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Pyramid. Dungeon Fantasy PDF

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Stock #37-2636 C ONTENTS COVER ART INTERIOR ART JohnZeleznik GregHyland FROM THE EDITOR . . . . . . . . . . . . . . . . . . 3 I T N HIS THE DEMOLISHER. . . . . . . . . . . . . . . . . . . 4 bySeanPunch I DUNGEON SAINTS . . . . . . . . . . . . . . . . . . . 8 SSUE byAntoniTenMonrós THE MUSKETEER. . . . . . . . . . . . . . . . . . . 17 byMattRiggsby Youmeetanoldmanatatavern.Dispensingwithformali- ties, he directs you to your latest gateway to adventure: this EIDETIC MEMORY: issue of Pyramid. This month is devoted to dungeon-delving THE HORRIFIC DUNGEON . . . . . . . . . . 22 fun,withaspecialemphasisonGURPSDungeonFantasy. byDavidL.Pulver Sean Punch – GURPS Line Editor and creator of the DungeonFantasyseries–startstheissueoffwithabang...lit- POWERING UP: IMBUEMENTS . . . . . . . . . . 24 erally!Whenyouwanttogetyourhandsdirtywiththingsthat byW.A.Frick go boom, find The Demolisher. This feature includes GURPS statsforthisdwarventemplateandhisexplosiveequipment. HISTORICALLY RICH DUNGEONS. . . . . . . . 29 Insomedungeons,youmaythinkyoudon’thaveaprayer. byJ.EdwardTremlett Youmayberight...unlessyou’reoneoftheDungeonSaints.A ALL CHARGED UP OVER MAGIC ITEMS. . . 33 workedexampleforintegratingGURPSPowers:DivineFavor into a Dungeon Fantasy setting, this article includes GURPS bySeanPunch statsforfournewlenses,wellovertwodozennewmiracles,and RANDOM THOUGHT TABLE: details on how to turn Divine Auras of Power (detailed in Pyramid#3/19:ToolsofTrade–Clerics)intoprayers. THE JOY OF HEX . . . . . . . . . . . . . . . . 34 Those seeking to add a new heroic option might want to byStevenMarsh,PyramidEditor takeashotinthedark(ordaylight,or...)withTheMusketeer. ODDS AND ENDS . . . . . . . . . . . . . . . . . . . 36 WrittenbyMattRiggsby(authorofGURPSDungeonFantasy 8: Treasure Tables and GURPS Dungeon Fantasy 13: featuringMurphy’sRules Loadouts),thisGURPStemplateintroducesanearlymarks- ABOUT GURPS. . . . . . . . . . . . . . . . . . . . 37 manplusstatsforplentyofweaponstoshootwith. DavidL.Pulver,co-authorofGURPSBasicSet,takesyou on a trip through The Horrific Dungeon in the latest install- mentofEideticMemory.Inadditiontoasummaryofoneofhis belovedcampaigns,thearticleofferstipsonmakingyourown adventurestrulyscary. What’sbetterthanonedungeon?Severaldungeons–righton top of each other! Historically Rich Dungeons provides advice applicabletoanygame,showingyouhowtogiveyouradventur- inglocalesgreaterdepththanbysimplydiggingadeeperpit. Article Colors SeanPunchwrapsupthefeaturesofthisissuewithadvice onhowtogetAllChargedUpOverMagicItems.Powerupyour Each article is color-coded to help you find your DungeonFantasygamewithanalternateuseforSpellStone favoritesections. thatcanhaveyoucreatinglimited-useitemsinnotime. Thisissueincludesalltheregularfeaturesthatareaswel- PaleBlue:InThisIssue comeasanotherroundofgrogatatavern.RandomThought Brown:InEveryIssue(letters,humor,editorial,etc.) Tableexaminessomeaspectsofwhatmakesadungeon-delving DarkBlue:GURPSFeatures campaignunique,OddsandEndsoffersmorebitswecouldn’t fit anywhere else, and Murphy’s Rules provides a fantasy- Purple:SystemlessFeatures themedchuckle. Green:DistinguishedColumnists With this month’s Pyramid, the time for action is now. Thosedungeonswon’tlootthemselves! Editor-in-Chief(cid:2)STEVEJACKSON GURPSLineEditor(cid:2)SEANPUNCH PageDesign(cid:2)PHILREEDand ChiefOperatingOfficer(cid:2)PHILIPREED EditorialAssistant(cid:2)JASON“PK”LEVINE JUSTINDEWITT ArtDirector(cid:2)SAMUELMITSCHKE ProductionArtist(cid:2)NIKOLAVRTIS MarketingDirector(cid:2)PAULCHAPMAN e23Manager(cid:2)STEVENMARSH PrepressChecker(cid:2)MONICASTEPHENS DirectorofSales(cid:2)ROSSJEPSON P M 2 O 2011 YRAMID AGAZINE CTOBER F ROM THE E DITOR D , P O thousandsofhoursoftestingorfocusgroupsorprecisionmar- UNGEON ARTY OF NE keting, but rather one person sharing his idea of fun with the I’ve spoken a couple of times with GURPS Dungeon restoftheworld.