ebook img

of Your Base Are Belong to Us? PDF

526 Pages·2011·10.36 MB·English
by  
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview of Your Base Are Belong to Us?

(cid:65)(cid:108)(cid:108)(cid:32)(cid:111)(cid:102)(cid:32)(cid:89)(cid:111)(cid:117)(cid:114)(cid:32)(cid:66)(cid:97)(cid:115)(cid:101)(cid:32)(cid:65)(cid:114)(cid:101)(cid:32)(cid:66)(cid:101)(cid:108)(cid:111)(cid:110)(cid:103)(cid:32)(cid:116)(cid:111)(cid:32)(cid:85)(cid:115)(cid:63) (cid:83)(cid:104)(cid:109)(cid:117)(cid:112)(cid:115)(cid:32)(cid:97)(cid:115)(cid:32)(cid:97)(cid:32)(cid:83)(cid:111)(cid:117)(cid:114)(cid:99)(cid:101)(cid:32)(cid:102)(cid:111)(cid:114)(cid:32)(cid:66)(cid:101)(cid:116)(cid:116)(cid:101)(cid:114)(cid:32)(cid:71)(cid:97)(cid:109)(cid:101)(cid:32)(cid:68)(cid:101)(cid:115)(cid:105)(cid:103)(cid:110) (cid:76)(cid:117)(cid:107)(cid:101)(cid:32)(cid:77)(cid:99)(cid:77)(cid:105)(cid:108)(cid:108)(cid:97)(cid:110) (cid:66)(cid:46)(cid:80)(cid:111)(cid:112)(cid:77)(cid:117)(cid:115) (cid:66)(cid:46)(cid:80)(cid:111)(cid:112)(cid:77)(cid:117)(cid:115)(cid:32)(cid:72)(cid:111)(cid:110)(cid:115)(cid:46) (cid:81)(cid:117)(cid:101)(cid:101)(cid:110)(cid:115)(cid:108)(cid:97)(cid:110)(cid:100)(cid:32)(cid:67)(cid:111)(cid:110)(cid:115)(cid:101)(cid:114)(cid:118)(cid:97)(cid:116)(cid:111)(cid:114)(cid:105)(cid:117)(cid:109)(cid:32)(cid:111)(cid:102)(cid:32)(cid:77)(cid:117)(cid:115)(cid:105)(cid:99)(cid:44)(cid:32)(cid:71)(cid:111)(cid:108)(cid:100)(cid:32)(cid:67)(cid:111)(cid:97)(cid:115)(cid:116) (cid:71)(cid:114)(cid:105)(cid:102)(cid:102)(cid:105)(cid:116)(cid:104)(cid:32)(cid:85)(cid:110)(cid:105)(cid:118)(cid:101)(cid:114)(cid:115)(cid:105)(cid:116)(cid:121) (cid:65)(cid:32)(cid:100)(cid:105)(cid:115)(cid:115)(cid:101)(cid:114)(cid:116)(cid:97)(cid:116)(cid:105)(cid:111)(cid:110)(cid:32)(cid:115)(cid:117)(cid:98)(cid:109)(cid:105)(cid:116)(cid:116)(cid:101)(cid:100)(cid:32)(cid:105)(cid:110) (cid:102)(cid:117)(cid:108)(cid:102)(cid:105)(cid:108)(cid:109)(cid:101)(cid:110)(cid:116) (cid:111)(cid:102)(cid:32)(cid:116)(cid:104)(cid:101)(cid:32)(cid:114)(cid:101)(cid:113)(cid:117)(cid:105)(cid:114)(cid:101)(cid:109)(cid:101)(cid:110)(cid:116)(cid:115) (cid:102)(cid:111)(cid:114)(cid:32)(cid:116)(cid:104)(cid:101)(cid:32)(cid:97)(cid:119)(cid:97)(cid:114)(cid:100)(cid:32)(cid:111)(cid:102)(cid:32)(cid:116)(cid:104)(cid:101)(cid:32)(cid:100)(cid:101)(cid:103)(cid:114)(cid:101)(cid:101)(cid:32)(cid:111)(cid:102)(cid:32)(cid:68)(cid:111)(cid:99)(cid:116)(cid:111)(cid:114)(cid:32)(cid:111)(cid:102)(cid:32)(cid:80)(cid:104)(cid:105)(cid:108)(cid:111)(cid:115)(cid:111)(cid:112)(cid:104)(cid:121) (cid:79)(cid:99)(cid:116)(cid:111)(cid:98)(cid:101)(cid:114)(cid:44)(cid:32)(cid:50)(cid:48)(cid:49)(cid:48) All of Your Base Are Belong to Us? Shmups as a Source for Better Game Design Table  of  Contents   Table  of  Contents  ......................................................................................................  I   List  of  Figures  .........................................................................................................  VII   List of Scores  .......................................................................................................  XIII   Abstract  ................................................................................................................  XIV   Statement  of  Authenticity............................................................................................  XVI   Acknowledgements  ..............................................................................................  XVII   Foreword.............................................................................................................  XVIII   Chapter  1:    Introduction  ............................................................................................  1   Rationale  .........................................................................................................................  1   Problem  ..........................................................................................................................  1   Research  Questions  .........................................................................................................  1   Objectives  .......................................................................................................................  2   Specific  Objectives  ...........................................................................................................  2   Chapter  Overview  ............................................................................................................  3   Significance  of  the  Study  ..................................................................................................  5   Chapter  2:  Defining  the  Shmup  .................................................................................  8   Defining  the  Rules  ...........................................................................................................  9   Objectives  .....................................................................................................................  10   Game  AI  (Artificial  Intelligence)  ......................................................................................  11   What  about  games  that  don't  meet  all  of  these  criteria?  ................................................  11   Vertical  and  Horizontal  Shmups  .....................................................................................  12   Pre-­‐History  of  the  Shmup  Genre  the  Year  of  the  Invasion  ...............................................  15   Space  Invaders  ..............................................................................................................  16   Outside  Influences  on  Space  Invaders  ............................................................................  20   The Family Tree ..................................................................................................... 22   Sky Raider .............................................................................................................. 22   Phantom II, Midway and the 8080 ......................................................................... 23   HeliFire, Radar Scope and Nintendo ...................................................................... 24   Defender ................................................................................................................. 26   Scramble (Konami, 1981)....................................................................................... 28   Universal: Cosmic Avenger (cid:68)(cid:81)(cid:71)(cid:3)(cid:87)(cid:75)(cid:72)(cid:3)(cid:179)(cid:38)(cid:82)(cid:86)(cid:80)(cid:76)(cid:70)(cid:3)(cid:54)(cid:72)(cid:85)(cid:76)(cid:72)(cid:86)(cid:180) ............................................ 31   Chapter  3:  Methodology  .........................................................................................  37   Definition  of  Heuristics  ..................................................................................................  