown,they onetriestocontactthem,butit’sasham;anyoneleavingthe mayendupdiscoveringareceptioncommittee. facilitywillbeshotdownbeforetheycanreachtheperimeter. VanDyjkwouldbehappytoletthehuntersandtheMIB Under killoneanother(andprobablywill,atleastforawhile),and VanDyjkisn’tstupid.Hedidn’tbuildafortresswithoutan he regards his minions as expendable. However, he’s also escaperoute.Asectionoffloorinrecyclingbay5,coveredwith aware that he’s enormously outclassed, and with hunters concrete,concealsamanhole.Thoughanormalhumanwould inside and MIB outside, his escape routes are precarious at be hard pressed to break through the concrete, it’s an easy enoughjobforasmallquantityofexplosivesorahighlymoti- vatedmastervampirewithapick.Themanholedescendsinto The weapons had atunnel,dugbyminionswhowerelaterconsumed. Thetunnelfromtherecyclingbaytothestormsewerisjust evolved, but our orders over2’wideandjustunder6’high,andcompletelyunlit.Italso hasafewtraps.Thereisatripwireathirdofthewaydownthe tunnelattachedtoasmallexplosivecharge;treatasafragmen- remained the same: tationgrenade(p.B277).Thetrapcanbedisarmedbyflipping aninconspicuousswitchintherecyclingbay.Two-thirdsofthe Hunt them down and waydown,there’sanotherexplosive;thisisanactualfragmen- tationgrenade.It’sconcealedintheearthensideofthetunnel, kill them off, one by one. butVanDyjkknowswhereitis. The tunnel ends in another manhole, which drops down – Selene, in intoastormdrain.Themunicipalstormsewerisabout4’in diameter; anyone escaping through it will have to crawl. Underworld AlthoughthereareafewoutletsintoditchesoutsidetheMIB perimeter, Van Dyjk’s destination is another concealed pas- sagewayabout400yardsaway,whichleadsupintoaspacein astoragerentalfacility. P M 7 M 2011 YRAMID AGAZINE AY Through at anyone who comes out. However, very confident hunters whofeelliketheA-Teamcouldgiveitatry.Therecyclingplant This certainly qualifies for the boldest option, albeit not hasalotofscrapmetallyingaround,whichcouldbehungon necessarily the wisest. The MIB have a good perimeter with a dump truck and/or the tractor half of the tractor-trailer as veryclearlinesofsighttothebuildingandalotoftimetoaim improvisedarmor. E NEMIES Thehuntersmustfaceavarietyofpotentialopponents,of across.Theyarenotinfectious,butthatwon’tbeimmediately wildlyvaryingabilities. apparenttothehunters. Vampires MIBs AdrianVanDyjkwasbornin1848.HearrivedinAmerica Manforman,theMIBcontingentisn’tasformidableasthe withhisparentstwodaysbeforethebeginningoftheCivilWar, huntersarelikelytobe,butthey’restillreasonablywellskilled, attendedYale;openedalawfirminTrenton,NewJersey;mar- stiffenedbyacoreofhunter-levelleaders,andverywellarmed. ried an elderlycolleague’s daughter; and “died” threemonths Theyinclude: laterin1873.Adrianhadamarkedtalentformesmerism,and •Twocommandos(Champions,p.9). hehascometouseittobuildupalargegroupofenslavedmin- •Onetechie(Champions,p.18). ions. He’s been through a number of front companies in his •Twowarriors(Champions,p.19). day,andisquitehappywiththisone,butarguablyhe’sgotten •Onesage(Champions,p.15). too comfortable and is over-relying on protective coloration. •Onewitch(Champions,p.20). Healsohasafondnessformysticalartifacts.Hehasnomagi- •OnesupportingspellcasterforeachPC(treatasacultist calskills;hesimplylikesoccultaccouterments. caster,TheEnemy,p.31). Van Dyjk may be treated as a mature or master vampire •20MIBtroopersforeveryPC.Usethestatsforthecultist (Monster Hunters 3: The Enemy, p. 11), depending on how thug(TheEnemy,p.31),buttheyhaveIQ11,Will13,andPer strong and experienced the party is. He has a clutch of feral 13,andallweaponandunarmedcombatskillsare15.Onein vampiresunderhim(TheEnemy,p.10);multiplythenumber every 20 has a sniper rifle, while another one in 20 has a of PCs in the adventure by 1.5, rounding down. They spend flamethrower.Theyremainderarearmedwithamixofassault mostoftheirtimeholedupinthepits. rifles and automatic shotguns as their primary weapons, swordsandwoodenstakesforclosecombat,andWPgrenades. Employees All of the MIBs wear helmets, night-vision goggles, Thereare50to250normalhumanemployeesonsiteatany advanced armor vests, sharp-proof sleeves, and reinforced givenmoment.Mostofthemhavebeensubjectedtoagreater boots. They also have radios and bottles of holy water. Any or lesser extent to hypnosis, brainwashing, and other mind- givengroupofthemwillhaveavarietyofsupportgearsuchas altering techniques over the course of months, turning them flashlightswithUVbulbs,go-bars,firstaidkits,andrope. intosimple-mindedsleeperagents. Atleast20oftheemployeesarearmedsecurityguards.Use thestatsforcultistthugsonTheEnemy,p.31;theyhavepis- tolsandnightsticks,butnotswords.Theremainderareaver- agenoncombatantswithstatsbetween8and11andnouseful The vampires only take what combat skills. However, with a mere verbal command (for they need to survive. Maybe two example,thoughtheofficephonesystem),VanDyjkcanhave an employee open up one of the facility’s hidden weapon or three a month . . . but now caches–thereareshotgunsandSMGsdistributedinlockedfil- they will kill for revenge! ing cabinets around the building – and open up on any strangers.Suchattacksarelikelytobeineffective;employees – Top Hat, in Van Helsing in a post-hypnotic trance are incapable of using any tactics moresophisticatedthanpointingandshooting,theyarefiring weaponsatdefault,andtheywillstopfightingifdisarmedor otherwisesnappedoutoftheirtrance.Nonetheless,thisconsti- tutes one more threat to keep an eye out for, as well as the A A BOUT THE UTHOR potentialmoralquandaryaboutkillinginnocents. MattRiggsbyonceexploredthehiddensecretsofvanished Zombies civilizations.Henowworksforacompanythatclaimsitmakes perfectlyordinarymedicaldevices,butwhoknowswhattheir Somehow,VanDyjkhasacquiredabatchof25fastzombies laboratoriesreallyhold?Hisalliesinthestruggleincludeasor- (The Enemy, p. 14). The zombies follow no orders, but vam- ceress,hissuspiciouslycharismaticoffspring,andseveraldogs piresdon’tregisterasedibletothem,sothey’llignoreVanDyjk onguardagainstallthreats,realandimagined. and his feral minions and attack any humans they come P M 8 M 2011 YRAMID AGAZINE AY Blueprint of Facility P M 9 M 2011 YRAMID AGAZINE AY Floor Plan of Facility P M 10 M 2011 YRAMID AGAZINE AY

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.