(Heck,theDungeonFantasylineitselfstarted Fantasy creator Sean Punch about the genesis of the line. with Sean Punch sitting at a computer and thinking, “What (Imakeitsoundsoformal,butthediscussionprocessmakes wouldbecooltoincludehere?”) moresenseifyourealizeittookplaceintheweehoursofcon- Inmanyways,Pyramidistheultimateextensionofthatidea. ventions–usuallywithalcoholicbeveragesinhand.) Manyofthearticlesthatappearinourpagesaretheresultofan I learned that, although some of the series’ genesis stems authorsharingwhat’sworkedinhiscampaign,oronegamer’s fromtropesofclassicroleplayinggamesfromthebeginningof solution to a problem he saw, or one writer probing an unex- thehobby,he’salsoemphaticthatthegamehasitsoriginsin ploredcornerofthegamesystem.Ifindthatdirectconnectivity DiabloIIandNetHack. fromgamertogamertobeamazinglyenergizing,andit’salarge Oneelementthattiestogetherbothearlyfantasyroleplaying portion of why the early years of RPG hobbies were such an andNetHackisthe“anythinggoes”mentality(seepp.34-35); excitinggladiatorialpitofcompetingideas. bothsourcesareknownfortheirflightsoffancy.Anotherfasci- Forthemostpart,wefansandpublishershavecalcifiedover nating comparison is how many classic elements between the the years. In many ways, that’s good (game design is much twoaresimplyaresultofoneperson’sideaof“Ithoughtitwould sharperandmoreconsistently“fun”thanmanyolderdesigns). beneat.”WhydoheroesinNetHackstartwithapet?Because Other ways, it’s harder to achieve the same connectivity. one programmer somewhere thought it would be fun, and he Hopefully, Pyramid is doing its part to bring back the crazed codedit.Whydomagicmissilesautomaticallyhittheirtarget? ideasthatdefinedthefrontiersofgaming.Letusknowhowwe Because one guy thought it would be more fun for the spell- did,[email protected],orviaourvirtualtown caster.Inthisway,theseideashaveemergednotasaresultof squareatforums.sjgames.com. Pyramid,GURPS,Warehouse23,andtheall-seeingpyramidareregisteredtrademarksofSteveJacksonGamesIncorporated.e23,DungeonFantasy,andthenamesofallproducts publishedbySteveJacksonGamesIncorporatedareregisteredtrademarksortrademarksofSteveJacksonGamesIncorporated,orusedunderlicense. Pyramidiscopyright©2011bySteveJacksonGamesIncorporated.Allrightsreserved. Submissionofyourphotos,letters,humor,captions,andmarginaliaconstitutespermissiontoSteveJacksonGamesIncorporatedtousetheminallmedia. AllsuchsubmissionsbecomethepropertyofSteveJacksonGamesIncorporatedandwillnotbereturned. Thescanning,uploading,anddistributionofthismaterialviatheInternetorviaanyothermeanswithoutthepermissionofthepublisherisillegal,andpunishablebylaw.Please purchaseonlyauthorizedelectroniceditions,anddonotparticipateinorencouragetheelectronicpiracyofcopyrightedmaterials.Yoursupportoftheauthors’rightsisappreciated. P M 3 O 2011 YRAMID AGAZINE CTOBER T HE D EMOLISHER S P BY EAN UNCH A time-honored fantasy RPG tradition is the profession [10/level],DX+1or+2[20/level],IQ+1or+2[20/level],HT that’s reserved for members of certain races. GURPS +1to+4[10/level],HP+1to+3[2/level],AbsoluteDirection Dungeon Fantasy hasn’t described any of these as yet. [5], Absolute Timing [2], Combat Reflexes [15], Daredevil Instead,itcounselstheplayertoselectastandardarchetype, [15],EnhancedDefense1-3(Explosives)‡[5/level],Enhanced skim off points for a racial template, and make choices on Dodge1[15],Fearlessness[2/level]orUnfazeable[15],Fit[5] their character template that suit their race’s peculiarities. orVeryFit[15],Gizmos1-3[5/level],HardtoKill[2/level], Thereareotheroptions,though. High Manual Dexterity 1-4 [5/level], High Pain Threshold The demolisher plays on the classic RPG stereotype of [10], Rapid Healing [5], Signature Gear [Varies], improve dwarveswhowieldadvancedtechnology.Hisprofessionisone racialLiftingSTby1-3[3/level]orPickaxePenchantby1-3 of tough, tattooed delvers who tinker with explosives. Their [5/level],improveLuck[15]toExtraordinaryLuck[30]for15 weaponry isn’t so powerful as to upset a campaign – a half- points,orraiseWealthtoWealthy[20]for10pointsorVery competentwizardisabiggerthreattogamebalance.Butit’s Wealthy[30]for20points. just the ticket for players who want to blow stuff up without Disadvantages: Distinctive Features (Explosives License Tat- spellsorinplaceswheremagicdoesn’twork. too)[-1]andPyromania(15)[-2].• Another-15pointscho- Ka-boom! sen from among Delusion (“Explosives are safe around me!”) [-5], Hard of Hearing [-10], Impulsiveness [-10*], MissingDigit[-2or-5],OntheEdge[-15*],Overconfidence [-5*], Post-Combat Shakes [-5*], Wounded [-5], or worsen All destruction, by violent Pyromaniafrom(15)[-2]to(12)[-5]for-3points,(9)[-7] for-5points,or(6)[-10]for-8points.• Afurther-20points revolution or however it be, is chosen from among the previous traits or Bad Temper [-10*], Callous [-5], Compulsive Carousing [-5*], Curious but new creation on a wider scale. [-5*],Gluttony[-5*],Honesty[-10*],Miserliness[-10*],No – Thomas Carlyle SenseofHumor[-10],OdiousPersonalHabits[-5to-15], Sense of Duty (Adventuring companions) [-5], Trickster [-15*],orworsenracialGreedfrom(12)[-15]to(9)[-22]for -7pointsor(6)[-30]for-15points. Primary Skills: Explosives(A)IQ+2[8]-14;ForcedEntry(E) DEMOLISHER DX+2 [2]-15†; and Throwing (A) DX+2 [8]-15. • Two of Crossbow,Guns(Boomstick),orLiquidProjector(Burner), 250points all (E) DX+2 [4]-15; or Thrown Weapon (Axe/Mace) You’reoneofaselectfewdwarves–andonlydwarvesmay (E) DX+3 [4]-16†. • One of these three 12-point melee bedemolishers!