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Nova Praxis: Savage Worlds Edition PDF

311 Pages·2013·51.95 MB·English
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Mike McConnell RPuisbeli shOefd bTyh: eVo iHd oStuasr eStsudios LRaiysoeu tO: Mf ikTeh Me cCHoonnueslels Developer/Designer: Mike McConnell Art Direction: Mike McConnell, Savage Mojo After the fall of Earth, its survivors were After the fall of Earth, its survivors were Additional Design by: Tommy Townsley, Sean Patrick Art: Andree Wallin, Andrew Chason, Andreas sFcaanttneorne, dJo,e d Kensappeprate and disorganized. Their sSccahttroetrhe, dM, ikdee MspceCroantnee lalnd disorganized. Their gEdoivteedr nbmy:e nMtsit chha dA .a lWl billuiatm cso, llKarpissteand , MancCdo wnnheallt, Sgpoevceiarnl Tmhaennktss: hSeaadn aPlal tbriuckt Fcaonlnlaopns, eShda, naen Hde wnshleayt, rJeomshauian Yeeda rswleya, sa ndw tehaek pelanyeteds tearsnd ultimately rJeomdia Bilnaeckd was weakened and ultimately pAdodwitieorlneasl s.Contributions: Steve Townsley, Leland powerNleosvsa. Praxis © 2010, Void Star Studios Dutro, Rob Stroud, Kyle Stroud, Wes Brown, Tomi www.voidstarstudios.com As a result, the people found themselves As a result, the people found themselves Sarkkinen looking to their saviors, the corporations, looking to their saviors, the corporations, for guidance. Most were living on ships or for guidance. Most were living on ships or colonies owned by the corporations during colonies owned by the corporations during this time, and simply had no other authority this time, and simply had no other authority to turn to. to turn to. This era of desperation and confusion This era of desperation and confusion eventually led to the formation of a new eventually led to the formation of a new government. The corporations began to band government. The corporations began to band together into larger, more effective ruling together into larger, more effective ruling bodies. The largest of the corporate micro- bodies. The largest of the corporate micro- governments, six in total, came together to governments, six in total, came together to charter a new nation that would encompass charter a new nation that would encompass the whole of humanity. The corporations the whole of humanity. The corporations came to be called the Houses, and together came to be called the Houses, and together they became the Coalition of Free States. they became the Coalition of Free States. Every registered Coalition citizen is a member Every registered Coalition citizen is a member of a House, which fills the role of both local of a House, which fills the role of both local government and employer. The Houses government and employer. The Houses enforce both the laws of the Coalition, and enforce both the laws of the Coalition, and a set of House Laws that vary from House to a set of House Laws that vary from House to House. House. The Houses structure and govern themselves The Houses structure and govern themselves in different ways. Some are more business- in different ways. Some are more business- like, while others take a more feudal approach. like, while others take a more feudal approach. Unlike the nations of old, the Houses do not Unlike the nations of old, the Houses do not recognize borders; regardless of where you recognize borders; regardless of where you are, you are expected to obey the laws of the are, you are expected to obey the laws of the Coalition and your own House. Coalition and your own House. As corporations, the Houses operate all As corporations, the Houses operate all businesses in the Coalition. While each businesses in the Coalition. While each House has different markets they specialize House has different markets they specialize in, citizens can file to establish subsidiary in, citizens can file to establish subsidiary companies that may produce or provide any companies that may produce or provide any This game references the Savage Worlds game system, available from sort of legal product or service. It is because sort of legal product or service. It is because Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all of these subsidiaries that every House has of these subsidiaries that every House has associated logos and trademarks are copyrights of Pinnacle Entertainment ended up with at least some small stake in ended up with at least some small stake in Group. Used with permission. Pinnacle makes no representation or warranty nearly every market. nearly every market. as to the quality, viability, or suitability for purpose of this product. 