Stock #37-2634 C ONTENTS Neverinterruptsomeonedoingwhat yousaidcouldn’tbedone. –AmeliaEarhart FROM THE EDITOR . . . . . . . . . . . . . . . . . . 3 ALTERNATE SPACESHIPS. . . . . . . . . . . . . . . 4 I T byDavidL.Pulver N HIS A NEW TAKE ON GRAPPLING . . . . . . . . . . 11 byKenClary I WHEN WE WERE VERY SMALL . . . . . . . . 19 SSUE byMarkGellis EIDETIC MEMORY: EXTREME DAMAGE . . . 24 Watchout:ThecuttingedgeofGURPSissharp!Thismonth byDavidL.Pulver isdedicatedtonovelnotionsandmajormanipulationsforthe TEN TWEAKS TO CUSTOMIZE COMBAT. . . . 26 greatestgenericuniversalroleplayingsystemofalltime! Docking first is Alternate Spaceships, a look at significant byTBone modificationstotheGURPS Spaceshipssystem–writtenby A DECK OF DICE. . . . . . . . . . . . . . . . . . . 29 thatseries’mastermind,DavidL.Pulver.Harnessthepowerof byStevenMarsh coretweaks,newsystems,variantdesignfeatures,andmore. ANewTakeonGrapplingoffersaradicalrevisionthatseeks ARMOR REVISITED. . . . . . . . . . . . . . . . . . 31 tounifyandexpandthegrapplingsystemfromtheBasicSet byDouglasH.Cole andGURPS Martial Arts.Forthosetimeswhenonlyhands- onheroicswillsuffice,givetheserulesatry! RANDOM THOUGHT TABLE: I NEVER Watchyourstep!WhenWeWereVerySmallprovidesalittle META-RULE I DIDN’T LIKE. . . . . . . . . 33 tweaktothecorerulesthatpermitbettergradationandvaria- byStevenMarsh,PyramidEditor tiononthesmallersideoftheGURPSscale.Itincludesadvice forplayinganimalsandothersofundersizedstature,plussize ODDS AND ENDS . . . . . . . . . . . . . . . . . . . 35 andstrengthguidelinesforover100tinytroublemakers. featuringMurphy’sRules Who can forget David Pulver’s monthly Eidetic Memory offering?Notus!ThismonthhelooksatExtremeDamage,an ABOUT GURPS. . . . . . . . . . . . . . . . . . . . 36 examinationofthehigherendofthescale.Ifyouwantedtosee how one of the principle architects of the GURPS Fourth Edition can shake up fundamental assumptions of size, HP, explosions,andmore,looknofurther! Longtime GURPS tinkerer T Bone offers Ten Tweaks to Article Colors CustomizeCombat,abunchofbite-sizedmodsthatcanbring anewsparktocombat. Each article is color-coded to help you find your Whoneedssix-siders?ADeckofDiceoffersaradicalrevi- favoritesections. sion of a beloved basic concept – and what possibilities it PaleBlue:InThisIssue opens.Dealwithit! Brown:InEveryIssue(letters,humor,editorial,etc.) Forthosewhoarelookingformorevariabilityandoptions onthedefensiveside,ArmorRevisiteddescribesanumberof DarkBlue:GURPSFeatures newpossibilities.Staysafe! Purple:SystemlessFeatures Pyramid Editor Steven Marsh uses this month’s Random Green:DistinguishedColumnists Thought Table to suggest methods for introducing new rules andtweakswithoutwreckingtheworld,whileOddsandEnds COVER ART INTERIOR ART featurestheusualgoodieswecouldn’tfitelsewhere–includ- JeffKoke GregHyland ingagroovyGURPSinstallmentofMurphy’sRules. Don’t settle for great. With this month’s GURPS, you’ll unleashnewideasandpossibilitiestotakeyourgamefurther! Editor-in-Chief!STEVEJACKSON GURPSLineEditor!SEANPUNCH PageDesign!PHILREEDand ChiefOperatingOfficer!PHILIPREED EditorialAssistant!JASON“PK”LEVINE JUSTINDEWITT ArtDirector!SAMUELMITSCHKE ProductionArtist!NIKOLAVRTIS MarketingDirector!PAULCHAPMAN e23Manager!STEVENMARSH PrepressChecker!MONICASTEPHENS DirectorofSales!ROSSJEPSON P M 2 A 2011 YRAMID AGAZINE UGUST F ROM THE E DITOR T W system,etc.ThefactthatTacticalShootingexistsinthesame HAT AS THE ecosphereasUltra-Litemakesmegiggly. TWEAK THAT WAS Thisissue,then,isdedicatedtotheinveteratetinkerers.We lookatsomeofthecoreassumptionsofthegame(andsome Not too long ago, there was a meme floating around that subsystems),andweseehowwecanshakethemup.Someof informed the world, “You’re playing Monopoly wrong!” (The