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PandaGold Whitepaper GATEWAY TO CHINA GATEWAY TO THE WORLD ─ PandaGold 1 Executive Summary 1.1 Background In the recent years, the film and television The issuance of PandaGold token will max- industry has flourished all around the world; imize the value of IP; by creating a shared with box office reaching record high, China economy, a service, an exchange platform has become the largest market in the world for co-creation, promotion, and sales of IP and the value of IP(Intellectual Property) has into different sectors of the market such as skyrocketed. The derivative spending that film, internet content, game, restaurants, accompanies the film & TV IP are spreading clothing, merchandising, and travel; provid- to all walks of life, in food, clothing, and live ing goods and services directly from one entertainment; we anticipate the comprehen- end to another, creating synergy at a more sive output value in China growing at an un- convenient and efficient level. precedented speed. According to statistic, retail sales of IP licensed merchandise and services in China has only reached 5% of its total market. Unlike the international market, IP merchandising business has reached as high as 70%, the more popular IP companies such as Disney, Marvel, and Sanrio, has its well-known IP (Mickey Mouse, Hello Kitty), each worth well over millions of dollars. IP is Figure 1.1 PandaGold links the IP creators, definitely the most valuable digital assets. merchants, and consumers together. 1 Executive Su執m執m執a執ry 01 PandaGold Whitepaper 1.2 Vision & Value Proposition Pandaland Holdings (HK) Limited is a company legally registered in Hong Kong (Company ID: 2327697). With the release of PandaGold token, in line with China's policy of the Belt and Road Initiative, to initiated in-depth cooperation with global IP creators, films, Internet content, online games, restaurants, and tour operators to expand the ecological network of commercial synergy. In regard to the use of blockchain technology, not only we have a strong and experienced team which have proven track record in entrepreneurship, financial technology, product de- velopment, asset management and legal structuring; we are also working with BitoEX, a com- pany that supports the deployment of blockchain technology and provides comprehensive security, anti-counterfeit mechanism to assist in the issuance of PandaGold tokens. Using blockchain technology, PandaGold token provides three major benefits: 1. Global IP creators can contact and transact directly and safely with merchants and consumers. 2. Merchants can purchase various IP license directly and securely from the IP creators and implement the IP images onto their merchandise. 3. Consumers can purchase goods and services directly from IP creators around the world. The initial use of PandaGold are on products derived from PandaMonium the movie, Panda Manga, Emoji, CryptoPanda-mobile game, Pandaland ice cream franchise shop, and Panda- land theme parks (figure below). The scope of PandaGold application stretches into global IP creators, movies, internet films, online games, restaurants, and tourism industries. The vision for PandaGold is to become the universal token in the global entertainment industries. 1 Executive Summary 02 PandaGold Whitepaper Figure 1.2 PandaGold egosystem. PandaGold is a distributed point-to-point entertainment application for co-creation and sale of IP. Focusing on the commercial ecological environment and the development of collab- orative economy in the field of consumer market, the use of blockchain technology helps to build a new and trustworthy(Trust-free) shared business synergy and transaction mode that ensures data security and transaction convenience, in the end, improve and maximize the IP commercial market value. Figure 1.3 IP authorization process. 1 Executive Summary 03 PandaGold Whitepaper 2 PandaGold Ecosystem 2.1 Cultural & Entertainment Market Analysis In this new interactive purchasing and exchange platform, PandaGold is focused on cultural and entertainment industries across the globe, and China as the main market. China's current market analysis: 1. Entertainment industry in China The staggering growth of the entertainment industry in China, "pan-entertainment,” or an all-encompassing entertainment experience is the next dominant business model. According to statistic, in 2016 pan-entertainment in China has an output value of 415.5 billion RMB and estimate to reach 480 billion RMB in 2017. Number of movie viewing has increased from 0.71 billion in 2007 to 1.372 billion in 2016, an increase of 34.47% in the market. China's movie box office has increased from 17.07 billion RMB in 2012 to 59.911 RMB in 2017, an increase of 26.78%. The further development of pan-entertainment will boost the entire value chain of film and entertainment business and offers on and offline support for film production compa- nies, cinemas, and related industries. 