–trainedtoworkwithshattersand(p.5).You skillspackages: knowhowtouseitformining,settingtraps,andevenlaunch- 1. Axe/Mace (A) DX+2 [4]-15†, Shield (E) DX+2 [4]-15, and ingprojectiles.Thisisariskyprofession,butwhatdwarffears Two-HandedAxe/Mace(A)DX+1[4]-15†. beingtorninhalfbyablastwhenheknowsthesecretofcrack- 2.Axe/Mace(A)DX+3[8]-16†andShield(E)DX+2[4]-15. ingopenveinsofgoldandblowingorcsintoitty-bittypieces? 3.Two-HandedAxe/Mace(A)DX+4[12]-17†. (Truthbetold,mostdo,butthedrivetocrackopenrocksand orcsisstrong.)Watchoutfordragonsandfireballs,though... SecondarySkills:Armoury(MissileWeapons)(A)IQ+1[4]-13; Prospecting (A) IQ+1 [2]-13†; and Traps (A) IQ+1 [4]-13. Attributes:ST13[30];DX13[60];IQ12[40];HT13†[20]. • Four of Brawling or Fast-Draw (Arrow or Bomb), both SecondaryCharacteristics:Damage1d/2d-1;BL45lbs.†;HP (E)DX+1[2]-14;StealthorWrestling,both(A)DX[2]-13; 13[0];Will12[0];Per12[0];FP16†[0];BasicSpeed6.00 ArchitectureorLockpicking,both(A)IQ[2]-12;Lifting(A) [-10];BasicMove5†[0]. HT [2]-13; Intimidation (A) Will [2]-12; Scrounging (E) Advantages:Dwarf(TheNextLevel,p.6)[20];Luck[15];Shtick Per+1 [2]-13; 2 points to raise one of these skills, Forced (Canstrikeaflameanywhere)[1];andWealth(Comfortable) Entry,orProspectingbyalevel;or2pointsforanotherpri- [10].• Afurther40pointschosenfromamongST+1to+4 maryranged-combatskillatonelevellower. P M 4 O 2011 YRAMID AGAZINE CTOBER Shattersand Shattersand is essentially gunpowder. Specifically, it is dungeon)canattemptanExplosivesrollat-4torecoverit. serpentine: low-tech (TL3), low-powered (REF 0.3) black Anyfailuremeansit’strulylost. powder. In Dungeon Fantasy, it’s available only to those If shattersand parked in the open is exposed to fire – withtheDwarvenGearracialperk(thatis,dwarves)and8+ even1pointofburningdamage–itinflamesasiftriggered points in the Explosives skill (taught by grizzled dwarven intentionally.Containedcharges(likeminesandbangers) masters,whotattoothefaceoftrainedapprenticeswithan detonate,whileloosesandburns.Burningsandiscertain “explosiveslicense”).However,itisn’tmadefromsaltpeter, toignitesupplycaches,wagons,inns,etc. charcoal, and sulfur; those substances’ magical properties Ademolisheristrainedtoprotectshattersandhe’scar- interact to create a granular fire suppressant. Dwarven ryingfromthesefates.Wheneverhe’sexposedtowateror alchemists–whoteachnoonetheirsecrets,notevendemol- firethattheGMwouldcountasanattack,atrap,orahaz- ishers–compounditfromsemipreciousstonesfounddeep ardtopassage,hegetsthestandardrolltododgeoravoid underground, multiplying its cost fivefold. It’s an art more it.Ifthisfails,hemaytrya“defenseroll”against(Explo- closelyguardedthanhowtoenchantmagicitems. sives/2)+3,adding+1forCombatReflexes.Successmeans he keeps the fire or water away from his sand (or vice Aqua et Ignis versa)–evenifheisaffected.Failuremeanswaterruinsall ofhisshattersand,whilefiretriggersablast.Usethedam- Beinggunpowderofsorts,shattersandhastroublewith age dice of the single largest charge he’s carrying, and waterand,worse,fire. applymaximumdamagetohim! Ifshattersandisleftsittingaround,dousingitwithwater ruins it. A demolisher with a full day free (unlikely in the Background Skills: Carousing(E)HT[1]-13.• FiveofKnife it.Thenchoosetraitsthatcomplementtheroledefinedbyskill (E)DX[1]-13;Climbing(A)DX-1[1]-12;FirstAidorGes- choices. Warriors should consider extra ST and HT, Combat ture, both (E) IQ [1]-12; Armoury (Body Armor or Melee Reflexes, High Pain Threshold, and Pickaxe Penchant. Dun- Weapons), Cartography, Connoisseur (Weapons), Mer- geon experts need improved IQ to boost the relevant skills, chant,orSmith(any),all(A)IQ-1[1]-11;Jeweler(H)IQ-2 AbsoluteDirectionfornavigatinglabyrinths,andHighManual [1]-10; Alchemy (VH) IQ-3 [1]-9; Hiking or Running, both Dexterity for defeating traps. Gunners and bombardiers will (A) HT-1 [1]-12; Observation or Search, both (A) Per-1 appreciate DX for aim, Enhanced Dodge for ducking return [1]-11;or1pointtoraiseoneoftheseskillsbyalevel. fire (and dropped bombs!), and Gizmos for “free” bangers, bombs,boomstickshots,firebolts,andnageteppos(anysingle- *Multipliedforself-controlnumber;seep.B120. useitemthatcosts$50orlessandweighsatmostBL/10lbs.is †Includesracialmodifier. fairgame). ‡Gives+1/leveltoExplosives-baseddefenserolls;seeAqua