thetweaksareminor(sometriviallyso),whileothersarecom- premisewasthatmany–perhapsmost–peoplefailtoauction pleteoverhauls. propertieswhentheyaren’tpurchasedbysomeonelandingon Even if you use none of these ideas as-is, hopefully they them.IwaspleasedtonotethatIhadbeenplayingcorrectly, inspire you to pop the hood, roll up your sleeves, get your onthoserareoccasionswhenIplayedMonopoly.) handsdirty,andseehowyoucanmakeGURPSwhatyouwant Theundercurrentoftheanecdotewasthat,bynotplaying ittobe.That’swhatit’sfor! with all the rules, you’re not playing the game right. For a gamelikeMonopoly,thatmakessense. W H , W N However, that’s impossible with a game like GURPS. To RITE ERE RITE OW me, the beauty of GURPS has always been in its modular Speakingofgettingyourhandsdirty,whynotdipthequill nature. Many of those pieces are inherently contradictory; in the virtual ink and send us a note? We’re open for public usingabatchofrulestomakecombatmoreandlessdeadlyat discussiononlineatforums.sjgames.com,andthetippy-top thesametimewouldbe...odd.However,thismakesitcon- secret ultra-private mailbox to reach us virtually is at ceivabletotailorGURPStobeexactlythekindofgameyou [email protected]! want: a cinematic romp, a realistic simulation, a quick-play Pyramid,GURPS,Warehouse23,andtheall-seeingpyramidareregisteredtrademarksofSteveJacksonGamesIncorporated.e23andthenamesofallproducts publishedbySteveJacksonGamesIncorporatedareregisteredtrademarksortrademarksofSteveJacksonGamesIncorporated,orusedunderlicense. Pyramidiscopyright©2011bySteveJacksonGamesIncorporated.Allrightsreserved. Submissionofyourphotos,letters,humor,captions,andmarginaliaconstitutespermissiontoSteveJacksonGamesIncorporatedtousetheminallmedia. AllsuchsubmissionsbecomethepropertyofSteveJacksonGamesIncorporatedandwillnotbereturned. Thescanning,uploading,anddistributionofthismaterialviatheInternetorviaanyothermeanswithoutthepermissionofthepublisherisillegal,andpunishablebylaw.Please purchaseonlyauthorizedelectroniceditions,anddonotparticipateinorencouragetheelectronicpiracyofcopyrightedmaterials.Yoursupportoftheauthors’rightsisappreciated. P M 3 A 2011 YRAMID AGAZINE UGUST A LTERNATE S PACESHIPS D L. P BY AVID ULVER GURPS Spaceships and its supplements (especially assumptions are overturned. This article offers several vari- GURPS Spaceships 7: Divergent and Paranormal Tech) ant rules that let you build ground vehicles, aircraft, water- provideacomprehensivesystemforspacecraftdesign...but craft, and even buildings with the system, as well as new it can be used for a lot more than that if some of its core waystocreateandmodifyspacecraft. D R ESIGN ULES Ifthesevariantwaystodesignspacecraftandothervehicles Armorsystemsthatareice,organic,etherwood,orwooden are used, they may change the statistics of any existing craft arenotappreciablydenserthanothersystemsandsoarenot builtwiththesystem. countedasarmorsystemsforthisrule. A V Armor and Size Table RMOR AND OLUME NumberofArmorSystems dDR TargetSM GURPS Spaceshipsisamass-basedsystem.Forthemost 4orless ¥1 0 part, it makes the assumption that mass and volume are 5-6 ¥1.2 0 roughlyequivalent,soamoremassiveshipisalsolarger.That’s 7 ¥1.3 0 trueformanydesigns,but,realistically,somesystemswillbe 8-9 ¥1.4 0 less dense than others. In particular, a ship built mainly of 10 ¥1.5 0 armorsystemswillhaveasmallervolumethanonethatiscon- 11 ¥1.6 0 structedofothersystemssuchascargo,weaponsbatteries,or 12-13 ¥1.8 -1 engines. This is normally not enough to actually reduce the 14 ¥2 -1 SM,butisenoughtoreducethesurfaceareathatthisarmoris 15 ¥2.3 -1 spreadover,andhenceincreaseoverallDR. 