Psychological and Social Implications Surrounding Internet and Gaming Addiction Jonathan Bishop Centre for Research into Online Communities and E-Learning Systems, Swansea, UK A volume in the Advances in Psychology, Mental Health, and Behavioral Studies (APMHBS) Book Series Managing Director: Lindsay Johnston Managing Editor: Austin DeMarco Director of Intellectual Property & Contracts: Jan Travers Acquisitions Editor: Kayla Wolfe Production Editor: Christina Henning Development Editor: Caitlyn Martin Cover Design: Jason Mull Published in the United States of America by Information Science Reference (an imprint of IGI Global) 701 E. Chocolate Avenue Hershey PA, USA 17033 Tel: 717-533-8845 Fax: 717-533-8661 E-mail: [email protected] Web site: http://www.igi-global.com Copyright © 2015 by IGI Global. All rights reserved. No part of this publication may be reproduced, stored or distributed in any form or by any means, electronic or mechanical, including photocopying, without written permission from the publisher. Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark. Library of Congress Cataloging-in-Publication Data Psychological and social implications surrounding internet and gaming addiction / Jonathan Bishop, editor. pages cm Includes bibliographical references and index. ISBN 978-1-4666-8595-6 (hardcover) -- ISBN 978-1-4666-8596-3 (ebook) 1. Internet addiction. 2. Internet--Psychology. 3. Internet--Social aspects. 4. Compulsive gambling. I. Bishop, Jonathan, 1979- RC569.5.I54P76 2015 616.85’84--dc23 2015012041 This book is published in the IGI Global book series Advances in Psychology, Mental Health, and Behavioral Studies (APMHBS) (ISSN: pending; eISSN: pending) British Cataloguing in Publication Data A Cataloguing in Publication record for this book is available from the British Library. All work contributed to this book is new, previously-unpublished material. The views expressed in this book are those of the authors, but not necessarily of the publisher. For electronic access to this publication, please contact: [email protected]. Advances in Psychology, Mental Health, and Behavioral Studies (APMHBS) Book Series ISSN: pending EISSN: pending Mission The complexity of the human mind has puzzled researchers and physicians for centuries. While widely studied, the brain still remains largely misunderstood. 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Chocolate Ave., Hershey, PA 17033 Order online at www.igi-global.com or call 717-533-8845 x100 To place a standing order for titles released in this series, contact: [email protected] Mon-Fri 8:00 am - 5:00 pm (est) or fax 24 hours a day 717-533-8661 Editorial Advisory Board JasonBarratt,Centre for Research into Online Communities and E-Learning Systems, UK MarkBeech,Centre for Research into Online Communities and E-Learning Systems, UK MarkM.H.Goode,Cardiff Metropolitan University, UK DariaJoannaKuss,Nottingham Trent University, UK MarioLehenbauer-Baum,Sigmund Freud University, Austria FrancisTimothyMazur,Centre for Research into Online Communities and E-Learning Systems, UK KatharinaMittlböck,University of Vienna, Austria JeanFrancesMorgan,Centre for Research into Online Communities and E-Learning Systems, Swansea, UK HalleyM.Pontes,Nottingham Trent University, UK ShefaliVirkar,Oxford Internet Institute, UK xv Foreword SOCIAL MEDIA IN IDENTITY TRANSFER – WEB PRESENCE IN ORDINARY LIFE Inordertotunetothisbook’sgenreandmessages,ithelpsifyouconsiderwebpresenceasatransfor- mationalprocessandcatalytictoidentityandsocialawareness.Feelhappytomirroritsmainideasand