1 CONTENTS PERSISTENT VIRTUALITIES 68 Stygia 68 The Crossroads 68 PROLOGUE 4 Chicago 69 CHAPTER 1 - OVERVIEW 6 The Dark Archive (“The Darkive”) 69 TECHNOLOGY 70 INTRODUCTION 8 “Mimir-tech” 71 BULLET POINTS 8 Computers & Networks 72 The Singularity and Mimir 9 The Extranet 73 Earth is Lost 9 The Mesh 75 Space and Other Worlds 9 Hacking 73 The Coalition and Houses 9 Nanotechnology 76 Apostates 9 Power 79 A (Nearly) Post-Scarcity Economy 10 Biotechnology 80 Transhumanity 10 CULTURE 84 The Mesh and the Digital Divide 11 The Reputation Economy 84 Savants 11 ENTERTAINMENT 89 The Humanity Preservation Act 11 Open Conflict 12 Climax Culture 89 Shadow Conflict 12 Music 89 Optimistic Hard Sci-Fi 12 Production Experiences (“Prodexes”) 89 Nova Praxis and its Themes 12 Sensies 89 Virtual Vacations 90 WHAT HAS COME BEFORE… 13 Virtual Sports 90 THE VIEW FROM ORBIT 14 Augmented Reality Games (ARGs) 90 Legacy of the Singularity 14 The Social Scene 90 Bits to Atoms | Ideas Made Manifest 15 DISCRIMINATION 91 The Fall of Earth 16 WARFARE 91 Rise of the Houses 16 Utopian Oppression | Dystopian Liberty 17 TRANSPORTATION 92 Conspiracy and Intrigue 17 CHAPTER 3 - AGENDAS 94 Infinite Frontiers 18 Transhumanity 19 THE COALITION 96 Savants | The Bleeding Edge 20 A Consociationalist Government 96 TIMELINE OF EVENTS 22 The Coalition Government 97 SETTING TERMINOLOGY 31 Apostates (“Non-Citizens”) 100 TRANSHUMANS 104 CHAPTER 2 - THE GALAXY 32 PURISTS 106 THE GALACTIC GAZETTEER 34 RELIGION 106 Mercury 34 Mimirians 107 Venus 35 Traditional Religions 107 Earth 36 Neo-Religions 107 Luna 40 THE HOUSES 108 Mars 44 House Cipriani 108 Asteroid Belt 49 House Dalianis 112 Jupiter 50 House Jinzhan 116 Saturn 50 House Kimura 120 Uranus 52 House Silva 124 Neptune 53 House Tsarya 128 NOTABLE EXOPLANETS 56 Cygnus Alpha 58 CHAPTER 4 - CHARACTERS 132 Proch 60 CHARACTER CREATION 134 Sagitta 62 Step I – Select Attributes 134 Sanctuary 64 Step II – Select Skills 134 Shouye 66 Step III – Select State 135 CONTENTS 2 RiSstee p OIVf –T Sheeco nHdoaruys Setsatistics 135 RTiRsAeN SOPOfR TTShe Houses 229 Step V – Further Development 136 Ship 230 ASftteepr VtIh –e A lflaeglli aonfc eEsa rth, its survivors w1e3re6 ASfttaerrs htiphse fall of Earth, its survivors w2e3re0 scSatttepe rVeIdI –, dReepsp aenrda Ates saent dR adtiinsgosr ganized. Th1e3i6r scVaettheicrleed , desperate and disorganized. Th2e3i4r goSvteeprn VmIIIe –n Gtse hara d all but collapsed, and w1h3a7t goVveehricnlmese nts had all but collapsed, and w2h3a4t Character State 137 Walkers 238 remained was weakened and ultimately remained was weakened and ultimately New Hindrances 146 Walkers (“Frames”) 238 powerless. powerless. New Edges 148 Transport Weapons and Ammo 240 AEsd gae sr, eHsiundltr,a nthcees apnedo pStlaet ef oCuhnandg itnhge msel1v5e8s ANse wa Mreosdusl t, the people found themsel2v4e1s Savant Programs 158 looking to their saviors, the corporations, lCoHoAkPinTEgR t6o -t hSePiEr CIsAaLv iRoUrsL,E St he corporatio2n4s4, Edges and Hindrances 142 for guidance. Most were living on ships or for guidance. Most were living on ships or Revised Hindrances 157 SPECIAL RULES 246 coRleovnisieesd Eodwgnese d by the corporations dur1in5g7 coSleottininegs Rouwlens ed by the corporations dur2in4g6 thSAisM PtiLmE eCH, AaRnAdC TsEiRmS ply had no other author1i7ty6 thRise pti amned, A asnsedt ss imply had no other autho2ri4t6y to turn to. toR teuprunt attioo.n Hits and Bumps 247 CHAPTER 5 - GEAR 180 Acquiring Goods and Services 248 This era of desperation and confusion This era of desperation and confusion WEAPONS TECHNOLOGY 182 Resleeving and Fragmentation 251 eventually led to the formation of a new eventually led to the formation of a new Railguns/Coil Guns 182 Healing and Repair 254 goPvaertirnclme eAnccte. lTehraeti coonr Gpounrasti (“oPnAsc bGeugnasn”) t o ba1n8d2 goGvaemrnemplaeyn itn. Ta hVeir ctuoarlpitoyr ations began to ba2n5d6 toEgxeptlhoseirv eisn to larger, more effective rul1in8g3 toGgreatvhiteyr into larger, more effective rul2in5g6 boMdeielese. WTheea ploanrgs est of the corporate mic1r8o3- boPdroiegsra. mTmhein