16 ¥2.6 -1 If this rule is used, the dDR provided by a vessel’s Armor 17 ¥3 -1 systemswillincreaseifatleastfivesystems(25%ofitsmass) 18+ ¥3.6 -2 is devoted to sufficiently-dense armor. Total the number of armorsystemsandcomparethemtotheArmorandSizeTable Example:AnunstreamlinedSM+6crafthasonediamondoid (below). armorandthreenanocompositearmorsystemsinitsfronthull dDRisthemultipletothedDRofallarmorsystems(round (total dDR 45), three nanocomposite armor in its central hull fractionsdown). (dDR30),andtwonanocompositearmorinitsrearhull(dDR TargetSMistheadjustmenttothevessel’sSM,whenrolling 20).Asithasatotalofninearmorsystems,theirdDRismulti- todetectorattackit.(Sincemassisunchanged,theSMchange plied by 1.4: its front hull increases to dDR 63, central hull to doesnototherwiseaffectcapabilities.) dDR42,andrearhulltodDR28.SMisnotaffected. The Defiant itself took considerable fire, but its shields held – and when they fell, the ship also had ablative armor, which would enable them to last even longer in a fight. – Keith R.A. DeCandido, “A Gutted World,” Star Trek: Myriad Universes #2 P M 4 A 2011 YRAMID AGAZINE UGUST N S EW YSTEMS TheseareadditionalGURPSSpaceshipssystemsthatcan InternalCombustionEngine(ICE)(TL6):Thisisagasoline beinstalled. or diesel engine. It provides one Power Point per system. Internalfuelprovidessixhours(TL6),eighthours(TL7),or10 C P hours (TL8+) of operation. Additionally, each Fuel Tank of OMBUSTION OWER hydrocarbonfuelconsumedbytheengineletsitoperateforsix P (TL6) [A ] timesthatduration. LANT NY GasTurbineEngine(TL7):Ahigh-performancecombustion These power plants burn fuel and air to generate power. power plant derived from jet engine technology. It provides Theyaremostusefulforcreatinggroundorwatervehicles,as two Power Points per system. Internal fuel provides three they won’t function in space (or in any environment lacking hours (TL7) or four hours (TL8) of operation. Additionally, atmospheric oxygen). They only function underwater if the eachFuelTankofhydrocarbonfuelconsumedletsitoperate vesseliscruisingjustbeneaththesurfaceandequippedwitha forsixtimesthatduration. snorkel(TL7;+$10pertonofvesselmass). Hydrocarbonfuelisapproximately$2,000perton. Combustion Engine Table SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 Workspaces 0 0 0 0 0 0 1 3 10 30 100 300 Cost($) 3K 10K 30K 100K 300K 1M 3M 10M 30M 100M 300M 1B RepairSkill:Mechanic(InternalCombustionEngineorGasTurbine). UsethelistedcostforICE;doublecostforgasturbines. Ground Performance It’spossibletousethedesignsystemtocreatevan-size Move:Refertothetablesundertheappropriatesystem orlargergroundvehicles.GURPSSpaceships4:Fighters, entriestogetgroundMove. Carriers, and Mecha introduced rules for leg-equipped GroundHnd/SR:ThisdependsonSM.Thefirstnumber walking vehicles. Craft with the flexibody, tracked or on the table is Handling; the second is Stability Rating. wheeleddrivetrainsystemscoveredinthisarticlealsohave Apply a -1 modifier to Handling if a Tracked or Wheeled agroundMoveandSpeed,aswellasagroundHnd/SR. craftisWinged. SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 Tracked -3/5 -3/5 -3/6 -4/6 -4/6 -4/6 -5/6 N/A N/A N/A N/A N/A Wheeled -1/4 -1/5 -1/5 -2/6 -2/6 -3/6 -3/6 N/A N/A N/A N/A N/A Flexibody 0/4 0/4 -1/5 -1/5 -1/5 -2/5 -2/5 -2/5 -3/5 -3/5 -3/5 -3/5 F D high-energy system, only one Power Point is required regard- LEXIBODY RIVETRAIN lessofthenumberofsystems.UptothreePowerPointscanbe (TL9) [SPECIAL!] used, with greater power increasing speed and acceleration. The table shows the resultant Move depending on Power Thissystemisasetofmotorsandpoweredbodysegments Points:Thisisgroundacceleration/topspeedandwateraccel- thatallowthevehicletoflexitsbodyandslitherlikeawormor eration/topspeedinyardspersecond. snake,orswimthroughwater. A flexibody has the same cross-country travel speed as a Move Move leggedvehicle(asdetailedintheBasicSetvehiclerules),but PowerPoints (Ground) (WaterorUnderwater) can squirm through narrow tunnels, burrow through soft 1 1/4 1/2 soil, or swim in or underwater. It can easily change facing. 