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Player's Handbook - The Artifact RPG PDF

211 Pages·2014·4.51 MB·English
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Preview Player's Handbook - The Artifact RPG

The Artifact Player's Handbook Created By: Emmett O'Brian Written By: Emmett O'Brian Cover Art Emmett O’Brian Interior Art: Emmett O'Brian Aaron O'Brian Edited By: Alexia O'Brian Rules Editor: Cody Pelz A Note: This book is designed as a game, in no way are the aliens, monsters, powers, places, and/or governments real. This book does not in any way reflect the author's or company's attitudes or beliefs. If you find any material in any way offensive we give you our sincere apologies. The game enclosed is designed to be fun, and a fantasy version of things in the future. Dedicated To: Cody for putting up with my crack pot rants. Player's Handbook 1 The Geetin 25 The Gijorn 26 A Report By Evan Rantaa’ Books 26 Larrs 1 Banner Stones 26 The Artifact Itself 1 Science and Medicine 26 Technology 2 Kelrath Parties 27 CCC 2 Oracle 27 LCF 3 Communications Officer's Energy Storage 3 Guide 30 Quantum Liquid Computers 4 Laser Technology 4 Communication 31 Plasma Technology 4 Scrambling Signals 31 Force Fields 5 Reinforcements 32 Anti-Gravity 5 Expert Advice 32 E-suits 5 Tactical Support 32 Subterranean Weather 6 Resupply 33 Surface Weather 6 Translation 33 Biology 6 Observation 33 Water 9 Sensor Inferometry 33 Clothing 9 Conduction Mapping 33 Photosynthetic Biosphere 9 Protection 34 Thermosynthetic Biosphere 9 Countermeasure Assistance 34 The Methane Wastes 10 Chezbah Hex Mainframe Language 10 Virus 35 The Kelrath Language 13 Monitoring for Intrusion 35 The Scimrahn 15 Hacking 36 Intrusion Methods 36 Gadios 15 Advanced Hacking Rules 37 Music 16 Social Engineering 38 Guided by Signs 16 Deploying Viruses 38 Traveling Under Cover 17 Creating A Virus 38 Power Hex Conduits 19 Backdoor 39 Industry Hex Conduits 19 Trojan Viruses 40 Filtration Hex Conduits 19 Hosent Hive Virus 40 Agricultural Hex Conduits 20 The Network 41 Residential Hex Conduits 20 QLC Commands 42 Reservoir Hex Conduits 20 QLC Software 43 The Chezbah 21 Chezbah Reaction 43 Definition and Pronunciation 21 The Chezbah and the Religion 21 Network 44 Masks 21 Kelrath Communications 44 Law 21 Computers and Software 45 Home Life 21 Software 46 Business 22 Engineer's Resource 52 Serving the Priesthood 22 The Engineering Team 52 Serving the Warrior Class 22 Measuring Work 53 Farming 22 Measuring Energy 53 Entertainment 23 Mobility 54 Industry 23 Road Building 55 Military Service 23 Bridge Building 55 Technology 23 Repairing and Starting Hex Visiting the Kelrath 23 Conveyors 56 Vertical Transport of Heavy Kelrath Cities 24 Equipment 57 Kelrath Society 25 Overcoming Enemy Defensive Cutting Charges 76 Blockades 57 Local Sources 76 Common Chezbah Defenses 58 Shaped Charges 76 Chezbah Warrior Bunkers 58 Maintenance 78 Lookouts 58 Field Repairs 79 Hull Down Positions 58 Field Enhancements 79 Hound Holes 59 Building 81 Buried Demolisher 59 The Manufacturing Process 81 Common Kelrath Defenses 59 Materials 81 Towers 59 Cement 81 Plugged Hex Passages 60 Mud Brick 82 Casemate Lookout 60 CCC 82 Kelrath Boobytraps 61 Cloth 83 Berms 61 Dirt 84 Gates 62 Metal 84 Magnetic Mines 62 Plastic 84 Countermobility 63 Build Time 84 Walls 63 Structures 85 Mines 63 Building Equipment 86 CCC Plug 63 Generating Power 86 Wire Obstacle 63 Custom Power Generation 89 Flooding 64 Weapon Build Transforms 95 Electric Wire Fence 64 Building Lasers 96 Traps 64 Building Plasma Weapons 98 Trap Concepts 65 Building Particle Beam Block Dropping 66 Weapons 99 Vehicle Impact Traps 67 Building Meta Atom Weapons 100 E-Suit Leg Snares 67 Building Projectile Weapons 101 Springs 67 Building Mechanical Projectile Snares 68 Weapons 103 Powered 68 Building Electro-Thermal Chemical Planted Weapons 69 Weapons 104 Explosives 69 Building Electro-Magnetic Lasers 69 Weapons 105 Plasma Spray 69 Building Missile Launchers 106 Magnetic Mines 69 Shields 108 Hazardous Ordinance Disposal 70 Ion Cascade Shields 108 Plasma Weapons 70 Kerdi Shields 110 Fuel Stores 70 Sensors and Countermeasures 110 Laser Weapons 70 Sensors 111 Batteries 70 Electro-Magnetic Counter Chemical or Biological Weapons 71 Measures 112 Nanotech Weapons 71 Electro-Magnetic Counter Counter Defense 72 Measures 113 Elevation 72 Illumination 114 Grade 72 Other Items 115 Water Barriers 72 Life Support 115 Channeling Enemy Approach 73 Turrets 115 Bunkers 73 Arms 115 Earthworks 73 Building Vehicles 118 Trench 74 Vehicle Ratings 119 Caponier 74 Light Vehicles 119 Moat 74 Medium Vehicles 120 Berm 74 Heavy Vehicles 121 Foxholes 75 Super Heavy Vehicles 121 Turret Down and Hull Down 75 Control Systems 122 Casemates and Lookouts 75 Computers 123 Demolition 76 Passengers 124 Cargo 124 Drive Types 124 Articulated 125 Land 126 Water 126 Flying 127 Orbital 130 Hull 131 Hull Material 131 Protecting Critical