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Playing the waves : Lars Von Trier's game cinema / Jan Simons PDF

2007·10.7 MB·English
by  SimonsJan
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PlayingtheWaves Copyrightedmaterial Copyrightedmaterial Playing the Waves LarsvonTrier'sGameCinema JanSimons Amsterdam University Press Copyrightedmaterial ThepublicationofthisbookismadepossiblebyagrantfromTheNetherlands OrganisationforScientificResearch(NWO). Frontcoverillustrationfrom:thefiveobstructions/defembensp^end, JorgenLeth,Denmark2003 Photo:DanHolmberg;courtesyofZentropa Coverdesign:KokKorpershoek,Amsterdam Lay-out:japes,Amsterdam Translation:RalphdeRijke ISBN 9789053569917(paperback) ISBN 9789053569795(hardcover) NUR 674 ©JanSimons/AmsterdamUniversityPress,2007 Allrightsreserved.Withoutlimitingtherightsundercopyrightreservedabove, nopartofthisbookmaybereproduced,storedinorintroducedintoaretrieval system,ortransmitted,inanyformorbyanymeans(electronic,mechanical, photocopying,recordingorotherwise)withoutthewrittenpermissionofboth thecopyrightownerandtheauthorofthebook. Copyrightedmaterial Table of contents Introduction 7 1 ManifestoandModernism 11 TheManifestoasapostmodernparody 11 TheManifestotakenseriously 12 TheManifestoandmodernism 16 From'essence'togame 20 TheManifesto:Reiterationanddifference 26 2 TheNameofthisGameisDogma95 33 Filmmakingasagame 33 Filmandformalism:Theparametricfilm 34 Aestheticsanddramaturgy 36 Filming:storyasreconstructionandasrepresentation 39 Enterthematrix:Game,simulation,rulesandart 43 Complexart:Psykomobile#1:TheWorldClock 46 'ThereissomethingdigitalinthestateofDenmark' 50 3 FilmingtheGame 53 Therulesofthegame 53 Thegameoffilming,andfilmsaboutgames 56 Idioterne(1) 62 Idioterne(2) 71 4 VirtualExplorations:JourneystotheEndoftheNight 79 RulesandManifestos 79 Virtualexplorations:TheEuropatrilogy 84 Virtualworlds 84 Virtualfilm 93 5 TheLeaderoftheGame 105 Manyfilms,onegame 105 The'vonTrier'gameworlds 106 Nuancesandsubtleties 121 6 BetweenCinemaandComputer 125 Filmingthevirtual 123 Spiritualityandvirtuality 126 Copyrightedmaterial 6 PlayingtheWaves Registrationsofsimulations 129 Virtuality 133 Virtualrealism 142 Thevieweraslurker 147 TheVonTriersystem'revisited 152 7 BetweenHollywoodandCopenhagen 133 Dogma,filmandgaming 133 EntertheMatrix:VirtualHollywood 139 TheMatriximloaded:Virtualrealism 164 Dogma95:NouvelleVagueII? 167 BetweennewHollywoodandoldEurope 173 Today'sHollywood,today'sEurope 175 8 TheNameoftheGame:PunishorPerish 179 Cinematicgames:Gamesormovies? 179 Gametheoryandgamesstudies 180 Narrativeandgametheory 183 Punishorperish;exploitorbeexploited 188 Storiesandgamesreconsidered:Probabilitiesandtragicendings 197 Endgame 199 Notes 203 Bibliography 223 IndexofNames 237 IndexofFilmTitles 243 indexofSubjects 247 Copyrightedmaterial Introduction IttooklongertogetthisbookpublishedthanittookLarsvonTriertoproduce andreleaseManderlayand,bythetimethisbookwillbepublished.TheBoss OFITAllandWasington(sic).Thisdifferenceinpacebetweenthetwomedia is, ofcourse, to the disadvantage ofthe slowermedium ofprint, which can hardlykeeppacewiththemuchfasteraudiovisualmedia.However,asformer soccerplayerand coachJohanCruijffalwayssays, 'Witheverydisadvantage comesanadvantage'.Thetimeittooktogetthemanuscriptpublishedprovided theopportunitytoincludeafinalchapteronManderlayinthisbook.Though thisfilmdidnotraiseanynewissuessinceDogville,itconfirmedthemajor claimofthisbookthatvonTrier'smovies arebestapproachedascinematic games.Whereastheprecedingchaptersdealtwiththestylistic,structuraland formalaspectsofvonTrier'sfilms,Manderlayofferedtheopportunitytosee whethertheclaimthatvonTrier'sfilmsareacinematicversionofcontempo- rarycomputergamescanbesubstantiatedbyatheoreticalgameanalysisofthe contentofthestoriesofhisfilms. Thisbookgrewoutofacertaindissatisfactionwiththereceptionandinter- pretationoftheDogme95movementaseitheracalltorealismorasaresuscita- tionofthemodernistfilmmovementsfromthe1960s.Itseemshardtobelieve thatin1995,inthemidstofpostmodernismandatapointinhistorywhencin- emawasalreadyrapidlymovingintothedigitalage,afilmmakerassophisti- cated, knowledgeableand provocativeasLarsvonTriercould seriouslypro- posereturningtotheaestheticsandpoliticsofItalianneo-realismandNouvelle Vaguemodernism.Afterall,theexhaustionoftheEuropeanauteurandartcin- emawasgenerallyconsideredtobeamajorcauseforthedeclineofEuropean