gla rgest of the corporate mic2r5o6- goRveesrtrnicmteedn Ittse,m ssix in total, came together1 8to3 goOvpetironnmael Rnutsle, : sAixb sitnra tcot tAaml, mcoa maned tHoegaett her to Weapons Statistics 184 Management 258 charter a new nation that would encompass charter a new nation that would encompass Ammo Costs 186 CHAPTER 7 - GAME MASTERY 260 the whole of humanity. The corporations the whole of humanity. The corporations Special Ammunition 186 caOmveer htoe abtien gc oarll ePodw tehre D Hraoinu ses, and toget1h8e7r cTaHmE eC AtMoP bAIeG Nc alled the Houses, and togeth2e62r thSepye cbiealc Aattmaec ktsh e Coalition of Free States.187 thCeaym bpeaciganm Set ytlhe e Coalition of Free States.262 Personal Firearms Table 189 Shadow Operations 264 Every registered Coalition citizen is a member Every registered Coalition citizen is a member Heavy Weapons Table 190 CAMPAIGN ARCS 265 ofM ae lHeoe uWseea, pwohnisc Tha bfillels the role of both lo1c9a0l ofA arc H#1o u- sTeh,e w Sehtiucph fills the role of both lo2c6a5l goEvxeprlonsmiveesn tT abalen d employer. The Hou1s9e1s goAvrec r#n2m - eBnettr ayaanl do n Iecme ployer. The Hou2s6e8s enAfromrcoer both the laws of the Coalition, a1n9d1 enAfrocr #c3e -b Toot Bhe ,t hOert lNaowts t oo Bf et he Coalition, a2n7d1 a Psoewt oerfe Hd oAurmseo rL aTawbsl et hat vary from House1 9to3 a Aserct #o4f -H Sochuosela eL aPwalsa titnhaaet vary from House2 7to4 Armor Table 193 House. HHoIDuDsEeN. AGENDAS 280 SLEEVES 202 Children of Dionysus 280 TBhioes Hleoeuveses s structure and govern themsel2v0e2s TThhee HFaolulesne s structure and govern themsel2v8e0s inC dybiffeersrleenevt ews ays. Some are more busine2s0s2- inH doiuffseer Teunrtin w ays. Some are more busine2s8s2- liAkUeG, MwEhNiTleAT oIOtNhSe rs take a more feudal approa2c0h3. likPeh,a wlahnixle F ootrhmeartiso tnask e a more feudal approa2c8h3. UnStlaikned athrde B nioastileoenvse so f old, the Houses do n20o4t UnPrliokgee nthiseis nAaffltiioctnesd of old, the Houses do n28o4t Standard Cybersleeves 204 Rings of Olympus 286 recognize borders; regardless of where you recognize borders; regardless of where you SAMPLE SLEEVES 222 The Scholae Palatinae 287 are, you are expected to obey the laws of the are, you are expected to obey the laws of the Second Chances 289 Courier 222 Coalition and your own House. CoSaerliatipohnim a nd your own House. 289 Ingot 222 ASst rifceo rporations, the Houses operate 2a2l3l ATsa locnosr opfo Frraetieodnosm, the Houses operate 2a9l2l The Unseen Court 293 buUsrisnuess ses in the Coalition. While ea2c2h3 businesses in the Coalition. While each Jinsoku 224 SAMPLE ANTAGONISTS 294 House has different markets they specialize House has different markets they specialize Vixen/Satyr 224 in, citizens can file to establish subsidiary iInN,D EcXiti zens can file to establish subsidi3a0r4y Justicar 225 coPmarpaagonnie s that may produce or provide a2n25y cHoEmRApLaDnS ieOsF tThHaEt SmINaGyU LpArRoITdYu ce or provide a3n0y7 sDoRrtO NoEfS legal product or service. It is becau2s2e6 soErvto olvfe lde Bgaacl kperros duct or service. It is becau30se7 ofC othntersoell insgu ba sDidroianreie s that every House h22a6s ofT rtahnescseen dsuebnts iBdaiackreierss that every House h30a8s enCdreeadti nugp a w Dirtohn ea t least some small stake2 2in6 ended up with at least some small stake in neSaarmlyp leev Derroyn mesa rket. 227 nearly every market. 3 CONTENTS PROLOGUE Truth is, our favorite game system has evolved, and continues to do so. There’s a new philosophy emerging, one that the creator – the most Breaking All the Rules excellent Shane Hensley – is gently encouraging as he lets others play in this fantastic sandbox This is not a Savage Setting like any you’ve ever created by the Savage community. Keep true to seen. the core mechanics, but express the creativity and Long-time fans are going to page through this the art of each setting as best befits the dream of book and have their minds blown. This may be a the creators. good thing, or it could be a very uncomfortable This should be done within reason, of course, experience. but certainly the ability to go wherever your At least at the beginning. imagination can conceive with this single However, I am sincerely hopeful that you read redoubtable game engine is a powerful idiom. this message, right here, before you make