38   I Luke McMillan 2010 Constants  and  variables  .................................................................................................  42   The  2004  and  2008  Studies  into  Nostalgia  &  Age  ............................................................  44   Existing Methods .................................................................................................... 44   General Procedure .................................................................................................. 46   Choosing  the  Case  Studies  .............................................................................................  51   Period One: 1987-1990 ........................................................................................... 51   Period Two: 1990-1995 .......................................................................................... 51   Period Three: 1995-2000 ........................................................................................ 52   Period Four: 2000-2005 .......................................................................................... 52   (cid:100)(cid:346)(cid:286)(cid:3)(cid:94)(cid:286)(cid:367)(cid:286)(cid:272)(cid:410)(cid:349)(cid:381)(cid:374)(cid:3)(cid:18)(cid:396)(cid:349)(cid:410)(cid:286)(cid:396)(cid:349)(cid:258)(cid:3)(cid:296)(cid:381)(cid:396)(cid:3)(cid:410)(cid:346)(cid:286)(cid:3)(cid:862)(cid:94)(cid:349)(cid:374)(cid:336)(cid:437)(cid:367)(cid:258)(cid:396)(cid:863)(cid:3)(cid:94)(cid:346)(cid:373)(cid:437)(cid:393)(cid:400)  ............................................................  53   Representation  .......................................................................................................  54   Emotive  Traits  ...............................................................................................................  64   Chapter  4:    Extended  Literature  Review  -­‐  the  Design  Heuristics  and  their   Implementation  as  Analytical  Devices  .....................................................................  67   The  First  Heuristic:  Empowerment  .................................................................................  68   Empowerment via Ownership ................................................................................ 70   Empowerment: Controllers & Input Mechanisms .................................................. 71   Empowerment and Fitts Law .................................................................................. 72   Empowerment: Game Feel Theory......................................................................... 73   Empowerment through Perspective ........................................................................ 77   The  Second  Heuristic:  Flow  ............................................................................................  81   The  Third  Heuristic:  Bring  the  Player  to  Action  ................................................................  82   The Function of Id, Super-Ego and Ego for Shmups ............................................. 85   (cid:55)(cid:75)(cid:72)(cid:3)(cid:53)(cid:82)(cid:79)(cid:72)(cid:3)(cid:82)(cid:73)(cid:3)(cid:87)(cid:75)(cid:72)(cid:3)(cid:54)(cid:88)(cid:69)(cid:70)(cid:82)(cid:81)(cid:86)(cid:70)(cid:76)(cid:82)(cid:88)(cid:86)(cid:3)(cid:9)(cid:3)(cid:40)(cid:79)(cid:79)(cid:76)(cid:86)(cid:182)(cid:86)(cid:3)(cid:36)(cid:37)(cid:38)(cid:3)(cid:48)(cid:82)(cid:71)(cid:72)(cid:79) ............................................ 88   Bring the Player to Action: Movement................................................................... 99   Purposefulness:  Figure  62  ...............................................................................................  99   Indirection:  Figure  63  ....................................................................................................  100   Forcefulness:  Figure  64  .................................................................................................  100   Forcefulness  and  Control:  Figure  65  .............................................................................  101   Lack  of  Control:  Figure  66  .............................................................................................  101   Playfulness,  Disempowerment:  Figure  67  .....................................................................  102   Victim  Relationship:  Figure  68  ......................................................................................  103   Hunter  /Prey  Relationship:  Figure  69  ............................................................................  104   Power  Relationship:  Figure  70  ......................................................................................  104   Inferior  Relationship:  Figure  71  .....................................................................................  105   Mutual  Relationships:  Figure  72  ...................................................................................  106   Fearful  Relationships:  Figure  73  ....................................................................................  107   Fight  or  Flight  Relationships  /  Underdog  Relationships:  Figure  74  ...............................  107   II All of Your Base Are Belong to Us? Shmups as a Source for Better Game Design Bring the player to Action: Sensation to Affect ................................................... 108   Bring the Player to Action: Semiotic Theory and Coding ................................... 109   The  Fourth  Heuristic:  Education  ...................................................................................  114   The  Fifth  and  Sixth  Heuristic:  Challenge  &  Reward  ........................................................  116   The  Seventh  Heuristic:  Immersion  ................................................................................  120   The  Eighth  Heuristic:  Immediate  Feedback  ...................................................................  122   The  Ninth  Heuristic:  Contemporary  Coding  ...................................................................  123   The  Tenth  Heuristic:  Familiarity  ...................................................................................  124   Familiarity & Nostalgia ........................................................................................ 125   Familiarity & Pseudo-Individualisation ............................................................... 131   Chapter  5:    Analysis  and  Case  Studies  ...................................................................  134   Period  One:  1987-­‐1990  ................................................................................................  134   Zeitgeists R-Type ................................................................................................. 139   Giger and Popular Culture .................................................................................... 144   Platformers ........................................................................................................... 146   Birth Trauma ........................................................................................................ 