perspectivesagainstyourpriorideasonhowwechangedduringearliermediavenuesliketheradios, telephone,TV,faxandearlycomputerapplicationslikethespreadsheetandwordprocessor.Itmaystrike youthesimilarityinexcitementallthetime.Thecomingyearyoumayexpectfurthertransformations totakeplace;Trolling,roletakinganddisruptivenewmodalitiesoflearning,playingandworkingwill appear.Fastenyourseatbeltsplease! Thebookthatyoujustopenedcanonlybepublishednowasweobviouslyneededmorethantwo decadestobecomeawarethatwebpresenceandsurvivalisnotjustanextrapolationfromtheperiod whereradio,telephoneandfaxwereruling.Whetherwetakethetermslikeaddiction,disorder,virtual- ityorvicarious;itmeansthatwearenotcapabletoseewebpresenceasvitalforordinarylifeyet.We needpathologiestoatleastframethenewphenomenalikepersonswhose“Life-on-the-Screen”(See SherryTurkle’spublicationintheearlynineties)wecanonlyacceptifitfitstoextravagantlifestylesin theerabefore. Mostindicativeisthecautiousstepstakenbyeducation,careandindustrytoembracegamingas seriouscontributiontoprimehumaneffortslikeworkingandlearning.Butalreadythescrupulousterm “seriousgaming”revealsthatwearenotconvincedaboutitsurgencyyet;Seriousgamingislike“joy- fulsuffering”;wedonotacceptitsrealnature.Whilegamingintendstowin,playingintendsto….. loseourselves.Andhereiswherethenextdecadeneedstoprovidemoreadequatetermstodescribe thetriangleplaying-working-learning.Wegivecontinuouseffortstokeeplabelingworkassacrificing ourtimeforthesakeofouremployer.Wecannotbelievethathealth-caremightbetheacceptanceof ageing.Weareafraidtogivecontroltoyoungsters,astheytendtodiveintofictitiousworldsinorderto construeunknownunderstandingsofar. Role-playinghasbeendiscoveredasenticingbeforeweentertherealsocialsetting.Currentlyrole- playingislessexoticasitisalreadyinherentlypracticedinsocialmediafromtheveryearlybeginning ofcomputersensation.PlayingofMassively-MultiplayerOnlineRole-PlayingGames(MMORPGs)can beseenasawaytoexperimentwithone’sidentity.Trollinggoesfurtherandmanifestsinintentionally causingangerandfrustration:onlineharassmentinahostilemanner.Nowondermanyofustendto seetheextravaganceofcyberborgsaspotentialthreattosocietalconventionsandtolerance.Thisbook makesyouawarethatthisscaleofaberrationsmightbeinterpretedindifferentways.Whenthefirst bikesenteredontheroad,childrenusedtoaskadultpassengers:“AmIgoingwell?”Asthentheadult asked:“Wheredoyouwanttogotothen?”thechildrenclaimed:“that’snoneofyourbusiness”. Foreword Itillustratesthatwetypicallytendtorefrainfromexplicitnavigationandtendtolandintocrisscross explorationsofthegrassfieldswithnoideawhereearlierlearnersmadethelanes.Thisbookpretends tohelpyouinconceivingideasonsocietyandwebtrends,withouttakingawayyourownintuitionon whatsymptomsmightindicaterealtrendsandwhicharejusttransitionsonaveryshorttimescale.The twocentralnotionsinthisbookareidentityandaddiction.Thisfirstoneisintransformationaspersons getmoreandmoreconnectedwithouttheneedtolabeloneselftooneparticulargrouporsectarian. Thetermaddictionsuggestedanunwantedsideeffect,whileinfactno-bodywouldlabelone’spassion forreadingbooksorplayingthepianoasaddiction.Thisbookhelpsyoutomakeupyourmindandac- knowledgethatweb-basedelementsinsocietyaregrowingandwillexertonourawarenesslikegravity; firstwewillexperienceitasaload;laterwecannotmovewithoutit. Piet Kommers University of Twente, The Netherlands Piet Kommers is an early pioneer in media for cognitive- and social support. His doctoral research explored methods for hypertext and concept mapping in learning. Since 1982 he developed educational technology as an engineering approach for learning