Hit Locations 132 Hull Mass 132 Final Mass Calculations 132 Power Demands 132 Vehicle Design Transforms 133 Critical Hit Locations 134 Equipment Compendium 138 Survival Gear 138 Scientific Hardware 147 Defensive Systems 150 Archaic Weapons 151 ASO / I-CA Weapons 154 Assault Weapon / Submachine Gun 155 Artillery Weapons 160 Pistol Ammunition 163 Rifle Ammunition 163 Artillery Ammunition 166 12 Gauge Ammunition 167 Gun Accessories 167 Demolition and Construction 171 Non-Lethal Weapons 174 Chemical Cocktails 180 Acids 180 Scimrahn Survival Gear 182 Scimrahn Weapons 184 Vehicles 186 Earth Vehicles 186 Skid Steer 191 ASO Vehicle 193 C-Suit 194 Scimrahn Vehicle 199 Appendix 202 T Player's Handbook h e The Player’s Handbook for There is a lot of general information The Artifact RPG is a reference contained in this report is from the A work, a tool box and an extensive viewpoint of a character within the r expansion to two of the more game. There are no stats, and no t complex character types in the game, the specific mention of equipment. This science i f Communications Officer and the Field report is designed to let the players know a lot a Engineer. Through these pages the players get of general information about The Artifact and c a treasure trove of information about the its inhabitants. (Players also include the Game t world around them starting with a report by a Master in this instance.) This is done to 1 field scientist. encourage role play. Some of the information in this book is conjecture on the part of Officer The science report is an introductory Larrs, and may be substantiated or guide to The Artifact. It is told from the contradicted at a later time, but for the most viewpoint of an ASO field scientist Evan Larrs, part this volume can be considered giving a report to the ASO training branch. authoritative. A Report By Evan Larrs Hello, my name is Evan Larrs. I sparseness of my documentation. My notes signed up for The Artifact project in 2078 and were recovered from my P.D.A. (personal data in 2079 I was accepted. I am a field scientist apparatus) by an alien thinking machine after for the Artifact Study Organization (ASO) at it was melted by plasma fire. My estimate was the time of this initial writing it is 2086 and that 36% of the information was these are my findings for my first ten months unrecoverable. (My backups were destroyed on the Artifact. I apologize for the occasional six days before by water damage.) The Artifact Itself When I first arrived on the Artifact I Artifact Potential Population was astounded by it's immensity. Try as I 7,082,960,000,000,000,000 or 7.0E18 might, I can find that no words can prepare you for the vast expanses. Perhaps 17th Plasma Conduits 4068 century sailors would have some sense of how it is to travel for months and not see a soul or 95% of the current population lives in close not have any obvious marker that you had proximity to a plasma conduit in .0002% of gotten anywhere. In my records I found some the habitable area initial calculations of volume. The above are just rough calculations, but they do serve one useful purpose. They Total Volume S convey that even when presented with aspects 309,510,000,000,000 km^3 of the Artifact it is difficult to grasp. Even c when I see these figures, my mind can scarcely i Core Volume 93,591,200,000,000 km^3 e comprehend their enormity. Another statistic n that has been difficult to swallow is that at one Polar Volume time, there may have been over nine Trillion c 215,919,000,000,000 km^3 inhabitants of The Artifact at one time several e thousand years ago. Number of Hexes (Grier) 1,500,210,000,000 R The Artifact is very different from e Number of incremental cities Earth, more so than it would at first seem. p 24,593,616,868 Hexes are at the same time like being inside a structure, and like being outdoors. A single o r t thex is beyond the engineering capabilities of Artifact. Without it the hexes inside die and rearth builders. This all seems academic until cannot support life as we "Earthers" are o one is forced to contend with them. The accustomed to. I will go into this later but for pstructures in the Artifact shape the societies now it is suffice to say that just as we Earthers ethat live in them. People have to adjust to the look to our Sun for life, the residents of The Rstructures around them. There is no real Artifact look to the super heated plasma gas weather, no day or night. Because radio is that distributes power to bowels of The eonly good for short range communication Artifact's interior. c(10km or less), and wire based The Industry Hexes are readily ncommunication is expensive to implement, available factories able to produce nearly any messengers are vital to communications. e machine. This has caused a proliferation of Radar is also a short range (10km) detection i manufactured goods, with very few skilled csystem, so other systems are needed. It