Disadvantages mainly play up dwarf stereotypes, which etIgnis(p.5) range from the good-natured stalwart (with Compulsive Carousing, Honesty, and Sense of Duty), through the amoral Customization Notes capitalist (pick Miserliness and worsen Greed), down to the ReviewShattersandTechnology(below)andOtherDemolisher infamous “evil dwarf” who likes setting traps (Bad Temper, Gear(p.7),selectequipment,andthenchooseskillstomatch. Callous, and Trickster fit; No Sense of Humor doesn’t; and Fewdemolishersstartwithboomsticksandburners,soit’srare severe Pyromania is likely). No demolisher is a milquetoast, toneedbothGunsandLiquidProjector–andthosewithGuns though–thoseintheprofessionlovefire,explosions,andale, areunlikelytobotherwithCrossbow(andviceversa).Likewise, and their attitudes start at “grimly competent” (Overconfi- whileboomstickandburnerwieldersoftenlearnTwo-Handed dence)anddescendto“psychoticwithadeathwish”(Delusion Axe/Mace, some demolishers fight with axe and shield, saving and/orOntheEdge). shattersandfordemolitionandtraps. Pointsfromquirksarebesttradedformoreandbettergear. Secondary and background skill choices depend on the The template specifies only -48 of the -50 points allowed for demolisher’sroleintheparty.Ifhe’safront-linewarrior,he’ll disadvantages, so the player can squeeze out a couple more want good Brawling and Wrestling, and fair Armoury skills pointsthatway,ifneeded. forarmorandmeleeweapons.Ifheplanstobeanexperton dungeons,hemightlookatArchitecture,Cartography,Lock- S T picking, and boosted Prospecting, plus a solid grasp of loot: HATTERSAND ECHNOLOGY Connoisseur, Merchant, and Jeweler. And if he prefers to Shattersand has many uses, all of them destructive. The blast away from afar, he’ll want additional ranged combat itemsbelowareonlyforsaletodemolishers–andonlyinareas skills, supported by Climbing and Stealth for getting into wheredwarvesarecommon.Delverstravelingawayfromciv- positiontosnipe. ilizationshouldstockupintown!Treatallofthisequipment Think about advantages after skills. Demolisher gear is as“dwarven”forthepurposeoftheDwarvenGearperk(10% expensive and heavy, so buy sufficient Signature Gear and off),althoughit’slistedatfullprice. Wealthtoaffordeverything,andtheSTandLiftingSTtocarry P M 5 O 2011 YRAMID AGAZINE CTOBER Explosives: Several items here cause crushing explosions boredorcsentries–mustrollvs.IQorbementallystunnedby (“crex”).Victimshitbytheexplosivedevicetakefulldamage– thepop,rollingtorecoverasusualeachturnthereafter.$5,0.05 and if the thing is in a pocket, stuck in their chest on a bolt, lb.apiece,butsoldinstringsof20($100,1lb.). etc., they suffer maximum damage! For everybody else, roll damageanddividebythreetimesdistanceinyardsfromthe Bombs explosive.UsehalftorsoDRagainstblastdamageifthetarget Bombsarespheresofthin,low-qualityironfilledwithshat- isn’t Sealed (no Dungeon Fantasy armor and few monsters tersand and studded with alchemist’s matches. They’re havethistrait). designedtobetossedbyhand(useThrowing),andexplodeon striking their target. Tossing one down a monster’s gaping Bulk Shattersand maw(onlyvs.acreatureofSM+2orlargerontheturnafterit Loose shattersand in a cloth bag costs $50/pound. Roll bites,at-5tohit)inflictstriplerolleddamageinsteadofmaxi- against Explosives to measure out and set a charge. Failure mumdamage!Otherwise,treatitasanyotherexplosive. means the sand burns up or scatters uselessly on the first Size Damage* Range Cost Weight attempttotriggerit.Criticalfailuremeansitdetonateswhile Small 1d[1d-4]crex 2.5¥ST $16 2.2lbs. the demolisher is preparing it, causing him full (though not Medium 2d[1d-2]crex 1.2¥ST $49 5.7lbs. maximum) damage! Once set, the charge can be touched off Large 3d[1d]crex 0.8¥ST $97 10.1lbs. with fire (requires a Ready maneuver and a DX-based Huge 4d[1d+1]crex 0.7¥ST $160 15.2lbs. Explosivesroll),byshootingitwithafirebolt(p.7),bytossing abanger(below)onit,orviaafuse(below).Damagedepends *Damageinbracketsisfragmentationfromtheironshell. onweight: Anybody who takes any explosive damage, whether or not it penetratesDR,isstruckby1d-3fragments,plusoneperfull+3 Damage Quantity Damage Quantity SM(butalwaysatleastone).Rollhitlocationrandomly.Dam- 1d 0.025lb. 6d 0.8lb. ageiscutting.DRprotectsnormally. 2d 0.1lb. 7d 1.2lbs. 3d 0.2lb. 8d 1.6lbs. Boomsticks 4d 0.4lb. 9d 2lbs. 5d 0.6lb. 10d 2.4lbs. Theboomstickisaprimitivecannonmountedonapole– alongpole,justincase.Itrequirestwohands.UsetheGuns Forbiggerbooms,multiplydiceandweightbythedesired (Boomstick) skill to hit and the Two-Handed Axe/Mace skill factor,andweightbythatfactoragain(thus,weightincreases toparry. asthesquareofthedamagemultiple);e.g.,a100dchargehas 10timesthepowerofa10done,whichmultipliesweightby Bandoleer:Holds12shots,automaticallyprotectingagainst 100,for240lbs. waterandfire.