PREPARE TO BOARD! THIRD EDITION NANCY BEIMAN PREPARE TO BOARD! THIRD EDITION CREATING STORY AND CHARACTERS FOR ANIMATED FEATURES AND SHORTS CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2017 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Printed on acid-free paper International Standard Book Number-13: 978-1-138-07090-5 (hardback) International Standard Book Number-13: 978-1-49879700-9 (paperback) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. 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CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging-in-Publication Data Names: Beiman, Nancy, author. Title: Prepare to board! : creating story and characters for animated films / Nancy Beiman. Description: 3rd edition. | Boca Raton : CRC Press, 2017. | Includes index. Identifiers: LCCN 2016035596 | ISBN 9781498797009 (pbk. : alk. paper) Subjects: LCSH: Animated films--Authorship. | Animation (Cinematography) | Cartoon characters. Classification: LCC NC1765 .B38 2017 | DDC 791.43/34--dc23 LC record available at https://lccn.loc.gov/2016035596 Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com This eBook was posted by AlenMiler! Many Interesting eBooks You can also Download from my Blog: Click Here! Mirror: Click Here! Dedication This book is dedicated to A. Kendall (Ken) O’Connor—a brilliant layout man, designer, draftsman, story man, art director, and teacher who was able to explain everything from how a caterpillar’s muscles move to why a 1926 trash can silhouette differs from that of a modern one. In story, these things matter! Ken was also learning about computer graphics when he was in his eighties. He was always seeking better ways to tell a story. So this is once again for you, Ken. “Circumstances alter cases!” Contents Acknowledgments Author Introduction to the Third Edition Section I Getting Started 1 First Catch Your Rabbit: Creating Concepts and Characters Logging In: Finding an Idea Walking the Story Line Story Outline and Character Explorations Shopping for Story: Creating Outlines Where and When Does This Story Take Place? Getting the Treatment and Beginning Character Development A Story Should Always be Told by the Most Interesting Characters Nothing Is Normal: Researching Action 2 How Storyboard Took Over the Movies (and Television) Live-Action and Animation Boards The Hybrid Film Graphic Novels: Shaping the Frame Screen Ratios: The Fixed Frame Television Boards and Feature Boards Commercial Storyboard: An Interview with Elliot Cowan Who Loves Short Shorts? 3 Putting Yourself into Your Work Symbolic Animals and Objects See You Later, Allegory The Newsman’s Story Guide: Who, What, When, Where, and Why 4 Situation and Character Driven Stories Linear Stories Character Arcs and Story Subtexts Nonlinear Stories Formulaic Characters and Stories “What If?” The Possible Story Defining Conflict and Story Arcs Stealing the Show Parodies and Pastiches Beginning at the Ending: The Tex Avery “Twist” 5 Treat ‘em Rough: Beginning Character Design and Setting Story Rules The Line of Beauty and the Line of Action Establishing Story Rules 6 Appealing or Appalling? Designing Characters with Personality Form Follows Function Size Matters: The Importance of Scale Reading the Design: Silhouette Value Scale and Storytelling Getting Into Character Foundation Shapes and Their Meaning Evolving the Characters The Shape of Things 7 Working with Multiple Characters Triple Trouble: Contrasts in Design Tying It Down: Standardizing Your Design My Good Side: Choosing the Best Angles Getting Pushy with Prop Designs Designing Locations with the Characters 8 Beauties and Beasts: Creating Character Contrasts in Design I Feel Pretty! Changing Standards of Beauty A Face That Only a Mother Could Love? Gods and Monsters: Contrasting Appearance and Personality 9 Color and Design in Storytelling Location, Location, Location Establishing Shots Colorful Characters Symbolic Colors I Can See Clearly Now: Reference and Atmosphere Section II Technique 10 Starting Story Sketch: Thumbnails and Tonal Sketches All Thumbs: Quick Sketches and Thumbnails How and Why Do You Thumbnail a Sequence for a Storyboard? Reality Is Overrated Graphic Images Ahead! The Drama in the Drawings: Using Contrast to Direct the Eye The Best-Laid Floor Plans 11 Boarding Time: Getting with the Story Beat Working to the Beat Sizing Things Up Beat Board to Storyboard How Many Panels in a Story Beat? 12 Roughing It: Basic Staging Made You Look: Directing the Eye I’m Ready for My Close-Up: Storyboard Cinematography Structure: The Mind’s Eye The Wonderful World of Color Accents and Color Keys 13 The Big Picture: Creating Story Sequences Types of Sequences Story and Character Arcs in Longer Films Sequential Construction in Dickens’ A CHRISTMAS CAROL Act One Act Two
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