is so laborers. Sdifficult to explore the vast number of hexes that a majority of The Artifact may have never Energy is widely available in the form been seen. For all that we know there could be of plasma energy, this cheap availability of the equivalent to the discovery of America power makes for unusual opportunities. lying in the interior somewhere. Scientists can study high energy physics applications that would blackout a city on Darkness is ever present earth. It has made the inhabitants of The underground, with islands of powered areas Artifact numb to the resources they wield on a that sponsor life. Plasma power that gives daily basis. light, heat, and water is the life blood of The Technology As amazing as the technology on The none the less impressive. Energy storage is Artifact may seem, there are only a few areas one such field. For the most part, high power that the inhabitants are truly advanced in. The laser technology is dependent on the ability to majority of the advanced technology that the store large amounts of energy. The Scimrahn inhabitants use, are found within The Artifact and Kelrath use a conductive carbon polymer itself. Plasma weapons and tools are an to make their high energy batteries and the imitation of the technology in the plasma Chezbah use a lithium ion formula that is conduits. Many material technologies such as extremely advanced. CCC (Carbon Ceramic Composite) are the Other advancements are evident, such building materials of The Artifact. In addition, as the liquid quantum computers used in most many of the mechanical systems in vehicles computer technologies on The Artifact. Below such as E-suits can be found in Hosent. is a detailed discussion of several of these Several true advancements that are technologies. not found "naturally" within The Artifact are CCC Carbon ceramic composite (or CCC) is carbon and a ceramic adhesive. The thickness a substance that looks like stone but acts like a of these layers vary with their application. The 2cross between hard plastic and metal. For it's CCC in Hex (or Grier) walls is a very low grade strength it is very light, having a tensile and the carbon layers are sometimes up to tstrength only slightly lower than steel. half a centimeter thick. This makes the walls c more ridged and brittle. CCC used in every a CCC is one of the most common day items such as tools is a medium grade and materials in The Artifact. It is the primary f the carbon layers are often in the range of four iconstruction material The Artifact is t to five hundred microns thick. High grade composed of. It is used by the inhabitants in r CCC is used in vehicle armor and engine most of the places that people from earth A components and uses a higher grade ceramic would use metal or plastic. There is very little metal on The Artifact, and no fossil fuels to bonding agent. The ceramic layer is often only e ten to twenty microns thick. make plastic from, although The Artifact's h inhabitants have made plastics from raw T carbon. It is constructed from thin layers of CCC such as Hex walls. They don't have to T make the carbon tubes that makes up CCC. h Whoever first made The Artifact could e not have had the enormous quantity of these tubes required to build The Artifact available A to them. These raw materials must have been The carbon layers of CCC is r created by someone. How this was t manufactured in individual paper thin sheets accomplished is a question that is still i and then laminated (or "glued") together by f unanswered. an even thinner layer of ceramic bonding a agent. The carbon layers are made of The carbon layer of CCC is a good c microscopic carbon tubes (essentially rolled conductor of electricity and heat. If the carbon t up graphite) that intertwine and hook tubes were to be aligned, CCC would have 3 together to form a flexible sheet. nearly no resistance to the passage of heat and electricity. However the random alignment of Similar carbon tubes were discovered the tubes does cause some resistance. in a laboratory environment on Earth in the late twentieth century. These tubes are very The ceramic layer of CCC however can difficult to manufacture and manipulate on either serve as an insulator to heat and any useful scale. The tubes are so small that electricity, or can be engineered to be a billions of them would hardly be the size of limited conductor of heat, electricity, or both. the period at the end of this sentence. An interesting upshot of this is that The most amazing part of making computerized vehicle or tool can be given a CCC is getting the microscopic tubes to limited sense of touch. A mild electrical field connect together on a large scale. This is is passed through the carbon layers of CCC. accomplished through a chemical soaking that When an object touches the outer hull, a small unbinds the tubes allowing them to be spread current is drawn. The computer detects this like a