$50,5lbs. Loose sand is typically used to blow doors, supports, and Reloads: Reloading takes 30 seconds/shot. Each shot: $10, oreveins.AsuccessfulArchitecture,ForcedEntry,orProspect- 0.17lb. ingroll–forstructuralmembers,portals,andmineralforma- SpikyBits:Foraversionthatcanbewieldedasagreataxe tions, respectively – places the charge in good contact, usingtheTwo-HandedAxe/Maceskill,add$30,1lb.Forone meaningitdoesmaximumdamagetothetarget! thatworksasawarhammer,add$50,0.5lb.Ineithercase,the STnecessarytouseitasaboomstickincreasesbyone. Fuse: For safety, shattersand is often set off using a long fuse.Fuseburnsat4yards/minute.Thisnecessitatesstrategic Burners planning when used for traps (Absolute Timing gets it right everytime,though!).Peryard:$10,0.2lb. Halfway between a short polearm and a boomstick, this devicespewsflamefor30seconds–30turnsincombat–once Bangers ignited (takes a Ready maneuver). It cannot be shut off once lit.Tohit,rollvs.LiquidProjector(Burner);toparry,useTwo- Abangerisasmallshattersandnoisemaker,notaweapon.It HandedAxe/Mace. takesaReadymaneuvertoprepareandanAttacktotoss(upto 3.5¥ST yards). Anyone unfortunate enough to be touching it Reloads: Reloading calls for 10 minutes, 3 lbs. of shatter- whenitburstssuffers1d-3burningdamage.Abangercanignite sand ($150), and a roll vs. Explosives. Failure simply wastes shattersand,alchemist’sfire,oroilincontactwithit,makingit time;criticalfailuresgoboom.Thecostonthetableincludes a useful detonator. Unsuspecting victims out of combat – e.g., oneloadofsand. Shattersand Ranged Weapons Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost Boomstick,Single-Barreled 2d+1pi++ 1 55/550 6.9 1 1(30) 10† -5 4 $240 Boomstick,Double-Barreled 2d+1pi++ 1 55/550 10.8 1 2(30i) 11† -6 2 $370 Boomstick,Triple-Barreled 2d+1pi++ 1 55/550 14.7 1 3(30i) 12† -7 2 $500 Weapon Damage Range Weight RoF Shots ST Bulk Cost Burner 2dburn 2-4 10 Jet 1¥30s 11† -6 $300 P M 6 O 2011 YRAMID AGAZINE CTOBER Spiky Bits: Like a boomstick (above), a burner can be outfitted to work like a great axe or a warhammer. With Other Demolisher Gear eithermodification,theSTnecessarytouseitasaburner increasesto12.Theusercanalternatebetweenswungand Demolishers favor weapons that benefit from Pickaxe flameattacks! PenchantanddoubleasForcedEntrytools–thatis,those wielded with Axe/Mace, Thrown Weapon (Axe/Mace), or Firebolts Two-HandedAxe/Mace.Whenbuyingfromamerchantwho can sell them shattersand, they can extend their Dwarven A firebolt is a crossbow bolt fitted with a shattersand Geardiscount(10%off)toseveraladditionalitemsfoundon charge.Itcanbeshotfromanycrossbow,giving-1toAcc pp. 23-30 of Adventurers: alchemist’s fire, alchemist’s and subtracting 5 from both range multipliers (so a stan- matches, bull’s-eye lantern, helmet lamp, nageteppo (either dardcrossbowendsupwithAcc3andRange¥15/¥20).An variety), necklace of fireballs, oil, salamander amulet, siege alchemist’smatchinthenosesetsitoffonstrikingthetar- stone,timedcandle,andtheFlamingWeaponenchantment. get,causing1d-1crex.Thetargetsuffersmaximumdam- age(5points)fromthecontactexplosion,inadditiontothe bolt’simpalingdamage–andifit’sflammable(shattersand, Likewise,thedemolishershouldbeallowedtotrytrickslike alchemist’sfire,evenoilortinder),it’sautomaticallylit.Those packing one shot from a boomstick into a keyhole to blast a nearbysufferexplosivedamagenormally.$28,0.125lb. lock. Rather than give complex rules for demolition, which don’t suit dungeon fantasy, use this guideline: If the charge Mines seemsbigenoughtofillagap,hole,etc.aroundanobstacle, Minesareintendedtobeburiedorhiddenindebrisonthe thenanExplosivesrollwilltampitdownandletthedoor,lock, ground; roll against Traps to conceal one. They go off when orwhateverbeblownopen.Again,thisrollmaytakepenalties steppedon.Damage,cost,andweightareasforbombs(p.6). –anythinguptotheobject’sDRisreasonable. Whileaminecannotbeusefullyhurled,italwaysdoesmaxi- Remember that the demolisher only has a niche while he mumdamage(6,12,18,or24points)tothevictimandshreds candosomethingthatotherPCscannot.Don’tletthemsteal himwiththreefragments,eachdoingitsusualcuttingdamage his thunder! Shattersand merchants won’t sell to non-demol- (1d-4,1d-2,1d,or1d+1)tohisfoot.Thosenearbysufferexplo- ishers, however high their reaction modifiers and Merchant sive damage but no fragmentation – mines send their