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Pixel Art for Game Developers PDF

252 Pages·2015·43.43 MB·English
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Computer Science & Engineering / Computer Graphics “Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book.” —Chris Totten, George Mason University, Washington, DC, USA Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development. Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you: • Create tilesets to build game environments • Understand light and shadow • Work efficiently with pixels • Use atmospheric and linear perspective • Create professional-quality Pixel Art This book has chapters dedicated to theory as well as step-by-step tutori- als, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-qual- ity Pixel Art graphics. K23868 ISBN: 978-1-4822-5230-9 90000 9 781482 252309 Boca Raton London New York CRC Press is an imprint of the Taylor & Francis Group, an informa business CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2016 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20150618 International Standard Book Number-13: 978-1-4822-5231-6 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information stor- age or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copy- right.com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that pro- vides licenses and registration for a variety of users. For organizations that have been granted a photo- copy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com Contents Preface:WhattheCrapIsPixelArt?,xi Acknowledgments,xvii CHAPTER 1 ▪ Why Pixel Art? 1 1.1 PLAYERS LOVE PIXEL ART 1 1.1.1 SweetNostalgia 1 1.1.2 ContemporaryandRelevant 2 1.1.3 PixelArtIsIconic 3 1.2 IT MAKES YOUR LIFE EASIER 4 1.2.1 SmallerFileSizes 4 1.2.2 AnyoneCanCreatePixelArt 5 1.2.3 SpendLessTimeDoingBoringStuff 5 1.2.4 ItWorksWellonVerySmallScreens 6 1.2.5 PixelArt:It’sBetterthan3D 7 1.2.6 AllYourFriendsAreDoingItandIt’ll MakeYouCool 8 CHAPTER 2 ▪ Pixel Art: The Technology of Yesterday…Today! 9 2.1 WHY NOW? WHAT’S IN IT FOR YOU? 9 2.2 WHO THIS BOOK IS FOR 10 2.2.1 Artists 10 2.2.2 Programmers(FireYourArtistandDoItYourself) 10 2.2.3 PixelHobbyists 11 2.2.4 IndieDevelopers 11 2.3 HOW TO USE THIS BOOK? 11 v vi Contents CHAPTER 3 ▪ Who Am I and Why Do I Know So Much about Pixel Art? 13 DISCLAIMER(S) 15 CHAPTER 4 ▪ Software: Set Up Your Working Environment 17 4.1 WHAT NOT TO USE 17 4.2 MY SOFTWARE RECOMMENDATION 18 4.3 OTHER OPTIONS FOR PIXEL ART SOFTWARE 18 4.4 A BRIEF GLANCE AT GRAPHICSGALE 18 CHAPTER 5 ▪ Making Pixel Art: Doing Lines 23 5.1 STRAIGHT LINES 23 5.2 DIAGONAL LINES 24 5.3 CURVED LINES 25 5.3.1 AvoidtheLoneWolf 25 5.3.2 MakeEachSegmentLengthProgressively LongerorShorter 25 5.3.3 BewaretheCircleTool 26 5.3.4 MakeLovewiththeCutandPasteFeatures 27 5.4 LINE WIDTH 27 5.5 ANTI-ALIASING 28 EXERCISE 5.1: CREATING A LINE DRAWING SPRITE 29 Step 0: Download and Install GraphicsGale or Other PixelArtSoftware 30 Step1:CreateaNewProject 30 Step2:DrawaHeadandFace 31 Step3:DrawtheBody 35 CHAPTER 6 ▪ Coloring inside the Lines 43 6.1 4-BIT PALETTE 43 6.2 FILL TOOL 44 6.3 CREATING GRADIENTS 47 6.4 PALETTE SWAPPING 51 Contents vii 6.5 PALETTE SIZE AND TIME CONSIDERATION 57 6.6 CHOOSING COLORS 58 6.7 TRANSPARENCY 64 EXERCISE 6.1: COLORING THE SPRITE (FROM EXERCISE 5.1) 66 CHAPTER 7 ▪ Drawing Secrets Revealed: It’s All Smoke and Mirrors 71 7.1 SHADING 71 7.2 CAST SHADOW 74 7.3 SHADOW DIRECTION 76 7.4 ATMOSPHERIC PERSPECTIVE 77 7.5 LINEAR PERSPECTIVE 80 EXERCISE 7.1: SHADING THE SPRITE (FROM EXERCISE 6.1) 84 CHAPTER 8 ▪ Animating Pixels: The Shock and Horror of Being Flashed by a Pixel 89 8.1 USING THE PROGRAM FOR ANIMATION 90 8.2 ONION SKINNING 91 8.3 PIXEL FLASHING 93 8.4 CORE ANIMATION CONCEPTS 95 8.4.1 AnticipationandFollow-Through 96 8.4.2 SquashandStretch 98 8.5 GAME-SPECIFIC CONCERNS 102 8.6 SUMMARY 104 EXERCISE 8.1: CREATE AN IDLE ANIMATION (FROM EXERCISE 7.1) 104 SimplifytheSprite(SuggestedbutOptional) 105 TheSimplestPath 106 CHAPTER 9 ▪ Tiled Backgrounds 109 9.1 TILE SIZES 110 9.2 SETTING UP THE TILEMAP WORK AREA 111 viii Contents 9.3 TEXTURES THAT REPEAT ON YOU 112 9.4 CREATE A TILE LIBRARY 118 9.5 DITHERING AND OTHER PATTERNS 118 9.5.1 HowtoCreateOrganicDither 118 9.5.2 PatternedDither 119 EXERCISE 9.1: CREATING A TOP-DOWN TILE SET 121 Step1:CreateaNewProject,GetaHistoryLesson 121 Step2:TurnonYourGrid 122 Step3:PrepareYourPalette 123 Step4:CreateOurFirstTile 129 Step5:CreateaGrassVariation—Aswellasa BlendTile 134 Step6:ItIsn’tEasyBeingGreen—Movingon toSand 138 Step7:VariationElationfortheGame’sDuration 149 Step8:RockingOut 154 Step9:Water 162 Step10:PutItAllTogether 165 EXERCISE 9.2: CREATING A SIMPLE SIDE-VIEW TILE SET 167 CHAPTER 10 ▪ You’re Doing It Wrong: Things to Avoid 207 10.1 BANDING AND “SUPER PIXELS” 207 10.2 TOO MUCH ANTI-ALIAS 209 10.3 POOR LINE QUALITY 210 10.4 WEAK PALETTE CHOICES 211 10.5 TOO MUCH COMPLEXITY 212 10.6 FLASH SHADING 213 10.7 NO TEXTURE 214 CHAPTER 11 ▪ Interviews with Game Developers 217 11.1 AN INTERVIEW WITH JAMES PETRUZZI OF DISCORD GAMES 217 Contents ix 11.2 ANINTERVIEWWITHJOCHUMSKOGLUNDOF CRACKSHELL 220 11.3 ANINTERVIEWWITHDAVEPRESTONOFHEART MACHINE 223 CHAPTER 12 ▪ Resources 227 12.1 ONLINE RESOURCES 227 12.2 BOOKS 227 12.3 PIXEL ART SOFTWARE 228 CHAPTER 13 ▪ Afterword: Some Thoughts on Why I Wrote This Book 231 INDEX, 233

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Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.