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Pixar at the Museum of Modern Art PDF

179 Pages·2016·27.38 MB·English
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PPiixxaarr aatt tthhee MMuusseeuumm ooff MMooddeerrnn AArrtt Date 2005 Publisher Chronicle Books ISBN 0811852164, 9780811852166 Exhibition URL www.moma.org/calendar/exhibitions/91 The Museum of Modern Art's exhibition history— from our founding in 1929 to the present—is available online. It includes exhibition catalogues, primary documents, installation views, and an index of participating artists. MoMA © 2017 The Museum of Modern Art AT THE MUSEUM OF MODERN ART ..: %< San Francisco A very special thanks to the Intel Corporationa nd Porsche AG for their generous support of the Pixar exhibition at MoMA. Special thanks to The Walt Disney Company for their cooperation in this exhibition. Published on the occasion of the exhibition Pixar: 20 Years of Animation organized by Steven Higgins, Curator, and Ronald S. Magliozzi, Assistant Curator, Department of Film and Media, at The Museum of Modern Art, New York, December 14, 2005-February 6, 2006. Copyright ' 2005 Disney Enterprises, Inc./Pixar Cover copyright ' Disney Enterprises, Inc./Pixar Foreword copyright ' 2005 Steven Higgins and Ronald S. Magliozzi Introduction copyright ' 2005 Pixar All rights reserved. No part of this book may be reproduced in any form without written permission from the publisher. Page 176 constitutes a continuation of the copyright page. ISBN 10: 0-8118-5216-4 ISBN 13: 978-0-8118-5216-6 Manufactured in the United States Designed by Andy Dreyfus and DeAnn Cobb Typesetting and composition by Patrick David Barber 10 98765432 1 Chronicle Books LLC 85 Second Street San Francisco, California 94105 www.chroniclebooks.com cover: page 2: Tia Kratter Ralph Eggleston Sullivan fur pattern studies (detail) Colorscript (detail) MONSTERS,I NC. TOY STORY Mixed media Pastel lOVsx llVa 5x27 TABLE OF CONTENTS 7 FOREWORD 9 INTRODUCTION 10 CHARACTERS 62 SCULPTURE 78 STORY 94 COLORSCRIPTS 118 WORLDS 168 MEDIA INSTALLATIONS 174 FILMOGRAPHY 175 ACKNOWLEDGMENTS John Lasseter Luxo LUXOJR. Pastel 14%x 17% FOREWORD even those knowledgeable about Pixar’s animated resulting in a scene-stealing, iconic creation that seems des films(cid:151)ToyS tory, A Bug’s Life, ToyS tory 2, Monsters, Inc., Find tined to live well beyond the "show" itself. ing Nemo, and The Incredibles(cid:151)often need to be reminded An important aspect of seeing original Pixar animation art in that computer animation is not driven primarily by technology. person is the recognition of its handmade quality. In creating Despitet he studio’s own best efforts to explaint heir work through their art, studio employees make use of a remarkable range of the media and "extras" on their DVD releases,t he notion lingers traditional media, including but not limited to pencil, pen and that computer animation is created through the push of a but marker, gouache, acrylic and clay, scissorsa nd paste. Consider ton. While it is true that 3-D animation does not make use of Pete Docter’s whimsically precise marker sketch of "Sulley the many layers of photographed paper and celluloid that has and Mike" and Geefwee Boedoe’s wacky mixed media con served as the basic medium for virtually all 2-D eel animation cept art for Monsters, Inc., Ralph Eggleston’sm ajestic pastel over the past ninety years, the pioneering system of digital ani colorscripts for Toy Story and Finding Nemo, Teddy Newton’s mation used by Pixar Animation Studios produces a wealth of textured photo-realistic collages for The Incredibles, and the preparatorym aterial that is sculpted, painted, and drawn. Each tribal-looking maquettesw hich are sometimesd igitized for com piece of framed art and media in MoMA’s exhibition Pixar is puter modeling purposes by Jerome Ranft and Greg Dykstra. another window into the extraordinary process by which that As trained artists like Glenn Kim, John Lee, Lou Romano, and studio conceives and developst he worlds, characters, and sto Bill Cone take up digital tools to create the paintings and col ries that become their films or, as their teams of artists fondly orscripts for The Incredibles and Cars, they bring a painterly describe them during production, their "shows." sensibility to computer graphics. "Artscape," the media piece "Proof of concept" is a phrase that elegantly expressest he created for the Museum’s Yoshiko and Akio Morita Gallery by nature of the studio’s commitment to creativity and its willing artist/director Andrew Jimenez and legendary sound designer ness to give its artists the freedom to test the limits of their imagi Gary Rydstrom, invites viewerst o reexperiencet he handcrafted nation. Art generated in the early stages of production shapes originals in the exhibition as touchstones in a digital installa the final films in surprising and rewarding ways. In addition to tion. The quality of the concept and process art produced at the time-honored animation storyboards and character model Pixar rises above being merely useful at a particular point in sheets familiar to every student of the genre, digital filmmak the production of the studio’s releases. In the act of exploring ing requires colorscripts; lighting, shading, and texture stud the symbiotic relationship between story and art for each new ies; displacement maps; and 3-D models. Perspective, color, project, the artists included in Pixar have created work that has and light studies of the type developed by artists Tia Kratter, an expressivel ife all its own. Robin Cooper, and Bill Cone for the natural world of A Bug’s Pixar is the largest exhibition devoted to animation that The Life and Dominique R. Louis for the artificial world of Monsters, Museum of Modern Art has ever presented,a nd it is the first time Inc. typify the kinds of crucial research done to find just the that the original art created at Pixar has been seen outside the right visual style for each new story. The visions of a film noir studio. It is a tribute to a company of artists whosew ork has rein world treated in the charcoal and pencil drawings of Simon vented the genre through a technology unique to the late twen Varela for Finding Nemo resonate through the finished film, tieth century and whose possibilities in the twenty-first century although they do not appear on the screen. Character develop can only be imagined. On the occasion of the studio’s twentieth ment art by Ricky Nierva, Nicolas Marlet, Harley Jessup, and anniversary,w ith six successful features and ten shorts already Bob Pauley for Monsters, Inc. exists in an astounding range to its credit, Pixar has demonstrated beyond doubt that giving of delightful works on paper and in a unique series of over two free rein to artists within the disciplined structure of a major ani dozen sculptures for the oversized lead, Sullivan. The evolution mation studio is the key to producing outstanding popular art(cid:151)a of "E," the diminutive secondaryc haracter in The Incredibles, is "proof of concept" if ever there was one. documented in art that crossest he borders of race and gender, STEVEN HIGGINS Curator,D epartmenot f Film and Media The Museumo f ModernA rt RONALD S. MAGLIOZZI AssistantC urator,D epartmenot f Film and Media The Museumo f ModernA rt FOREWORD 7

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opposite: Tia Kratter. A human's eye view of the bug world. Layout by Bill Cone. A BUG'S LIFE. Acrylic. 13 x 6Vz top: Tia Kratter. Berry vine. Layout by Geetwee Boedoe. A BUG'S LIFE. Acrylic. 9 x 18% above: Tia Kratter. Bunker. Layout by Bill Cone. A BUG'S LIFE. Acrylic. 9 x 18%. WORLDS. 145
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