2 2/8 2/4 This effectively doubles the normal arc of fire of any fixed 3 3/12 3/6 mountweapons. Three flexibody drivetrain systems must be installed, one If a flexibody has the nautical lines option (GURPS perhullsection,justlikeaSpinalBattery.Despitethisbeinga Spaceships7,p.21),doublewaterandunderwaterspeed. P M 5 A 2011 YRAMID AGAZINE UGUST Thesystemisnotconsidereddestroyeduntilallthreeofits Flexibody drivetrains are available for all sizes of vehicle, parts are disabled; disabling one part reduces the number of since it wouldn’t be much fun if giant robotic sand worms PowerPointsthatcanbeappliedtomovementbyone. capable of devouring entire starships were not possible. RealisticdesignsmaybelimitedtoSM+10orless,however. Flexibody Drivetrain Table SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 Workspaces 0 0 0 0 0 0 1 3 10 30 100 300 Cost($) 30K 100K 300K 1M 3M 10M 30M 100M 300M 1B 3B 10B RepairSkill:Mechanic(Flexibody). S P screwpropellersystemcanbeallocated.Morepowerincreases CREW ROPELLER speedandaccelerationasdetailedbelow. (TL6) [REAR HULL!] Screwpropellersystemsaremostefficientwhencombined with the nautical lines feature (see GURPS Spaceships 7, Thesearescrewpropellers(orductedpropellers)plusasso- p.21). ciated gearing or electric motors for surface or underwater A vessel with a screw propeller can operate in or under propulsion.Theymustbeplacedintherearhull.Nomorethan water. For simplicity, assume that Handling and Stability twoscrewpropellersystemsmaybeinstalled.Despitebeinga RatinginorunderwateristhebaseHnd/SRshownontheHull high-energy system, only one Power Point is required regard- SizeTable(GURPSSpaceships,p.9)ignoringallothermodi- lessofthenumberofsystems,butuptotwoPowerPointsper fiers(includingTL). Screw Propeller Table SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 Workspaces 0 0 0 0 0 0 1 3 10 30 100 300 Cost($) 2K 6K 20K 60K 200K 600K 2M 6M 20M 60M 200M 600M RepairSkill:Mechanic(ScrewPropeller). Surface Water Movement availableforscrewpropellerpropulsionandthevehicle’sSM, asshowninthetablebelow. A vessel’s Acceleration is equal to the half the number of Thetableassumesthatthevehiclehasthenauticallinesfea- Power Points (e.g., four Power Points give Acceleration 2). ture.Ifithasonlyordinarystreamlining,multiplyspeedby0.8. TopSpeedinyardsperseconddependsonthePowerPoints If it has no streamlining, multiply speed by 0.5. Round frac- tionsdown. Top Surface Water Speed SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 1Power 15 15 14 12 12 13 15 16 17 19 21 23 2Power 20 19 17 15 15 16 17 18 20 21 24 26 3Power 25 24 20 17 16 17 18 20 22 24 26 28 4Power 30 26 22 20 20 20 21 22 23 25 26 30 Underwater Movement AccelerationisequaltohalfthePowerPoints;underwater TopSpeeddependsonSMandPowerPointsasshowninthe Avesselwithscrewpropellerscanalsooperateunderwater, tablebelow. providedithaseithercontragravityliftersorsubmarineballast Thetableassumesthatthevehiclehaseithernauticallines tanks(p.7)andanycrewandoccupantscanstillbreath(that orordinarystreamlining.Ifitisunstreamlined,multiplyspeed is,thevesseldoesnothaveNBCFilterOnlyorNoLifeSupport; by0.5(roundfractionsdown). seepp.8-9). Top Underwater Speed SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 1Power 8 9 10 11 13 15 17 19 22 25 28 32 2Power 10 11 13 15 17 19 22 25 28 32 36 40 3Power 11 13 15 17 19 22 25 28 32 36 40 45 4Power 13 15 17 19 22 25 28 32 36 40 45 50 P M 6 A 2011 YRAMID AGAZINE UGUST S B pumpstorapidlytakeinordumpwaterballast.Thiswillgiveit UBMARINE ALLAST positivebuoyancy(torisetothesurface),neutralbuoyancy(to TANKS (TL6) [ANY] swimunderwater),ornegativebuoyancy(todive).Afilledbal- lasttankmayalsobeusedasafilledFuelTankofthesameSM. Vesselsintendedtooperateunderwatermayinstallfloodable OnlyoneSubmarineBallastTankneedbeinstalledonavessel tanks spaced through the vessel along with high-performance toletitoperateasasubmarine. Submarine Ballast Tank Table SM +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 Cost($) 4K 12K 40K 120K 400K 1.2M 4M 12M 40M 120M 400M 1.2B RepairSkill:Mechanic(VehicleType). Depth Thisismaximumdepthavesselcandivewithoutbeing dDRisthedecade-scaledamageresistance. crushed by pressure. It’s useful for submarines, but can Listhehulllengthinfeet. also be important for spaceships landing in hostile high- For alien liquids, multiply the crush depth by (world’s pressure environments like Venus or flying in a gas giant gravity in G ¥ density of liquid relative to water). For atmosphere. atmospheric operations (e.g., in a gas giant), a pressure The standard crush depth assumes a terrestrial ocean measured in atmospheres rather than depth is useful. andaninternalatmosphericpressureof1atmosphere. Dividecrushdepthby33togetpressureinatmospheres. Forexample,avehiclethatcansurvive1,000feetofwater Crushdepth(inyards)=dDR¥150/L. cansurvive30atmospherespressure. T D drivetraincanbeused,withgreaterpowerincreasingtracked RACKED RIVETRAIN speed and acceleration. Ground Move (Acceleration/Top (TL6) [HULL!] Speed, in yards/second) depends on the number of Power Pointsallocatedasshownonthetablebelow. Thissystemisasetoftank-likecaterpillartracksandrun- ninggearalongwithasuspensionandpowertrain,intended PowerPoints Move PowerPoints Move for ground mobility. Tracks are excellent for clambering over 1 1/10 4 4/40 roughterrain,butareslowerthanwheelsonroads.Oneortwo 2 2/20 5 5/50 trackeddrivetrainsystemscanbeinstalled;twosystemsrepre- 3 3/30 6 6/55 sentamorepowerfuldrivetrain. Regardlessofwhetherthereareoneortwodrivetrains,the Tracked drivetrains are only available for vehicles of SM crafthasonepairoftracks,orpossiblyfourtracksifSM+7 +10orsmaller.Theymustgointhecentralhull.Addtoloca- orlarger. tionsthenote“2C”(optionally4CifSM+7ormore). OnlyonePowerPointisneeded,eveniftherearetwodri- vetrains! However, as many as three Power Points per Tracked Drivetrain Table SM +4 +5 +6 +7 +8 +9 +10 Workspaces 0 0 0 0 0 0 1 Cost($) 15K 50K 150K 500K 1.5M 5M 15M RepairSkill:Mechanic(Tracked). W D Although a high-energy system, only one Power Point is HEELED RIVETRAIN requiredregardlessofthenumberofwheelsystemsinstalled. (TL5) [HULL!] However, up to three Power Points can be allocated per dri- vetrain system, with greater power increasing speed and Thissystemisasetofmultiplepoweredwheelsalongwith acceleration. a suspension and transmission or electric motor. It lets the Thevehicle’sgroundMovedependsonthenumberofallo- craftmoveontheground.Oneortwowheeleddrivetrainsys- cated Power Points and the vehicle’s streamlining, as shown temscanbeinstalled;twosystemsrepresentamorepowerful below. Move is the vehicle’s ground acceleration/top speed in drivetrain. yardspersecond;doublethemtogetafigureinmph. P M 7 A 2011 YRAMID AGAZINE UGUST PowerPoints Unstreamlinedor Streamlined Wheeled drivetrains are normally road-bound (p. B463); NauticalLines addan*totheirspeed.Toremovethislimitation,allwheeled 1 2/28 2/42 drivetrainsonavehiclemayoptionallyhaveanoff-roaddesign 2 4/35 4/52 feature, representing a system with bigger tires, heavier sus- 3 6/40 6/60 pensions,andall-wheeldrive.Thesereducetopspeed(thesec- 4 6/44 8/66 ondnumber)by5(e.g.,astreamlinedvehiclewithonePower 5 10/48 10/72 Pointis2/37)duetoincreasedfriction. 