too There are ways to go that will result in a game many quick judgments about whether or not this experience that is neither fun nor rewarding; game is “Savage” enough. I promise you, it’s very that’s the price for straying too far from the core Savage, and you’re going to be able to have an concepts. incredible gaming experience when you delve into Some of you may feel Nova Praxis: Savage Worlds it. Edition (or, as I like to call it, “Savage Praxis”) strays You will have to delve a bit, there’s no arguing too far. that. This is a complex setting based upon an I don’t think so. In fact, I firmly assert it goes just incredibly expansive and complicated premise. far enough. Transhumanism and post-singularity science Read the source material, the background fiction is arguably one of the most involved and of the setting, and the attendant fiction and deep concepts you could ever wish to tackle in any examples. Get to know this universe of nigh- medium, much less a game. infinite possibilities and thought-provoking I know a great many people in gaming and prognostication about our future as a species. If entertainment. I can honestly say that I don’t you are a fan of science-fiction, I believe you will know anyone more informed and more expert discover that we went where we had to in order to in the transhuman and posthuman fiction genre present all of this potential within the framework than Mike McConnell. I know many who are in the of the Savage system. same league, but I am saying he’s as good as it gets Most of the complexity lies within the character in my book when it comes to putting this kind of creation part of the game. Though it can take as thing into your hands not only be entertained by, little as a few minutes to build the typical Savage but to actually play with and become immersed Worlds character for many settings, I will grant within. that’s not going to be the case here (at least not Mike wanted to give Savage Worlds fans a truly for the first couple of PCs you work up). complete gaming experience with the setting he A post-singularity transhuman universe promises envisioned. To this effect, he absorbed the rules, a wealth of personal choices about your core and he brought me in as a consultant to keep him identity. In such a proposed setting, you have on track with what would and would not work. We elective identity! Try to wrap your head around had a lot of arguments and discussions – a lot – that, because it’s a doozy. and I am not ashamed to say I lost more than a Play with this concept for a minute. Right now, few. you are looking at adopting an alternate identity This is, as it turns out, a good thing. I tried to for a fictional exercise. That’s what we do every hyper-focus on the old adage of F!F!F! - Fast! time we sit down to contemplate playing a new Furious! Fun! - as a kind of Prime Directive. I game or campaign. We imagine a different continuously attempted to gut the more elaborate identity, and we construct in our minds and on the ideas and constructions from the framework, character sheet what that new identity will be like, boiling everything down into how every other within the bounds of what is possible in the game Savage Setting is “supposed” to work. setting. I was wrong. PROLOGUE 4 RNisoew Oimf aTghinee Htohuats eysou could extend that Rise Of The Houses Getting Started metaphor to its ultimate conclusion. You are aAlloftweerd tthoe r ef-carlal fto yfo uErasretlhf ,in ietsv ersyu srivnigvloer pso swsiebrlee ATftheisr btohoek ffeaallt uoref s Ethaert Nh,o viats P rsauxrisv icvaomrsp awigenr e swcaaytt yeorue dm,i gdhets ipmeargaitnee .a Ynodu dcoisuoldrg cahnoiozesed .t oT hbee iar scsaettttienrge. dT,h ed efisrspte hraaltf eo fa tnhed bdoiosok rfogacunsiezes do.n Tthhee ir ghoulvkeinrgn mweanr-tbso ht amdo anlsl tbrousti tcyo; lala plitsheed,, iamnpdo wsshibalyt gosevttiernngm itesnetlfs, hwahdil ea ltl hbeu ts eccoolnladp sheadlf, parnodv idwehsa t rbeemauatiifnuel dsu pwerassta r wdaenackeern; ea dd igiatinzded purletismenactee ilny renmewa icnheadr acwtear so pwtioenask aennde dru leasn tdo huellpti mbraintge ly pcyobweresrpleacses. with wizard-like powers and mastery; ptohwe esrelttiesnsg. to life at your table. or a musician today, a load-lifer tomorrow, and a To play this game you will need Savage Worlds As a result, the