paste. The paste is then baked in ovens. and registers that the hull is touching The fast drying process causes the tubes to something. If a significant amount of pressure again, curl around each other and become a is applied to the hull, the pressure alters the solid sheet. resistance of the CCC and the computer can tell how much pressure is being applied by the HDCCC (High Density Carbon number of layers that are affected. Likewise, Ceramic Composite pronounced "H, D, triple damage to the hull also alters it's electrical C") is manufactured using a slower properties and is sensed as an artificial pain. manufacturing process and complex drying ovens that are difficult to maintain. This Another application of this is that makes HDCCC a much stronger and a higher computers can communicate by touching the quality. However it is also very scarce. hulls of two vehicles together and sending data over their "skin". This allows for quiet When the inhabitants of The Artifact communication between vehicles. This feature make CCC they break down already existing is included mostly in military vehicles. LCF Liquid Carbon Fuel (or LCF) is Invented nearly two thousand years S another carbon based material used by the ago by an unknown Kelrath scientist, LCF is a c inhabitants of The Artifact. There are no fossil carbon polymer. This polymer has many times i fuels in The Artifact, so for millennia, the explosive force of petroleum based fuels e methane from the methane wastes, and used on Earth. It has nearly as much explosive n plasma was used for fuel. However methane is power as some solid rocket fuels. c difficult to transport to everyone on The e Artifact and Plasma is difficult to store. R Energy Storage e p One of the few places plastics are used cathode of the battery, and a semi-conductive o by The Artifact's inhabitants is in manufacture layer becomes the anode. A third insulator r of batteries. Conductive plastics form a layer isolates the poles and allows each cell to t tbe given a high voltage charge. Because of These high voltage states allow the battery to rthis, these batteries act like conventional hold a much higher level of power. o batteries, but also behave like capacitors. p e Quantum Liquid Computers R Quantum Liquid Computers use silicon supplies began to become scarce (in ephoton energy in a liquid sodium media to 2040), Liquid Quantum Computers have cstore and calculate information. Although hundreds of times the quibits (Quantum Bits) ncomputers using a similar processors became than those built on earth. emore common on earth after transistor grade i c SLaser Technology Laser weapons used by the The most efficient laser inhabitants of inhabitants of the planet are a never before The Artifact (namely the Chezbah) have seen free electron laser or FEL design that is devised is a gamma ray laser that uses meta much more efficient than earth designs at material black holes to create the energy converting electrical power to optical power. emission media. However this laser is so prohibitively expensive to build it has only These lasers frequently use plasma been installed on the Chezbah's orbital mirrors as glass could melt under the energy defense systems. of the laser. A small plasma field is generated that is reflective. This method also has the The most widely used laser is an advantage of being rugged. Some Kelrath violet/ultraviolet laser that is still very designs have been known to use diamonds as efficient in contrast to Earth technology. reflecting mirrors but these are often in stationary systems. Plasma Technology Most of the advanced plasma "slippery", in other words it can seep out of its management seen in many of the everyday magnetic bottle. However, whoever items on The Artifact is either identical to or constructed The Artifact developed a method only slightly modified from the plasma of compressing tesla, or lines of magnetic distribution system on The Artifact. From that force. This naturally happens in iron and fact we know that there has been little or no other ferrous materials but is difficult to advancement since The Artifact's creation. It achieve in air (or a vacuum). This process is seems odd that over thousands of years, this still under study. All of that said, one might technology has remained so stagnant. ask how does a plasma weapon work? The system works something like this. A mild Plasma is in essence superheated gas, negative electrical charge is passed through well into the tens of thousands of degrees. The the air before the weapon is discharged. Then molecules become so excited that they shed a condensed magnetic field forces the off their electrons and take on a positive negatively charged air out of the way. Then a electrical charge. The problem with plasma is 4 column of plasma is accelerated down the that it is difficult to contain. If it touches it's magnetic path. One upside of this method is physical