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Programmer's Guide to the Java 2D™ API - High Energy Physics PDF

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Preview Programmer's Guide to the Java 2D™ API - High Energy Physics

i Programmer’s Guide to the Java 2D™ API Enhanced Graphics and Imaging for Java JavaTM 2 SDK, Standard Edition, 1.3 Version November 19, 1999 A Sun Microsystems, Inc. Business 2550 Garcia Avenue Mountain View, CA 94043 USA 415 960-1300 fax 415 969-9131 iii (cid:211) 1998, 1999 Sun Microsystems, Inc. 2550 Garcia Avenue, Mountain View, California 94043-1100 U.S.A. All rights reserved. RESTRICTED RIGHTS LEGEND: Use, duplication, or disclosure by the U.S. Government is subjecttorestrictionsofFAR52.227-14(g)(2)(6/87)andFAR52.227-19(6/87),orDFAR252.227- 7015(b)(6/95) and DFAR 227.7202-1(a). The release described in this document may be protected by one or more U.S. patents, foreign patents, or pending applications. Sun,theSunlogo,SunMicrosystems,JDK,Java,andtheJavaCoffeeCuplogoaretrademarksor registered trademarks of Sun Microsystems, Inc. in the United States and other countries. THIS PUBLICATION IS PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. THIS PUBLICATION COULD INCLUDE TECHNICAL INACCURACIES OR TYPOGRAPHICAL ERRORS. CHANGES ARE PERIODICALLY ADDED TO THE INFORMATION HEREIN; THESE CHANGES WILL BE INCORPORATED IN NEW EDITIONS OF THE PUBLICATION. SUN MICROSYSTEMS, INC. MAY MAKE IMPROVEMENTS AND/OR CHANGES IN THE PRODUCT(S) AND/OR THE PROGRAM(S) DESCRIBED IN THIS PUBLICATION AT ANY TIME Contents Java 2DTM API Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Graphics, Text, and Imaging . . . . . . . . . . . . . . .1 Rendering Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Coordinate Systems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 Transforms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Fills and Strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Composites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 BackwardCompatibilityandPlatformIndependence . . .8 Backward Compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Platform Independence . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 The Java 2D™ API Packages . . . . . . . . . . . . . . . . . . . . . .10 Rendering with Graphics2D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Interfaces and Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Rendering Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Rendering Process. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Controlling Rendering Quality . . . . . . . . . . . . . . . . . . . . . . .17 Stroke Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Fill Attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 Clipping Paths. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 Transformations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 Composite Attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 Setting Up the Graphics2D Context . . . . . . . . . . . . . . . . .27 Setting Rendering Hints . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 Specifying Stroke Attributes. . . . . . . . . . . . . . . . . . . . . . . . .27 Specifying Fill Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . .29 v vi Setting the Clipping Path. . . . . . . . . . . . . . . . . . . . . . . . . . . .32 Setting the Graphics2D Transform . . . . . . . . . . . . . . . . . . . .33 Specifying a Composition Style. . . . . . . . . . . . . . . . . . . . . . .34 Rendering Graphics Primitives . . . . . . . . . . . . . . . . . . . . .36 Drawing a Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Filling a Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 Rendering Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 Rendering Images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 Defining Custom Composition Rules . . . . . . . . . . . . . . . .38 Rendering in a Multi-Screen Environment . . . . . . . . . . .39 Geometries . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Interfaces and Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 Geometry Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 Constructive Area Geometry . . . . . . . . . . . . . . . . . . . . . . . . .45 Bounds and Hit Testing . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 Combining Areas to Create New Shapes . . . . . . . . . . . . .46 Creating a Custom Shape . . . . . . . . . . . . . . . . . . . . . . . . . .47 Fonts and Text Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Interfaces and Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49 Font Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51 Text Layout Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52 Shaping Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53 Ordering Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .54 Measuring and Positioning Text . . . . . . . . . . . . . . . . . . . . . .56 Supporting Text Manipulation. . . . . . . . . . . . . . . . . . . . . . . .56 Performing Text Layout in a Java™ Application . . . . . . . . .61 Managing Text Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . .62 Laying Out Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63 Displaying Dual Carets . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63 Moving the Caret . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64 Hit Testing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64 Highlighting Selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 Querying Layout Metrics. . . . . . . . . . . . . . . . . . . . . . . . . . . .65 vii Drawing Text Across Multiple Lines . . . . . . . . . . . . . . . . . .66 Implementing a Custom Text Layout Mechanism . . . . .67 Creating Font Derivations . . . . . . . . . . . . . . . . . . . . . . . . .69 Imaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 Interfaces and Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 Imaging Interfaces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 Image Data Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72 Image Operation Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . .73 Sample Model Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74 Color Model Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 Exception Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76 Immediate Mode Imaging Concepts . . . . . . . . . . . . . . . . .76 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78 Using BufferedImages . . . . . . . . . . . . . . . . . . . . . . . . . . . .78 Creating a BufferedImage. . . . . . . . . . . . . . . . . . . . . . . . . . .79 Drawing in an Offscreen Buffer . . . . . . . . . . . . . . . . . . . . . .79 Manipulating BufferedImage Data Directly . . . . . . . . . . . . .82 Filtering a BufferedImage. . . . . . . . . . . . . . . . . . . . . . . . . . .83 Rendering a BufferedImage. . . . . . . . . . . . . . . . . . . . . . . . . .83 Managing and Manipulating Rasters . . . . . . . . . . . . . . . .83 Creating a Raster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84 Parent and Child Rasters . . . . . . . . . . . . . . . . . . . . . . . . . . . .84 Operations on a Raster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84 The WritableRaster Subclass. . . . . . . . . . . . . . . . . . . . . . . . .85 Image Data and DataBuffers . . . . . . . . . . . . . . . . . . . . . . .85 Extracting Pixel Data from a SampleModel . . . . . . . . . .85 ColorModels and Color Data. . . . . . . . . . . . . . . . . . . . . . .86 Lookup Table. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .87 Image Processing and Enhancement . . . . . . . . . . . . . . . .87 Using an Image Processing Operation. . . . . . . . . . . . . . . . . .89 Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93 viii Color Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94 Describing Colors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97 Mapping Colors through sRGB and CIEXYZ. . . . . . . . . . . .98 Printing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Interfaces and Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . .102 Printing Concepts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102 Supporting Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103 Page Painters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104 Printable Jobs and Pageable Jobs. . . . . . . . . . . . . . . . . . . . .105 Typical Life-Cycle of a PrinterJob. . . . . . . . . . . . . . . . . . . .106 Dialogs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107 Printing with Printables . . . . . . . . . . . . . . . . . . . . . . . . . .108 Using Graphics2D for Rendering. . . . . . . . . . . . . . . . . . . . .109 Printing a File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110 Printing with Pageables and Books . . . . . . . . . . . . . . . . .113 Using a Pageable Job. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114 Using Multiple Page Painters. . . . . . . . . . . . . . . . . . . . . . . .115 Preface This guide describes the features provided by the Java 2D™ API and illustrates how you can use the Java 2D API classes to enhance your applications. For addi- tional information about the Java 2D APIs, see: • The Java Tutorial, 2nd Volume. Available online at: http://java.sun.com/docs/books/tutorial/2d/index.html • The2DTextTutorial.AvailableonlinefromtheJavaDeveloperConnection: http://developer.java.sun.com/developer/onlineTraining/ Graphics/2DText/ • The Java 2D Sample Programs. Available online at: http://java.sun.com/products/java-media/2D/samples/index.html • The Java 2D Demo. Available from the Java 2D website: http://java.sun.com/products/java-media/2D/index.html This information in this guide is organized into seven chapters: Overview —introduces the packages and key classes in the Java 2D API. Rendering with Graphics2D—describes the Java 2D API classes in the java.awt package and how to set up theGraphics2D rendering context. Geometries—describes the Java 2D API classes in thejava.awt.geom package and how to define and manipulate 2D shapes and areas. Fonts and Text Layout—describes the Java 2D API classes in the java.awt.font package, how to specify and retrieve font information, and how to display and manipulate international text using the Java 2D text lay- out APIs directly. Imaging—describes the Java 2D API classes in thejava.awt.image, java.awt.image.codec, andjava.awt.image.renderable packages and how to display and manipulate images and offscreen buffers. Color—describes the Java 2D API classes in thejava.awt.color package and color management. Printing—describes the Java 2D API classes in thejava.awt.print pack- age and the Java 2D API printing model. ix x Preface, JavaTM 2 SDK, Standard Edition, 1.3 Version

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Nov 19, 1999 i. Programmer's Guide to the. Java 2D™ API. Enhanced Graphics and Imaging for Java. JavaTM 2 SDK, Standard Edition, 1.3 Version.
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