people found themselves As a result, the people found themselves deep-space miner next week. Deluxe (SWD), a set of polyhedral dice, playing looking to their saviors, the corporations, looking to their saviors, the corporations, You could conceivably be any one of those things cards, some paper, and pencils. for guidance. Most were living on ships or for guidance. Most were living on ships or with the flip of some switches and a re-sleeving of In addition, you will find that the Savage colonies owned by the corporations during colonies owned by the corporations during yourself into a new form. Worlds Science Fiction Companion (SWSFC) is thThisi sti ism thee, uannidve srisme pofly N hovaad P nraox ios,t ahnedr eaxuptrheossriintyg threisf etiremnece, da ntdh rsoiumghpolyu th athdi sn ob oootkh. eWr ahuileth tohreit y tito intu Srnav taog.e Worlds terms required some major toS WtuSrFnC tois. not required to create characters cTrehaitis vee aran d odef sigdne swpoerrka tiino onr dearn tdo gcivoen fyuosui oanll Tahnids pelarya ino fa dNeosvpae rPartiaxoins caamndp aigcon,n fiut siiso n of those incredible options. It means you’ve got a recommended; and required only if you intend eventually led to the formation of a new eventually led to the formation of a new lot more to consider when creating your concept to feature combat using starships, vehicles, government. The corporations began to band government. The corporations began to band and then expressing your initial presence in the and walkers. together into larger, more effective ruling together into larger, more effective ruling setting. That means a lot more in the way of bodies. The largest of the corporate micro- bA oDdiifefesr. eTnht eP elarsrpgeecsttiv oef the corporate micro- character creation options and decisions, which governments, six in total, came together to governments, six in total, came together to will hopefully be a fun and rewarding process. Nova Praxis existed as a concept for a few years, cIht airst ecre rat aninelwy an antieocens stahrayt ownoeu ilfd yeonuc owmanpta stos charter a new nation that would encompass during which I searched for a rules system to ttrhuely ewxhpololree tohfe nhautmuraen oift yn.e aTrhlye e ncdolerpsso eraleticotinves the whole of humanity. The corporations which it would marry. I went through several, cidaemntiet yt oo pbpeo rctaulnleitide st.he Houses, and together came to be called the Houses, and together before settling on Fate for the first release. thMeiyke b ies caa mmaec hthinee C. Hoea lditiido nal lo of fF trheee hSetaavtye sli.fting they became the Coalition of Free States. After the success of the Fate version, I began on this one, translating his concepts from the FATE- Every registered Coalition citizen is a member thEivnekrinyg r eagbiosutet roetdh eCro walaitiyso tno c eitixpzerens iss tah me seemttibnegr. driven material faithfully while rewiring everything of a House, which fills the role of both local oAnf da oHnocues aeg, awinh, iIc hca fimlles bthaeck r otole a o sfy sbtoetmh Il ohcaadl to ensure it was truly Savage in nature. All I did government and employer. The Houses gexopveerrinmmenetnetd wanithd eearmlyp lion yeNro. vaT hPera xiHs’o ulifsee..s. was hang out on the sidelines with a clipboard enforce both the laws of the Coalition, and eSanvfaogrec eW boorltdhs. the laws of the Coalition, and and a cup of coffee, offering my consultation and are smeitn doifn gH ohuimse o Lfa twhes tvhaarito uvas r“yr efgroumlati Honosu”s eh et’od aS speetn doifn Hg oumsoer eL awtims teh awt ivtahr yS fWro, mit H obuesceam toe Hwoanuts eto. stay within. If something gets through Hapopuasree.nt that the rules were a wonderful fit for thTahte y Hoou ufseeesl sist rruecatlluyr ber aonkedn g oinv eterrnm ths eomf Ssaevlvaeges thTeh eN Hovoau sPersa xsitsr uscetttiunreg ,a anndd g oatv eGrenn tChoenm 2s0e1lv3e, sI Worlds, that’s going to be my fault. If you like had a moment to talk to Shane Hensley about the in different ways. Some are more business- in different ways. Some are more business- what you are reading and playing with, all credit is possibility of licensing SW for a conversion. like, while others take a more feudal approach. like, while others take a more feudal approach. Mike’s first and foremost. With his help, I eventually hooked up with Unlike