container the container melts or the t that the plasma can be accelerated all the way cplasma cools and looses energy. Plasma must down the path to it's target by the magnetic abe kept in a vacuum and away from the walls field giving the weapons a relatively long of it's container. One natural advantage to f range. Of course once the negatively charged icontaining plasma is it's electrical charge. t air is pushed out of the way, electrically Because of it's charge plasma reacts with a r neutral air tries to rush in to fill the void. As a magnetic field. It also creates it's own A result the plasma has only a second of time to "magnetic bottle", a magnetic containment field. However plasma is notoriously travel to it's target. e h T Force Fields T h Force fields are high energy devices As matter or energy enter the field, that make use of powerful magnetic fields and they are bombarded by the stream of ions. e a cascade of ions to form a temporary curtain Plasmas diffuse and dissipate under this A to protect anything inside the force field. barrage. Photons in lasers are diffused or These devices employ similar technologies as absorbed and become harmless light. Solid r plasma weapons. Tesla compression, as used object such as bullets are deflected and a t i in plasma storage, allows more precise ion majority of their energy is absorbed. f flow control and density. The emitter launches a Standing too close to a force field is a hair ions into the magnetic field at high velocity c raising experience (literally). The electrical and because they are electrically charged, they t charge of the ions partially discharges in the follow the path of the magnetic field. The ion air and causes a (surprisingly) mild charge in 5 generator must either use the surrounding air the local atmosphere, making hair stand on (if there is any) to replenish ions, or end and causes mild shocks. preferably reclaim them as they curve back along the magnetic field. Anti-Gravity Anti-Gravity systems vary in different fluctuates to cause the superconductor to spin. applications. Some systems only produce lift, Once the electro magnet reaches one hundred some are used in lift and propulsion. Many thousand RPM the engine has reached it's Scimrahn systems are very simple. As a result optimal lifting capacity. Despite their relative they are often not very efficient or fast. common nature, Anti-grav engines are However some systems are so reliable, they expensive to build because of exacting rarely need any type of maintenance. This is material fabrication. The superconducting because most use magnetic fields and near cone, (also referred to as a core) is an vacuums to eliminate friction. A cone shaped application of nanotechnology. The material super conductor cooled to approximately -120 that makes up the core is a precisely aligned C is suspended by magnetic coils. The field crystal of carbon, boron, and sodium. E-suits E-suits as a technology is a diverse These "muscles" allow topic. Essentially the root idea behind the E- for quick reflexes that Suit is traveling in harsh conditions. However, would be impossible in most designs are military in nature. Each hydraulic systems. nation has their own strategy to designing E- The most suits. Scimrahn suits are simple systems and impressive feature of the the chassis is designed for easy modifications E-suit is it's complex and repair. Kelrath suits tend to be well armed and elegant control and heavily armored. Chezbah E-suits are system. In the TF-2394 designed to be light, compact, fast and two terrain computers, A TF-2394 engine maneuverable. E-suits are mainly hydraulic S one in each leg, study assembly and protective mechanisms supplying a majority of the sensor data and firewall c system's movement. determine how to i e Scimrahn and Kelrath suits achieve maintain balance. The main computer n hydraulic power from internal combustion determine how to proceed according to the engines. pilot's commands. The controlling computer c uses multiple inputs including manual e Chezbah suits use electromagnetic controls and voice command. The systems can rails that form a linear motor. Their more R adjust on the fly as to what inputs are being rugged construction vehicles use a sonic used. One moment the manual controls are e piston to create hydraulic pressure. used to target, the next moment, the pilot can p Fine motor skills use a metal and a bark out firing co-ordinates. The system's o polymer basket weave tube that contract when flexibility it's primary strength. r and electrical current is passed through them. t

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complex character types in the game, the. Communications it was melted by plasma fire. My estimate . together to form a flexible sheet again, and coating large expanses in ice. On the flip and the pitch and pace of their song . The.
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