lethal skills.Doingsomeanscertaindeathatthehandsofwild-eyed loadupward. dwarvensuicidebombers. Regardless, this stuff is useless without training in Explo- Demolisher Power-Ups sives,Guns,and/orLiquidProjector,whichisn’tofferedtonon- dwarvesandtakesyearsevenfordwarves.Aswell,theartifacts Demolishers may spend earned points on any ability from listedearlierassumetheuserhastheShtick“Canstrikeaflame theirtemplate,andbuyuptoEnhancedDefense6(Explosives) anywhere,” to ignite burners with a Ready maneuver, shoot [5/level] (for safe handling), Enhanced Dodge 3 [15/level] (for boomstickswithanAttack,etc.,withoutafiresourceinhand. escapingblasts),Gizmos6[5/level](forimprovisedexplosives), Thisperkisthefinalstageoftrainingfordwarveswho’veearned LiftingST6[3/level](beyondthetworaciallevels,forlugging theirtattoobyrackingup8+pointsinExplosives.Delverswho aroundbagsofsand),PickaxePenchant6[5/level](torepresent lack it must fumble with fire for 1d seconds to get anywhere theirknackforbreakingthings),andRidiculousLuck[60](to withthistechnology.TheGMshouldenforcethismercilessly. survive being a walking bomb). Best of all is Weapon Master Interestinglootforthedemolisherisanythingmentionedin (ShattersandWeapons)[30],giving+1/dietodamageifthegov- Shattersand Technology (pp. 5-7) and Other Demolisher Gear erningskillisatattribute+1,or+2/dieatattribute+2orbetter. (above); fine and/or dwarven Axe/Mace and Two-handed TheskillisCrossbowforfirebolts(onlyexplosivedamagebene- Axe/Mace weapons; unusual explosives and incendiaries that fits);Explosivesforbulkchargesandbangers;Gunsforboom- defy analysis by Alchemy but submit to Explosives; and one- sticks; Liquid Projector for burners; Throwing for bombs (for offssuchasthrowingaxesthatworklikefireboltsbutdomuch explosivedamage,notfragments);andTrapsformines(ditto). moredamage. Making the Demolisher Useful A A BOUT THE UTHOR The demolisher is built around the premise that the Explosives skill is as rare and unusual as, say, Hypnotism or Sean “Dr. Kromm” Punch set out to become a particle PowerBlow.Learningitinvolvesinitiationintoasecretbroth- physicist in 1985, ended up the GURPS Line Editor in 1995, erhood, as signified by the tattoo (Distinctive Features). It and has engineered rules for almost every GURPS product grants near-supernatural control over shattersand, including since.Hedeveloped,edited,orwrotedozensofGURPSThird thespecialdefenserolltokeepitsafe(AquaetIgnis,p.5). Editionprojectsbetween1995and2002.In2004,heproduced ThrowingtheExplosivesskillontowhat’sotherwiseawar- theGURPSBasicSet,FourthEditionwithDavidPulver.Since riortemplatemeansthatitandtheIQitdependsonsuckaway then, he has created GURPS Powers (with Phil Masters), somecombateffectiveness.Inreturn,theGMshouldbegener- GURPS Martial Arts (with Peter Dell’Orto), and the GURPS oustotheplayerwhereexplosivesareinvolved.Ifanykindof Action, GURPS Dungeon Fantasy, and GURPS Power-Ups explosiveshowsupinthedungeon–frommysteriousalchem- series...andthelistkeepsgrowing. icalelixirstoEvilRuneso’Blasting–thedemolishergetsaPer- Seanhasbeenagamersince1979.Hisnon-gaminginter- based Explosives roll to recognize it and a DX-based roll to estsincludecinema,cooking,andwine.HelivesinMontréal, defuseit.Aswithalltraps,theremaybepenalties. Québecwithhiswife,Bonnie. P M 7 O 2011 YRAMID AGAZINE CTOBER D UNGEON S AINTS A T M BY NTONI EN ONRÓS GURPSPowers:DivineFavoroffersanewsystemtorep- Powers. This article integrates Divine Favor into Dungeon resent individuals who can channel the power of the divine Fantasy.YouwillneedDivineFavorforthenecessaryinsight into miracles, using the powers framework from GURPS intohowmiracleswork. Prayer is not an old woman’s idle amusement. Properly understood and applied, it is the most potent instrument of action. – Mohandas Gandhi S L AINTLY ENSES In the same way that evil clerics and unholy warriors are Otherdelverswhowanttodabbleinthedivineshouldtake variations of the cleric and holy warrior templates, saint theservant-of-the-divinelens(p.10),whileclericsanddruids (below)isalensthatshouldbeappliedtotheclerictemplate, who want to supplement their spellcasting with divine mira- andwarrior-sainttotheholywarriortemplate.Evilsaintsand clesshouldinsteadlookatthebeatifiedlens(p.10). evil warrior-saints can be created by adding the appropriate modificationstotheclericandholywarriortemplatespriorto S AINT applyingthelensespresentedhere,butthischangesthelistof availablemiraclesalittle;seeEvilinDungeonFantasy,p.9. 