148   The Music of R-Type ........................................................................................... 154   Zeitgeists: Darius & Darius II .............................................................................. 160   Zeitgeists: Contra .................................................................................................. 165   Evaluating  Period  One  .................................................................................................  171   Period One: Empowerment .................................................................................. 171   Period One: Flow .................................................................................................. 175   Period One: Instant feedback ................................................................................ 175   Period One: Bring the Player to Action ................................................................ 177   Period One: Education .......................................................................................... 179   Period One: Challenge and Reward...................................................................... 180   Period One: Immersion ......................................................................................... 180   Period One: Contemporary Coding ...................................................................... 182   Period One: Familiarity ........................................................................................ 183   Period  One  in  Summary  ...............................................................................................  184   Period  Two:  1990  -­‐  1995  ..............................................................................................  186   Street Fighter 2 ..................................................................................................... 186   Z-Axis Movement ................................................................................................ 188   The 3D revolution and the 2D demise; Video Killed the Radio Star ................... 190   Polygons and Sprites ............................................................................................ 190   I am Me, This is Me: FPS vs. Shmups ................................................................. 192   Rotational Mechanisms / Perspective Mechanisms in Shmups............................ 196   Forgotten Worlds .................................................................................................. 199   III Luke McMillan 2010 Pseudo 3D Shmups ............................................................................................... 202   Angles of Perspective and Reality ........................................................................ 204   Zeitgeists: Silpheed (Mega CD) ........................................................................... 207   (cid:55)(cid:75)(cid:72)(cid:3)(cid:179)(cid:48)(cid:72)(cid:180)(cid:3)(cid:42)(cid:72)(cid:81)(cid:72)(cid:85)(cid:68)(cid:87)(cid:76)(cid:82)(cid:81) ........................................................................................... 208   Personification of Shmups .................................................................................... 211   Are the invaders actually us? Are we trying to kill ourselves? ............................ 216   Size Matters .......................................................................................................... 218   Zeitgeists: The Raiden Series ............................................................................... 222   Raiden & Epic Form ............................................................................................. 230   (cid:179)(cid:58)(cid:72)(cid:68)(cid:83)(cid:82)(cid:81)(cid:86)(cid:3)(cid:82)(cid:73)(cid:3)(cid:43)(cid:82)(cid:83)(cid:72)(cid:180)(cid:3)(cid:53)(cid:72)(cid:89)(cid:76)(cid:86)(cid:76)(cid:87)(cid:72)(cid:71) .............................................................................. 230   Accompaniment .................................................................................................... 234   Evaluating  Period  Two  .................................................................................................  235   Period Two: Empowerment .................................................................................. 236   Period Two: Flow ................................................................................................. 238   Period Two: Bring the Player to Action ............................................................... 239   Period Two: Education ......................................................................................... 240   Period Two: Challenge & Reward ....................................................................... 242   Period Two: Immersion ........................................................................................ 244   Period Two: Immediate Feedback ........................................................................ 245   Period Two: Contemporary Coding ..................................................................... 247   Period Two: Familiarity ....................................................................................... 250   Period  Two  in  Summary  ...............................................................................................  252   Period  Three  (1995-­‐1999)  .....................................................................................  253   Zeitgeists: Zero Gunner ........................................................................................ 258   The Raiden Face Off............................................................................................. 262   The Downfall of the Arcade ................................................................................. 269   Zeitgeists: DoDonPachi (Atlus/Cave, 1997) ........................................................ 273   DoDonPachi, Visual Semiotics & Kinetic Semiotics ........................................... 275   Zeitgeists: Radiant Silvergun ............................................................................... 280   Narrative Meets Shmups ...................................................................................... 282   Radiant Silvergun Mechanics ............................................................................... 287   Radiant  Silvergun:  Semiotic  Analysis  ............................................................................  290   Radiant Silvergun Mechanics: Fighting Games ................................................... 302   Radiant Silvergun Mechanics: The Puzzle-em-up ............................................... 305   Radiant Silvergun Flow Analysis ......................................................................... 307   Evaluating  Period  Three  ...............................................................................................  310   Period Three: Empowerment ................................................................................ 312   Period Three: Flow ............................................................................................... 