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Professional Techniques for Video Game Writing PDF

241 Pages·2008·2.512 MB·English
by  DespainWendy
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(cid:1) (cid:1) (cid:1) (cid:1) Professional Techniques for Video Game Writing (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) Professional Techniques for Video Game Writing edited by Wendy Despain AKPeters,Ltd. Wellesley,Massachusetts (cid:1) (cid:1) (cid:1) (cid:1) CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2008 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20150227 International Standard Book Number-13: 978-1-4398-7538-4 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright.com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com (cid:1) (cid:1) (cid:1) (cid:1) To Chris and Rich for encouraging my crazy ideas, and Kevin for keeping me sane throughout the process. And special thanks for the editing help from: Ahmad Saad James Swallow Beth Dillon Richard Dansky (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) Contents Preface xiii 1 HowtoBreakInandStayIn(BethA.Dillon) 1 1.1 Education . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1.3 Portfolio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.4 Networking . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1.5 Applying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1.6 StayingIn . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1.7 Breaking-InStories. . . . . . . . . . . . . . . . . . . . . . . . 6 1.8 Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2 InteractiveScriptFormatting(WendyDespain) 13 2.1 ThereIsNoOneTrueInteractiveScriptFormat . . . . . . . . . 13 2.2 HowFormatWorksintheRealDevelopmentWorld . . . . . . 14 2.3 WhatYouNeedtoKnowaboutScreenplayFormats . . . . . . . 15 2.4 LearningtoLoveExcel . . . . . . . . . . . . . . . . . . . . . . 16 2.5 RepresentingBranchingandNonlinearNarrative . . . . . . . . 17 2.6 SpecializedTools . . . . . . . . . . . . . . . . . . . . . . . . . 17 2.7 FreeYourMind . . . . . . . . . . . . . . . . . . . . . . . . . 18 2.8 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 3 WritingPitchDocsandExecDocs(ErinHoffman) 21 3.1 I’veGotThisGreatIdeaforaVideoGame . . . . . . . . . . . 21 3.2 PartsofaPitchDocument . . . . . . . . . . . . . . . . . . . . 22 3.3 ExecutiveDocuments . . . . . . . . . . . . . . . . . . . . . . 26 3.4 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 vii (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) viii Contents 4 GameDocumentationGuide(JohnFeil) 29 4.1 ItLives! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 4.2 TheEvolutionoftheGameDesignDoc . . . . . . . . . . . . . 31 4.3 TheGamePitch . . . . . . . . . . . . . . . . . . . . . . . . . 31 4.4 TheGameTreatment . . . . . . . . . . . . . . . . . . . . . . 32 4.5 TheFullGameDocument . . . . . . . . . . . . . . . . . . . . 34 4.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 4.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 5 Manuals,In-GameText,andCredits(JohnFeil) 41 5.1 Quick!WritethisManual! . . . . . . . . . . . . . . . . . . . . 41 5.2 TheShortManual . . . . . . . . . . . . . . . . . . . . . . . . 41 5.3 TheLongManual—AddingContenttotheBasics . . . . . . . 46 5.4 In-GameHelpandText . . . . . . . . . . . . . . . . . . . . . 49 5.5 ANoteaboutCredits . . . . . . . . . . . . . . . . . . . . . . 52 5.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 5.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 6 NarrativeDesign(JayPosey) 55 6.1 WhatisNarrativeDesign? . . . . . . . . . . . . . . . . . . . . 55 6.2 SoWhatIsaNarrativeDesignerThen,Exactly? . . . . . . . . . 56 6.3 ButWhatDoesaNarrativeDesignerDO?(AndCanIBeOne?) 57 6.4 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 7 GameWritingataDistance(ChrisKlug) 61 7.1 ProsofWorkingRemotelyunderContract . . . . . . . . . . . 61 7.2 ConsofWorkingRemotelyunderContract . . . . . . . . . . . 65 7.3 StepsYou CanTaketo Minimize YourRiskandtheDeveloper’s Risk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 7.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 8 WritinginaTeam(SandeChen,MauriceSuckling,andAnneToole) 73 8.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 8.2 WorkinginaTeam . . . . . . . . . . . . . . . . . . . . . . . 74 8.3 ManagingExpectations: JoiningaGame-WritingTeam . . . . . 74 8.4 FormingaGame-WritingTeam . . . . . . . . . . . . . . . . . 75 8.5 GivingFeedbackonGameWriting . . . . . . . . . . . . . . . 76 8.6 GettingFeedbackonGameWriting . . . . . . . . . . . . . . . 77 8.7 Game-WritingProcesses . . . . . . . . . . . . . . . . . . . . . 78 8.8 First-PersonPerspective:WorkingwiththeDevelopmentTeam . 82 8.9 CaseStudies . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 8.10 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 8.11 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) (cid:1) Contents ix 9 GettingtheWorkDone(WendyDespain) 87 9.1 It’saMatterofScope. . . . . . . . . . . . . . . . . . . . . . . 87 9.2 EatinganElephantOneSpoonfulataTime . . . . . . . . . . . 88 9.3 TheBasicsCanSaveYourBackside . . . . . . . . . . . . . . . 89 9.4 StrategiesforFreelancers . . . . . . . . . . . . . . . . . . . . . 90 9.5 StrategiesforIn-HouseStaffWriters . . . . . . . . . . . . . . . 91 9.6 BeatingWriter’sBlockwithaClock . . . . . . . . . . . . . . . 92 9.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 10 WritingforAllAudiences(BethA.Dillon) 95 10.1 Age . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 10.2 Gender. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 10.3 Ethnicity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 10.4 Accessibility . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 10.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 10.6 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 11 WritersintheRecordingStudio(HarisOrkin) 103 11.1 DoesGoodVoiceActingEvenMatter? . . . . . . . . . . . . . 103 11.2 WhyDoSoManyGamesHaveSuchTerribleVoiceActing?. . . 104 11.3 Casting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 11.4 CreatingScriptsforVoiceoverActors . . . . . . . . . . . . . . 108 11.5 WorkingwithaVoiceDirector. . . . . . . . . . . . . . . . . . 109 11.6 EditingandPost-Production . . . . . . . . . . . . . . . . . . . 115 11.7 Acting101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 11.8 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 11.9 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 12 WritingTutorials,orPressStart...toStart(AndrewS.Walsh) 119 12.1 ToBeginattheBeginning—WhatIsaTutorial? . . . . . . . . . 119 12.2 LearningtoPlay—TheNeedsoftheGamePlayer . . . . . . . . 120 12.3 OpeningYourStory—NarrativeConcerns . . . . . . . . . . . . 123 12.4 DesignModels . . . . . . . . . . . . . . . . . . . . . . . . . . 127 12.5 NarrativeModels . . . . . . . . . . . . . . . . . . . . . . . . 130 12.6 GettingtheWritingDone . . . . . . . . . . . . . . . . . . . . 132 12.7 MakingaTutorial . . . . . . . . . . . . . . . . . . . . . . . . 134 12.8 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 12.9 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 13 WritingStrategyGuides(AliceHenderson) 137 13.1 CreatingaSolidFoundationBeforeYouStart . . . . . . . . . . 137 13.2 WhatMakesaGoodGuide . . . . . . . . . . . . . . . . . . . 138 13.3 GettingThroughtheGame . . . . . . . . . . . . . . . . . . . 138 (cid:1) (cid:1) (cid:1) (cid:1)

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