the nations of old, the Houses do not Unlike the nations of old, the Houses do not This isn’t your typical Savage Setting, and it’s Sean Fannon, and work on the Savage Worlds recognize borders; regardless of where you recognize borders; regardless of where you going to be a much deeper, crunchier gaming conversion began. As Sean can tell you, it wasn’t are, you are expected to obey the laws of the are, you are expected to obey the laws of the experience than you might have expected. easy. But I believe it was worth it. CGoeatl itiroeand ayn dto y ohuarv eo wynou Hr oeuxspee.ctations blown Coalition and your own House. What you hold in your hands is the culmination wAidse cooprepno, raantido gnest ,r etahdey foHro tuhsee rsid eo opfe yraotuer liafell, oAf sh ucnodrrpedosr aotif ohnosu,r st ohfe wHoroku, sfuessi ngo ptheera steetti anlgl bbeucsainueses stehsi s iisn onthee S avCaogael itiexopne.r ieWnchei lteh ate awcihll baruosuinnde sas ense wi nse tt ohfe r uCleos atlhitiato nse. emWehdi ldee siegancehd challenge you in every way, and leave you ready House has different markets they specialize Htoo aucscee pht aNso vdaiff Perarexnist f rmomar tkheet sb etghienyn insgp.ecialize for more. in, citizens can file to establish subsidiary inI ,o wcieti az elonts o fc apneo pfillee a tloot eofs ttahbanliskhs. Bsuutb msiodsiat royf Who will you be? Who will you become? When companies that may produce or provide any caoll,m I tphaannike sth teh faatn sm oafy N porvoad Puracexi so. r provide any infinity is in front of you, which path will you take? sort of legal product or service. It is because sort of legal product or service. It is because Hopefully a properly Savage one. Thank you for afforded me the opportunity to of these subsidiaries that every House has of these subsidiaries that every House has bring this setting to life. eSnedaend P uapt rwicitkh Fata nlenaostn some small stake in ended up with at least some small stake in nCoenasrulylt eanvte froyr mNoavrake Ptr.axis: Savage Worlds Edition nMeaikrley eMvecrCy omnanreklelt. Creator and Lead Designer for Shaintar Creator of Nova Praxis 5 PROLOGUE RPuisbeli shOefd bTyh: eVo iHd oStuasr eStsudios LRaiysoeu tO: Mf ikTeh Me cCHoonnueslels Developer/Designer: Mike McConnell Art Direction: Mike McConnell, Savage Mojo After the fall of Earth, its survivors were After the fall of Earth, its survivors were Additional Design by: Tommy Townsley, Sean Patrick Art: Andree Wallin, Andrew Chason, Andreas sFcaanttneorne, dJo,e d Kensappeprate and disorganized. Their sSccahttroetrhe, dM, ikdee MspceCroantnee lalnd disorganized. Their gEdoivteedr nbmy:e nMtsit chha dA .a lWl billuiatm cso, llKarpissteand , MancCdo wnnheallt, Sgpoevceiarnl Tmhaennktss: hSeaadn aPlal tbriuckt Fcaonlnlaopns, eShda, naen Hde wnshleayt, rJeomshauian Yeeda rswleya, sa ndw tehaek pelanyeteds tearsnd ultimately rJeomdia Bilnaeckd was weakened and ultimately pAdodwitieorlneasl s.Contributions: Steve Townsley, Leland powerNleosvsa. Praxis © 2010, Void Star Studios Dutro, Rob Stroud, Kyle Stroud, Wes Brown, Tomi www.voidstarstudios.com As a result, the people found themselves As a result, the people found themselves Sarkkinen looking to their saviors, the corporations, looking to their saviors, the corporations, for guidance. Most were living on ships or for guidance. Most were living on ships or colonies owned by the corporations during colonies owned by the corporations during this time, and simply had no other authority this time, and simply had no other authority to turn to. to turn to. This era of desperation and confusion This era of desperation and confusion eventually led to the formation of a new eventually led to the formation of a new government. The corporations began to band government. The corporations began to band together into larger, more effective ruling together into larger, more effective ruling bodies. The largest of the corporate micro- bodies. The largest of the corporate micro- governments, six in total, came together to governments, six in total, came together to charter a new nation that would encompass charter a new nation that would encompass the whole of humanity. The corporations the whole of humanity. The corporations came to be called the Houses, and together came to be called the Houses, and together they became the Coalition