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Plunkett's Games, Apps and Social Media Industry Almanac 2012: Gaming Industry Market Research, Statistics, Trends and Leading Companies PDF

324 Pages·2011·3.4 MB·English
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A few notes about viewing Plunkett Research books in PDF format… • When in Adobe Acrobat Reader, click on the bookmark icon in the top left of the screen display a list of bookmarks, which are a very thorough table of contents with links to pages within the PDF. • Click a bookmark to jump to a particular chapter, table or section. • For easiest viewing, increase or decrease the zoom percentage (in the top toolbar, or by holding the Ctrl key while using the Mouse Wheel) as necessary. • Click the bookmark icon again to hide the list of bookmarks as necessary. • In order to use this PDF, you must agree to the terms of the End User License Agreement that follows on or about page viii of this PDF. A few notes about the following pages… • The pages immediately following tell you more about our book titles and how to purchase them. • We suggest you print out the Customer Support form on the next page and fax it to us at 713.932.7080. 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Plunkett Research Online now has all of the latest industry data, trends and statistics for all industries available for a free trial. • Access to thousands of company profiles • Informative insights on leading industry trends • Valuable statistics in varying sectors Follow Us Online Please click any or all of these buttons to get the frequent and informative updates on our products and services. Video Industry Overview Quickly get up-to-date on the latest industry trends and developments with our concise video overviews, featuring CEO Jack W. Plunkett. PLUNKETT’S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2012 The Only Complete Guide to the Business of Games, Mobile Applications and Social Media Jack W. Plunkett Published by: Plunkett Research®, Ltd., Houston, Texas www.plunkettresearch.com PLUNKETT’S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2012 Editor and Publisher: Jack W. Plunkett Executive Editor and Database Manager: Information Technology Interns: Martha Burgher Plunkett Dong Han Danil K. Safin Senior Editors and Researchers: Addie K. FryeWeaver E-Commerce Manager: Christie Manck Alejandra Avila Editors, Researchers and Assistants: Video & Graphics Manager: Kalonji Bobb Geoffrey Trudeau Elizabeth Braddock Michelle Dotter Special Thanks to: Jeremy Faulk eMarketer Andrew Olsen Experian Hitwise Jill Steinberg Gartner Group Suzanne Zarosky International Telecommunications Union Nielsen Media Research Enterprise Accounts Managers: NPD Group Emily Hurley PricewaterhouseCoopers Kelly Burke U.S. Bureau of Labor Statistics U.S. Census Bureau Information Technology Manager: U.S. Federal Communications Commission Wenping Guo Plunkett Research®, Ltd. P. O. Drawer 541737, Houston, Texas 77254 USA Phone: 713.932.0000 Fax: 713.932.7080 www.plunkettresearch.com Copyright © 2011, Plunkett Research,® Ltd. All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic or mechanical, including by photocopying or by any information storage or retrieval system, without the written permission of the publisher. Published by: Plunkett Research,® Ltd. P.O. Drawer 541737 Houston, Texas 77254-1737 Phone: 713.932.0000 Fax: 713.932.7080 Internet: www.plunkettresearch.com ISBN13 # 978-1-60879-905-3 End-User License Agreement, Limited Warranty & Limitation of Liability Important, read carefully: This agreement is a legal agreement between you (whether as an individual or an organization) and Plunkett Research, Ltd. By installing, copying, downloading, accessing or otherwise using this PDF or electronic file (the “Plunkett Data”), you agree to be bound by the terms of this Agreement. If you do not agree to the terms of this Agreement, do not install or use the Plunkett Data. 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PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2012 CONTENTS A Short Games, Apps & Social Media Industry Glossary x Introduction 1 How To Use This Book 3 Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 7 1) Introduction to the Games, Apps and Social Media Industry 7 2) User Generated Content Drives Social Media and Generates Ad Revenues 9 3) Social Media Privacy Concerns Plague the Industry 11 4) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 12 5) New Platforms Revolutionize Electronic Games/Microsoft’s New Kinect Raises the Standard 13 6) 3-D Games Open New Opportunities/Some Safety Concerns Arise 15 7) Apple’s iPhone, iPod Touch and iPad Raise User Expectations and Deliver Mobile Entertainment 15 8) Big Trends Include Kindle, ebooks and new Mobile Tablet Entertainment Devices like Apple’s iPad 16 9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices 17 10) Fantasy Sports Post Growth, Creating $1 Billion in Revenue Online 18 11) Multi-Player Gaming (MMORPGs) is Strong Worldwide 19 12) Virtual Worlds Open Up New Revenue Sources 19 13) Online Play/Social Gaming on the Rise 20 14) TV over IP—TV Networks, Cable Companies and Web Sites Converge 21 15) Apple Rules in Apps/Android Plays Catch-up 22 16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 23 Chapter 2: Games, Apps & Social Media Industry Statistics 25 Games, Apps & Social Media Industry Overview 26 Top 10 Social Networking Websites: May 2011 27 Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2006-2010 28 Top 10 PC Game Titles Played, U.S. - December 2010 29 Top Console Usage, U.S. - December 2010 30 Top 5 Search Engines, U.S.: May 2011 31 Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2009 32 Number of Business & Residential High Speed Internet Lines, U.S.: 2003-2010 33 Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2006-2009 34 Software Publishing Industry, U.S.: Estimated Operating Expenses, 2006-2009 35 Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2009 36 Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2009 37 Wireless Standards & Speeds 38 Common Internet Activities, U.S. 39 Common Daily Internet Activities, U.S. 40 Continued on the next page Continued from the previous page Chapter 3: Games, Apps & Social Media Industry Contacts Addresses, Telephone Numbers and Internet Sites 41 Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 200: Who They Are and How They Were Chosen 65 Industry List, With Codes 66 Index of Companies Within Industry Groups 67 Alphabetical Index 72 Index of U.S. Headquarters Location by State 74 Index of Non-U.S. Headquarters Location by Country 75 Index by Regions of the U.S. Where the Firms Have Locations 77 Index by Firms with International Operations 80 Individual Profiles on each of THE GAMES, APPS & SOCIAL MEDIA 200 82 Additional Indexes Index of Hot Spots for Advancement for Women/Minorities 280 Index by Subsidiaries, Brand Names and Affiliations 281

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