and teaching. His main thesis is that technology is catalytic for human ambition and awareness. His main function is associate professor in the University in Twente, The Netherlands and adjunct/visiting professor in various countries. He taught more than fifteen bachelor-, master- and PhD courses and supervised more than 30 PhD students. He instigated and coordinated the NATO Advanced Research Workshop on Cognitive Technologies in 1990 and a large series of Joint European Research Projects in: authoring multimedia, web-based learning, teacher education, virtual 3d worlds, constructivist learning, social media, web-based communities and international student exchange. UNESCO awarded his work in ICT for Education in Eastern Europe with the title of Honorary Professor. The Capital Normal University in Beijing awarded his work with the title of Honorary Doctor. He is member of advisory boards in ministries of education and academia of sciences in Singapore, Finland and Russia. Piet Kommers is the initiator of the international journal for web-based communities and overall chair of the IADIS conferences on societal applications of ICT. Since the late nineties he gave more than 40 invited and keynote lectures at main conferences in the fields of education, media and communication. His books and journal articles address the social and intellectual transformations at each transition from “traditional” into the “new” media. Instead of regarding media as extrapolating, supplanting, vicarious or even disruptive, Piet’s view is that new media elicit and seduce both individuals and organizations to reconsider human nature and challenge existential awareness at that very moment. xvi xvii Preface TheaimofthisbookistobringuptodatetheresearchintoInternetandgamingaddictionsothatitis possibletodevisenewmethodstosolvethatproblemsthatarisefromprolongedandoveruseofInternet- connectedandothergamingdevices.Theessenceoftheproblemisthattheexperiencethatresultfrom Internetuseshowmanyofthesameproblemsasotherformsofaddiction.Impairedrelationshipswith familyandfriends,disturbedsleeppatterns,reduceemploymentcapability,amongothers,arecommon inalladdictions.Infactthatdifferencebetweenacompulsionandaddictionmaybesimplybethatthe compulsionsharmtheindividual,butaddictionsharmothersalso. Is Internet Addiction Real? SayingthatpeoplecanbeaddictedtotheInternetislikesayingpeoplecanbeaddictedtotherealworld. TheInternet,orWebisanenvironment,sopeoplecanonlybeaddictedtoaspectsoftheenvironment, suchasbiddingoneBay,aspeopleareaddictedtoaspectsoftherealworld,suchasgamblingatcasi- nos.SomesaythatfeelingsofwithdrawalfromtheInternetareevidenceofInternetAddiction.Indeed inthestudyofso-calledInternetaddictiontherearetwoclearcamps.Theseincludethosewhobelieve Internetaddictionshouldbepsychiatricdisorderinitsownright,andthosewhichinsiststhatInternet addictionsufferersareactuallydependentonsomerewardingaspectorfunctionofbehaviourassociated withInternetusethatcouldexistintherealworld(Yellowlees&Marks,2007).Thelatteroftheseis thecampIastheauthorfitinto. SomehavearguedthatsignificantuseoftheInternetismorelikelytobecorrelatedco-morbidlywith psychiatriccondition(Haetal.,2006),whichmightmeanthatso-calledInternetaddictiondoesnotexist initsownright,butthatthecompulsiveuseoftheInternetismorelikelytobeawayofresolvinginternal conflictsduetotheinherentescapismassociatedwithInternetuse(Leung,2003).Ithasbeenargued thatInternetaddictionisresistanttotreatmentandentailssignificantrisks,withhashighrelapserates (Block,2008).ThiswouldsuggesttomethatInternetaddictionisnotapsychiatricconditionassome