of Free States. they became the Coalition of Free States. Every registered Coalition citizen is a member Every registered Coalition citizen is a member of a House, which fills the role of both local of a House, which fills the role of both local government and employer. The Houses government and employer. The Houses enforce both the laws of the Coalition, and enforce both the laws of the Coalition, and a set of House Laws that vary from House to a set of House Laws that vary from House to House. House. The Houses structure and govern themselves The Houses structure and govern themselves in different ways. Some are more business- in different ways. Some are more business- like, while others take a more feudal approach. like, while others take a more feudal approach. Unlike the nations of old, the Houses do not Unlike the nations of old, the Houses do not recognize borders; regardless of where you recognize borders; regardless of where you are, you are expected to obey the laws of the are, you are expected to obey the laws of the Coalition and your own House. Coalition and your own House. As corporations, the Houses operate all As corporations, the Houses operate all businesses in the Coalition. While each businesses in the Coalition. While each House has different markets they specialize House has different markets they specialize in, citizens can file to establish subsidiary in, citizens can file to establish subsidiary companies that may produce or provide any companies that may produce or provide any This game references the Savage Worlds game system, available from sort of legal product or service. It is because sort of legal product or service. It is because Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all of these subsidiaries that every House has of these subsidiaries that every House has associated logos and trademarks are copyrights of Pinnacle Entertainment ended up with at least some small stake in ended up with at least some small stake in Group. Used with permission. Pinnacle makes no representation or warranty nearly every market. nearly every market. as to the quality, viability, or suitability for purpose of this product. 1 The lunar city of serro 7 OVERVIEW INTRODUCTION Things have changed. We have changed. And the value of a human soul is weighed Earth is lost to us, but even in the aftermath and measured in lines of code. of this terrible tragedy, we grow, evolve, and Nova Praxis is a post-singularity sci-fi even prosper. We have witnessed the death setting that explores transhumanism and of our mother and the birth of a new era. post-scarcity societies against a backdrop of In what might have been the end, salvation action, adventure, conspiracy, and intrigue. was found in the synthesis of biology and technology. Augmentation, ranging from basic genetic manipulation to Apotheosis, Nova Praxis is… set us on the path of prosperity. And more, …a tabletop role-playing game featuring these advances reinforced the importance of the Savage Worlds Role-Playing Game identity, individuality, and what it means to be human. System, tailored specifically for Nova Praxis. The loss of Earth and the resulting Exodus gave us an opportunity to start over with a …a relatively “hard sci-fi” setting that clean slate. And we seized it. takes place during the aftermath of a The need for organization, stability, and a short-lived technological singularity. reliable government was clear, but the old …an exploration of the tropes of ways came to be viewed by the survivors as transhuman sci-fi: mind uploading, archaic, clumsy, and too easily corrupted. resleeving, artificial intelligence, and It was time for a new way…a Nova Praxis. augmentation. Today, social networks allow the will of the …an exploration of the societal impacts people to be measured instantly, accurately, of a reputation-based post-scarcity and without the need for representation. economy. The Coalition, guided by the collective voice …a game in which players play characters of its people, has established new homes on who slip between the cracks of civilization worlds lit by new suns. Molecular assembly and perform jobs their patrons would technology has made it possible for society to provide a quality of life never before rather keep off the books. imagined, at essentially no cost, to