313   IV All of Your Base Are Belong to Us? Shmups as a Source for Better Game Design Period Three: Instant feedback ............................................................................. 315   Period Three: Bring the Player to Action ............................................................. 315   Period Three: Education ....................................................................................... 317   Period Three: Challenge and Reward ................................................................... 317   Period Three: Immersion ...................................................................................... 318   Period Three: Contemporary Coding ................................................................... 320   Period Three: Familiarity...................................................................................... 320   Period Three: In Summary ................................................................................... 321   Period  Four:  2000-­‐2005  .........................................................................................  322   Period Four: Colour Saturation and Reality ......................................................... 323   Zeitgeists: Ikaruga (Treasure, 2001) ..................................................................... 334   Ikaruga and its peers ............................................................................................. 335   The Music of Ikaruga ........................................................................................... 343   Ikaruga: Game Mechanics .................................................................................... 345   Ikaruga, Colour, Saturation & Hyper-reality ........................................................ 346   Zeitgeists: Border Down ....................................................................................... 349   (cid:179)(cid:36)(cid:36)(cid:36)(cid:3)(cid:41)(cid:72)(cid:89)(cid:72)(cid:85)(cid:180) ........................................................................................................ 359   Zeitgeists: Espgaluda ............................................................................................ 364   Evaluating  Period  4  ......................................................................................................  370   Period Four: Empowerment.................................................................................. 371   Period Four: Flow ................................................................................................. 372   Period Four: Instant feedback ............................................................................... 375   Period Four: Bring the Player to Action ............................................................... 376   Period Four: Education ......................................................................................... 377   Period Four: Challenge and Reward ..................................................................... 378   Period Four: Immersion ........................................................................................ 380   Period Four: Contemporary Coding ..................................................................... 380   Period Four: Familiarity ....................................................................................... 381   Period Four in Summary ...................................................................................... 383   Chapter  6:  The  Tenth  Heuristic,  Familiarity  &  the  Findings  of  the  2004  and  2008   Surveys  into  Nostalgia  and  Age  ............................................................................  386   The 2004 Data ...................................................................................................... 388   The 2008 Data ...................................................................................................... 390   Implications  of  the  Data  ...............................................................................................  395   Limitations  of  the  data  .................................................................................................  397   Chapter  7:  Conclusion  ...........................................................................................  398   The  First  Heuristic:  Empowerment  ...............................................................................  399   Empowerment over time ...................................................................................... 402   V Luke McMillan 2010 The  Second  Heuristic:  Flow  ..........................................................................................  403   Flow over time ...................................................................................................... 405   The  Third  Heuristic:  Bring  the  Player  to  Action  ..............................................................  406   Bringing the Player to Action over time ............................................................... 410   The  Third  Heuristic:  Flow  .............................................................................................  411   Flow over time ...................................................................................................... 413   The  Fourth  Heuristic:  Education  ...................................................................................  414   Education over time .............................................................................................. 416   The  Fifth  and  Sixth  Heuristic:  Challenge  &  Reward  ........................................................  416   Challenge and Reward over time.......................................................................... 418   The  Seventh  Heuristic:  Immersion  ................................................................................  419   Immersion over time ............................................................................................. 422   The  Eighth  Heuristic:  Immediate  Feedback  ...................................................................  423   The  Ninth  Heuristic:  Contemporary  Coding  ...................................................................  423   Contemporary Coding over time .......................................................................... 426   Hypothesis  Evaluation  &  Concluding  Thoughts  ......................................................  426   Bibliography  .........................................................................................................  437   Bibliography  (Software)*  .............................................................................................  454   Appendix  ..............................................................................................................  490   Nostalgia  and  Age  2004  Findings  and  Experiment  Overview  ..........................................  490   Nostalgia  and  Age  Revisited  (Findings  From  Aussie  Arcade,  2008)  .................................  