2. The Internet industry in China In 2016, Internet users have reached 730 million and mobile users reached 700 million. Online entertainment, specifically those that are focused on IP applications are showing great com- mercial value; digital content and gaming adapted from popular online literary works have also shown great success in the Internet market. The transformation of IP business model on the Internet is the result of consumers' growing demand for better content quality. Short film/vid- eo has proven to be the fastest form of online entertainment in the past two years, satisfying users' demand for fragmented Internet time. According to the statistic from Tencent Research 2 PandaGold Ecosystem 04 PandaGold Whitepaper Institute, the Internet market value in 2018 will exceed 560 billion RMB. Digital content is now an important part of social and economic development, and has formed a tight economical chain with related industries. 3. Online/Mobile Gaming industry in China According to 2017 China Game Industry Report, the sales revenue has reached 203.61 bil- lion RMB, this is an increase of 23% and the number of gamer reached 583 million. In 2017 alone, China's mobile game market sales revenue has reached 74.56 billion RMB, an increase of 36.2%; this accounts for 64.2% of the total revenue. The Chinese made online game in the overseas markets contributes 8.28 billion USD. 4. Food industry in China The joint publication of 2017 China Food Consumption Report by the United First Financial Business Information Center, the scale of China's food market exceeded 3,500 billion RMB in 2016. Consumers that are born after 1980s and 1990s are accounted for nearly 70% of the 2016 food market revenue. Younger generations' eating habit and concepts of dining out are changing as the concept of IP evolves and blend into food businesses. With its strong sup- porters or fans, IP from cartoon, movies, toys, online games, literature, emoji, and so on are being promoted and marketed into theme related restaurants and cafes. 5. Theme Park industry in China Statistic from the National Tourism Administration, the total domestic and inbound tourism revenue in 2017 exceeded 530 billion RMB and the number of tourists exceeded 5.1 billion. A report released jointly by the US Theme Entertainment Association (TEA) and the US consulting company, AECOM, in 2016, the number of tourists visiting Asia's theme parks has the fastest growth rate. In 2016, among the top 20 theme parks in Asia-Pacific, 13 of them are in China. The trend suggests that tourism business in China is expected to surpass United States by 2020 and will have the largest number of tourists and revenue. 2 PandaGold Ecosystem 05 PandaGold Whitepaper 2.2 Ecosystem & Platform Development PandaGold's main application is currently focused within its ecosystem that links IP, animation production, franchise, digital content, online game, and theme park together, whether its buy- ing ice cream, watching movies, purchase online products or merchandise, with PandaGold, cross-border applications are made possible. PandaGold are currently exploring the follow- ing: 1. Redeem movie tickets in cinemas around the world, starting with the worldwide release of PandaMonium, the movie. With investors, producers, distributors, merchants, and consumers using the same platform, all transaction is made directly and securely. 2. Easy access on various internet platform in exchange for “Panda Manga", “Panda Emoji", “Panda Short Film". Future alliances with global content providers, designs, and telecommunication companies. 3. Integrates and develop IP online game and extend transactions and trading via mobile devices. 4. A form of payment in “Pandaland Ice Cream" chain store across China, an IP based shop; and with the quick spread of IP awareness plus China´s population advantage, PandaGold will form alliances with partners in the food industry. 5. Used in Pandaland theme parks in China and with the alliance with foreign businesses, theme parks, resorts, tourist attractions, and shops, PandaGold will facilitate and provide convenience to those that are traveling in China and abroad. The following projects in progress: 1. Animation Film Co-production with New Zealand production company: Far Away Animations Ltd.. A three part feature length film series: "PandaMonium” the movie at a total production budget of 60 million USD. Production team members includes: Executive Producer Tim White, Producer Chrissy Metge, Screen Writer Michael Kalesniko & Katheryn Burnett, Director James Cun- ningham. Part I of the movie is set to launch on Dec. 2019. 2 PandaGold Ecosystem 06
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