cinema.ThelabelsDogme93founditselfadornedwith,'neo-Bazinianrealism', 'DVD-realism',or'prescriptionforlow-budgetfilmmaking'didnotseemvery appropriateforamanifestothatshunnedeveryreferencetocontentandsubject matter,andfilmmakerswhoproducedmovieslikeTheCelebration(Festen) andTheIdiots,whichwereneitherrealistnorlowbudget. Theselabelsseemedtoreflectthelimitsofclassicalfilmtheoryandwhatis nowadayscalled'criticaltheory'aswellasacertainignoranceofvonTrier's earliermoviesandproductionpractices.TheDogme95Manifestoisonlyone ofthemanymanifestosthataccompaniedvonTrier'sfilms.Mostoftheseman- ifestosdidnotaddressthethemesorproblemsthefilmsdealtwith,butdefined Copyrightedmaterial 8 PlayingtheWaves the constraints vonTrier set for himself with each film production. As the authorofthesemanifestosand'productionnotes'vonTriertookonthesame rolewithregardtohimselfasthefilmmakervonTrierashedidwithregardto thefilmmakerj0rgenLethinthefilmTheFiveObstructions:heactedasthe masterandthearbiterofthegame. Asthisbookargues,invonTrier'searlierfilms,inhisDogme95filmThe IdiotsandinthefilmshemadeafterDogme95,vonTrierplayswithanew cinematicconceptthatistooradicallyinnovativeforclassical,contemporaryor criticalfilmtheorytograsp.Ratherthanbeingacontinuationorresuscitationof the political, stylistic and thematic concerns of earlier film movements, von Trier'scinemaisfirmlybasedinanemergentnewmediacultureofvirtualrea- litiesand,evenmoreimportantly,games.Thebookconsequentlytakesaper- spectivefromtheaestheticsofnewmedia,gamesstudies,andgametheoryto cometotermswithvonTrier'scinematicgamesappropriately.Thismightcome as a surprise sincevonTrierhasrepeatedlystated his aversiontotheuse of computer-generatedimagesanddigitalspecialeffectsincinema.Asthisbook willtrytoshow,thisdoesnotmeanthatvonTrierbelievesthatcinemashould captureandrepresenta'pure'andnon-manipulatedreal.Instead,ifvonTrier canbecalleda'neo-Bazinian'filmmakeratall, itisbecause,inhisview,the virtualisnota'specialeffect'oratechnologicalartefact,butbecausethevirtual andtherealincludeandpresupposeeachother, and cinemais themedium mostsuitedforcapturingthevirtualintherealortherealaspartofthevirtual. WithoutthereligiousimdertonesofanAndreBazin, andas afilmmakerof 'CinemainitsSecondCentury'(astheconferencewascalledwherehefirstan- nouncedtheDogme95Manifesto),vonTrierisclosertoDeleuzethantothe 'godfather'oftwentiethcenturyfilmrealism. VonTrierwasalreadyexperimentingwithaspectsofthe aestheticsofnew mediaandvideogamesbefore'thedigitalrevolution'actuallytookplaceand newmediagenresandformatswerestillintheirinfancy. VonTrier'scinema representsaninterestingexampleofwhatonemightcall'synchronousremedia- tion',or,inashortcutneologism,'symmediation',aprocessinwhichonemed- iumincorporates anddevelops featuresofanothernew mediumatthe same timethelatteriscomingintobeingandstilllookingforitsowndistinguishing characteristics, genres, and formats. Thesefeatures arevirtualrealities inhis pre-Dogmefilms,modellingandsimulationinhisDogmefilm,virtualrealism anddistributedrepresentationinhispost-Dogmefilms(someofwhich,surpris- inglyenough,sharetechniqueswithHollywoodblockbusterslikeTheMatrix, but use them for opposite ends). The overarching principle and common groundinallofhisfilmsisgaming:VonTrierdefinesthepracticeoffilmmak- ingasagame,heperformsthefoundingofafilmmovementasagame,he builds the story worlds ofhis films as game envirorunents, he models film Copyrightedmaterial Introduction 9 sceneslikesimulationplays,andhetreatsstoriesasreiterationsofalwaysthe samegame (whichwentunnoticedbyfilmtheoristsandcritics,butwhichis quitefamiliartogametheorists). Themostimportantpointthisbookwantstomakeisthat, contrarytoan oftenheardpost-modemmaximthatstatesthat'everythinghasalreadybeen done' intheartsingeneral and filminparticularand thatartistsandfilm- makerscanonlyrecyclebitsandpiecesfromthepast,therearestillfilmmakers capableoflaunchingagenuine'newwave'infilmmaking.Allittakesisanew perspectivetobeabletoseethat. Newperspectivesalwaysneedtobesharpened, adjustedandfine-tuned.I ammuchobligedtomycolleaguesattheNWO-fundedresearchgroup'Digital Games' fordiscussingchapterdraftsfromthebook, alsomyDepartmentfor MediaStudiescolleaguesandstudentsattheUniversityofAmsterdamfortheir patience and comments in seminars and lectures and Thomas Elsaesser for makingtheEnglishlanguagepublicationofthisbookpossible. Amsterdam,March2006 Copyrightedmaterial

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