491   Nostalgia  and  Age  Revisited  (Findings  From  Digitpress,  2008)  .......................................  492   Nostalgia  and  Age  Revisited  (Killercabs  Findings,  2008)  ................................................  493   Nostalgia  and  Age  Revisited  (Total  Findings).................................................................  494   Nostalgia  and  Age  Revisited  (Total  Findings  /  Average  Data)  .........................................  495   List  of  Consulted  Shmups  According  to  Release  Year  .....................................................  496   MAME  Statistics  ..........................................................................................................  509   VI All of Your Base Are Belong to Us? Shmups as a Source for Better Game Design List  of  Figures   Figure 1 ............................................................................................................................ 6   Figure 2 .......................................................................................................................... 10   Figure 3 .......................................................................................................................... 12   Figure 4 .......................................................................................................................... 12   Figure 5 .......................................................................................................................... 13   Figure 6 .......................................................................................................................... 13   Figure 7 .......................................................................................................................... 14   Figure 8 .......................................................................................................................... 18   Figure 9 .......................................................................................................................... 18   Figure 10 ........................................................................................................................ 19   Figure 11 ........................................................................................................................ 22   Figure 12 ........................................................................................................................ 23   Figure 13 ........................................................................................................................ 24   Figure 14 ........................................................................................................................ 25   Figure 15 ........................................................................................................................ 25   Figure 16 ........................................................................................................................ 29   Figure 17 ........................................................................................................................ 29   Figure 18 ........................................................................................................................ 30   Figure 19 ........................................................................................................................ 31   Figure 20 ........................................................................................................................ 32   Figure 21 ........................................................................................................................ 33   Figure 22 ........................................................................................................................ 33   Figure 23 ........................................................................................................................ 33   Figure 24 ........................................................................................................................ 34   Figure 25 ........................................................................................................................ 35   Figure 26 ........................................................................................................................ 37   Figure 27 ........................................................................................................................ 38   Figure 28 ........................................................................................................................ 39   Figure 29 ........................................................................................................................ 40   Figure 30 ........................................................................................................................ 42   Figure 31 ........................................................................................................................ 43   Figure 32 ........................................................................................................................ 49   Figure 33 ........................................................................................................................ 50   Figure 34 ........................................................................................................................ 50   Figure 35 ........................................................................................................................ 56   Figure 36 ........................................................................................................................ 57   Figure 37 ........................................................................................................................ 60   Figure 38 ........................................................................................................................ 62   Figure 39 ........................................................................................................................ 65   Figure 40 ........................................................................................................................ 65   Figure 41 ........................................................................................................................ 69   Figure 42 ........................................................................................................................ 71   Figure 43 ........................................................................................................................ 71   Figure 44 ........................................................................................................................ 72   Figure 45 ........................................................................................................................ 74   Figure 46 ........................................................................................................................ 75   Figure 47 ........................................................................................................................ 