6 12/50 12/75 Wheeled drivetrains are only available for vehicles of SM +10orsmaller.AvehiclewiththissystemaddstheWnotation tolocation:either4W,6W,or8W(asdesired). Wheeled Drivetrain Table SM +4 +5 +6 +7 +8 +9 +10 Workspaces 0 0 0 0 0 0 1 Cost($) 3K 10K 30K 100K 300K 1M 3M Doublecostforoff-roaddrivetrains. RepairSkill:Mechanic(Wheeled). The crew of Discovery One consists of five men and one of the latest generation of the HAL-9000 computers. Three of the five men were put aboard asleep, or to be more precise, a state of hibernation. – Interviewer, 2001: A Space Odyssey V D F ARIANT ESIGN EATURES Theseareadditionalnonsystemoptionsthatcanbeadded separation between a radiation-spitting drive and the crew tovessels. habitat, and also provide room for hull radiators. Doubling length is reasonable for any unstreamlined craft using the Armor by Facing Exposed Radiators option (GURPS Spaceships, p. 31), espe- cially if thrust is under 0.1G. A good fictional example is the Land and watercraft often have much more complex Discoveryin2001:ASpaceOdyssey. armor schemes than spacecraft. To satisfy this, consider ignoring the rule that Armor systems only protect the sub- NBC Filters Only, No Life Support assemblythey’replacedin.Instead,locationofanarmorsys- tem is irrelevant. Just add the dDR of all subassemblies Acraftbuilttooperateinabreathableatmospherecanomit together,multiplyby2,anddividethatdDRasdesiredamong oxygenproductionequipment.Therearetwovariationsonthis. six facings: Front (F), Right (R), Left (L), Back (B), Top (T), NBCFiltersOnly(TL7):Anuclear-biological-chemicalover- and Underside (U). (Assume that underside armor also pro- pressure system that removes airborne fallout and toxins but tectsanytracks,legs,orwheels.) won’tprovidebreathableairifnoneexists.Thisistypicaloffil- Thisoptionisnotrecommendedforspacecraft,asthespace trationsystemsontanksorsurfacewarships.Theextraspace combatrulesarebuiltaroundmaneuversandarcsoffirethat meansithas1.5¥asmanycabinequivalentsinHabitatsor1.5 makeuseoffront,central,andrearhulldivisions. ¥ as many seats in Passenger Seating (round up). It’s still sealed,butremovethe“V”notationforoccupancy. Hull Length NoLifeSupport:Thesystemhasnooxygengenerationorfil- Thehulllengthguidelinesrecommendstreamlinedvessels trationcapabilityatall!It’snolongersealed.OmittheVandS be twice as long as listed on the Hull Size Table (GURPS occupancy notations in the statistic block. The extra room Spaceships, p. 9). Realistically, many unstreamlined space- fromremovinglifesupportallowstwiceasmanycabinequiv- shipswillalsobethatlong.Manyspeculativenuclearoranti- alents in Habitats or twice as many passenger seats in matter-powered spacecraft tend to be extremely skinny for PassengerSeatingtobecarried.Cabinsstillhaveaircondition- theirmass(doublingtheirlength),mainlytoensuremaximum ing,lights,plumbing,etc. P M 8 A 2011 YRAMID AGAZINE UGUST Minifacs, teleport projectors, or hibernationsystems don’t multiply-hardened armor. Otherwise, ships will whiff out of benefit much from the extra space that reducing life support existencetooeasily! makesavailable.Torepresentthis,increasethenumberofcab- insthesespecializedroomsareexchangedforby1.5¥(ifNBC Beam Damage Table FiltersOnly)or2¥(ifNoLifeSupport).Thus,ifavesselhas Output dDam2 dDam1 No Life Support (doubling the number of cabins that fit in 3kJ 1d-3 1d-5 eachHabitat),eachminifacinstalledwouldbeexchangedfor 10kJ 1d-2 1d-4 twocabinsinsteadoftheusualone.Similarly,whenreplacing 30kJ 1d 1d-2 cabins with cargo, each unused cabin only provides either 100kJ 2d 1d three tons (NBC Filters Only) or 2.5 tons cargo (No Life 300kJ 3d 1d+2 Support)ratherthantheusualfivetons. 1MJ 6d 3d Both of these options are incompatible with Total Life 3MJ 10d 5d Support.However,eithercanstillbecombinedwiththeuseof 10MJ 2d¥10 9d+2 OpenSpacesystemstogrowfood. 