suggest,becausethereisnosuchthing,aspeoplesimplyhavelifestylechoices,whichmayhaveonce meantregularlywatchingtheTVorreadinganewspaperbutnowthisandothermediaisconsumedvia theInternet(Bishop,2014).Thisbookisthereforeessentialforcuttingthroughthevariousideasaround Internetaddiction,andindeedgamingaddiction,ormoregenerallydigitaladdiction. Preface Diagnostic Criteria in the Context of DSM-5 ThefirstsectionofthebooklooksattheDSM-5requestformoreresearchtobedoneontheInternet gamingdisorder,providingsomeveryinterestingandimportantfindings.Thefirstchapter,byMario Lehenbauer-BaumandMartinaFohringer,involvedasurveyof577peoplefromGermanspeakingareas, findingthatanyfutureclassificationofInternetgamingdisordershouldavoidusingmeasuresoftap- pingeuphoriaandcognitivesalience.ThenextchapterinthissectionisbyHalleyMPontesandMark DGriffiths.ThischapterdevisestheInternetGamingDisorderTest(IGD-20)andtheInternetGaming DisorderScale–ShortForm(IGD9-SF).Asimilardiagnostictestdevisedbymyself,ispresentedin ChapterIIIinthissection,whichpresentsresultsofastudyin1,828youngpeople.Thisscaleisfor digitaladdictionmoregenerally,andnotjustgamingaddiction.Bothshowtheimportanceofreliable diagnosticscales,andasHalleyPontesandMarkGriffithsfound,developingsuchscalesarethefirst steptowardsunificationandconsensusinthefieldofgamingstudies.ThischapterbyMarkGoodeand myselfshowsthatachecklist,similartotheIGD9-SFofHalleyPontesandMarkGriffiths,providesa reliablewayofscreeningthosewhomightshowsignsofproblematiccomputeruse. Psychology and Behaviour Change Section2openswithChapterIVbyKatharinaMittlböck,whichlooksattheworthanddangersofdif- ferentroleplayinggames.Byfocusingonunderstandingtherolethepsycheplaysinmotivationsfor enteringagamingspace,thechapterfindsthatendangeringthepsycheofaplayercanresultinchaos. Thenextchapterinthesection,byAshuMGSoloandmyself,welookequallyattheeffectnegative onlinebehaviourscanhaveonthewell-beingofusers.Itlooksatacasestudyofacouplewhereoneof themspendsalotoftimeonline,affectingtherelationship.Itpresentsaframework,calledthetransitional flowofpersuasionmodel,whichcanbeusedtohelpcouplesovercomethosechallengesfromsituations whereoneofthepartnersissufferingfromdigitaladdiction.Italsoshowshowifsuchrelationshipsare unlikelytoworkout,howitispossibletoavoidasituationwhereretaliatoryfeedbackfromoneofthe couplesadverselyaffectstheothers.Thenextchapter,byDariaJoannaKuss,providesaqualitativeac- countofhowaminorfascinationwiththeplayingofMassively-MultiplayerOnlineRole-PlayingGames (MMORPGs)canresultinaddictive-likebehaviours,suchasthecraving,tolerance,andwithdrawal symptomsonemightfindinotheraddictivebehaviours.ThefinalchapterinthissectionbyMarkBeech andmyselflooksatthenatureinwhichrape-threatsandlanguagerelatingtostalkingaremanifestedon Twitter,findingonthewholetheyaresaidinajokingornon-seriousfashion.Exploringthenarratives madebyconvictedtroll,IsabellaSorley,itfindsthattrollswhosendrape-threats,especiallyunderthe influenceofalcohol,thinkitisfunny.Thechapterconcludesthereforethatbeforeprosecutingsomeone fortrolling,thenatureoftheirotherpostingsshouldbetakenintoaccount,andotheraspectsoftheir postingssuchastheirbiographyandavatar,asnotallpostingsareintendedtoharm. Theory and Methods Section3openswithChapterVIIIbyThomasPhotiadisandNicosSouleles,whichpresentsatheoretical modelbasedonaformulathatcombinesthreetheoreticalfactorscontributingtotheprocessofdesigning 3Davatars.Buildingonthefindingsofthepreviouschapteritfindsthatthesefactors,namelyaesthet- ics,userexperienceandpsychology,putsforwardnewideasonwhatinformsthedesignprocessof3D xviii