77   Figure 48 ........................................................................................................................ 79   VII Luke McMillan 2010 Figure 49 ........................................................................................................................ 79   Figure 50 ........................................................................................................................ 83   Figure 51 ........................................................................................................................ 86   Figure 52 ........................................................................................................................ 87   Figure 53 ........................................................................................................................ 88   Figure 54 ........................................................................................................................ 90   Figure 55 ........................................................................................................................ 91   Figure 56 ........................................................................................................................ 92   Figure 57 ........................................................................................................................ 93   Figure 58 ........................................................................................................................ 96   Figure 59 ........................................................................................................................ 97   Figure 60 ........................................................................................................................ 97   Figure 61 ........................................................................................................................ 98   Figure 62 ........................................................................................................................ 99   Figure 63 ...................................................................................................................... 100   Figure 64 ...................................................................................................................... 100   Figure 65 ...................................................................................................................... 101   Figure 66 ...................................................................................................................... 101   Figure 67 ...................................................................................................................... 102   Figure 68 ...................................................................................................................... 103   Figure 69 ...................................................................................................................... 104   Figure 70 ...................................................................................................................... 104   Figure 71 ...................................................................................................................... 105   Figure 72 ...................................................................................................................... 106   Figure 73 ...................................................................................................................... 107   Figure 74 ...................................................................................................................... 107   Figure 75 ...................................................................................................................... 110   Figure 76 ...................................................................................................................... 118   Figure 77 ...................................................................................................................... 120   Figure 78 ...................................................................................................................... 121   Figure 79 ...................................................................................................................... 127   Figure 80 ...................................................................................................................... 128   Figure 81 ...................................................................................................................... 129   Figure 82 ...................................................................................................................... 130   Figure 83 ...................................................................................................................... 131   Figure 84 ...................................................................................................................... 136   Figure 85 ...................................................................................................................... 138   Figure 86 ...................................................................................................................... 138   Figure 87 ...................................................................................................................... 139   Figure 88 ...................................................................................................................... 139   Figure 90 ...................................................................................................................... 141   Figure 92 ...................................................................................................................... 142   Figure 93 ...................................................................................................................... 143   Figure 94 ...................................................................................................................... 144   Figure 96 ...................................................................................................................... 144   Figure 97 ...................................................................................................................... 145   Figure 98 ...................................................................................................................... 145   Figure 99 ...................................................................................................................... 146   Figure 100 .................................................................................................................... 146   Figure 101 ..................................................................................................................... 148   VIII

Description:
More recently, however, a Shmup by the name of Zero Gunner (1996) gave consumers' expectations - expectations that the more advanced arcade was one of the first to break out of arcades and milk bars and into the Super Mario FX, Nintendo had planned to use the same technology behind
See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.