0points You’re touched by the gods, their hand on earth. When youspeak,godslisten–andoftenanswer.Unlikethecleric, New Advantages youdon’thaveaformalizedlistofspells;yousimplyask,and godsdispose.It’snotalwaysexactlywhatyouaskedfor,but it’s always helpful. You might have an understanding with Faster Prayers your patron deity, to allow you to easily produce a certain type of miracles, but unlike the warrior-saint (p. 9), your 10points focusisonversatility. You can ignore the -2 penalty to petition rolls when Attributes:-2IQ[-40]. attemptingone-secondprayers. Advantages: Replace all Power Investiture, basic or added, with Power Investiture (Divine Favor), and add Divine Repeated Petitioner Favor10[70].•Insteadof25pointsinHolyabilities,take 5points/level 15 points in learned prayers (see pp. 10-15 and Divine Each level of this trait allows you to, once per day, Favor), putting any leftovers into advantages. •In advan- ignore the penalties to petition and reaction rolls for tageoptions,swapallpointsinHolyAbilitieswiththesame multiplesuccessfulgeneralandspecificprayers.Itisrec- numberofpointsinlearnedprayers,andaddDivineFavor ommendedthattheGMallownomorethanfourlevels 11[20],FasterPrayers(seeabove)[10],andRepeatedPeti- forstartingadventurers. tioner1to4(seeabove)[5/level]totheavailableoptions. Spells:Removeallspellsfromthetemplate. P M 8 O 2011 YRAMID AGAZINE CTOBER Customization Notes: SecondaryCharacteristics:-2Will[-10]. WithmostofyourpointstakenbytheDivineFavoradvan- Advantages: Replace Holiness 2 with Divine Favor 6 tage,itmightseemthatyoudon’thavemuchchoice,butlearned [+15]. • Instead of 25 points in Holy abilities, take 20 prayersareextremelycheapanddon’tleaveyouatthemercyof points into learned prayers (see pp. 10-15 and Divine thedice.WithFasterPrayers,youcangetageneralorspecific Favor), putting any leftovers into advantages. •In advan- prayerinasinglesecond.WithPowerInvestituregivingyoua tageoptions,swapallpointsinHolyabilitieswiththesame bonustoreactionrolls,youcanoftenpullimpressivemiracles. numberofpointsinlearnedprayers,andaddDivineFavor Repeated Petitioner allows you to do it multiple times before 7or8[10or20]totheavailableoptions. incurring penalties to the petition roll. If you focus on Power Investiture,youcangetitupto6,meaningthatyoucangetVery Customization Notes: Goodreactionsona10orbetter,orExcellentreactionsona13 Unlikethesaint,youcannotcountongeneralandspecific orbetter. prayers.ThismeansthatyoushouldtakeonlyasmuchDivine Favorasneededtoqualifyforanylearnedprayersyouwantto have. Divine Favor 6, opens, among other possibilities, Holy W -S ARRIOR AINT Touch, Confidence, Protection From Evil, Flesh Wounds, 0points GhostShirt,SpiritWeapon,andStoicism.DivineFavor7adds ProtectionFromEvil(Enhanced),RighteousFury(p.11),and You’retouchedbythegods,theirfistonearth,todealwith SenseTrueEvil.Finally,DivineFavor8allowsGuideMyHand pesky creatures that offend their sight. Unlike the saint (p.12),LayonHands,HolyGlory,andSmite.Eventually,you (above),you’refocused.Yourrelationshipwiththegodsmight will want to reach Divine Favor 9 for See Evil, and Divine notbeascloseasthesaint’s...butitdoesn’tneedtobe.You Favor 10 for Holy Fire (pp. 12-13) and Righteous Fury have an understanding with them, and know a set of tricks (Enhanced)(p.13).Finally,evenifit’snotyourfocus,don’tdis- theyaren’tfussyaboutgrantingyou. regardgeneralandspecificprayersforout-of-combatutility. Evil in Dungeon Fantasy EvilinDungeonFantasydoesnotfitthemoreserious SocialStigma(Excommunicated),andtherearenoother treatment given in Good and Evil (Divine Favor, p. 12). optionsforthepactdisadvantage. EvilinDungeonFantasyistheclichédevilofB-movies, The following effects are not available to good saints andwhileit’snotnecessarilyweakerthangood,thereare andwarrior-saints: somethingsitcannotdo. • CorruptingTouch(p.11). The following effects are verboten for evil saints and • CorruptingTouch(Enhanced)(p.12). evilwarrior-saints: • DarkGlory(p.12). • AvengingAngel(p.14). • DarkGlory(Enhanced)(p.14). • ConsecrateGround. • DarkMetamorphosis(p.14). • ConsecrateGround(Enhanced). • DesecrateGround(p.12). • FeedtheMasses. • DesecrateGround(Enhanced)(p.14). • FeedtheMasses(Enhanced). • DrainSoul(p.15). • FinalRest. • EyesofHell(p.11). • FleshWounds. • EyesofHell(Enhanced)(p.10). • HolyFire. • MantleoftheGodofLies(p.10). • HolyFire(Enhanced). • NoRestfortheWicked(p.13). • HolyGlory. • PoweroftheAbyss(p.11). • HolyGlory(Enhanced). • PoweroftheAbyss(Enhanced)(p.13). • HolyTouch. • SeeGood(p.12). • LayonHands. • SenseTrueGood(p.11). • LayonHands(Enhanced). • ServantoftheGodofLies(p.10). • ProtectionFromEvil. • VampiricTouch(p.13). • ProtectionFromEvil(Enhanced). • ZombieSummoning(p.10). • RaiseDead. • ZombieSummoning(Enhanced)(p.12). • Resurrection. WiththeGM’spermission,itmightbepossibletoplay • RighteousFury(p.11). asaintofadeitynotcompletelygoodorevil–eitherone • RighteousFury(Enhanced)(p.13). alignedwithnature(suchastheonethatdruidsaresaid • SenseTrueEvil. to revere), or one that sits in a gray area between good • Sermonize. andevil.Suchadeitywouldmayaccesstoalltheeffects, • SmiteandSmite(Enhanced). boththosepresentedhere,andthoseinGURPSPowers: Also,anyunholywarriorwhobecomesaservantofthe DivineFavor. divinemustpay10extrapointsforit,sincehealreadyhas P M 9 O 2011 YRAMID AGAZINE CTOBER S D Might abilities, and which one constitutes the pact for their ERVANT OF THE IVINE DivineFavorabilities(sincetheyshouldbedifferent). 50points Alldelverspraytothegods,normallywhenthingsgosouth, B EATIFIED butgodsnotonlyhaveheardyourprayers,theyalsoanswered them.You’restartingtodabbleintothedivine.Likethewar- Variable rior-saint,youshouldfocusonlearnedprayers;onlypickthe Clerics and druids (and any who already possesses Power onesthatsupplementyourabilities,notnecessarilythesame Investiture thanks to a Mixing Professions lens; see Dungeon thanawarrior-saintwouldpick. Fantasy3:TheNextLevel,pp.17-36)shouldnottaketheser- vant-of-the-divine lens, but instead should add this power-up. SecondaryCharacteristics:+1Will[5]. ThedelvermustpurchaseatleastDivineFavor6.Afterthat,he Advantages: Divine Favor 6 [25]. • 25 points chosen among may buy Power Investiture (Divine Favor) at 2/level, but this Divine Favor 7 or 8 [10 or 20] or learned prayers [varies] PowerInvestiturecannotexceedhisoriginalPowerInvestiture. (seepp.10-15andDivineFavor). Druidswhofollowthispath(andwhodon’tuseanyofthevari- Disadvantages*:Honesty[-10],SenseofDuty(Coreligionists antoptionspresentedinDungeonFantasy7:Clericsthatmake or Good Entities) [-10], or Vow (Own no more than your themmoreakintoclerics)shouldexchangeoneormoredisad- horsecancarry)[-10]. vantages,totaling-10points,foroneofHonesty[-10],Senseof Skills: Esoteric Medicine (H) Per-2 [1]; Exorcism (H) Will-2 Duty(Coreligionists)[-10],orVow(Noedgedweapons)[-10]. [1];Meditation(H)Will-2[1];ReligiousRitual(H)IQ-2[1]; Theology(H)IQ-2[1]. Advantages: Divine Favor 6 [25]. • Add Power Investiture (Divine Favor) [2/level] as an alternate ability (see *Holywarriorsthatbecomeservantsofthedivineshould description). note which disadvantage constitutes the pact for their Holy L P EARNED RAYERS This selection of new prayers includes a large number of Evil gods often raise corpses to act as servants of their oneshelpfultoevilparagons,plusseveralsuitableforservitors devoted.BuildtheAllyasanimprovedzombie(Pyramid#3/1: ofgood. Tools of Trade – Wizards, p. 16), and then add points until it reaches15%oftheparagon’spointtotal.Asaspecificprayer,this M B miraclelastsuntildawn;asalearnedprayer,itispermanent,but INOR LESSINGS thezombiewillreverttobeingacorpseifDivineFavororany MinimumReaction:Neutral otherlearnedprayerisused.Ifthezombieisdestroyed,anyrel- ativelyfreshcorpsecanbeusedtocreateareplacement,ablas- phemous process that takes a day and a Religious Ritual skill Eyes of Hell roll.Itisobviouslyillegalinmostofthecivilizedworld. LearnedPrerequisite:DivineFavor4. SeealsoZombieSummoning(Enhanced),p.12. LearnedPrayerCost:1point. Statistics: Ally (Zombie, Built on 15%; Constantly; Divine, Youcanseeasclearlyunderthelightofthemoonasmost -10%;Minion,+50%;Summonable,Requiresabody,+50%)[5]. peopleseeunderthenoonsun.Ignoreupto-5worthofdark- Usesoptionallow-poweredAlliesrulesfromGURPSSupers. nesspenalties,butyoustillcannotseeifthereisnolightatall. SeealsoEyesofHell(Enhanced),p.11. Statistics:NightVision5(Divine,-10%)[5]. You can’t pray a lie. Servant of the God of Lies – Mark Twain LearnedPrerequisite:DivineFavor4. LearnedPrayerCost:3points. AsSermonize(DivineFavor,p.9),butinsteadofaliebyact oromissionendingtheeffect,allyourassertionsmustbelies, Mantle of the God of Lies or,iftheyhaveanypartoftruth,itmustbecompletelymislead- LearnedPrerequisite:DivineFavor5. ing,andthusequivalenttoalie. LearnedPrayerCost:4points. Statistics:Charisma5(Divine,-10%;TemporaryDisadvan- Evilgodstakegreatdelightinsowingconfusionamongthe tage,CompulsiveLying(CannotResist),-37%)[14]. servitors of good. This is one of their tools. The paragon can chosetolooklikeanyonehesees,orhecantrytocreateanew Zombie Summoning look,gaining+4toDisguiserolls. LearnedPrerequisite:DivineFavor4. Statistics:ElasticSkin(Divine,-10%)[18]. LearnedPrayerCost:1point. P M 10 O 2011 YRAMID AGAZINE CTOBER

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