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Org Design for Design Orgs: Building and Managing In-House Design Teams PDF

199 Pages·2016·21.472 MB·English
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Org Design for Design Orgs Building and Managing In-House Design Teams Peter Merholz and Kristin Skinner Beijing Boston Farnham Sebastopol Tokyo Org Design for Design Orgs by Peter Merholz and Kristin Skinner Copyright © 2016 Peter Merholz, Kristin Skinner. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (safaribooksonline.com). For more information, contact our corporate/ institutional sales department: (800) 998-9938 or [email protected]. Acquisitions Editor: Nick Lombardi Indexer: Lucie Haskins Developmental Editor: Angela Rufino Cover Designer: Randy Comer Production Editor: Melanie Yarbrough Interior Designers: Ron Bilodeau and Copyeditor: Jasmine Kwityn Monica Kamsvaag Proofreader: Rachel Monaghan Illustrator: Rebecca Demarest Compositor: Melanie Yarbrough September 2016: First Edition. Revision History for the First Edition: 2016-08-11 First release See http://oreilly.com/catalog/errata.csp?isbn=0636920044949 for release details. The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. Org Design for Design Orgs and related trade dress are trademarks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distin- guish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. Although the publisher and authors have used reasonable care in preparing this book, the information it contains is distributed “as is” and without war- ranties of any kind. This book is not intended as legal or financial advice, and not all of the recommendations may be suitable for your situation. Professional legal and financial advisors should be consulted, as needed. Neither the pub- lisher nor the authors shall be liable for any costs, expenses, or damages result- ing from use of or reliance on the information contained in this book. 978-1-491-93840-9 [LSI] [ contents ] Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . v Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vii Chapter 1 Why Design? Why Now? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Chapter 2 Realizing the Potential of Design . . . . . . . . . . . . . . . . . . . . . . . 9 Chapter 3 12 Qualities of Effective Design Organizations . . . . . . . . 21 Chapter 4 The Centralized Partnership . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Chapter 5 Roles and Team Composition . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Chapter 6 Recruiting and Hiring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Chapter 7 Developing the Team: Professional Growth and Managing People . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 Chapter 8 Creating a Design Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 Chapter 9 Successful Interaction with Other Disciplines . . . . . . . . 155 Chapter 10 Parting Thoughts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 iii [ Foreword ] “The space between is just as important as the objects themselves.” My 10th-grade graphic arts teacher had just finished tearing into my layout, complaining that my kerning was off, my margins were wrong, and my proportions were uneven . I was manually laying a page of text and images, and having just burned my hand on the waxer, I wasn’t interested in his advice . What did it matter if the top was off by a millimeter? There’s plenty of room on the page for the rest of the . . . Oh . It turns out Mr . Mackie was less concerned about my ability to follow his instructions precisely and more interested in my understanding of the relationships between the content on the page—the letters, the images, the whitespace . Without planning and proper attention, the effects can ripple through the work . I didn’t need to work on my kern- ing—I needed to get better at seeing the bigger picture . This lesson stood out more than any other and has followed me through- out my design career . There is a distinct rhythm to content on a page, objects on a screen, and people in physical space . The sum of these interactions defines the success or failure of the design . As designers, we’re charged with solving detailed problems, and those solutions are often most powerful when balanced with a larger perspective . I’ve often thought about design teams in terms of organization and operation—the structure and methods created to help designers do their best work . Designers who have worked both at an agency and in-house have probably experienced a few different approaches to v creative problem solving . We’ve seen the tension between speed, cost, and quality . We’ve felt the desire to get design a seat at the table . And we’ve experienced the fear and opportunity once we’ve sat down . The reality is that designers have never been in a better situation to make an impact on the world . Our methods and thinking are valued and respected . We not only make the things but we help create the strategy that brings the things to life . So now what? We get better . We get better at understanding business, the needs of people, the opera- tions of our creativity, and the framework in which we find the freedom to apply our skills . We get better at being active partners to analysts, marketers, and engineers . We get better at building services and expe- riences, not just features . We get better at seeing the bigger picture . This book finds itself in the right spot at the right time . It doesn’t take a place next to the piles of books attempting to define what is UX and what is UI . It serves to help create a framework for design teams to thrive . Peter and Kristin have spent years working with many design- ers, agencies, organizations, and companies, and have seen what works and what could work better . With the increasing growth of in-house design teams, design leaders need the right tools to build successful organizations . This book gives insight into methods for growth and support of design teams that are rarely discussed . It shines light in the spaces between problems, projects, and people . We’re witnessing an amazing maturity in our craft . As we expand our opportunity for impact, we must get better at creating frameworks to support those efforts . This text is your start . ANDREW CROW, HEAD OF DESIGN AT MEDIUM vi  |   Foreword [ Preface ] Why We Wrote This Book Design books typically discuss design practice—tools, processes, and methods for doing design work, and case studies that show how that work has been applied to real-world problems . These books are meant for design practitioners who are looking to improve their craft . This is not that kind of design book . Instead, this book responds to a profound shift that has occurred within enterprises over the past 10 years . Businesses and other organizations have realized that design, like sales, marketing, and information technology, must now be a core competency . Design has proven vital to business success, whether reducing costs and customer churn, or increasing revenue through creation of new value . This has driven companies to seriously invest in internal design capabilities . The thing is, design is way less mature than other corporate functions, and its practice and impact suffer because of its lack of sophistication . Companies aren’t realizing the potential of their design investments . Most business leaders are not designers, and so don’t know how best to establish design in their organizations . Many design leaders, with backgrounds in the practice of their craft, don’t understand managerial and operational issues, and struggle with the organizational aspects of building and leading teams . Org Design for Design Orgs is for those business and design leaders . This is the book we wish we had as we began our careers building and managing design teams . Like so many others, we figured it out as we went along, stumbling toward a set of approaches that work pretty well . We share what we’ve learned not because we have it all figured out (far from it!), but because it’s time to elevate the dialogue around design operations and management . vii This is a handbook for making the most out of design organizations within enterprises, regardless of their present size and sophistication . Instead of design practice methods and tools, it features maturity mod- els, organizational frameworks, guides for staffing and retaining tal- ent, and recommendations for successful cross-team collaboration . The Authors Peter Merholz’s career in design management began during the first web boom at Internet startup Epinions, where he built a small team and realized that the best thing he could do was get out of their way . He followed this with establishing Adaptive Path, a world-renowned user experience consultancy . In helping it grow from the original 7 to nearly 50, Peter led much of the recruiting and hiring, scoped and led dozens of projects and programs, and codified the key roles and respon- sibilities of project teams . After leaving Adaptive Path, Peter tackled a series of in-house challenges, most notably as VP of Global Design at Groupon . There, he took a team of nearly 30 product and communica- tion designers in three different locations, and grew it to nearly 60 in six locations, while improving their effectiveness and shifting design from an afterthought to a critical function . Kristin Skinner began her career in design management by working at a slew of Bay Area startups in various design capacities, and then took a Design Program Manager role at Microsoft at a time when there were just 400 designers at a company of 90,000 . After an initial stint in the Server and Tools division, she switched to a Design Manager role focused on user experience strategy, and device and services design at Microsoft’s Pioneer Studios, which was created to incubate new busi- ness opportunities for emerging consumer experiences in gaming, entertainment, and media . She managed the end-to-end work of a team of 25 UX, visual, and motion designers focused on strategy, vision, pro- totyping, and design for mobile . After four years at Microsoft, she joined Adaptive Path, where she spearheaded its program management efforts, streamlined operations, co-programmed and co-hosted its annual Managing Experience confer- ence, and shaped and led over 50 projects and programs . After Capital One’s acquisition of Adaptive Path, she remained, focusing on tran- sitioning the consultancy to an in-house specialty design team while viii  |   PreFace

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