30MJ 8d¥4 8d¥2 Notethattheseoptionscanbeconsideredageneralization 100MJ 6d¥10 6d¥5 ofmagicallifesupport(GURPSSpaceships7,p.9). 300MJ 5d¥20 5d¥10 1GJ 6d¥30 6d¥15 The Square Root of Destruction 3GJ 8d¥40 8d¥20 In GURPS Spaceships, the assumption underlying the 10GJ 6d¥100 6d¥50 beam weapon damage is that it scales with the cube root of 30GJ 5d¥2,000 5d¥100 inputenergy.Thishastheadvantageofensuringthatdamage 100GJ 9d¥200 9d¥100 ofmoremassiveweaponsincreasesatthesameratioasHPof 300GJ 8d¥400 8d¥200 more massive ships. It also reflects a reasonable assumption 1TJ 6d¥1,000 6d¥500 onefficiencyofbeamsvs.othertypesofattacks. 3TJ 5d¥2,000 5d¥1,000 However,there’sanotherpossibility.InGURPS,explosion 10TJ 9d¥2,000 9d¥1,000 effects and damage from kinetic energy projectiles like bul- 30TJ 8d¥4,000 8d¥2,000 lets are normally scaled to the square root of energy. It’s not 100TJ 6d¥10,000 6d¥5,000 unreasonable to assume an energy beam or pulse might 300TJ 5d¥20,000 5d¥10,000 behavelikeanexplosion.So,whatifspaceshipbeamweapon 1PJ 9d¥20,000 9d¥10,000 damagestartedoutatavaluesimilartotheexistingnumbers, 3PJ 8d¥40,000 8d¥20,000 but increased at the same progression rate as either bullets Rangesareunchangedfromtheoriginaltable. orexplosions? The primary effect would be to make more powerful Torpedo Tubes and Torpedoes weaponslikegigawattorterawattbeamsdoalotmoredam- age. Cruiser and battleship-sized batteries could emit awe- Anylaunchersmaybedesignatedastorpedotubestofirepro- some energy barrages that burn through nearly anything, jectiles underwater. Torpedo tubes holds only 80% of normal levelingcitieswithafewsweepsoftheirbeams(especiallyif shots(roundup)butcanfirebothtorpedoesandmissiles(the the cosmic option is added). This may better fit cinematic latterriseoutofwatertohitsurface,air,orspacetargets). campaigns and science-fiction sources. It also ensures that Torpedoeshavethesamewarhead,cost,etc.asmissilesbut powerful beam weapons are the equal to high-velocity mis- operate underwater. Typical TL8+ torpedo are Acc (TL-5), silesintheirsheerdestructiveness. guidedorsonarhoming,withMove25andarangeof(1,000¥ Ifthisoptionisused,it’sagoodideatopairitwithadesign diameter)yards.TL7torpedoesareAcc2withhalfthatrange switchthatincreasesarmorprotection,likeArmorandVolume and Move 25. TL6 torpedoes are unguided, Move 20, Acc 1, (p.4),oruseitinconjunctionwithupgradedforcescreensor witharangeof(100¥diameter)yards. B UILDINGS But unlike the bulky starships, the Wantasecretheadquartersforyourteamofsupers,mon- torpedoes were too many and too fast. ster hunters, or mercenaries? The GURPS Spaceships rules Sleek and unencumbered by their can be pressed into service as a quick way to create cus- tomized,wellequippedbuildings.Designabuildingmuchlike mass, they locked onto their target anunstreamlinedhullwithwhateversystemsandfeaturesare desired,butwiththesespecialrules. and the guidance computers in the VerticalDesign:Whileusingfront,rear,andcentralsections torpedoes made sure that they stayed isreasonableforsomebuildings,abuildingcanalternatively on track. beclassedasaverticaldesign,itsthreesectionsinsteadbeing categorizedaslower,middle,andupperfloors.Ifso,thebuild- – Ralph A. Gilson, ing’s length is actually its height. In large vertical buildings The Hexan Protocol (skyscrapers, towers, etc.), these represent multiple stories. Attackersmaychoosetotargetanyparticularsection. P M 9 A 2011 YRAMID AGAZINE UGUST Basement:Averticaldesignbuildingmayoptionallyhavean Weapons:Inaverticaldesign,fixedmountsmustbegiven extensive underground level. Designate one or more of the afacing.Thismaybeeitherright,left,back,front;upperlevel lowerstorysystemsasbasements.Basementsystemscostan mountsmayalsofacetop,aimingupward.Theycanonlyhit extra$1,000pertonofbuildingmasstocoverexcavationcosts