everyone. ...a setting full of conflict. The Houses And we are virtually immortal. wage a secret Shadow War against each But can this would-be utopia last? other, purist and transhuman ideologies Corruption in the Coalition government clash violently, and apostates rebel fosters decay from within. The Houses, against the oppression of the Coalition our benefactors and patrons, run shadowy government. networks of intrigue, espionage, and ...home to railguns, powered armor, assassination. Apostates, those who refuse starships, security drones, bipedal combat citizenship in the Coalition, condemn those frames, swarms of nanomachines, kill- who would trade their privacy for the sats, and the horrors of accelerated Coalition’s security. Remnants of Earth’s old evolution gone wrong. governments wage a guerilla war on Coalition forces. Ideological extremists commit acts of terror using the latest horror to spring from a BULLET POINTS factory or test tube… OVERVIEW 8 BULLET POINTS The Singularity and Mimir are dozens of other smaller colonies and habitats, both in the Sol system and beyond, In the year 2042, the exponential pace of that people call home. technological advancement gave way to an AI of unprecedented potential. This AI, called The Coalition and Houses Mimir (pronounced “Me-Mer”), ran for three months before mysteriously shutting down. In the wake of the Exodus there was chaos. During its short lifespan, it advanced human The governments of Earth collapsed, and technology by nearly a millennia. humanity struggled to survive in small isolated pockets. Humanity now combs through Mimir’s research archives in search of new technology. The remnants of Earth’s corporations The Archives are publicly available to all on eventually grew into what would become the Extranet, but it typically requires large the Houses, and came together to form the teams with tremendous funding to find Coalition of Free States. anything useful. The Coalition is humanity’s only officially recognized government. It is made up of the Earth is Lost Houses, of which every Coalition citizen is a member. Humanity has left Earth, fleeing destruction in Coalition citizens have all their needs met an event called the Exodus. The Technophage by the government, and live in what many was a nanotechnological weapon deployed would describe as a utopia. But they pay as a last resort during a terrible global war. for this utopia with their privacy, and there Control over the technophage was lost, and are many who chafe under the restrictions it evolved into a global threat. The war ended placed upon them. as humanity struggled, desperate to get off the planet to safety. Apostates Just under one hundred million people survived, and tremendous resources are Not everyone is a member of the Coalition. committed to keeping the technophage Some choose, or are forced by circumstance, confined to Earth. to live outside the Coalition. These non- citizens are called apostates, and do not have Space and Other Worlds House membership. Many apostates survive by avoiding the One of Mimir’s biggest inventions was the Coalition’s Protectorate and surviving on the jump drive, which allowed spacecraft to outskirts of civilization. Some work for one of travel light years in just a few hours. the Houses in hopes of gaining citizenship, This technology also made it possible to usually slaving for years with very little hope create a system-spanning jump ring network, of success. which facilitates travel between the six major Apostates who live apart from the Coalition worlds mankind now inhabits. are certainly more free than Coalition citizens, The largest portion of humans remain in the but do not benefit from the Coalition’s Sol system, particularly on Luna and Mars. resources. For many apostates, every day is The rest inhabit other planets, moons and a struggle to get by. space stations in the Sol system. And there 9 OVERVIEW

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Things have changed. We have changed. Earth is lost to us, but even in the aftermath of this terrible tragedy, we grow, evolve, and even prosper. We have witnessed the death of our mother and the birth of a new era. In what might have been the end, salvation was found in the synthesis of biology and
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