targetswithina60°arcfromthatfacing.Turretsinstalledin overandabovetheirnormalsystemcosts,butarehiddenfrom lower or middle sections must be assigned one of these fac- view and cannot be targeted directly. However, they’re auto- ings (excluding top), but may swivel to hit targets within a matically buried if the rest of the building is disabled, and 120°arc.Turretsinanuppersectionareassumedtoberoof- destroyediftherestofthebuildingisdestroyed. mountedandhavea360°arcoffire.Missilesinspinalbatter- Armor: A building requires a minimum of one Armor sys- iesorinfixedmountsinupperstoriesmaybenotedasfacing tempersection,representingitsstructuralcomposition. upward(allowingverticallaunch).Weaponscan’tgoinbase- Control Room: A control room is not required, but if ment systems unless either the entire building is under- installed,itcanrepresentacomputerroomorcommandcen- ground (in which case top-facing fixed mount or any turret ter.Sincethebuildingdoesnotneedassophisticatedcontrols weapons can be installed in upper level section of the base- and can omit gyros or attitude thrusters, halve the Control ment),orunlessthey’reathirdofaspinalbatteryoraghost Roomcost.Eachcontrolstationremovedsavesonly$25K. particlebeam. Engine Room, Workspaces: In a building, these are often referredtoasamaintenancesroomsorspaces. A A BOUT THE UTHOR Engines,Etc:Abuildingshouldn’thaveanysystemorfea- turerelatedtomobilityorpropulsion.IthasHPbutnoST,and DavidL.Pulverisafreelancewriterandgamedesignerbased lacksHnd,SR,orMovestatistics. inVictoria,BritishColumbia.Heistheco-authoroftheGURPS Enhanced,Multipurpose,andTacticalComm/SensorArrays: Basic Set Fourth Edition, and author of Transhuman Space, Sensor and directional comm ranges will be limited by the GURPS Mass Combat, GURPS Spaceships, and numerous horizon.Inavertical-design(p.9)building,thesearrays(and othergamingproducts.Foradditionaldetailsabouttheauthor, Control Rooms) should be placed on the upper section to seehisEideticMemorycolumn(pp.24-25). ensurealonglineofsight. Medusa-Class Guided Missile Cruiser (TL8) ThisisanexampleofhowtousetheSpaceshipssystem CentralHull System withtheseoptionstobuildwatercraft.TheMedusaclassis [core] Habitat(3opscenters,10sickbay, awet-navy,guided-missilecruiser,equippedwithaphased- 20cabins,24bunkrooms, arrayradar,guns,andmultiplevertical-launchmissileand 18tonscargo).* torpedo tubes. The hangar is designed to carry a pair of RearHull System helicoptersandtheirweaponry. [1] SteelArmor(dDR7). [2] TertiaryBattery(30fixed28cm FrontHull System launchers).* [1] SteelArmor(totaldDR7). [3] TertiaryBattery(29fixed28cm [2] MajorBattery(turretwith12cmrapid launchers;oneturretwith firegun).* veryrapidfire3.5cmgun).* [3] SecondaryBattery(sixfixed32cm [4] Hangar(300tonscapacity;helicopters torpedotubelaunchers;200tons andsmallboats).* cargo).* [5-6!] ScrewPropellers.* [4] TertiaryBattery(30fixed28cm [core] Habitat(50bunkrooms,25cabins, launchers).* establishment,sevenoffices, [5] ControlRoom(C5computers, 18tonscargo).* comm/sensor7,10controlstations).* [6] FuelTank(500tonshydrocarbonfuel). *10workspacespersystem. CentralHull System IthastheLacksAutomation†,Nauticalhull†,andNBC [1] SteelArmor(dDR7). FiltersOnly(p.8)features.Thevessel’stypicalcomplement [2] TacticalComm/SensorArray consistsof10bridgecrew,30opsstationcrewandgunners, (comm/sensor9).* 150techniciansandservicepersonnel,andavariablenum- [3-4] FuelTanks(1,000tonsofhydrocarbon berofflightcrew. fuel). [5-6] GasTurbineEngines(provides † See GURPS Spaceships 7: Divergent and fourPowerPoints).* ParanormalTechnology. TL Name dST/HP Hnd/SR HT Move LWt. Load SM Occ dDR Cost SEAMANSHIP/TL8 8 Medusa-class 150 -2/5 13 2/21 10,000 574.6 +10 386AS 7 $448M P M 10 A 2011 YRAMID AGAZINE UGUST